do local Accessories = {} local Aligns = {} local Attachments = {} local BindableEvent = nil local Blacklist = {} local CFrame = CFrame local CFrameidentity = CFrame.identity local CFramelookAt = CFrame.lookAt local CFramenew = CFrame.new local Character = nil local CurrentCamera = nil local Enum = Enum local Custom = Enum.CameraType.Custom local Health = Enum.CoreGuiType.Health local HumanoidRigType = Enum.HumanoidRigType local Dead = Enum.HumanoidStateType.Dead local LockCenter = Enum.MouseBehavior.LockCenter local MouseButton1 = Enum.UserInputType.MouseButton1 local Exceptions = {} local game = game local Clone = game.Clone local Close = game.Close local Connect = Close.Connect local Disconnect = Connect(Close, function() end).Disconnect local Wait = Close.Wait local Destroy = game.Destroy local FindFirstAncestorOfClass = game.FindFirstAncestorOfClass local FindFirstAncestorWhichIsA = game.FindFirstAncestorWhichIsA local FindFirstChild = game.FindFirstChild local FindFirstChildOfClass = game.FindFirstChildOfClass local Players = FindFirstChildOfClass(game, "Players") local CreateHumanoidModelFromDescription = Players.CreateHumanoidModelFromDescription local GetPlayers = Players.GetPlayers local LocalPlayer = Players.LocalPlayer local CharacterAdded = LocalPlayer.CharacterAdded local ConnectDiedSignalBackend = LocalPlayer.ConnectDiedSignalBackend local Mouse = LocalPlayer:GetMouse() local Kill = LocalPlayer.Kill local RunService = FindFirstChildOfClass(game, "RunService") local PostSimulation = RunService.PostSimulation local PreRender = RunService.PreRender local PreSimulation = RunService.PreSimulation local StarterGui = FindFirstChildOfClass(game, "StarterGui") local GetCoreGuiEnabled = StarterGui.GetCoreGuiEnabled local SetCore = StarterGui.SetCore local SetCoreGuiEnabled = StarterGui.SetCoreGuiEnabled local Workspace = FindFirstChildOfClass(game, "Workspace") local FallenPartsDestroyHeight = Workspace.FallenPartsDestroyHeight local HatDropY = FallenPartsDestroyHeight - 0.7 local FindFirstChildWhichIsA = game.FindFirstChildWhichIsA local UserInputService = FindFirstChildOfClass(game, "UserInputService") local InputBegan = UserInputService.InputBegan local IsMouseButtonPressed = UserInputService.IsMouseButtonPressed local GetChildren = game.GetChildren local GetDescendants = game.GetDescendants local GetPropertyChangedSignal = game.GetPropertyChangedSignal local CurrentCameraChanged = GetPropertyChangedSignal(Workspace, "CurrentCamera") local MouseBehaviorChanged = GetPropertyChangedSignal(UserInputService, "MouseBehavior") local IsA = game.IsA local IsDescendantOf = game.IsDescendantOf local Highlights = {} local Instancenew = Instance.new local Animation = Instancenew("Animation") local HumanoidDescription = Instancenew("HumanoidDescription") local HumanoidModel = CreateHumanoidModelFromDescription(Players, HumanoidDescription, HumanoidRigType.R6) local R15HumanoidModel = CreateHumanoidModelFromDescription(Players, HumanoidDescription, HumanoidRigType.R15) local SetAccessories = HumanoidDescription.SetAccessories local ModelBreakJoints = HumanoidModel.BreakJoints local Head = HumanoidModel.Head local BasePartBreakJoints = Head.BreakJoints local GetJoints = Head.GetJoints local IsGrounded = Head.IsGrounded local Humanoid = HumanoidModel.Humanoid local ApplyDescription = Humanoid.ApplyDescription local ChangeState = Humanoid.ChangeState local EquipTool = Humanoid.EquipTool local GetAppliedDescription = Humanoid.GetAppliedDescription local GetPlayingAnimationTracks = Humanoid.GetPlayingAnimationTracks local LoadAnimation = Humanoid.LoadAnimation local Move = Humanoid.Move local UnequipTools = Humanoid.UnequipTools local ScaleTo = HumanoidModel.ScaleTo local IsFirst = false local IsHealthEnabled = nil local IsLockCenter = false local IsRegistered = false local IsRunning = false local LastTime = nil local math = math local mathrandom = math.random local mathsin = math.sin local nan = 0 / 0 local next = next local OptionsAccessories = nil local OptionsApplyDescription = nil local OptionsBreakJointsDelay = nil local OptionsClickFling = nil local OptionsDisableCharacterCollisions = nil local OptionsDisableHealthBar = nil local OptionsDisableRigCollisions = nil local OptionsDefaultFlingOptions = nil local OptionsHatDrop = nil local OptionsHideCharacter = nil local OptionsParentCharacter = nil local OptionsPermanentDeath = nil local OptionsRefit = nil local OptionsRigTransparency = nil local OptionsSetCameraSubject = nil local OptionsSetCameraType = nil local OptionsSetCharacter = nil local OptionsSetCollisionGroup = nil local OptionsSimulationRadius = nil local OptionsTeleportRadius = nil local osclock = os.clock local PreRenderConnection = nil local RBXScriptConnections = {} local Refitting = false local replicatesignal = replicatesignal local Rig = nil local RigHumanoid = nil local RigHumanoidRootPart = nil local sethiddenproperty = sethiddenproperty local setscriptable = setscriptable local stringfind = string.find local table = table local tableclear = table.clear local tablefind = table.find local tableinsert = table.insert local tableremove = table.remove local Targets = {} local task = task local taskdefer = task.defer local taskspawn = task.spawn local taskwait = task.wait local Time = nil local Vector3 = Vector3 local Vector3new = Vector3.new local FlingVelocity = Vector3new(16384, 16384, 16384) local HatDropLinearVelocity = Vector3new(0, 27, 0) local Vector3one = Vector3.one local Vector3xzAxis = Vector3new(1, 0, 1) local Vector3zero = Vector3.zero local AntiSleep = Vector3zero Animation.AnimationId = "rbxassetid://180436148" Humanoid = nil Destroy(HumanoidDescription) HumanoidDescription = nil local FindFirstChildOfClassAndName = function(Parent, ClassName, Name) for Index, Child in next, GetChildren(Parent) do if IsA(Child, ClassName) and Child.Name == Name then return Child end end end local GetHandleFromTable = function(Table) for Index, Child in GetChildren(Character) do if