local player = game.Players.LocalPlayer local StarterGui = game:GetService("StarterGui") function notifyPlayer(title, text) StarterGui:SetCore("SendNotification", { Title = title; Text = text; Duration = 20; }) end notifyPlayer("Nameless Animation V4", "Originally Made By MyWorld") notifyPlayer("Created", "By Gazer_ha") notifyPlayer("Energize", "Credit To The Owner.. Who?") local fake_transparency = 1 local Motors = { ["Left Hip"] = 0, ["Neck"] = 0, ["Left Shoulder"] = 0, ["Right Hip"] = 0, ["Right Shoulder"] = 0 } local TS = game:GetService("TweenService") local function getnext(tbl, number) local closestDiff = math.huge local closestValue = 0 for i, v in pairs(tbl) do if i > number and i - number < closestDiff then closestDiff = i - number closestValue = i end end return closestValue end local function kftotbl(kf) local tbl3 = {} for _, v in pairs(kf:GetDescendants()) do if v:IsA("Pose") then tbl3[string.sub(v.Name, 1, 1) .. string.sub(v.Name, #v.Name, #v.Name)] = v.CFrame end end return tbl3 end local function getSpeed(lastTimeStamp, currentTimeStamp) if currentTimeStamp == 0 then return 0 end return math.abs(lastTimeStamp - currentTimeStamp) end local function getAnimation(animationId) local animationObject local success, errorMsg = pcall(function() animationObject = game:GetObjects(animationId)[1] end) if not success then warn("Failed to load animation: " .. errorMsg) return nil end return animationObject end local Main = {} Main.__index = Main function Main.LoadDummy(DummyChar) local metatable = {} setmetatable(metatable, Main) metatable.char = DummyChar return metatable end function Main:LoadAnimation(animationId) local Character = self.char local animationObject = getAnimation(animationId) if not animationObject then return end print(animationObject) local metatable = {} setmetatable(metatable, Main) metatable.char = Character metatable.animObject = animationObject return metatable end function Main:Play() local Character = self.char local animationObject = self.animObject local Looped = true local anim = {} for _, v in pairs(animationObject:GetChildren()) do if v:IsA("Keyframe") then anim[v.Time] = kftotbl(v) end end local LH = Character.Torso["Left Hip"].C0 local RH = Character.Torso["Right Hip"].C0 local LS = Character.Torso["Left Shoulder"].C0 local RS = Character.Torso["Right Shoulder"].C0 local RoH = Character.HumanoidRootPart["RootJoint"].C0 local N = Character.Torso["Neck"].C0 local count = -1 local lastTimeStamp = 0 self.played = false local times = { Lg = 0, Rg = 0, Lm = 0, Rm = 0, To = 0, Hd = 0 } local lasttime = tick() while not self.played do local timepassed = tick() - lasttime if not Looped then self.played = true end for i, v in pairs(anim) do local asdf = getnext(anim, count) v = anim[asdf] count = asdf task.wait(asdf - count) -- Handle keyframe updates if v["Lg"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lg + getSpeed(lastTimeStamp, asdf)) times.Lg = 0 TS:Create(Character.Torso["Left Hip"], Ti, {C0 = LH * v["Lg"]}):Play() else times.Lg = times.Lg + getSpeed(lastTimeStamp, asdf) end if v["Rg"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rg + getSpeed(lastTimeStamp, asdf)) times.Rg = 0 TS:Create(Character.Torso["Right Hip"], Ti, {C0 = RH * v["Rg"]}):Play() else times.Rg = times.Rg + getSpeed(lastTimeStamp, asdf) end if v["Lm"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lm + getSpeed(lastTimeStamp, asdf)) times.Lm = 0 TS:Create(Character.Torso["Left Shoulder"], Ti, {C0 = LS * v["Lm"]}):Play() else times.Lm = times.Lm + getSpeed(lastTimeStamp, asdf) end if v["Rm"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rm + getSpeed(lastTimeStamp, asdf)) times.Rm = 0 TS:Create(Character.Torso["Right Shoulder"], Ti, {C0 = RS * v["Rm"]}):Play() else times.Rm = times.Rm + getSpeed(lastTimeStamp, asdf) end if v["To"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.To + getSpeed(lastTimeStamp, asdf)) times.To = 0 TS:Create(Character.HumanoidRootPart["RootJoint"], Ti, {C0 = RoH * v["To"]}):Play() else times.To = times.To + getSpeed(lastTimeStamp, asdf) end if v["Hd"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Hd + getSpeed(lastTimeStamp, asdf)) times.Hd = 0 TS:Create(Character.Torso["Neck"], Ti, {C0 = N * v["Hd"]}):Play() else times.Hd = times.Hd + getSpeed(lastTimeStamp, asdf) end task.wait(getSpeed(lastTimeStamp, asdf)) lastTimeStamp = asdf end end -- Reset character to original pose after animation ends Character.Torso["Left Hip"].C0 = LH Character.Torso["Right Hip"].C0 = RH Character.Torso["Left Shoulder"].C0 = LS Character.Torso["Right Shoulder"].C0 = RS Character.HumanoidRootPart["RootJoint"].C0 = RoH Character.Torso["Neck"].C0 = N end function Main:Stop() self.played = true end -- Script setup and initialization local animationplayer = Main local LoadedAnimationTable = {} local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") game.Players.LocalPlayer.Character.Archivable = true local FakeCharacter = game.Players.LocalPlayer.Character:Clone() Player.Character:BreakJoints() Player.Character = nil local Connection Connection = game.Workspace.DescendantAdded:Connect(function(c) if c.Name == "Animate" and c.Parent == Player.Character then c.Enabled = false Connection:Disconnect() end end) repeat task.wait() until game.Players.LocalPlayer.Character task.wait(0.1) local RealChar = Player.Character RealChar.Archivable = true FakeCharacter.Name = "non" FakeCharacter.Parent = workspace local rig = animationplayer.LoadDummy(FakeCharacter) -- Sigma Sigma Ayo Kita Sigma -- Bacot Jing -- local track = rig:LoadAnimation("rbxassetid://17603135849") -- coroutine.wrap(function() -- track:Play() -- end)() task.spawn(function() for _, LS in ipairs(FakeCharacter:GetChildren()) do if LS:IsA("LocalScript") then LS.Enabled = false task.wait(0.1) LS.Enabled = false end end end) for _, Part in ipairs(FakeCharacter:GetDescendants()) do if Part:IsA("BasePart") then Part.Transparency = fake_transparency end end for _, Decal in ipairs(FakeCharacter:GetDescendants()) do if Decal:IsA("Decal") then Decal.Transparency = fake_transparency end end Player.Character = FakeCharacter local function MotorAngle() if RealChar:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngle end end end end local function SetAngles() if FakeCharacter:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation() if Motor.Name == "Right Shoulder" then Motors[MotorName] = -rx end if Motor.Name == "Left Shoulder" then Motors[MotorName] = rx end if Motor.Name == "Right Hip" then Motors[MotorName] = -rx end if Motor.Name == "Left Hip" then Motors[MotorName] = rx end if Motor.Name == "Neck" then Motors[MotorName] = -ry end end end end end local KFFolder = Instance.new("Folder") KFFolder.Parent = game.ReplicatedStorage --[[local function LoadAllAnimations() -- Assuming AnimIDs is a table containing animation IDs for _, AnimID in pairs(AnimIDs) do local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" .. AnimID local LoadedAnim = RealChar:WaitForChild("Humanoid"):LoadAnimation(Anim) end]] local function BaseCol() for _, Part in ipairs(RealChar:GetChildren()) do if Part:IsA("BasePart") then Part.CanCollide = false end end for _, Part in ipairs(FakeCharacter:GetChildren()) do if Part:IsA("BasePart") then Part.CanCollide = false end end end RunService.Heartbeat:Connect(function() SetAngles() MotorAngle() pcall(function() RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame RealChar.HumanoidRootPart.Velocity = 0 end) end) RunService.PreSimulation:Connect(function() BaseCol() end) loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FE-Nameless-Animations-V4-4249"))() task.wait(1) loadstring(game:HttpGet("https://raw.githubusercontent.com/GGH52lan/GGH52lan/main/keyboard.txt"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/Energize-Protected/main/Yh"))() local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(0.1, 0.1, 0.1) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = RealChar.HumanoidRootPart