game.Players.LocalPlayer.CameraMode=Enum.CameraMode.Classic game.Players.LocalPlayer.CameraMinZoomDistance=0 game.Players.LocalPlayer.CameraMaxZoomDistance=0 game:GetService("UserInputService").MouseIconEnabled=false for _,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character then v.Character:FindFirstChildWhichIsA("Humanoid").DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None for _,p in pairs(v.Character:GetDescendants()) do if p:IsA("ForceField") then p:Destroy() end if p:IsA("ParticleEmitter") then p.Enabled=false end end end end game:GetService("Players").PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function(c) c:WaitForChild("Humanoid").DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None end) end) game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(i) i:Destroy() end) game.Players.LocalPlayer.CharacterAdded:Connect(function(c) c.ChildAdded:Connect(function(i) if i:IsA("Tool") then i:Destroy() end end) end) game:GetService("RunService").RenderStepped:Connect(function() if game.Players.LocalPlayer:FindFirstChild("Backpack") then for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do v:Destroy() end end if game.Players.LocalPlayer.Character then for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then v:Destroy() end end end end) for _,v in pairs(game:GetService("Lighting"):GetChildren()) do if v:IsA("PostEffect") or v:IsA("Atmosphere") then v:Destroy() end end Instance.new("ColorCorrectionEffect",game:GetService("Lighting")).Brightness=0 game:GetService("Lighting"):FindFirstChildOfClass("ColorCorrectionEffect").Contrast=1 game:GetService("Lighting"):FindFirstChildOfClass("ColorCorrectionEffect").Saturation=0 game:GetService("Lighting"):FindFirstChildOfClass("ColorCorrectionEffect").TintColor=Color3.fromRGB(255,235,210) Instance.new("BloomEffect",game:GetService("Lighting")).Intensity=1.2 game:GetService("Lighting"):FindFirstChildOfClass("BloomEffect").Size=120 game:GetService("Lighting"):FindFirstChildOfClass("BloomEffect").Threshold=0.8 Instance.new("SunRaysEffect",game:GetService("Lighting")).Intensity=-1000 game:GetService("Lighting"):FindFirstChildOfClass("SunRaysEffect").Spread=0 Instance.new("DepthOfFieldEffect",game:GetService("Lighting")).FarIntensity=0.15 game:GetService("Lighting"):FindFirstChildOfClass("DepthOfFieldEffect").FocusDistance=-50 game:GetService("Lighting"):FindFirstChildOfClass("DepthOfFieldEffect").InFocusRadius=200 Instance.new("Atmosphere",game:GetService("Lighting")).Density=0 game:GetService("Lighting"):FindFirstChildOfClass("Atmosphere").Glare=0 game:GetService("Lighting"):FindFirstChildOfClass("Atmosphere").Haze=0 pcall(function() game.Players.LocalPlayer.PlayerGui:Destroy() end) pcall(function() game:GetService("CoreGui").ExperienceChat:Destroy() end) pcall(function() game:GetService("CoreGui").ToastNotification:Destroy() end) pcall(function() game:GetService("CoreGui").AppChat:Destroy() end) pcall(function() game:GetService("CoreGui").TopBarApp:Destroy() end) pcall(function() game:GetService("CoreGui").PlayerList:Destroy() end) pcall(function() game:GetService("CoreGui").PurchasePromptApp:Destroy() end) pcall(function() game:GetService("CoreGui").NotificationSystem:Destroy() end) pcall(function() game:GetService("CoreGui").GameInvite:Destroy() end) plr=game.Players.LocalPlayer cam=workspace.CurrentCamera plr.CharacterAdded:Connect(function(c) task.wait(.1) cam.CameraSubject=c:WaitForChild("Humanoid") end) while task.wait() do char=plr.Character if char then for _,v in pairs(char:GetDescendants()) do if v:IsA("BasePart") and v.Name~="HumanoidRootPart" and v.Name~="Head" and v.Name~="Face" and not v:FindFirstAncestorOfClass("Accessory") then v.LocalTransparencyModifier=0 elseif v:IsA("BasePart") then v.LocalTransparencyModifier=1 end end if cam.CameraSubject and cam.CameraSubject:IsA("Humanoid") then cam.CameraSubject.CameraOffset=Vector3.new(0,0,-0.7) end end end