IsA(Child, "Accoutrement") then local Handle = FindFirstChildOfClassAndName(Child, "BasePart", "Handle") if Handle then local MeshId = nil local TextureId = nil if IsA(Handle, "MeshPart") then MeshId = Handle.MeshId TextureId = Handle.TextureID else local SpecialMesh = FindFirstChildOfClass(Handle, "SpecialMesh") if SpecialMesh then MeshId = SpecialMesh.MeshId TextureId = SpecialMesh.TextureID end end if MeshId then if stringfind(MeshId, Table.MeshId) and stringfind(TextureId, Table.TextureId) then return Handle end end end end end end local NewIndex = function(self, Index, Value) self[Index] = Value end local DescendantAdded = function(Descendant) if IsA(Descendant, "Accoutrement") and OptionsHatDrop then if not pcall(NewIndex, Descendant, "BackendAccoutrementState", 0) then if sethiddenproperty then sethiddenproperty(Descendant, "BackendAccoutrementState", 0) elseif setscriptable then setscriptable(Descendant, "BacekndAccoutrementState", true) Descendant.BackendAccoutrementState = 0 end end elseif IsA(Descendant, "Attachment") then local Attachment = Attachments[Descendant.Name] if Attachment then local Parent = Descendant.Parent if IsA(Parent, "BasePart") then local MeshId = nil local TextureId = nil if IsA(Parent, "MeshPart") then MeshId = Parent.MeshId TextureId = Parent.TextureID else local SpecialMesh = FindFirstChildOfClass(Parent, "SpecialMesh") if SpecialMesh then MeshId = SpecialMesh.MeshId TextureId = SpecialMesh.TextureId end end if MeshId then for Index, Table in next, Accessories do if Table.MeshId == MeshId and Table.TextureId == TextureId then local Handle = Table.Handle tableinsert(Aligns, { LastPosition = Handle.Position, Offset = CFrameidentity, Part0 = Parent, Part1 = Handle }) return end end for Index, Table in next, OptionsAccessories do if stringfind(MeshId, Table.MeshId) and stringfind(TextureId, Table.TextureId) then local Instance = nil local TableName = Table.Name local TableNames = Table.Names if TableName then Instance = FindFirstChildOfClassAndName(Rig, "BasePart", TableName) else for Index, TableName in next, TableNames do local Child = FindFirstChildOfClassAndName(Rig, "BasePart", TableName) if not ( TableNames[Index + 1] and Blacklist[Child] ) then Instance = Child break end end end if Instance then local Blacklisted = Blacklist[Instance] if not ( Blacklisted and Blacklisted.MeshId == MeshId and Blacklisted.TextureId == TextureId ) then tableinsert(Aligns, { LastPosition = Instance.Position, Offset = Table.Offset, Part0 = Parent, Part1 = Instance }) Blacklist[Instance] = { MeshId = MeshId, TextureId = TextureId } return end end end end local Accoutrement = FindFirstAncestorWhichIsA(Parent, "Accoutrement") if Accoutrement and IsA(Accoutrement, "Accoutrement") then local AccoutrementClone = Clone(Accoutrement) local HandleClone = FindFirstChildOfClassAndName(AccoutrementClone, "BasePart", "Handle") HandleClone.Transparency = OptionsRigTransparency for Index, Descendant in next, GetDescendants(HandleClone) do if IsA(Descendant, "JointInstance") then Destroy(Descendant) end end local AccessoryWeld = Instancenew("Weld") AccessoryWeld.C0 = Descendant.CFrame AccessoryWeld.C1 = Attachment.CFrame AccessoryWeld.Name = "AccessoryWeld" AccessoryWeld.Part0 = HandleClone AccessoryWeld.Part1 = Attachment.Parent AccessoryWeld.Parent = HandleClone AccoutrementClone.Parent = Rig tableinsert(Accessories, { Handle = HandleClone, MeshId = MeshId, TextureId = TextureId }) tableinsert(Aligns, { LastPosition = HandleClone.Position, Offset = CFrameidentity, Part0 = Parent, Part1 = HandleClone }) end end end end end end local SetCameraSubject = function() local CameraCFrame = CurrentCamera.CFrame local Position = RigHumanoidRootPart.CFrame.Position CurrentCamera.CameraSubject = RigHumanoid Wait(PreRender) CurrentCamera.CFrame = CameraCFrame + RigHumanoidRootPart.CFrame.Position - Position end local OnCameraSubjectChanged = function() if CurrentCamera.CameraSubject ~= RigHumanoid then taskdefer(SetCameraSubject) end end local OnCameraTypeChanged = function() if CurrentCamera.CameraType ~= Custom then CurrentCamera.CameraType = Custom end end local OnCurrentCameraChanged = function() local Camera = Workspace.CurrentCamera if Camera and OptionsSetCameraSubject then CurrentCamera = Workspace.CurrentCamera taskspawn(SetCameraSubject) OnCameraSubjectChanged() tableinsert(RBXScriptConnections, Connect(GetPropertyChangedSignal(CurrentCamera, "CameraSubject"), OnCameraSubjectChanged)) if OptionsSetCameraType then OnCameraTypeChanged() tableinsert(RBXScriptConnections, Connect(GetPropertyChangedSignal(CurrentCamera, "CameraType"), OnCameraTypeChanged)) end end end local SetCharacter = function() LocalPlayer.Character = Rig end local SetSimulationRadius = function() LocalPlayer.SimulationRadius = OptionsSimulationRadius end local WaitForChildOfClass = function(Parent, ClassName) local Child = FindFirstChildOfClass(Parent, ClassName) while not Child do Wait(Parent.ChildAdded) Child = FindFirstChildOfClass(Parent, ClassName) end return Child end local WaitForChildOfClassAndName = function(Parent, ...) local Child = FindFirstChildOfClassAndName(Parent, ...) while not Child do Wait(Parent.ChildAdded) Child = FindFirstChildOfClassAndName(Parent, ...) end return Child end local Fling = function(Target, Options) if Target then local Highlight = Options.Highlight if IsA(Target, "Humanoid") then Target = Target.Parent end if IsA(Target, "Model") then Target = FindFirstChildOfClassAndName(Target, "BasePart", "HumanoidRootPart") or FindFirstChildWhichIsA(Character, "BasePart") end if not tablefind(Targets, Target) and IsA(Target, "BasePart") and not Target.Anchored and not IsDescendantOf(Character, Target) and not IsDescendantOf(Rig, Target) then local Model = FindFirstAncestorOfClass(Target, "Model") if Model and FindFirstChildOfClass(Model, "Humanoid") then Target = FindFirstChildOfClassAndName(Model, "BasePart", "HumanoidRootPart") or FindFirstChildWhichIsA(Character, "BasePart") or Target else Model = Target end if Highlight