-- Made by Jinxx local H = Instance.new("Hint", game.Workspace) H.Parent = game.Workspace H.Text = ("C") wait(.1) H.Text = ("Cl") wait(.1) H.Text = ("Cli") wait(.1) H.Text = ("Clic") wait(.1) H.Text = ("Click") wait(.1) H.Text = ("Click Z") wait(.1) H.Text = ("Click Z t") wait(.1) H.Text = ("Click Z to") wait(.1) H.Text = ("Click Z to f") wait(.1) H.Text = ("Click Z to fl") wait(.1) H.Text = ("Click Z to fly") wait(.2) H.Text = ("A") wait(.1) H.Text = ("An") wait(.1) H.Text = ("And") wait(.1) H.Text = ("And c") wait(.1) H.Text = ("And cl") wait(.1) H.Text = ("And cli") wait(.1) H.Text = ("And clic") wait(.1) H.Text = ("And click") wait(.1) H.Text = ("And click X") wait(.1) H.Text = ("And click X t") wait(.1) H.Text = ("And click X to") wait(.1) H.Text = ("And click X to u") wait(.1) H.Text = ("And click X to un") wait(.1) H.Text = ("And click X to unf") wait(.1) H.Text = ("And click X to unfl") wait(.1) H.Text = ("And click X to unfly") wait(4) H:Destroy() local animationId = "rbxassetid://97172005" local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack = humanoid:LoadAnimation(animation) local bodyPosition local function enableFloating() bodyPosition = Instance.new("BodyPosition", rootPart) bodyPosition.Position = rootPart.Position + Vector3.new(0, 5, 0) bodyPosition.MaxForce = Vector3.new(0, 5000, 0) bodyPosition.D = 100 bodyPosition.P = 3000 end local function disableFloating() if bodyPosition then bodyPosition:Destroy() bodyPosition = nil end end local function onKeyPress(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Z then humanoid.WalkSpeed = 100 animationTrack:Play() enableFloating() elseif input.KeyCode == Enum.KeyCode.X then humanoid.WalkSpeed = 16 animationTrack:Stop() disableFloating() end end game:GetService("UserInputService").InputBegan:Connect(onKeyPress)