local fake_transparency = 0.8 -- no ones really paying attention to the clientsided rig anyway local Motors = { ["Left Hip"] = 0, ["Neck"] = 0, ["Left Shoulder"] = 0, ["Right Hip"] = 0, ["Right Shoulder"] = 0 } local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") game.Players.LocalPlayer.Character.Archivable = true local FakeCharacter = game.Players.LocalPlayer.Character:Clone() Player.Character:BreakJoints() Player.Character=nil FELOADLIBRARY = {} loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)() local Create = FELOADLIBRARY.Create -- required to fix the create error Bypass = "death" wait(0.07) local model = FakeCharacter local mouse = game:GetService("Players").LocalPlayer:GetMouse() local Torso = model.Torso local RS = Torso:FindFirstChild("Right Shoulder") local LS = Torso:FindFirstChild("Left Shoulder") local RH = Torso:FindFirstChild("Right Hip") local LH = Torso:FindFirstChild("Left Hip") local Neck = Torso:FindFirstChild("Neck") local Torso = model.Torso local Head = model.Head local Humanoid = model.Humanoid local LeftArm = model["Left Arm"] local LeftLeg = model["Left Leg"] local RightArm = model["Right Arm"] local RightLeg = model["Right Leg"] local RootPart = model.HumanoidRootPart local attack = false local idle = 0 local Gen = "Girl" local ToolMode = 1 local sprintmode=false local jp = 50 local ws = 6 local inAir=true local inAir2=true local equipped = true local MoveTH = true local MoveArms = true local MoveLegs = true local toolAon = false local stopTA = false local sine = 0 local change = 1 local toolAnim = "None" local toolAnimTime = 0 local Anim="Idle" local RJ = model.HumanoidRootPart:FindFirstChild("RootJoint") local cn = CFrame.new local cf = CFrame.new local ca2 = CFrame.Angles local mf = math.floor local Create = FELOADLIBRARY.Create local canstoptuant1 = false local stoptuant1 = false local MenyOpen = false function swait(num) if num == 0 or num == nil then game:service'RunService'.RenderStepped:wait(0) else for i = 0, num do game:service'RunService'.RenderStepped:wait(0) end end end function stopAnimations() coroutine.resume(coroutine.create(function() model.Animate:Destroy() end)) coroutine.resume(coroutine.create(function() for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do v:Stop() end end)) end stopAnimations() wait(.1) local rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end RS.C1 = cn(0, 0.5, 0) LS.C1 = cn(0, 0.5, 0) RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Weld = {Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end } , Sound = {Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace}) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end )) end } , Sound2 = {Create = function(id, par, vol, pit, SoundTime) coroutine.resume(coroutine.create(function() local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace}) wait() S:play() game:GetService("Debris"):AddItem(S, SoundTime) end )) end } , ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) return fp end } } local so = function(id, par, vol, pit, AlTime) if AlTime ~= nil then CFuncs.Sound2.Create(id, par, vol, pit, AlTime) else CFuncs.Sound.Create(id, par, vol, pit) end end local ParticEffect1 = Create("ParticleEmitter"){ Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 0, 0)), Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.2,0),NumberSequenceKeypoint.new(1,1)}), Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(0.5,.01),NumberSequenceKeypoint.new(1,0)}), Texture = "rbxassetid://596872069", Lifetime = NumberRange.new(0.8), Rate = 100, VelocitySpread = 360, RotSpeed = NumberRange.new(-100,100), Speed = NumberRange.new(2), LightEmission = 1, LockedToPart = false, Acceleration = Vector3.new(0, -5, 0), EmissionDirection = "Back", } --[[ fat = Instance.new("BindableEvent", script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1/30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) --]] Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) for i = 1,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1) end local function JumpAfterEffect() if attack == false then attack = true if RootPart.Velocity.y < -65 then Humanoid.WalkSpeed= 0 Humanoid.JumpPower= 0 for i = 1,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.8 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) end else if sprintmode == true then Humanoid.WalkSpeed= 10 else Humanoid.WalkSpeed= 3 end Humanoid.JumpPower= 0 for i = 1,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) end end attack = false end end local function SlashAnim() if toolAon == false then toolAon= true MoveArms = false for i = 1,2,.1 do if stopTA == false then swait() RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1 * math.cos(sine / 20))),.2) end end for i = 1,3,.1 do if stopTA == false then swait() RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.5) end end toolAnim = "None" toolAon = false end end local function LungeAnim() stopTA = true MoveArms = false swait(10) if toolAon == false then toolAon= true for i = 1,3,.1 do toolAon= true swait() RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),.1) end for i = 1,2,.1 do swait() RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.2) toolAon= true end toolAnim = "None" toolAon = false stopTA = false end end local function getTool() for _, kid in ipairs(model:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then if ToolMode == 1 then RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.6- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(75- 1 * math.cos(sine / 20)),math.rad(20),math.rad(-15- 1 * math.cos(sine / 20))),.1) elseif ToolMode == 2 then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.55- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1) elseif ToolMode == 3 then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1) elseif ToolMode == 4 then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1) elseif ToolMode == 5 then MoveArms = true end return end if (toolAnim == "Slash") then SlashAnim() return end if (toolAnim == "Lunge") then LungeAnim() return end end game:GetService'RunService'.Stepped:connect(function() sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y local hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, model) if sprintmode == true then jp = 60 ws = 24 else jp = 50 ws = 6 end if hitfloor ~= nil then inAir = true else inAir = false end if inAir == true then if inAir2 == false then JumpAfterEffect() end end if hitfloor ~= nil then inAir2 = true else inAir2 = false end --[ if RootPart.Velocity.y > 1 and hitfloor == nil then Anim = "Jump" elseif RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" elseif Humanoid.Sit == true then Anim = "Sit" elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" elseif torvel > 2 and hitfloor ~= nil then if sprintmode == true then Anim = "Run" else Anim = "Walk" end else Anim = "" end --]] if attack == false then Humanoid.JumpPower=jp Humanoid.WalkSpeed=ws local tool = getTool() if tool and tool:FindFirstChild("Handle") then MoveArms = false local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil end animateTool() if ToolMode == 1 or ToolMode == 2 then if Anim == "Jump" then LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3) elseif Anim == "Fall" then LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05) elseif Anim == "Idle" then if Gen == "Boy" then LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) end if Gen == "Girl" then LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1) end elseif Anim == "Sit" then LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) elseif Anim == "Walk" then LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1) elseif Anim == "Run" then LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.6, 0) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3) else LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05) end end else MoveArms = true end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if Anim == "Jump" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3) end if MoveLegs == true then RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2) end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif Anim == "Fall" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05) end if MoveLegs == true then RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1) end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif Anim == "Sit" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) end if MoveArms == true then if Gen == "Girl" then RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1) end if Gen == "Boy" then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1) end end if MoveLegs == true then RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif Anim == "Idle" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if Gen == "Girl" then if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 25)),math.rad(-7 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26))),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.07 * math.cos(sine / 26), 0, -.1 +-.03 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0),math.rad(4 * math.cos(sine / 26)),math.rad(-3 * math.cos(sine / 26))),.15) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .01 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 2 * math.cos(sine / 26))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1) end if MoveLegs == true then RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 25), .02) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 25)))*CFrame.new(0, -.03 * math.cos(sine / 26), 0-0.03 * math.cos(sine / 26)) * CFrame.Angles(math.rad(0.5 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 25), -.25) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 25)))*CFrame.new(0, .03 * math.cos(sine / 26), 0) * CFrame.Angles(math.rad(-0 -2 * math.cos(sine / 26)),math.rad(-20 +2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15) end end if Gen == "Boy" then if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) end if MoveLegs == true then RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif Anim == "Walk" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if Gen == "Girl" then if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(5.