-- This script has been converted to FE by Guest_EXD if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end ----------------- --some sin thing-- -------------------------------------------------------------- --By CKbackup (Sugarie Saffron), credits to original creator-- -------------------------------------------------------------- Player=owner Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character:FindFirstChildOfClass("Humanoid") m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 trispeed=1 pathtrans=.7 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil cloak=false lightcolor='Royal purple' local Color1=Torso.BrickColor --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=BrickColor.new("Royal purple") function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="rbxassetid://"..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.015 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait(0) else for i = 0, num do ArtificialHB.Event:wait(0) end end end function so(id,par,pit,vol) local sou = Instance.new("Sound", par or workspace) if par == Character then sou.Parent = Torso end sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = "rbxassetid://" .. id sou.PlayOnRemove = true sou:Destroy() end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://4770583",vt(0,0,0),vt(x1,y1,z1)) --rbxassetid://4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do swait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do swait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end for i=0,1,0.1 do swait() Part.Transparency=i end Part:Destroy() end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(0,360),math.random(0,360),math.random(0,360)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do swait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Material = "Neon" prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do swait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Material = "Neon" prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do swait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part:Destroy() end),prt2,msh2) end for i=0,1,delay*2 do swait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part:Destroy() end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(x2,y2,z2) --"rbxassetid://168892465" local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do swait() CF=CF*cf(0,math.random()/2,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part:Destroy() end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part:Destroy() Mesh:Destroy() end),prt,msh,x,y,z) end function puncheff(par) so(386946017,par,math.random(80,120)/100,1) MagicCircle(BrickColor.new("Alder"), par.CFrame, 1, 1, 1, 1, 1, 1, 0.05) end Damagefunc=function(hit,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) h=hit.Parent:FindFirstChildOfClass("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Head")~=nil then h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Head")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=owner c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if efft == "Blunt" then puncheff(hit) end h.MaxHealth = 100 h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,TorsoColor) if Type=="Knockdown" then local hum=hit.Parent:FindFirstChildOfClass("Humanoid") hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(30) HHumanoid.PlatformStand=false end),hum) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=RootPart.CFrame.lookVector*knockback bodvol.P=50000 bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000 bodvol.Parent=torsy torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0) game:GetService("Debris"):AddItem(bodvol,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) vp.velocity=Character.Torso.CFrame.lookVector*knockback -- if KnockbackType==1 then -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 -- elseif KnockbackType==2 then -- vp.velocity=Property.CFrame.lookVector*knockback -- end if knockback>0 then vp.Parent=torsy end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,10,0) bodyVelocity.P=1000 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=torsy.Position bp.Parent=torsy game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=torsy coroutine.resume(coroutine.create(function(Part) so("15666462",Part,1,1.5) swait(5) so("15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:FindFirstChildOfClass("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui:Destroy() cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end function showDamage(Dude, Text, Time, Color) coroutine.resume(coroutine.create(function() local naeeym2 = Instance.new("BillboardGui",Dude) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Dude.