then local HighlightObject = type(Highlight) == "boolean" and Instancenew("Highlight") or Clone(Highlight) HighlightObject.Adornee = Model HighlightObject.Parent = Model Options.HighlightObject = HighlightObject tableinsert(Highlights, HighlightObject) end Targets[Target] = Options if not OptionsDefaultFlingOptions.HatFling and OptionsPermanentDeath and replicatesignal then replicatesignal(ConnectDiedSignalBackend) end end end end local OnCharacterAdded = function(NewCharacter) if NewCharacter ~= Rig then tableclear(Aligns) tableclear(Blacklist) Character = NewCharacter if OptionsSetCameraSubject then taskspawn(SetCameraSubject) end if OptionsSetCharacter then taskdefer(SetCharacter) end if OptionsParentCharacter then Character.Parent = Rig end for Index, Descendant in next, GetDescendants(Character) do taskspawn(DescendantAdded, Descendant) end tableinsert(RBXScriptConnections, Connect(Character.DescendantAdded, DescendantAdded)) Humanoid = WaitForChildOfClass(Character, "Humanoid") local HumanoidRootPart = WaitForChildOfClassAndName(Character, "BasePart", "HumanoidRootPart") if IsFirst then if OptionsApplyDescription and Humanoid then local AppliedDescription = GetAppliedDescription(Humanoid) SetAccessories(AppliedDescription, {}, true) ApplyDescription(RigHumanoid, AppliedDescription) end if HumanoidRootPart then RigHumanoidRootPart.CFrame = HumanoidRootPart.CFrame if OptionsSetCollisionGroup then local CollisionGroup = HumanoidRootPart.CollisionGroup for Index, Descendant in next, GetDescendants(Rig) do if IsA(Descendant, "BasePart") then Descendant.CollisionGroup = CollisionGroup end end end end IsFirst = false end local IsAlive = true if HumanoidRootPart then for Target, Options in next, Targets do if IsDescendantOf(Target, Workspace) then local FirstPosition = Target.Position local PredictionFling = Options.PredictionFling local LastPosition = FirstPosition local Timeout = osclock() + 1 if HumanoidRootPart then while IsDescendantOf(Target, Workspace) and osclock() < Timeout do local DeltaTime = taskwait() local Position = Target.Position if ( Position - FirstPosition ).Magnitude > 100 then break end local Offset = Vector3zero if PredictionFling then Vector3zero = ( Position - LastPosition ) / DeltaTime * 0.13 end HumanoidRootPart.AssemblyAngularVelocity = FlingVelocity HumanoidRootPart.AssemblyLinearVelocity = FlingVelocity HumanoidRootPart.CFrame = Target.CFrame + Offset LastPosition = Position end end end local HighlightObject = Options.HighlightObject if HighlightObject then Destroy(HighlightObject) end Targets[Target] = nil end HumanoidRootPart.AssemblyAngularVelocity = Vector3zero HumanoidRootPart.AssemblyLinearVelocity = Vector3zero if OptionsHatDrop then taskspawn(function() WaitForChildOfClassAndName(Character, "LocalScript", "Animate").Enabled = false for Index, AnimationTrack in next, GetPlayingAnimationTracks(Humanoid) do AnimationTrack:Stop() end LoadAnimation(Humanoid, Animation):Play(0) pcall(NewIndex, Workspace, "FallenPartsDestroyHeight", nan) local RootPartCFrame = RigHumanoidRootPart.CFrame RootPartCFrame = CFramenew(RootPartCFrame.X, HatDropY, RootPartCFrame.Z) while IsAlive do HumanoidRootPart.AssemblyAngularVelocity = Vector3zero HumanoidRootPart.AssemblyLinearVelocity = HatDropLinearVelocity HumanoidRootPart.CFrame = RootPartCFrame taskwait() end end) elseif OptionsHideCharacter then local RootPartCFrame = RigHumanoidRootPart.CFrame - Vector3new(0, 45, 0) taskspawn(function() while IsAlive do HumanoidRootPart.AssemblyAngularVelocity = Vector3zero HumanoidRootPart.AssemblyLinearVelocity = Vector3zero HumanoidRootPart.CFrame = RootPartCFrame taskwait() end end) elseif OptionsTeleportRadius then HumanoidRootPart.CFrame = RigHumanoidRootPart.CFrame + Vector3new(mathrandom(- OptionsTeleportRadius, OptionsTeleportRadius), 0, mathrandom(- OptionsTeleportRadius, OptionsTeleportRadius)) end end if OptionsPermanentDeath and replicatesignal then replicatesignal(ConnectDiedSignalBackend) taskwait(Players.RespawnTime + 0.1) Refitting = false replicatesignal(Kill) else taskwait(OptionsBreakJointsDelay) end ModelBreakJoints(Character) if Humanoid then ChangeState(Humanoid, Dead) Wait(Humanoid.Died) end IsAlive = false if OptionsHatDrop then pcall(NewIndex, Workspace, "FallenPartsDestroyHeight", FallenPartsDestroyHeight) end end end local OnInputBegan = function(InputObject) if InputObject.UserInputType == MouseButton1 then local Target = Mouse.Target local HatFling = OptionsDefaultFlingOptions.HatFling local ToolFling = OptionsDefaultFlingOptions.ToolFling if HatFling and OptionsHatDrop then local Part = type(HatFling) == "table" and GetHandleFromTable(HatFling) if not Part then for Index, Child in GetChildren(Character) do if IsA(Child, "Accoutrement") then local Handle = FindFirstChildOfClassAndName(Child, "BasePart", "Handle") if Handle then Part = Handle break end end end end if Part then Exceptions[Part] = true while IsMouseButtonPressed(UserInputService, MouseButton1) do if Part.ReceiveAge == 0 then Part.AssemblyAngularVelocity = FlingVelocity Part.AssemblyLinearVelocity = FlingVelocity Part.CFrame = Mouse.Hit + AntiSleep end taskwait() end Exceptions[Part] = false end elseif ToolFling then local Backpack = FindFirstChildOfClass(LocalPlayer, "Backpack") local Tool = nil if type(ToolFling) == "string" then Tool = FindFirstChild(Backpack, ToolFling) or FindFirstChild(Character, ToolFling) end if not Tool then Tool = FindFirstChildOfClass(Backpack, "Tool") or FindFirstChildOfClass(Character, "Tool") end if Tool then local Handle = FindFirstChildOfClassAndName(Tool, "BasePart", "Handle") or FindFirstChildWhichIsA(Tool, "BasePart") if Handle then UnequipTools(Humanoid) taskwait() EquipTool(Humanoid, Tool) while IsMouseButtonPressed(UserInputService, MouseButton1) do if Handle.ReceiveAge == 0 then Handle.AssemblyAngularVelocity = FlingVelocity Handle.AssemblyLinearVelocity = FlingVelocity Handle.CFrame = Mouse.Hit + AntiSleep end taskwait() end UnequipTools(Humanoid) Handle.AssemblyAngularVelocity = Vector3zero Handle.AssemblyLinearVelocity = Vector3zero Handle.CFrame = RigHumanoidRootPart.CFrame end end else Fling(Target, OptionsDefaultFlingOptions) end end end local OnPostSimulation = function() Time = osclock() local DeltaTime = Time - LastTime LastTime = Time if not OptionsSetCharacter and IsLockCenter then local Position = RigHumanoidRootPart.Position RigHumanoidRootPart.CFrame = CFramelookAt(Position, Position + CurrentCamera.CFrame.LookVector * Vector3xzAxis) end if OptionsSimulationRadius then pcall(SetSimulationRadius) end AntiSleep = mathsin(Time * 15) * 0.0015 * Vector3one local Axis = 27 + mathsin(Time) for Index, Table in next, Aligns do local Part0 = Table.Part0 if not Exceptions[Part0] then if Part0.ReceiveAge == 0 then if IsDescendantOf(Part0, Workspace) and not GetJoints(Part0)[1] and not IsGrounded(Part0) then local Part1 = Table.Part1 Part0.AssemblyAngularVelocity = Vector3zero local Position = Part1.Position local LinearVelocity = ( Position - Table.LastPosition ) / DeltaTime * Axis Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Axis, LinearVelocity.Z) Table.LastPosition = Position Part0.CFrame = Part1.CFrame * Table.Offset + AntiSleep end else local Frames = Table.Frames or - 1 Frames = Frames + 1 Table.Frames = Frames if Frames > 15 and OptionsPermanentDeath and OptionsRefit and replicatesignal then Refitting = false replicatesignal(ConnectDiedSignalBackend) end end end end if not OptionsSetCharacter and Humanoid then Move(RigHumanoid, Humanoid.MoveDirection) RigHumanoid.Jump = Humanoid.Jump end if IsRegistered then SetCore(StarterGui, "ResetButtonCallback", BindableEvent) else IsRegistered = pcall(SetCore, StarterGui, "ResetButtonCallback", BindableEvent) end end local OnPreRender = function() local Position = RigHumanoidRootPart.Position RigHumanoidRootPart.CFrame = CFramelookAt(Position, Position + CurrentCamera.CFrame.LookVector * Vector3xzAxis) for Index, Table in next, Aligns do local Part0 = Table.Part0 if Part0.ReceiveAge == 0 and IsDescendantOf(Part0, Workspace) and not GetJoints(Part0)[1] and not IsGrounded(Part0) then Part0.CFrame = Table.Part1.CFrame * Table.Offset end end end local OnMouseBehaviorChanged = function() IsLockCenter = UserInputService.MouseBehavior == LockCenter if IsLockCenter then PreRenderConnection = Connect(PreRender, OnPreRender) tableinsert(RBXScriptConnections, PreRenderConnection) elseif PreRenderConnection then Disconnect(PreRenderConnection) tableremove(RBXScriptConnections, tablefind(RBXScriptConnections, PreRenderConnection)) end end local OnPreSimulation = function() if OptionsDisableCharacterCollisions and Character then for Index, Descendant in next, GetDescendants(Character) do if IsA(Descendant, "BasePart") then Descendant.CanCollide = false end end end if OptionsDisableRigCollisions then for Index, Descendant in next, GetChildren(Rig) do if IsA(Descendant, "BasePart") then Descendant.CanCollide = false end end end end Start = function(Options) if not IsRunning then IsFirst = true IsRunning = true Options = Options or {} OptionsAccessories = Options.Accessories or {} OptionsApplyDescription = Options.ApplyDescription OptionsBreakJointsDelay = Options.BreakJointsDelay or 0 OptionsClickFling = Options.ClickFling OptionsDisableCharacterCollisions = Options.DisableCharacterCollisions OptionsDisableHealthBar = Options.DisableHealthBar OptionsDisableRigCollisions = Options.DisableRigCollisions OptionsDefaultFlingOptions = Options.DefaultFlingOptions or {} OptionsHatDrop = Options.HatDrop OptionsHideCharacter = Options.HideCharacter OptionsParentCharacter = Options.ParentCharacter OptionsPermanentDeath = Options.PermanentDeath OptionsRefit = Options.Refit local OptionsRigSize = Options.RigSize OptionsRigTransparency = Options.RigTransparency or 1 OptionsSetCameraSubject = Options.SetCameraSubject OptionsSetCameraType = Options.SetCameraType OptionsSetCharacter = Options.SetCharacter OptionsSetCollisionGroup = Options.SetCollisionGroup OptionsSimulationRadius = Options.SimulationRadius OptionsTeleportRadius = Options.TeleportRadius if OptionsDisableHealthBar then IsHealthEnabled = GetCoreGuiEnabled(StarterGui, Health) SetCoreGuiEnabled(StarterGui, Health, false) end BindableEvent = Instancenew("BindableEvent") tableinsert(RBXScriptConnections, Connect(BindableEvent.Event, Stop)) Rig = Options.R15 and Clone(R15HumanoidModel) or Clone(HumanoidModel) Rig.Name = "non" RigHumanoid = Rig.Humanoid RigHumanoidRootPart = Rig.HumanoidRootPart Rig.Parent = Workspace local Wing = Instance.new("Part", Rig) Wing.Name = "Wing" Wing.CanCollide = false for Index, Descendant in next, GetDescendants(Rig) do if IsA(Descendant, "Attachment") then Attachments[Descendant.Name] = Descendant elseif IsA(Descendant, "BasePart") or IsA(Descendant, "Decal") then Descendant.Transparency = OptionsRigTransparency end end if OptionsRigSize then ScaleTo(Rig, OptionsRigSize) RigHumanoid.JumpPower = 50 RigHumanoid.WalkSpeed = 16 end OnCurrentCameraChanged() tableinsert(RBXScriptConnections, Connect(CurrentCameraChanged, OnCurrentCameraChanged)) if OptionsClickFling then tableinsert(RBXScriptConnections, Connect(InputBegan, OnInputBegan)) end local Character = LocalPlayer.Character if Character then OnCharacterAdded(Character) end tableinsert(RBXScriptConnections, Connect(CharacterAdded, OnCharacterAdded)) LastTime = osclock() tableinsert(RBXScriptConnections, Connect(PostSimulation, OnPostSimulation)) if not OptionsSetCharacter then OnMouseBehaviorChanged() tableinsert(RBXScriptConnections, Connect(MouseBehaviorChanged, OnMouseBehaviorChanged)) end if OptionsDisableCharacterCollisions or OptionsDisableRigCollisions then OnPreSimulation() tableinsert(RBXScriptConnections, Connect(PreSimulation, OnPreSimulation)) end return { BindableEvent = BindableEvent, Fling = Fling, Rig = Rig } end end Stop = function() if IsRunning then IsFirst = false IsRunning = false for Index, Highlight in Highlights do Destroy(Highlight) end tableclear(Highlights) for Index, RBXScriptConnection