-- GOD MODE -- Gui to C++ -- Version: 9.11 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(42, 42, 42) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.390366644, 0, 0.301782697, 0) Frame.Size = UDim2.new(0, 163, 0, 82) Frame.Active = true Frame.Draggable = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 163, 0, 23) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Text = "Killbrick toggle" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 18.000 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.175683141, 0, 0.408666462, 0) TextButton.Size = UDim2.new(0, 104, 0, 31) TextButton.Font = Enum.Font.SourceSansItalic TextButton.Text = "OFF" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 15.000 local function LILMOQ_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local player = game:GetService("Players").LocalPlayer local nega = true local toggleButton = script.Parent local function updateButtonText() if nega then toggleButton.Text = "OFF" else toggleButton.Text = "ON" end end local function toggleFeature() nega = not nega updateButtonText() end toggleButton.MouseButton1Click:Connect(function() toggleFeature() end) local function applyToggleEffect() while task.wait() do local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 10) for _, part in ipairs(parts) do part.CanTouch = nega end end end player.CharacterAdded:Connect(function() applyToggleEffect() updateButtonText() end) applyToggleEffect() updateButtonText() end coroutine.wrap(LILMOQ_fake_script)()