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = Text tecks2.Font = "Fantasy" tecks2.TextSize = 24 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(.8,0,1) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) swait(10) for i = 0,1,.05 do swait() tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0) tecks2.TextStrokeTransparency = i tecks2.TextTransparency = i end naeeym2:Destroy() end)) end Player=owner Character=Player.Character m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function parta(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Claw1" Handle=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1)) Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963)) Gear=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gearweld=weld(modelzorz,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086)) local modelzorz2=Instance.new("Model") modelzorz2.Parent=Character modelzorz2.Name="Claw2" Handle2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1)) Handle2weld=weld(modelzorz2,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559)) Gear2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1)) Gear2weld=weld(modelzorz2,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636)) local modelzorz3=Instance.new("Model") modelzorz3.Parent=Character modelzorz3.Name="Eye" handle=parta(Enum.FormFactor.Custom,modelzorz3,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Handle",Vector3.new(1,6,6)) handleweld=weld(modelzorz3,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0)) New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Gear2 = New("Part",modelzorz2,"Gear2",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(68.5, 2.5, -42.5, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Gear2,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92052865",MeshType = Enum.MeshType.FileMesh,}) Weld = New("ManualWeld",Gear2,"Weld",{Part0 = Gear2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),}) Gear = New("Part",modelzorz,"Gear",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(78.5, 2.5, -42.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Gear,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92053026",MeshType = Enum.MeshType.FileMesh,}) Weld = New("ManualWeld",Gear,"Weld",{Part0 = Gear,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),}) DragonHead = New("Part",modelzorz3,"DragonHead",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(72.5999985, 5.5999999, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",DragonHead,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.FileMesh,}) Weld = New("ManualWeld",DragonHead,"Weld",{Part0 = DragonHead,Part1 = handle,C1 = CFrame.new(-4, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),}) Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),}) Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),}) local moosick = it("Sound",Character) moosick.SoundId = "rbxassetid://608726256" --142653441, 175067863 moosick.Name = "moosick" moosick.Looped = true moosick.Volume = 1 anim = Character:findFirstChild("Animate") if anim then anim:Destroy() end local pemit = Instance.new("ParticleEmitter") pemit.Color = ColorSequence.new(Color3.new(.5,0,1)) pemit.Lifetime = NumberRange.new(1) pemit.Acceleration = Vector3.new(0,20,0) pemit.EmissionDirection = "Front" pemit.Size = NumberSequence.new(1,0) pemit.Speed = NumberRange.new(10) pemit.LightEmission = 1 pemit.Rate = 500 pemit.Rotation = NumberRange.new(0,360) pemit.RotSpeed = NumberRange.new(150) pemit.Texture = "rbxasset://textures/particles/smoke_main.dds" pemit.Enabled = false local pe1 = pemit:Clone() pe1.Parent = Handle local pe2 = pemit:Clone() pe2.Parent = Handle2 local pe3 = pemit:Clone() pe3.Parent = handle pe3.EmissionDirection = "Right" pe3.Rate = 1000 local light = Instance.new("PointLight", Character.Torso) light.Color = TorsoColor.Color light.Brightness = 5 light.Range = 15 light.Enabled = false local Footsteps = it("Sound",Character.Torso) Footsteps.SoundId = "rbxassetid://142665235" Footsteps.Looped = true Footsteps.Pitch = 0.8 Footsteps.Volume = 0.3 local Footsteps2 = it("Sound",Character.Torso) Footsteps2.SoundId = "rbxassetid://142665235" Footsteps2.Looped = true Footsteps2.Pitch = 1 Footsteps2.Volume = 0.4 function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Material = Enum.Material.Neon prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part:Destroy() end),prt,msh) end TrailDeb = false function equipanim() attack=true Gear.Transparency = 1 Gear2.Transparency = 1 for i,v in pairs(modelzorz3:children()) do if v:IsA("BasePart") then v.Transparency = 1 end end Humanoid.WalkSpeed = 0 moosick:Play() for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) end swait(60) for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) end so(136007472,Torso,1,1) swait(30) for i=0,30 do swait(1) MagicRing(BrickColor.new("Alder"), Gear.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) MagicRing(BrickColor.new("Alder"), Gear2.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) MagicRing(BrickColor.new("Alder"), DragonHead.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), 60, 60, 6, 1, 1, 1, -3, -3, 0) end swait(180) so(233096557,Torso,1,5) so(233091205,Torso,1,5) so(150829983,DragonHead,.9,5) MagicCircle(BrickColor.new("Alder"), Gear.CFrame, 10, 10, 10, 1, 1, 1, 0.01) MagicCircle(BrickColor.new("Alder"), Gear2.CFrame, 10, 10, 10, 1, 1, 1, 0.01) MagicCircle(BrickColor.new("Alder"), DragonHead.CFrame, 20, 20, 20, 1, 1, 1, 0.01) Gear.Transparency = 0 Gear2.Transparency = 0 for i,v in pairs(modelzorz3:children()) do if v:IsA("BasePart") and v ~= handle then v.Transparency = 0 end end pe1.Enabled = true pe2.Enabled = true pe3.Enabled = true light.Enabled = true for a=1,300 do handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) swait() end attack = false end function attackone() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end so("231917758",Handle,1,.9) so("159972643",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attacktwo() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end