if not game:IsLoaded() then game.Loaded:Wait() end local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local TweenService = game:GetService("TweenService") local Player = Players.LocalPlayer -- Configuration local TOOL_NAME = "Verity" local GEAR_TEXTURE = "rbxassetid://72449061338513" local TOOL_DESC = "this is verity ask him anything" -- Penalty Assets local SCARY_TEXTURE = "rbxassetid://7255938903" local SCARY_SOUND_ID = "rbxassetid://140028279221307" -- Universal Knowledge Database for text prompts local UNIVERSAL_BRAIN = { { keywords = {"hi", "hello", "hey", "greetings", "sup"}, reply = "Hello there! I am Verity, your advanced AI assistant. Ask me any math equation, script issue, or general question!" }, { keywords = {"why didnt you disappear", "why are you still here", "tool is gone", "disappear"}, reply = "Because i'm always by your side!" }, { keywords = {"script", "code", "lua", "print", "function", "local", "roblox studio"}, reply = "Roblox Lua Programming Rule:\n1. Keep variables local to save memory.\n2. Add comments using '--' to explain complex logic.\n3. Use task.wait() instead of wait() for better performance." }, { keywords = {"anime", "manga", "jujutsu", "naruto", "dbz", "sonic", "games"}, reply = "Media & Gaming Hub: From advanced movesets in combat games to complex lore mysteries, creative entertainment relies heavily on solid logic and pacing." }, { keywords = {"homework", "school", "assignment", "essay", "grammar"}, reply = "Academic Assistance: I am fully equipped to guide you through tasks! My core rule is to explain underlying concepts with clear examples so that learning becomes easy." } } local function SendTopbarNotification(title, text) StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = 3, }) end local function CleanUpOldUI() local PlayerGui = Player:WaitForChild("PlayerGui") local oldGui = PlayerGui:FindFirstChild("VerityWorldGui") if oldGui then oldGui:Destroy() end local oldScary = PlayerGui:FindFirstChild("VerityScaryOverlay") if oldScary then oldScary:Destroy() end end local function GiveVerityTool() local Backpack = Player:WaitForChild("Backpack") local PlayerGui = Player:WaitForChild("PlayerGui") CleanUpOldUI() if Backpack:FindFirstChild(TOOL_NAME) or (Player.Character and Player.Character:FindFirstChild(TOOL_NAME)) then return end -- 1. Create Tool Wrapper local Tool = Instance.new("Tool") Tool.Name = TOOL_NAME Tool.ToolTip = TOOL_DESC Tool.TextureId = GEAR_TEXTURE Tool.RequiresHandle = false Tool.CanBeDropped = false -- 2. Floating World Interface local BillboardGui = Instance.new("BillboardGui") BillboardGui.Name = "VerityWorldGui" BillboardGui.Size = UDim2.new(0, 420, 0, 260) BillboardGui.StudsOffset = Vector3.new(3, 1.5, 0) BillboardGui.AlwaysOnTop = true BillboardGui.ResetOnSpawn = false BillboardGui.Enabled = false BillboardGui.Active = true BillboardGui.Parent = PlayerGui local function UpdateAdornee() local character = Player.Character if character then local rootPart = character:WaitForChild("HumanoidRootPart", 5) if rootPart then BillboardGui.Adornee = rootPart end end end -- 3. Outer Window Blueprint local MainFrame = Instance.new("Frame") MainFrame.Name = "MainHubFrame" MainFrame.Size = UDim2.new(1, 0, 1, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 2 MainFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) MainFrame.Active = true MainFrame.Parent = BillboardGui -- Header Title Text local TitleBar = Instance.new("TextLabel") TitleBar.Size = UDim2.new(1, -60, 0, 35) TitleBar.Position = UDim2.new(0, 10, 0, 0) TitleBar.BackgroundTransparency = 1 TitleBar.Text = "verity ai hub" TitleBar.TextColor3 = Color3.fromRGB(255, 255, 255) TitleBar.TextSize = 20 TitleBar.Font = Enum.Font.SourceSansBold TitleBar.TextXAlignment = Enum.TextXAlignment.Left TitleBar.Parent = MainFrame local TopLine = Instance.new("Frame") TopLine.Size = UDim2.new(1, 0, 0, 2) TopLine.Position = UDim2.new(0, 0, 0, 35) TopLine.