in next, RBXScriptConnections do Disconnect(RBXScriptConnection) end tableclear(RBXScriptConnections) Destroy(BindableEvent) if Character.Parent == Rig then Character.Parent = Workspace end if Humanoid then ChangeState(Humanoid, Dead) end Destroy(Rig) if OptionsPermanentDeath and replicatesignal then replicatesignal(ConnectDiedSignalBackend) end if OptionsDisableHealthBar and not GetCoreGuiEnabled(StarterGui, Health) then SetCoreGuiEnabled(StarterGui, Health, IsHealthEnabled) end if IsRegistered then pcall(SetCore, StarterGui, "ResetButtonCallback", true) else IsRegistered = pcall(SetCore, StarterGui, "ResetButtonCallback", true) end end end end Empyrean = Start({ Accessories = { --{ MeshId = "", Name = "", Offset = CFrame.identity, TextureId = "" }, -- SB Rig { MeshId = "125443585075666", Name = "Torso", Offset = CFrame.Angles(0, 3.15, 0), TextureId = "121023324229475" }, { MeshId = "121342985816617", Name = "Left Arm", Offset = CFrame.Angles(0, 0, 1.57), TextureId = "129264637819824" }, { MeshId = "121342985816617", Name = "Right Arm", Offset = CFrame.Angles(0, 3.15, 1.57), TextureId = "129264637819824" }, { MeshId = "83395427313429", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "97148121718581" },--18641142410 -- Free Rig { MeshId = "4819720316", Name = "Torso", Offset = CFrame.Angles(0, 0, -0.25), TextureId = "4819722776" }, { MeshId = "3030546036", Name = "Left Arm", Offset = CFrame.Angles(-1.57, 0, 1.57), TextureId = "3033903209" }, { MeshId = "3030546036", Name = "Right Arm", Offset = CFrame.Angles(-1.57, 0, -1.57), TextureId = "3360978739" }, { MeshId = "3030546036", Name = "Left Leg", Offset = CFrame.Angles(-1.57, 0, 1.57), TextureId = "3033898741" }, { MeshId = "3030546036", Name = "Right Leg", Offset = CFrame.Angles(-1.57, 0, -1.57), TextureId = "3409604993" }, -- Prosthetics { MeshId = "117554824897780", Name = "Right Leg", Offset = CFrame.Angles(0, -1.57, 0), TextureId = "99077561039115" }, { MeshId = "123388937940630", Name = "Left Leg", Offset = CFrame.Angles(0, 1.57, 0), TextureId = "99077561039115" }, { MeshId = "117554824897780", Name = "Right Leg", Offset = CFrame.Angles(0, -1.57, 0), TextureId = "84429400539007" }, { MeshId = "123388937940630", Name = "Left Leg", Offset = CFrame.Angles(0, 1.57, 0), TextureId = "84429400539007" }, -- Classic Cheap Rig { MeshId = "12344206657", Name = "Left Arm", Offset = CFrame.new(0.05, 0.05, -0.075) * CFrame.Angles(-2, 0, 0), TextureId = "12344206675" }, { MeshId = "12344207333", Name = "Right Arm", Offset = CFrame.new(-0.05, 0.05, -0.075) * CFrame.Angles(-1.95, 0, 0), TextureId = "12344207341" }, { MeshId = "11159370334", Name = "Left Leg", Offset = CFrame.Angles(1.57, 1.57, 0), TextureId = "11159284657" }, { MeshId = "11263221350", Name = "Right Leg", Offset = CFrame.Angles(1.57, -1.57, 0), TextureId = "11263219250" }, -- Grey Mesh Rig { MeshId = "127552124837034", Names = {"Torso"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "131014325980101" },--14255556501 { MeshId = "117287001096396", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "120169691545791" },--14255556501 { MeshId = "121304376791439", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 0), TextureId = "131014325980101" },--18641142410 -- offsale below -- Classical Products rig (white/black arms) { MeshId = "14241018198", Names = {"Torso"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14251599953" }, { MeshId = "17374767929", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "17374768001" }, { MeshId = "17387586286", Names = { "Left Leg", "Right Leg" }, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "17387586304" }, { MeshId = "14255522247", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14255543546" }, -- Noob Rig { MeshId = "18640899369", Name = "Torso", Offset = CFrame.Angles(0, 0, 0), TextureId = "18640899481" }, { MeshId = "18640914129", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "18640914168" }, { MeshId = "18640901641", Names = { "Left Leg", "Right Leg"}, Offset = CFrame.Angles(0, 0, 0), TextureId = "18640901676" }, -- request { MeshId = "14768666349", Name = "Torso", Offset = CFrame.Angles(0, 0, 0), TextureId = "14768664565" }, { MeshId = "14768684979", Names = { "Left Arm", "Right Arm"}, Offset = CFrame.Angles(0, 0, 1.57), TextureId = "14768683674" }, { MeshId = "133430149511748", Name = "Wing", Offset = CFrame.new(4, 0, 1) * CFrame.Angles(0, 0, 0), TextureId = "106380905898254" }, }, ApplyDescription = true, BreakJointsDelay = 0.251, ClickFling = false, DefaultFlingOptions = { HatFling = false,--{ MeshId="", TextureId = ""}, Highlight = true, PredictionFling = true, ToolFling = false,--"Boombox", }, DisableCharacterCollisions = true, DisableHealthBar = true, DisableRigCollisions = true, HatDrop = false, HideCharacter = true, ParentCharacter = true, PermanentDeath = true, Refit = true, RigSize = 1, RigTransparency = 1, R15 = false, SetCameraSubject = true, SetCameraType = true, SetCharacter = false, SetCollisionGroup = true, SimulationRadius = 2147483647, TeleportRadius = 45, }) wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Mouse = Player:GetMouse() local Character = workspace.non local Humanoid = Character.Humanoid local Head = Character.Head local RootPart = Character.HumanoidRootPart local Torso = Character.Torso local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Camera = game.Workspace.CurrentCamera local RootJoint = RootPart.RootJoint local Equipped = false local Attack = false local Anim = 'Idle' local Idle = 0 local Combo = 1 local UIS = game:GetService("UserInputService") local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local Velocity = RootPart.Velocity.y local Sine = 0 local Change = 1 local maincol = Color3.new(0,0,0) local maincol2 = Torso.Color local dash = false humanoid = Humanoid local taken = {} local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) local function soundbork(obj) if obj:IsA("Sound") and obj.Name ~= "aa" then obj.Looped = false obj.Pitch = 0 obj.Volume = 0 