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15) RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(-5 * math.cos(sine / 7)), math.rad(10 * math.cos(sine / 7))), 0.15) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1) end if MoveLegs == true then RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(5 * math.cos(sine / 7))), 0.15) LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(5 * math.cos(sine / 7))), 0.15) end end if Gen == "Boy" then if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15) RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(-0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1) end if MoveLegs == true then RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(0)), 0.15) LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(0)), 0.15) end end -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elseif Anim == "Run" then -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- if MoveTH == true then Neck.C0 = Neck.C0:lerp(NeckCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 14), .3) RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * CFrame.Angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .4) end if MoveArms == true then RS.C0 = RS.C0:lerp(CFrame.new(1.49, 0.62, .3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .3) LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.62, -.3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3) end if MoveLegs == true then RH.C0 = RH.C0:lerp( cf(.5, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(-10 + 50 * math.cos(sine / 4)), math.rad(0), math.rad(2)), .4) LH.C0 = LH.C0:lerp( cf(-.5, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(10 -50 * math.cos(sine / 4)), math.rad(0), math.rad(-2)), .4) end --[[ RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 9), .4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .4) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .4) RH.C0 = clerp(RH.C0, cn(1, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 50 * math.cos(sine / 4))), .5) LH.C0 = clerp(LH.C0, cn(-1, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 +50 * math.cos(sine / 4))), .5) --]] else -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- If anim is an false value so errors will not come -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10)),.05) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- end end if Humanoid.Health < 0.1 and attack == false then attack = true for i = 1,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.07) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-10)),.07) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07) end for i = 1,15,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5)),.07) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5)),.07) end Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) Humanoid.Health = 0 end end) mouse.KeyDown:connect(function(k) if k == "0" and attack == false then sprintmode=true end if k == "9" and attack == false then if Gen == "Boy" then Gen = "Girl" else Gen = "Boy" end print(Gen.." Anims") end if k == "8" and attack == false then ToolMode = ToolMode + 1 if ToolMode >5 then ToolMode = 1 end print("Tool Anim "..ToolMode) end end) mouse.KeyUp:connect(function(k) if k == "0" and attack == false then sprintmode=false end end) mouse.KeyDown:connect(function(k) if k == "t" and attack == false then local Song = Instance.new("Sound", Torso) Song.SoundId = "http://www.roblox.com/asset/?id=748575516" Song.Volume = 10 attack= true --[ Song:Play() Humanoid.JumpPower=0 Humanoid.WalkSpeed=0 for i = 0,3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05) end for i = 0,3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05) end for i = 0,10,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(50)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, .5, 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-50)),.05) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05) end for i = 0,12,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.02) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.02) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-0)),.02) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02) end for i = 0,15,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.01) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.02) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.02) end for i = 1,2 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end end for i = 0,5.25,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 2, -2.2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.1) end for i = 0,0.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3) end for i = 0,0.2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.4) * CFrame.Angles(math.rad(125),math.rad(0),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(4)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(85),math.rad(0),math.rad(-4)),.1) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3) end for i = 1,2 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(10),math.rad(180)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(-25),math.rad(-10),math.rad(180)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-4)),.3) end end for i = 0,3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.3, .5, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(20)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end local Model2 = Instance.new("Model", model) game:GetService("Debris"):AddItem(Model2, 20) local Rleg2 = Instance.new("Part", Model2) local Lleg2 = Instance.new("Part", Model2) local NewPantsHum = Instance.new("Humanoid", Model2) Rleg2.Size = RightLeg.Size Rleg2.BrickColor = RightLeg.BrickColor Rleg2.CFrame = RightLeg.CFrame Rleg2.Name = RightLeg.Name Lleg2.Size = LeftLeg.Size Lleg2.BrickColor = LeftLeg.BrickColor Lleg2.CFrame = LeftLeg.CFrame Lleg2.Name = LeftLeg.Name Lleg2.CanCollide = false Rleg2.CanCollide = false coroutine.resume(coroutine.create(function() for _,v in pairs(model:GetChildren()) do if v:isA("Pants") then v:Clone().Parent = Model2 end if v:isA("CharacterMesh") then v:Clone().Parent = Model2 end end end)) local RLW = Instance.new("Weld") RLW.Name = "Pants Weld" RLW.Part0 = RightLeg RLW.C0 = cn(0, 0, 0) RLW.C1 = cn(0, 0, 0) RLW.Part1 = Rleg2 RLW.Parent = RightLeg local LLW = Instance.new("Weld") LLW.Name = "Pants Weld" LLW.Part0 = LeftLeg LLW.C0 = cn(0, 0, 0) LLW.C1 = cn(0, 0, 0) LLW.Part1 = Lleg2 LLW.Parent = LeftLeg game:GetService("Debris"):AddItem(RLW, 4) game:GetService("Debris"):AddItem(LLW, 4) local lval = 0 for i = 0,3,0.1 do swait() lval = .5*i/1.5 Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -1, -0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) Rleg2.Size = RightLeg.Size*i Lleg2.Size = LeftLeg.Size*i local RLW = Instance.new("Weld") RLW.Name = "Pants Weld" RLW.Part0 = RightLeg RLW.C0 = cn(0, 0-i/1.51, 0) RLW.C1 = cn(0, 0, 0) RLW.Part1 = Rleg2 RLW.Parent = RightLeg local LLW = Instance.new("Weld") LLW.Name = "Pants Weld" LLW.Part0 = LeftLeg LLW.C0 = cn(0, 0-i/1.51, 0) LLW.C1 = cn(0, 0, 0) LLW.Part1 = Lleg2 LLW.Parent = LeftLeg game:GetService("Debris"):AddItem(RLW, 4) game:GetService("Debris"):AddItem(LLW, 4) end for i = 1,2 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end end for i = 1,6 do for i = 0,.6,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, 0+lval*4) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end for i = 0,.6,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end end for i = 1,2 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.8,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.8,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.3) end end for i = 0,2.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(4)),.2) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.5, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-4)),.2) end for i = 0,3.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 1,3 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(45),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -1) * CFrame.Angles(math.rad(-0),math.rad(-45),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.1) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 1,2 do for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(45)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2.3, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, 0, -1.5) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-45)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) * CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(45)),.1) LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-45)),.1) end end for i = 0,3.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.05) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.05) end for i = 1,4 do for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3) end for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-75),math.rad(0),math.rad(-10)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(5),math.rad(-5),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-1),math.rad(0),math.rad(-4)),.3) end end for i = 1,14 do for i = 0,.3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)),.4) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(15),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3) end for i = 0,.1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3) end for i = 0,.3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),.4) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) * CFrame.Angles(math.rad(20),math.rad(-15),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(10)),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3) end for i = 0,.1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3) end end --]] local Paper = Instance.new("Part", model) Paper.Size = Vector3.new(0.1,1,1.5) Paper.BrickColor = BrickColor.new("White") Paper.CFrame = RightArm.CFrame Paper.Name = "Note" local PLW = Instance.new("Weld") PLW.Name = "Shirt Weld" PLW.Part0 = RightArm PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-0),math.rad(-45)) PLW.C1 = cn(0, 0, 0) PLW.Part1 = Paper PLW.Parent = RightArm game:GetService("Debris"):AddItem(PLW, 1.6) game:GetService("Debris"):AddItem(Paper, 3) for i = 0,8,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.5) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, -.3) * CFrame.Angles(math.rad(75),math.rad(0),math.rad(-30)),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5) end PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-0)) for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(10)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.4) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5) end