--// Made by Jinxx game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local backpack = player:WaitForChild("Backpack") local tool1 = Instance.new("Tool") tool1.Name = "BTool" tool1.RequiresHandle = false tool1.Parent = backpack local selectionBox = Instance.new("SelectionBox") selectionBox.Color3 = Color3.fromRGB(0, 0, 255) selectionBox.LineThickness = 0.05 selectionBox.Visible = false selectionBox.Parent = workspace local selected = nil local equipped1 = false tool1.Equipped:Connect(function() equipped1 = true selectionBox.Adornee = nil selectionBox.Visible = false end) tool1.Unequipped:Connect(function() equipped1 = false selectionBox.Adornee = nil selectionBox.Visible = false selected = nil end) mouse.Button1Down:Connect(function() if not equipped1 then return end local target = mouse.Target if not target or not target:IsA("BasePart") then return end if target.Anchored then return end if selected == target then local explosion = Instance.new("Explosion") local sideOffset = target.CFrame.RightVector * (target.Size.X / 2 + 2) explosion.Position = target.Position + sideOffset explosion.BlastRadius = 100 explosion.BlastPressure = 1e13 explosion.DestroyJointRadiusPercent = 0 explosion.ExplosionType = Enum.ExplosionType.NoCraters explosion.Parent = workspace explosion.Hit:Connect(function(part) if part:IsDescendantOf(player.Character) then part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end) selectionBox.Adornee = nil selectionBox.Visible = false selected = nil else selected = target selectionBox.Adornee = target selectionBox.Visible = true end end)