return end local children = obj:GetChildren() for i = 1, #children do soundbork(children[i]) end return end local smonk1 = Instance.new("ParticleEmitter",Torso) smonk1.LightEmission = .5 smonk1.Size = NumberSequence.new(0.2) smonk1.Texture = "rbxassetid://95648201" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) smonk1.Transparency = bbb smonk1.Size = aaa smonk1.ZOffset = .5 smonk1.Acceleration = Vector3.new(0, 0, 0) smonk1.LockedToPart = false smonk1.EmissionDirection = "Top" smonk1.Lifetime = NumberRange.new(8, 8) smonk1.Rate = 2 smonk1.Rotation = NumberRange.new(0, 50) smonk1.RotSpeed = NumberRange.new(50, 50) smonk1.Speed = NumberRange.new(0) smonk1.VelocitySpread = 0 smonk1.LockedToPart = true smonk1.Enabled=false local startColor = maincol local endColor = maincol local sequence = ColorSequence.new(startColor, endColor) smonk1.Color = sequence function Tween(obj,props,time,easing,direction,repeats,backwards) local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) local tween = game:service'TweenService':Create(obj, info, props) tween:Play() end FELOADLIBRARY = {} loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)() local Create = FELOADLIBRARY.Create prepareyourself=Instance.new("Sound", Character) prepareyourself.SoundId = "rbxassetid://1810750535" prepareyourself.Name = "aa" prepareyourself.Volume = 3 prepareyourself.Looped = true prepareyourself:Play() beet=Instance.new("Sound", Torso) beet.SoundId = "rbxassetid://826174965" beet.Name = "aa" beet.Looped = true beet.Volume = 1 beet:Play() humanoid.WalkSpeed = 8 humanoid.JumpPower = 0 humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent"){ Parent = Character, Name = "Heartbeat", } Character:WaitForChild("Heartbeat") frame = 1 / 45 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() Character.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then Character.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do Character.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local m = Create("Model"){ Parent = Character, Name = "WeaponModel" } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) if Size == Vector3.new() then Part.Size = Vector3.new(0.2, 0.2, 0.2) else Part.Size = Size end return Part end; }; Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; Sound = { Create = function(id, par, vol, pit) local Sound = Create("Sound"){ Volume = vol, Pitch = pit or 1, Name = "aa", SoundId = "rbxassetid://" .. id, Parent = par or workspace, } Sound:play() return Sound end; }; Decal = { Create = function(Color, Texture, Transparency, Name, Parent) local Decal = Create("Decal"){ Color3 = Color, Texture = "rbxassetid://" .. Texture, Transparency = Transparency, Name = Name, Parent = Parent, } return Decal end; }; BillboardGui = { Create = function(Parent, Image, Position, Size) local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) BillPar.CFrame = CFrame.new(Position) local Bill = Create("BillboardGui"){ Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(Size, Size), } local d = Create("ImageLabel", Bill){ Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. Image, } return BillPar end }; ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local Particle = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return Particle end; }; CreateTemplate = { }; } targetted = nil --[[Credit to CKBackup for his lock-on script.--]] function LockOn() if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then TargetSelect(Mouse.Target.Parent) print("Targeting") print(Mouse.Target.Parent) else end end function TargetSelect(person) local dd=coroutine.wrap(function() if targetted ~= person then targetted = person for i = 0,9,1 do wait(.01) end end end) dd() end function RayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh) end shoot = function(mouse, aoe , partt, SpreadAmount, multiply) local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) local MainPos = partt.Position local MainPos2 = mouse.Hit.p + SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 1000 local num = 1 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8) MainPos = MainPos + MouseLook.lookVector * speed num = num - 1 MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end do if num <= 0 then local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1) Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2) if hit ~= nil then MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) end game:GetService("Debris"):AddItem(refpart, 0) end end until num <= 0 end )) end Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh) end shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply) local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) local MainPos = partt.Position local MainPos2 = mouse.Hit.p + SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 1000 local num = 1 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8) MainPos = MainPos + MouseLook.lookVector * speed num = num - 1 MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end do if num <= 0 then local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1) Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5) if hit ~= nil then MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) end game:GetService("Debris"):AddItem(refpart, 0) end end until num <= 0 end )) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Character.Name and c.Name ~= Player.Name then Empyrean.Fling(hum, {HatFling = false, Highlight = true, PredictionFling = true, ToolFling = false}) Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "EffectModel", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere1 = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere2 = { Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay) if parent then local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe prt.Parent = parent local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; end }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } --Intro --[[ CFuncs.Sound.Create("1818153677", Character, 5, 