so("231917758",Handle2,1,.8) so("159972627",Torso,1,1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attackthree() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,30,"Up",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end so("231917758",Handle,1,1) so("159882477",Torso,1,1) for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function attackfour() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) end if anim then anim.Disabled=true end so("231917758",Torso,1,0.7) so("159882584",Torso,1,1) for i=0,1,0.04 do swait() Torso.Velocity=RootPart.CFrame.lookVector*50 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(3,4,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,4,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) end --dmgstop() attack=false con1:disconnect() con2:disconnect() if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) local prt = parta(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do swait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function MagniDamage(par,efft,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) for _, c in pairs(workspace:GetDescendants()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) if head ~= nil then local targ = head.Position - par.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) end end end end end function MagicCircle4(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function smashdown() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(math.rad(180),0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(math.rad(180),0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,30,10)*angles(math.rad(35),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,30,10)*angles(math.rad(35),math.rad(0),math.rad(90)),.2) end Humanoid.WalkSpeed = 0 so("231917758",Torso,1,0.7) so("159882584",Torso,1,1) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(90)),.2) end con1:disconnect() con2:disconnect() attack=false if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end local ref = it("Part",Character) ref.Size = Vector3.new(0,0,0) ref.Anchored = true ref.CanCollide = false ref.Transparency = 1 local looky = RootPart.CFrame for i=1,10 do ref.CFrame = looky*CFrame.new(0,-2.5,-10*i) BlastEffect(BrickColor.new("White"),ref.CFrame,1,.2,1,1,0,1) BlastEffect(BrickColor.new("White"),ref.CFrame,5,1,.5,.1,2,.1) MagniDamage(ref,"",10,30,35,50,"Knockdown",RootPart,.2,1) so(178452221,ref,.6,1) so(192410084,ref,1,1) swait(5) end ref:Destroy() swait(60) --dmgstop() end function mudads() attack=true so("624164065",Torso,1,3) print("SUNLIGHT YELLO OVRDREV") if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle2.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end) con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end) Humanoid.WalkSpeed = 16 so("159882584",Torso,1,1) for i=0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,1,0)*euler(math.rad(90),math.rad(-90),0),.3) RW.C0=clerp(RW.C0,cf(1.2,1,0)*euler(math.rad(90),math.rad(90),0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end for a = 1,20 do so("231917758",Torso,math.random(6,10)/10,1) for i=0,1,0.2 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,1,-2)*euler(math.rad(90),math.rad(-90),0),.3) RW.C0=clerp(RW.C0,cf(1.2,1,2)*euler(math.rad(90),math.rad(90),0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end so("231917758",Torso,math.random(6,10)/10,1) for i=0,1,0.2 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,1,2)*euler(math.rad(90),math.rad(-90),0),.3) RW.C0=clerp(RW.C0,cf(1.2,1,-2)*euler(math.rad(90),math.rad(90),0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end end con1:disconnect() con2:disconnect() --dmgstop() attack=false if anim then anim.Disabled=false end if TrailDeb == true then TrailDeb = false end end function laser() attack = true Humanoid.WalkSpeed = 16 for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) end local blmod = Instance.new("Model",Character) for a = 1, 5 do local blast2 = it("Part",blmod) blast2.Size = vt(1,1,1) blast2.BrickColor = TorsoColor blast2.Material = "Neon" blast2.Anchored = false blast2.CanCollide = false local blwe = Instance.new("Weld",blast2) blwe.Part0 = DragonHead blwe.Part1 = blast2 blwe.C0 = CFrame.new(0, 0, -5) blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(6,6,6) coroutine.resume(coroutine.create(function() for i = 0,1,.1 do blast2.Transparency = 1.2-i swait() blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end while blast2 do swait() blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end end)) end so(864314263,DragonHead,1,5) for i=1,150 do MagicRing(BrickColor.new("Alder"), DragonHead.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0) handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) swait() end for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(math.random(-1,1),math.random(5,7),math.random(6,8))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) end so(162246701,DragonHead,1,5) local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5) local sannd = Instance.new("Sound",Torso) sannd.SoundId = "rbxassetid://162246683" sannd.Looped = true sannd.Volume = 1 sannd:Play() local hitcf = mouse.Hit local ref = it("Part",Character) ref.Size = Vector3.new(0,0,0) ref.Anchored = true ref.CanCollide = false ref.Transparency = 1 local blast = it("Part",blmod) blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude) blast.BrickColor = TorsoColor blast.Material = "Neon" blast.Anchored = true