local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+Paper.CFrame.lookVector*50, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = Paper}) game:GetService("Debris"):AddItem(bodyVelocity, 0.1) for i = 0,3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(-30)),.5) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, -.0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.5) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.5) end local Model2 = Instance.new("Model", model) game:GetService("Debris"):AddItem(Model2, 20) local Rleg2 = Instance.new("Part", Model2) local NewShirtHum = Instance.new("Humanoid", Model2) Rleg2.Size = Torso.Size Rleg2.BrickColor = Torso.BrickColor Rleg2.CFrame = Torso.CFrame Rleg2.Name = Torso.Name Rleg2.CanCollide = false coroutine.resume(coroutine.create(function() for _,v in pairs(model:GetChildren()) do if v:isA("Shirt") then v:Clone().Parent = Model2 end if v:isA("CharacterMesh") then v:Clone().Parent = Model2 end end end)) local RLW = Instance.new("Weld") RLW.Name = "Shirt Weld" RLW.Part0 = Torso RLW.C0 = cn(0, 0, 0) RLW.C1 = cn(0, 0, 0) RLW.Part1 = Rleg2 RLW.Parent = Torso Torso.Transparency = 1 game:GetService("Debris"):AddItem(RLW, 4) local TorH = 0 for i = 0,3,0.1 do swait() TorH = i Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.5) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) Rleg2.Size = Vector3.new(Torso.Size.x,Torso.Size.y+i,Torso.Size.z) local RLW = Instance.new("Weld") RLW.Name = "Shirt Weld" RLW.Part0 = Torso RLW.C0 = cn(0, 0+i/2, 0) RLW.C1 = cn(0, 0, 0) RLW.Part1 = Rleg2 RLW.Parent = Torso Torso.Transparency = 1 game:GetService("Debris"):AddItem(RLW, 14) end for i = 0,1,0.1 do swait() Torso.Transparency = 1 Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 1,4 do for i = 0,1.7,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(1)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(2),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1.7,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-1)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(-2),math.rad(0)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5+TorH, -.2) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end end for i = 0,1.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3) end for i = 0,1.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3) end for i = 0,1.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3) RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3) end for i = 0,1.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-0)),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-4)),.3) end Torso.Transparency = 0 coroutine.resume(coroutine.create(function() Model2:Destroy() Torso.Transparency = 0 end)) --]] for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end coroutine.resume(coroutine.create(function() Torso.Transparency = 0 Head.Transparency = 0 RightArm.Transparency = 1 LeftArm.Transparency = 1 RightLeg.Transparency = 1 LeftLeg.Transparency = 1 end)) local TorColor = nil TorColor=Torso.BrickColor coroutine.resume(coroutine.create(function() TorColor = model["Body Colors"].TorsoColor end)) local NewTorsoMesh= Instance.new("SpecialMesh", Torso) NewTorsoMesh.MeshId = "rbxassetid://502406430" NewTorsoMesh.Scale = Vector3.new(3,3,2) Torso.BrickColor = BrickColor.new("New Yeller") coroutine.resume(coroutine.create(function() model["Body Colors"].TorsoColor = BrickColor.new("New Yeller") end)) for i = 0,3,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end --Front for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end --Front for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end --Left for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end --Right for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, -0, -0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,1,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end for i = 0,55,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 5+.5 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(i*25)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(4)),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-4)),.3) end coroutine.resume(coroutine.create(function() NewTorsoMesh:Destroy() end)) Torso.BrickColor = TorColor coroutine.resume(coroutine.create(function() model["Body Colors"].TorsoColor = TorColor end)) coroutine.resume(coroutine.create(function() Torso.Transparency = 0 Head.Transparency = 0 RightArm.Transparency = 0 LeftArm.Transparency = 0 RightLeg.Transparency = 0 LeftLeg.Transparency = 0 end)) attack= false Humanoid.JumpPower=jp Humanoid.WalkSpeed=ws Song:Destroy() end if k == " " and canstoptuant1 == true then wait(.3) print(1) stoptuant1 = true Humanoid.JumpPower=jp Humanoid.WalkSpeed=ws end if k == "b" and attack == false then attack = true Humanoid.JumpPower=0 Humanoid.WalkSpeed=0.01 local GunPart = Instance.new("Part",model) GunPart.Transparency = 0 GunPart.CanCollide = false GunPart.Anchored = false GunPart.CFrame = CFrame.new(0,0,0) GunPart.Size = Vector3.new(0.85,.85,.05) GunPart.Material = "Neon" GunPart.BrickColor = BrickColor.new("Shamrock") local GunPartWeld = Instance.new("Weld",GunPart) GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) GunPartWeld.Part0 = GunPart GunPartWeld.Part1 = RightArm for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.15) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 1,1 do for i = 0,1.