1) humanoid.WalkSpeed = 0 Humanoid.AutoRotate = false if Player.Name ~= "SezHu" then for i = 0, 10, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 8, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 6, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 10, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 20, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))), CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end end ]] Humanoid.AutoRotate = true humanoid.WalkSpeed = 8 WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) local WingW = Instance.new("Weld", Character.Wing) WingW.Part0 = Character.Wing WingW.Part1 = Wing function punch1() Attack = true CFuncs.Sound.Create("160772554", Torso, 1, .5) for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0), CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) end local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2)) refpart.Anchored = true refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2) CFuncs.Sound.Create("161006163", refpart, 1, .5) local x = -2 for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x) MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1) x = x - .01 end local x = -2 refpart:Destroy() Torso.Velocity=RootPart.CFrame.lookVector*0 Attack = false end function explodeatmouse() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) end local egg = Mouse.Hit local shur = Instance.new("Part",Character) local gahd = Instance.new("Sound",shur) shur.Transparency = 1 shur.Material = "Neon" shur.BrickColor = BrickColor.new("Royal purple") shur.Anchored = true shur.CFrame = Mouse.Hit shur.Rotation = Vector3.new(0,math.random(-500,500),0) shur.Size = Vector3.new(1,0.2,1) shur.CanCollide = false local dec = Instance.new("Decal",shur) dec.Texture = "rbxassetid://1208118228" dec.Face = "Top" dec.Color3 = Color3.new(0,0,0) table.insert(Effects, {dec,"Disappear",.01}) local value1 = 1*2.25 local x = 500 CFuncs.Sound.Create("331888777", shur, 10, .9) for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) shur.CFrame = Mouse.Hit shur.Rotation = Vector3.new(0,x,0) x = x - 5 shur.Size = shur.Size + Vector3.new(value1,0,value1) value1 = value1 - 0.015*2.25 end CFuncs.Sound.Create("919941001", Character, 1, 1) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01) Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01) Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01) Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01) for i = 0, 10 do local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5)) refpart.Anchored = false refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5)) refpart.CanCollide = true refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) game:GetService("Debris"):AddItem(refpart, 2) table.insert(Effects, {refpart,"Disappear",.01}) local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) if hit ~= nil then refpart.Material = hit.Material refpart.BrickColor = BrickColor.new(hit.Color) CFuncs.Sound.Create("172019967", refpart, 1, 1) end end dec:Destroy() shur:Destroy() MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1) Attack = false end local deathrain = false function armagedd() Attack = true deathrain = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) end local shur = Instance.new("Part",Camera) shur.CFrame = Mouse.Hit shur.Anchored = true shur.CanCollide = false shur.Transparency = 1 shur.Rotation = Vector3.new(0,500,0) CFuncs.Sound.Create("331888777", shur, 10, .9) for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) end Attack = false for i = 1, 1 do local met = Instance.new("Part",workspace) met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50)) met.Anchored = false met.CanCollide = false met.Transparency = 0 met.Size = Vector3.new(.1,.1,.1) met.Material = "Neon" met.BrickColor = BrickColor.new(maincol) local mbewm2 = Instance.new("SpecialMesh", met) mbewm2.MeshType = "Sphere" mbewm2.Scale = Vector3.new(100,100,100) local con = met.Touched:connect(function(hit) if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1) CFuncs.Sound.Create("239000203", workspace, .5, 1) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01) Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01) for i = 0, 1 do local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1)) frag.Anchored = false frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) frag.CanCollide = false frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100)) local flame = Instance.new("Fire",frag) flame.SecondaryColor = Color3.new(0,0,0) flame.Color = Color3.new(0,0,0) flame.Heat = 15 local mbewm2 = Instance.new("SpecialMesh", frag) mbewm2.MeshType = "Sphere" mbewm2.Scale = Vector3.new(50,50,50) local con = frag.Touched:connect(function(hit) if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1) CFuncs.Sound.Create("206049428", workspace, .5, 1) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03) Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03) frag:Destroy() end end) met:Destroy()end end end) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03) wait(.5) end deathrain = false shur:Destroy() end function obliterate() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 Humanoid.AutoRotate = false local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0) local smonk1 = Instance.new("ParticleEmitter",refpart) smonk1.LightEmission = .5 smonk1.Size = NumberSequence.new(0.2) smonk1.Texture = "rbxassetid://382425306" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)}) smonk1.Transparency = bbb smonk1.Size = aaa smonk1.ZOffset = .5 smonk1.Acceleration = Vector3.new(0, 0, 0) smonk1.LockedToPart = false smonk1.EmissionDirection = "Top" smonk1.Lifetime = NumberRange.new(3, 3) smonk1.Rate = 5 smonk1.Rotation = NumberRange.new(0, 50) smonk1.RotSpeed = NumberRange.new(50, 50) smonk1.Speed = NumberRange.new(0) smonk1.VelocitySpread = 0 smonk1.Enabled=true local startColor = maincol local endColor = maincol local sequence2 = ColorSequence.new(startColor, endColor) smonk1.Color = sequence2 