blast.CanCollide = false blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p) local m = Instance.new("BlockMesh", blast) m.Scale = Vector3.new(5,5,1) for a = 1, 200 do local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5) local hitcf = mouse.Hit ref.CFrame = hitcf blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude) blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p) MagicBlock(TorsoColor, hitcf, 1, 1, 1, 6, 6, 6, 0.1) MagniDamage(ref,"",10,5,7,0,"Knockdown",RootPart,.05,1) handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-5),math.rad(0),math.rad(0)) --handleweld.C0 = cf(math.random(-2,2),math.random(4,8),math.random(5,9))*angles(math.rad(-5),math.rad(0),math.rad(0)) swait(1) end for a = 0,1,.05 do sannd.Volume = a for _, b in pairs(blmod:GetChildren()) do b.Transparency = a end swait() end sannd:Destroy() blmod:Destroy() attack = false end function yummy() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() local grab local torsy local ghum local soaa for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end con1=Gear.Touched:connect(function(hit) if grab == nil and hit.Parent ~= Character then torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) ghum = hit.Parent:FindFirstChildOfClass("Humanoid") if ghum ~= nil and torsy ~= nil then grab=hit.Parent so(386946017,hit,1,1) local soaa = it("Sound",grab.Head) soaa.Volume = 1 local cho = math.random(1,5) if cho == 1 then soaa.SoundId = "rbxassetid://111896685" elseif cho == 2 then soaa.SoundId = "rbxassetid://535528169" elseif cho == 3 then soaa.SoundId = "rbxassetid://1080363252" elseif cho == 4 then soaa.SoundId = "rbxassetid://147758746" elseif cho == 5 then soaa.SoundId = "rbxassetid://626777433" soaa.Volume = .2 soaa.TimePosition = 1 end soaa:Play() end end end) so("231917758",Handle,1,.9) so("159972643",Torso,1,1) for i=0,3,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end if grab ~= nil then Humanoid.WalkSpeed = 0 con1:disconnect() for i=0,3,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,16,5)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end grab:BreakJoints() for i,v in pairs(grab:children()) do if v:IsA("BasePart") then game:service'Debris':AddItem(v,.01) end end local ref = it("Part",Character) ref.Size = Vector3.new(0,0,0) ref.Anchored = true ref.CanCollide = false ref.Transparency = 1 ref.CFrame = Gear.CFrame so(206082327,Gear,1,3) local partasdeff = Instance.new("ParticleEmitter",ref) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "rbxassetid://771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(6) partasdeff.VelocitySpread = 10000 partasdeff.Enabled=false partasdeff:Emit(70) game:service'Debris':AddItem(ref,5) swait(90) so(2767085,DragonHead,1,1) swait(150) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end so(133966572,DragonHead,.8,2) for i=1,15 do for a=1,5 do handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)) swait() end local bo = it("Part",Character) bo.Size = vt(.2,.6,1) bo.BrickColor = BrickColor.new("Persimmon") bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) bo.Velocity = RootPart.CFrame.lookVector*40 local m = it("SpecialMesh",bo) m.MeshId = "rbxassetid://305829157" m.Scale = vt(math.random(9,13)/10,math.random(9,13)/10,math.random(9,13)/10) coroutine.wrap(function() swait(300) for a=0,1,.05 do swait() bo.Transparency = a end bo:Destroy() end)() end for a=1,5 do handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)) swait() end local bo = it("Part",Character) bo.Size = vt(1,1,1) bo.BrickColor = BrickColor.new("Persimmon") bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) bo.Velocity = RootPart.CFrame.lookVector*40 local m = it("SpecialMesh",bo) m.MeshId = "rbxassetid://4770583" m.Scale = vt(3,3,3) coroutine.wrap(function() swait(300) for a=0,1,.05 do swait() bo.Transparency = a end bo:Destroy() end)() swait(60) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function smek() attack=true if TrailDeb == false then TrailDeb = true end coroutine.wrap(function() local Old = Handle.CFrame.p while true do swait() if not TrailDeb then break end local New = Handle.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",Character) Trail.Material = "Neon" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = TorsoColor Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(20,1,20) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do swait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:remove() end)() coroutine.wrap(function() for i = 1,10 do swait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() local grab local torsy local ghum local soaa for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end con1=Gear.Touched:connect(function(hit) if grab == nil and hit.Parent ~= Character then torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")) ghum = hit.Parent:FindFirstChildOfClass("Humanoid") if ghum ~= nil and torsy ~= nil then grab=hit.Parent so(386946017,hit,1,1) soaa = it("Sound",grab.Head) soaa.Volume = 1 local cho = math.random(1,5) if cho == 1 then soaa.SoundId = "rbxassetid://111896685" elseif cho == 2 then soaa.SoundId = "rbxassetid://535528169" elseif cho == 3 then soaa.SoundId = "rbxassetid://1080363252" elseif cho == 4 then soaa.SoundId = "rbxassetid://147758746" elseif cho == 5 then soaa.SoundId = "rbxassetid://626777433" soaa.Volume = .2 soaa.TimePosition = 1 end game:service'Debris':AddItem(soaa,8) soaa:Play() end end