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end coroutine.resume(coroutine.create(function() local Glow1 = Color3.new(0,1,0) local Glow2 = Color3.new(0,1,0) local hitray,pos = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 5000, model) so("138335183", RightArm, 10, .9) local WalkPart = Instance.new("Part",model) WalkPart.Transparency = 1 WalkPart.CanCollide = false WalkPart.Anchored = true WalkPart.CFrame = CFrame.new(0,0,0) WalkPart.Size = Vector3.new(.1,.1,.1) local WalkPart2 = Instance.new("Part",model) WalkPart2.Transparency = 1 WalkPart2.CanCollide = false WalkPart2.Anchored = true WalkPart2.CFrame = GunPart.CFrame WalkPart2.Size = Vector3.new(.1,.1,.1) local Attach1 = Instance.new("Attachment",WalkPart2) local Attach2 = Instance.new("Attachment",WalkPart) local Beam1 = Instance.new("Beam",WalkPart) Attach2.Position = pos Attach1.Position = Vector3.new(0,0,0) Beam1.Texture = "rbxassetid://1134824633" Beam1.Width0 = .0 Beam1.Width1 = .0 Beam1.FaceCamera = true Beam1.Color = ColorSequence.new(Glow1,Glow2) Beam1.Transparency = NumberSequence.new(0,0) Beam1.TextureLength = 1 Beam1.Attachment0 = Attach1 Beam1.Attachment1 = Attach2 Beam1.TextureSpeed = 10 Beam1.LightEmission = 1 local HitModel = nil if hitray ~= nil then HitModel = hitray.Parent if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then HitModel = hitray.Parent.Parent end end local HasHum = false local ModelCanSlap = false local slaped2 = nil coroutine.resume(coroutine.create(function() for _,v in pairs(HitModel:GetChildren()) do if v:isA("Humanoid") then v.Parent:BreakJoints() v.Health = 0 end end end)) coroutine.resume(coroutine.create(function() if hitray ~= nil then local HitEffectPart = Instance.new("Part",model) HitEffectPart.Transparency = 1 HitEffectPart.CanCollide = false HitEffectPart.Anchored = true HitEffectPart.CFrame =CFrame.new(0,0,0)+pos HitEffectPart.Size = Vector3.new(.05,.05,.05) local NewParticEffect1=ParticEffect1:Clone() NewParticEffect1.Parent= HitEffectPart game:GetService("Debris"):AddItem(HitEffectPart, 5) coroutine.resume(coroutine.create(function() for i = 1,0,-0.1 do wait() NewParticEffect1.Rate = i*100 end end)) end for i = 0,1,0.1 do swait(.7) Beam1.Transparency = NumberSequence.new(i,i) GunPart.Transparency = i*1.5 GunPart.Size = Vector3.new(0.85-i,.85-i,.05) local GunPartWeld = Instance.new("Weld",GunPart) GunPartWeld.C0 = CFrame.new(0,0,0.99) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) GunPartWeld.Part0 = GunPart GunPartWeld.Part1 = RightArm Beam1.Width0 = 1 - i Beam1.Width1 = 1 - i end game:GetService("Debris"):AddItem(GunPart, .4) game:GetService("Debris"):AddItem(WalkPart2, .4) game:GetService("Debris"):AddItem(WalkPart, .4) game:GetService("Debris"):AddItem(Attach1, .4) game:GetService("Debris"):AddItem(Attach2, .4) end)) end)) for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("165487479", Torso, 9, 1) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-40)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(10)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-10)),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.15) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.4- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.3) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end end attack = false end if k == "f" then local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model) local HitModel = nil if hitray ~= nil then HitModel = hitray.Parent if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then HitModel = hitray.Parent.Parent end end local HasHum = false local ModelCanSlap = false local slaped2 = nil coroutine.resume(coroutine.create(function() for _,v in pairs(HitModel:GetChildren()) do if v:isA("Humanoid") then HasHum = true end if v:isA("BoolValue")then if v.Name == "Slap" and v.Value == false then ModelCanSlap= true slaped2 = v end end end end)) if canstoptuant1 == false and attack == false then canstoptuant1 = true attack = true Humanoid.JumpPower=0 Humanoid.WalkSpeed=0 local slaped = Instance.new("BoolValue",model) slaped.Name = "Slap" for i = 0,0.5,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then else so("887591869", Torso, 10, 1) end while slaped.Value == false do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) if stoptuant1 == true then slaped.Value = true end if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then if HitModel:FindFirstChild("HumanoidRootPart") then local rainto = HitModel.HumanoidRootPart.CFrame.lookVector*0 local rainto2 = CFrame.new(0,0,0) * HitModel.HumanoidRootPart.CFrame.lookVector*3.5 local rainpos = HitModel.HumanoidRootPart.CFrame rainto = rainto + rainto2 local Laserpart = Instance.new("Part",model) Laserpart.Size = Vector3.new(.1,.1,.1) Laserpart.CanCollide = false Laserpart.Transparency = 1 Laserpart.Anchored = true Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto game:GetService("Debris"):AddItem(Laserpart, .05) RootPart.CFrame = Laserpart.CFrame * CFrame.Angles(math.rad(-0),math.rad(180),math.rad(0)) end slaped.Value = true slaped2.Value = true end end canstoptuant1 = false if slaped.Value == true and stoptuant1 == false then for i = 0,4,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(20)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.35, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(210),math.rad(0),math.rad(20- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("146163534", Torso, 10, 1.3) for i = 0,2,0.