local smonk2 = Instance.new("ParticleEmitter",refpart) smonk2.LightEmission = .5 smonk2.Size = NumberSequence.new(0.2) smonk2.Texture = "rbxassetid://95648201" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) smonk2.Transparency = bbb smonk2.Size = aaa smonk2.ZOffset = .5 smonk2.Acceleration = Vector3.new(0, 0, 0) smonk2.LockedToPart = false smonk2.EmissionDirection = "Top" smonk2.Lifetime = NumberRange.new(3, 3) smonk2.Rate = 5 smonk2.Rotation = NumberRange.new(0, 50) smonk2.RotSpeed = NumberRange.new(50, 50) smonk2.Speed = NumberRange.new(0) smonk2.VelocitySpread = 0 smonk2.Enabled=true local startColor = maincol local startColor = maincol local endColor = maincol local sequence3 = ColorSequence.new(startColor, endColor) smonk2.Color = sequence3 CFuncs.Sound.Create("376020049", refpart, 1, 1) local void = Instance.new("Sound", refpart) void.Looped = true void.SoundId = "rbxassetid://565538601" void:Play() for i = 0, 8, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) end Humanoid.WalkSpeed = 8 Humanoid.JumpPower = 0 Humanoid.AutoRotate = true Attack = false for i = 0, 2, 0.1 do swait() local startColor = maincol local endColor = maincol local sequence2 = ColorSequence.new(startColor, endColor) smonk1.Color = sequence2 shoot(Mouse,8,refpart,0,7) Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) end refpart:Destroy() end function bring() Attack = true Humanoid.JumpPower = 1 Humanoid.AutoRotate = false Humanoid.WalkSpeed = 0 CFuncs.Sound.Create("299058146", RootPart, 5, 1) for i = 0, 9, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), }, .03, false) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) end Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05) CFuncs.Sound.Create("592877506", RootPart, 5, 1) Humanoid.Jump = true for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), }, .1, false) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1) Torso.Velocity = Torso.CFrame.upVector*200 end Humanoid.AutoRotate = true for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), }, .1, false) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1) end for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02) Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02) CFuncs.Sound.Create("157498544", Character, 1, 1) Humanoid.AutoRotate = false local hit = nil while hit == nil do swait() local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character) PlayAnimationFromTable({ CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) Torso.Velocity = Torso.CFrame.upVector*-200 if hit ~= nil then break end end Humanoid.JumpPower = 0 for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 10 do local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3))) refpart.Anchored = false refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) refpart.CanCollide = true refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) game:GetService("Debris"):AddItem(refpart, 2) table.insert(Effects, {refpart,"Disappear",.01}) local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) if hit ~= nil then refpart.Material = hit.Material refpart.BrickColor = BrickColor.new(hit.Color) end end MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03) Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03) Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03) Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03) CFuncs.Sound.Create("638744427", Character, 5, 1) CFuncs.Sound.Create("765590102", RootPart, 5, 1) Torso.Velocity = Torso.CFrame.upVector*0 for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end Humanoid.WalkSpeed = 8 Humanoid.AutoRotate = true Attack = false end function warp2self() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end Attack = false end Mouse.Button1Down:connect(function() if Attack == false and Combo == 1 then punch1() Combo = 1 end end) Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Attack == false and Key == 'z' and dash == false then dash = true elseif Attack == false and Key == 'z' and dash == true then dash = false elseif Attack == false and Key == 'c' and dash == false then explodeatmouse() elseif Attack == false and Key == 'v' and dash == false and deathrain == false then armagedd() elseif Attack == false and Key == 'x' and dash == false then bring() elseif Attack == false and Key == 'b' and dash == false then obliterate() elseif Attack == false and Key == 'n' and dash == false then warp2self() end end) while true do swait() TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude Velocity = RootPart.Velocity.y Sine = Sine + Change local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .05, false) end elseif TorsoVelocity < 1 and hit ~= nil then Anim = "Idle" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))), CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))), CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .05, false) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) end elseif TorsoVelocity > 2 and hit ~= nil then Anim = "Walk" if Attack == false then PlayAnimationFromTable({ CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .05, false) WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1) end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Ice" then if Thing[6] <= Thing[5] then Thing[6] = Thing[6] + .05 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) else Thing[1].Transparency = Thing[1].Transparency + Thing[3] end elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block4" then Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2Fire" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] if Thing[1].Transparency >= .3 then Thing[1].BrickColor = BrickColor.new("Bright red") else Thing[1].BrickColor = BrickColor.new("Bright yellow") end elseif Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) Thing[1].Rotation = Vector3.new(0, 0, 0) elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects, e) end end end end end if dash == true then RootPart.Velocity = RootPart.CFrame.lookVector * 100 end end