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TopLine.Parent = MainFrame local BottomLine = Instance.new("Frame") BottomLine.Size = UDim2.new(1, 0, 0, 2) BottomLine.Position = UDim2.new(0, 0, 1, -45) BottomLine.BackgroundColor3 = Color3.fromRGB(0, 0, 0) BottomLine.Parent = MainFrame -- 4. Scrollable Chat Timeline Window local ChatLog = Instance.new("ScrollingFrame") ChatLog.Name = "ChatLog" ChatLog.Size = UDim2.new(1, -20, 1, -95) ChatLog.Position = UDim2.new(0, 10, 0, 42) ChatLog.BackgroundTransparency = 1 ChatLog.BorderSizePixel = 0 ChatLog.ScrollBarThickness = 6 ChatLog.Active = true ChatLog.Parent = MainFrame local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 6) UIListLayout.Parent = ChatLog UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() ChatLog.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y + 15) ChatLog.CanvasPosition = Vector2.new(0, ChatLog.CanvasSize.Y.Offset) end) local function AddChatMessage(sender, text, color) local MessageLabel = Instance.new("TextLabel") MessageLabel.Size = UDim2.new(1, -10, 0, 0) MessageLabel.AutomaticSize = Enum.AutomaticSize.Y MessageLabel.BackgroundTransparency = 1 MessageLabel.Text = sender .. " :" .. text MessageLabel.TextColor3 = color or Color3.fromRGB(255, 255, 255) MessageLabel.TextSize = 18 MessageLabel.Font = Enum.Font.SourceSans MessageLabel.TextXAlignment = Enum.TextXAlignment.Left MessageLabel.TextWrapped = true MessageLabel.Parent = ChatLog return MessageLabel end -- Custom Initialized Message Loaded Here AddChatMessage("verity", "Hello im verity your personal helper friend!ask me anything i know everything but remeber im your ai assistant i cant answer some questions", Color3.fromRGB(85, 255, 127)) -- 5. Active Text Field local ChatInput = Instance.new("TextBox") ChatInput.Size = UDim2.new(1, -20, 0, 35) ChatInput.Position = UDim2.new(0, 10, 1, -40) ChatInput.BackgroundTransparency = 1 ChatInput.Text = "" ChatInput.PlaceholderText = "chat here" ChatInput.PlaceholderColor3 = Color3.fromRGB(150, 150, 150) ChatInput.TextColor3 = Color3.fromRGB(255, 255, 255) ChatInput.TextSize = 18 ChatInput.Font = Enum.Font.SourceSans ChatInput.TextXAlignment = Enum.TextXAlignment.Left ChatInput.ClearTextOnFocus = false ChatInput.Selectable = true ChatInput.Active = true ChatInput.Parent = MainFrame local isThinking = false local chatDebounce = false -- 6. Trigger Penalty Event (Countdown, UI Screen, Looping Audio, Kick) local function TriggerBanSequence() chatDebounce = true isThinking = false ChatInput:ReleaseFocus() ChatInput.Text = "" AddChatMessage("verity", "YOUR GETTING KICKED FOR SAYING THAT...", Color3.fromRGB(255, 0, 0)) for count = 5, 0, -1 do SendTopbarNotification("KICK WARNING", "Time remaining: " .. tostring(count)) AddChatMessage("verity", "COUNTDOWN: " .. tostring(count), Color3.fromRGB(255, 85, 85)) if count == 5 then local ScaryScreen = Instance.new("ScreenGui") ScaryScreen.Name = "VerityScaryOverlay" ScaryScreen.IgnoreGuiInset = true ScaryScreen.DisplayOrder = 999999 local ImgFrame = Instance.new("ImageLabel") ImgFrame.Size = UDim2.new(1, 0, 1, 0) ImgFrame.Image = SCARY_TEXTURE ImgFrame.BackgroundTransparency = 1 ImgFrame.Parent = ScaryScreen local ScarySound = Instance.new("Sound") ScarySound.SoundId = SCARY_SOUND_ID ScarySound.Volume = 3 ScarySound.Looped = true ScarySound.Parent = ScaryScreen ScaryScreen.Parent = PlayerGui ScarySound:Play() end task.wait(1) end game.Players.LocalPlayer:Kick("never say that again or something will come in 3 days...") end -- 7. Dynamic Brain Filter Engine local function UniversalBrainSearch(message) local lowerMessage = string.lower(message) -- Check for restricted phrases if lowerMessage == "i like femboys" or lowerMessage == "im gay" or lowerMessage == "meowbahh is god" or lowerMessage == "bella is god" then task.spawn(TriggerBanSequence) return nil end -- Dynamic Username Recognition if string.find(lowerMessage, "whatis my name") or string.find(lowerMessage, "what is my name") or string.find(lowerMessage, "my name") then return "Your Roblox Name is: " .. Player.Name end local mathFormula = string.gsub(lowerMessage, "what is ", "") mathFormula = string.gsub(mathFormula, "calculate ", "") mathFormula = string.gsub(mathFormula, "solve ", "") mathFormula = string.gsub(mathFormula, "x", "*") mathFormula = string.gsub(mathFormula, "divided by", "/") mathFormula = string.gsub(mathFormula, "[^%d%+%-%*%/%.%s%(%)]", "") if string.match(mathFormula, "%d") and string.match(mathFormula, "[%+%-%*%/]") then local success, mathFunction = pcall(loadstring, "return " .. mathFormula) if success and mathFunction then local resultSuccess, calculatedAnswer = pcall(mathFunction) if resultSuccess and calculatedAnswer then return "Mathematical Answer:\n" .. tostring(calculatedAnswer) end end end for _, data in ipairs(UNIVERSAL_BRAIN) do for _, keyword in ipairs(data.keywords) do if string.find(lowerMessage, keyword) then return data.reply end end end if string.find(lowerMessage, "why") or string.find(lowerMessage, "how") or string.find(lowerMessage, "what") then return "That's an interesting question! To break it down logically, let's look at the specific values or code rules involved. Tell me a bit more about your project goals." end return "I understand your prompt perfectly! Let's analyze this request step-by-step using clean, organized reasoning. Could you specify your details?" end ChatInput.FocusLost:Connect(function(enterPressed) if not enterPressed or ChatInput.Text == "" or isThinking or chatDebounce then return end local userMessage = ChatInput.Text local lowerCheck = string.lower(userMessage) if lowerCheck == "i like femboys" or lowerCheck == "im gay" or lowerCheck == "meowbahh is god" or lowerCheck == "bella is god" then AddChatMessage("you", userMessage, Color3.fromRGB(255, 255, 255)) TriggerBanSequence() return end chatDebounce = true isThinking = true ChatInput.Text = "" ChatInput:ReleaseFocus() AddChatMessage("you", userMessage, Color3.fromRGB(255, 255, 255)) SendTopbarNotification("Verity AI", "Verity is calculating...") local ThinkingLabel = AddChatMessage("verity", "calculating...", Color3.fromRGB(255, 170, 0)) task.spawn(function() local dots = 0 while isThinking do dots = (dots + 1) % 4 ThinkingLabel.Text = "verity :thinking" .. string.rep(".", dots) task.wait(0.4) end end) task.wait(math.random(1, 2)) if not isThinking then return end isThinking = false ThinkingLabel:Destroy() local finalAiReply = UniversalBrainSearch(userMessage) if finalAiReply then AddChatMessage("verity", finalAiReply, Color3.fromRGB(85, 255, 127)) SendTopbarNotification("Verity AI", "Answer loaded!") end task.wait(0.1) chatDebounce = false end) Tool.Equipped:Connect(function() UpdateAdornee() BillboardGui.Enabled = true end) Tool.Unequipped:Connect(function() BillboardGui.Enabled = false ChatInput:ReleaseFocus() end) Tool.Parent = Backpack end GiveVerityTool() Player.CharacterAdded:Connect(function() task.wait(0.3) GiveVerityTool() end)