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(-60)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.05, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),.3) RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(135),math.rad(90),math.rad(0- 1 * math.cos(sine / 20))),.5) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end stoptuant1 = false else stoptuant1 = false end attack = false coroutine.resume(coroutine.create(function() slaped:Destoy() end)) end end if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false then attack = true canstoptuant1 = true MenyOpen = true local stillwaiting = true print("Fet Tuant stuff") while stillwaiting == true do swait() Humanoid.JumpPower=0 Humanoid.WalkSpeed=0 -- canstoptuant1 Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) if stoptuant1 == true then stillwaiting = false end end canstoptuant1 = false stoptuant1 = false if MenyOpen == true then attack = false MenyOpen = false print("Closed Tuant stuff") end end --[[ if k == "" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true attack = false end for i = 0,6,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end --]] -- so("285615370", Torso, 1, 1,17) if k == "e" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("666675542", Torso, 10, 1) for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,6,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "q" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("145303015", Torso, 10, 1,25) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(150+1 * math.cos(sine / 20)),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,10,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 4)),math.rad(0),math.rad(20)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180+5 * math.cos(sine / 3)),math.rad(0),math.rad(-15- 0 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,36,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,10,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-13+4 * math.cos(sine / 3)),math.rad(0),math.rad(30)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,10,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(00)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,10,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "r" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("1058417264", Torso, 10, 1) for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end --so("593142105", Torso, 10, .8) for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "p" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("252252871", Torso, 10, 1,9) -- 10 sec start for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 3.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+0 * math.cos(sine / 20*2)),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-0+ 1 * math.cos(sine / 20))),1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0.5- .1 * math.cos(sine / 20))),.3) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-0.5+ .1 * math.cos(sine / 20))),.3) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15) end local Paper = Instance.new("Part", model) local PaperMesh = Instance.new("SpecialMesh", Paper) PaperMesh.MeshId = "http://www.roblox.com/asset/?id=40312463" PaperMesh.TextureId = "http://www.roblox.com/asset/?id=40311968" PaperMesh.Scale = Vector3.new(2.2, 2.2, 2.2) Paper.Size = Vector3.new(1,1,1) Paper.BrickColor = BrickColor.new("White") Paper.CFrame = RightArm.CFrame Paper.Name = "Pie" local PLW = Instance.new("Weld") PLW.Name = "Pie Weld" PLW.Part0 = Head PLW.C0 = cn(0, -0, -.7)*CFrame.Angles(math.rad(-10),math.rad(-0),math.rad(-0)) PLW.C1 = cn(0, 0, 0) PLW.Part1 = Paper PLW.Parent = RightArm game:GetService("Debris"):AddItem(PLW, 10000) game:GetService("Debris"):AddItem(Paper, 6) for i = 0,6,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+10 * math.cos(sine / 2)),math.rad(0),math.rad(i*100)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,7,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 * math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.4) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.4) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.4) end local explosionRadius = 0 -- Radius of 12 currently local explosionPressure = 0 -- Really high pressure that packs a punch! local explosion = Instance.new("Explosion",workspace) explosion.BlastRadius = explosionRadius explosion.BlastPressure = explosionPressure explosion.Position = Torso.Position coroutine.resume(coroutine.create(function() Paper:Destroy() end)) attack = false end if k == "f" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true for i = 0,.2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 100 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),1) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("140364784", Torso, 10, 1) for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end --so("593142105", Torso, 10, .8) for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,1.