end) so("231917758",Handle,1,.9) so("159972643",Torso,1,1) for i=0,3,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-10)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end if grab ~= nil then Humanoid.WalkSpeed = 0 con1:disconnect() for i=0,3,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end for a=1,5 do for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,-5,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end so(386946017,torsy,1,1) BlastEffect(BrickColor.new("White"),CFrame.new(torsy.Position),.5,.5,.5,.5,.2,.5) if ghum.Health > 10 then Damagefunc(torsy,"",8,10,0,"Normal",RootPart,0,1) end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end end for i=1,30 do swait() if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end for i=0,5,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,15,10)*angles(math.rad(0),math.rad(180),math.rad(180)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) if torsy~=nil then ghum.PlatformStand = true torsy.CFrame = Gear.CFrame end end torsy.Velocity = RootPart.CFrame.lookVector*100 coroutine.wrap(function() local par,pos repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par Damagefunc(torsy,"",15,20,0,"Normal",RootPart,0,1) BlastEffect(BrickColor.new("White"),CFrame.new(pos),0,0,0,.5,.2,.5) so(260430079,torsy,1,5) swait(60) ghum.PlatformStand = false end)() swait(60) end --dmgstop() attack=false con1:disconnect() if TrailDeb == true then TrailDeb = false end end function rawr() attack=true Humanoid.WalkSpeed = 0 for i=0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2) end so(150829983,DragonHead,.9,5) for a=1,300 do handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0)) BlastEffect(BrickColor.new("White"),RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,math.random(-50,50),0),1,.2,1,2,0,2) MagniDamage(Torso,"",30,1,1,5,"Knockdown",RootPart,.05,1) swait() end attack = false end equipanim() mouse.Button1Down:connect(function() if attack==false and attacktype==1 then attacktype=2 attackone() elseif attack==false and attacktype==2 then attacktype=3 attacktwo() elseif attack==false and attacktype==3 then attacktype=1 attackthree() end end) mouse.KeyDown:connect(function(k) k = k:lower() if k=='m' then if Character:FindFirstChild("moosick")~=nil then if moosick.IsPlaying == true then moosick:Stop() elseif moosick.IsPaused == true then moosick:Play() end elseif Character:FindFirstChild("moosick")==nil then local moosick = Instance.new("Sound",Character) moosick.Name = "moosick" moosick.SoundId = "rbxassetid://608726256" moosick.Looped = true moosick.Volume = 1 moosick:Play() end end if attack == false then if k=='z' then mudads() elseif k=='x' then smashdown() elseif k=='c' then laser() elseif k=='v' then smek() elseif k=='b' then yummy() elseif k=='g' then rawr() end end end) local sine = 0 local change = 1 local val = 0 local mananum=0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then --if Anim=="Idle" and attack==false then --idle=idle+1 --else --idle=0 --end if idle>=1000 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Footsteps:Stop() Footsteps2:Stop() Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Footsteps:Stop() Footsteps2:Stop() Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2) handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" change=0.5 if attack==false then Footsteps:Stop() Footsteps2:Stop() Humanoid.WalkSpeed=12 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(6),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*angles(math.rad(3+3*math.cos(sine/36)),math.rad(0),math.rad(0)),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(16-6*math.cos(sine/28))),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16+6*math.cos(sine/28))),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(16)),.3) LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3) handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4-1*math.cos(sine/30),0,0-1*math.cos(sine/30))*angles(math.rad(0+8*math.cos(sine/30)),math.rad(0),math.rad(0-8*math.cos(sine/30))),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+1*math.cos(sine/36),0,0+1*math.cos(sine/36))*angles(math.rad(0-12*math.cos(sine/36)),math.rad(0),math.rad(0-12*math.cos(sine/36))),.2) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=1 --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) ]]-- Humanoid.WalkSpeed=50 --Footsteps:Play() --Footsteps2:Stop() --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3) --Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3) --Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) --RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3) --LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3) --RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) --LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3) --handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2) --Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2) --Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2) --end --elseif torvel>=22 and hitfloor~=nil then --Anim="Run" change=1 --if attack==false then Footsteps:Stop() Footsteps2:Play() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3) Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3) RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3) handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2) Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2) end end end end