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,4,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "x" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("135359981", Torso, 10, 1.2) for i = 0,14.8,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+ 15 * math.cos(sine / 4))),.6) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .5, -.15 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180- 15 * math.cos(sine / 4)),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180+ 15 * math.cos(sine / 4)),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "t" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("138110466", Torso, 10, 1) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,4,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,4,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "c" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("288824798", Torso, 10, 1) for i = 0,4,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "z" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("275278234", Torso, 10, 1) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90-5 * math.cos(sine / 2)),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90+5 * math.cos(sine / 2)),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "h" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("135891629", Torso, 10, 1) for i = 0,7,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(5+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "v" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("290082048", Torso, 10, 1) for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -.5, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "u" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("150611842", Torso, 10, 1) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,0.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,1.0,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "b" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true for i = 0,1,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end so("141349049", Torso, 10, 1) for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,0.5,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2.0,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3.0,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3.0,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1) LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end if k == "y" and MenyOpen == true and canstoptuant1 == true then MenyOpen = false stoptuant1 = true so("738087836", Torso, 10, 1) for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,2,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end for i = 0,3,.1 do swait() Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08) RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.15) RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05) LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1) RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15) LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15) end attack = false end end) local Connection Connection = game.Workspace.DescendantAdded:Connect(function(c) if c.Name == "Animate" and c.Parent == Player.Character then c.Enabled = false Connection:Disconnect() end end) repeat task.wait() until game.Players.LocalPlayer.Character task.wait(0.1) local RealChar = Player.Character RealChar.Archivable = true FakeCharacter.Name = "non" FakeCharacter.Parent = workspace task.spawn(function() for i, LS in ipairs(FakeCharacter:GetChildren()) do if LS:IsA("LocalScript") then LS.Enabled = false task.wait(0.1) LS.Enabled = false end end end) for i, Part in ipairs(FakeCharacter:GetDescendants()) do if Part:IsA("BasePart")then Part.Transparency = fake_transparency end end for i, Decal in ipairs(FakeCharacter:GetDescendants()) do if Decal:IsA("Decal")then Decal.Transparency = fake_transparency end end Player.Character = FakeCharacter local function MotorAngle() if RealChar:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngle end end end end local function SetAngles() if FakeCharacter:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation() --Motors[MotorName] = rx if Motor.Name == "Right Shoulder" then Motors[MotorName] = -rx end if Motor.Name == "Left Shoulder" then Motors[MotorName] = rx end if Motor.Name == "Right Hip" then Motors[MotorName] = -rx end if Motor.Name == "Left Hip" then Motors[MotorName] = rx end if Motor.Name == "Neck" then Motors[MotorName] = -ry end end end end end local function BaseCol() for i, Part in ipairs(RealChar:GetChildren()) do if Part:IsA("BasePart")then Part.CanCollide = false end end for i, Part in ipairs(FakeCharacter:GetChildren()) do if Part:IsA("BasePart")then Part.CanCollide = false end end end RunService.PreRender:Connect(function() SetAngles() MotorAngle() pcall(function() RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame RealChar.HumanoidRootPart.Velocity = Vector3.new(1,1,1) RealChar.HumanoidRootPart.RotVelocity = Vector3.new(1,1,1) end) end) RunService.PreSimulation:Connect(function() BaseCol() end)