Here's an upgraded script that generates realistic-looking fake IPs—no more crazy numbers like 255.255.255.255. Now they look like typical home/office networks: ```lua -- LocalScript - Realistic Fake IPs Above Heads local Players = game:GetService("Players") local player = Players.LocalPlayer local RunService = game:GetService("RunService") local ipLabels = {} -- ===== REALISTIC FAKE IP GENERATOR ===== local function generateRealisticIP() -- Common private IP ranges (looks like real home/office networks) local ranges = { -- 192.168.x.x (most common home) function() return string.format("192.168.%d.%d", math.random(0, 255), math.random(1, 254) ) end, -- 10.x.x.x (corporate/enterprise) function() return string.format("10.%d.%d.%d", math.random(0, 255), math.random(0, 255), math.random(1, 254) ) end, -- 172.16-31.x.x (common for larger networks) function() return string.format("172.%d.%d.%d", math.random(16, 31), math.random(0, 255), math.random(1, 254) ) end, -- 100.64.0.0/10 (CGNAT – carrier-grade) function() return string.format("100.64.%d.%d", math.random(0, 255), math.random(1, 254) ) end, } -- Pick a random range type local rangeFunc = ranges[math.random(1, #ranges)] return rangeFunc() end -- ===== OPTIONAL: Simulate ISP country codes ===== local function getRandomISP() local isps = {"Comcast", "AT&T", "Verizon", "Spectrum", "Cox", "CenturyLink", "Charter", "Optimum", "RCN", "Frontier", "Mediacom", "Xfinity"} return isps[math.random(1, #isps)] end -- ===== CREATE LABEL WITH REALISTIC IP ===== local function createIPLabel(targetPlayer) if not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("Head") then return end local head = targetPlayer.Character.Head local billboard = Instance.new("BillboardGui") billboard.Name = "RealisticIPLabel" billboard.Adornee = head billboard.Size = UDim2.new(0, 160, 0, 45) billboard.StudsOffset = Vector3.new(0, 2.8, 0) billboard.AlwaysOnTop = true billboard.Parent = head -- Background local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundColor3 = Color3.fromRGB(10, 10, 20) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = billboard local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = frame -- IP Text (main) local ipText = Instance.new("TextLabel") ipText.Name = "IPText" ipText.Size = UDim2.new(1, 0, 0, 25) ipText.Position = UDim2.new(0, 0, 0, 2) ipText.BackgroundTransparency = 1 ipText.Text = "🌐 " .. generateRealisticIP() ipText.TextColor3 = Color3.fromRGB(0, 255, 200) ipText.TextScaled = true ipText.Font = Enum.Font.GothamBold ipText.Parent = frame -- ISP / Location (optional small text) local ispText = Instance.new("TextLabel") ispText.Name = "ISPText" ispText.Size = UDim2.new(1, 0, 0, 14) ispText.Position = UDim2.new(0, 0, 0, 27) ispText.BackgroundTransparency = 1 ispText.Text = getRandomISP() .. " • " .. math.random(10, 150) .. "ms" ispText.TextColor3 = Color3.fromRGB(150, 150, 200) ispText.TextScaled = true ispText.Font = Enum.Font.Gotham ispText.Parent = frame -- Store data ipLabels[targetPlayer] = { Billboard = billboard, IPText = ipText, ISPText = ispText, CurrentIP = ipText.Text, CurrentISP = ispText.Text } end -- ===== REFRESH IPs (give new realistic IPs) ===== local function refreshAllIPs() for plr, data in pairs(ipLabels) do if plr and plr.Parent and data.IPText then local newIP = generateRealisticIP() data.IPText.Text = "🌐 " .. newIP data.CurrentIP = newIP -- Also refresh ISP occasionally if math.random(1, 3) == 1 then data.ISPText.Text = getRandomISP() .. " • " .. math.random(10, 150) .. "ms" end end end end -- ===== AUTO-REFRESH EVERY 20 SECONDS ===== task.spawn(function() while true do task.wait(20) refreshAllIPs() -- Optional: print a debug message -- print("🔄 IPs refreshed") end end) -- ===== MANAGE PLAYERS ===== local function removeIPLabel(plr) if ipLabels[plr] and ipLabels[plr].Billboard then ipLabels[plr].Billboard:Destroy() ipLabels[plr] = nil end end local function onCharacterAdded(plr, character) task.wait(0.5) if plr ~= player then createIPLabel(plr) end end -- Existing players for _, plr in pairs(Players:GetPlayers()) do if plr ~= player then if plr.Character then task.wait(0.3) createIPLabel(plr) end plr.CharacterAdded:Connect(function(char) onCharacterAdded(plr, char) end) end end -- New players Players.PlayerAdded:Connect(function(plr) if plr ~= player then plr.CharacterAdded:Connect(function(char) onCharacterAdded(plr, char) end) end end) Players.PlayerRemoving:Connect(removeIPLabel) -- Handle character removal for _, plr in pairs(Players:GetPlayers()) do if plr ~= player then plr.CharacterRemoving:Connect(function() removeIPLabel(plr) end) end end print("✅ Realistic fake IPs active! They refresh every 20 seconds.") print("📡 Now showing IPs like 192.168.1.45, 10.0.0.22, etc.") ``` --- What Makes This More Realistic? Old Version New Version 123.45.67.89 (random 0-255) 192.168.1.45 (common home range) 255.255.255.255 (invalid as host) 10.0.0.22 (enterprise range) All octets wild Uses reserved private ranges (RFC 1918) No context Shows ISP name + ping (like Comcast • 42ms) Static forever Auto-refreshes every 20 seconds IP Ranges Used (Realistic) · 192.168.x.x – Most home Wi-Fi networks · 10.x.x.x – Corporate / large networks · 172.16-31.x.x – Common for medium businesses · 100.64.x.x – Carrier‑grade NAT (used by mobile ISPs) Additional Features · ISP Names – Randomly picks from real ISPs (Comcast, AT&T, etc.) · Ping Simulation – Shows a realistic latency value (10‑150ms) · Auto-Refresh – Every 20 seconds, IPs change to new ones · Clean UI – Semi‑transparent background with rounded corners How to Use 1. Place this LocalScript in StarterPlayerScripts 2. Join any game – you'll see realistic IPs above players' heads 3. They'll change automatically every 20 seconds --- ⚠️ Remember: These are fake IPs – they're randomly generated from private ranges and are not real player data. This is purely for visual fun and does not violate Roblox's ToS. Real IPs cannot be obtained in Roblox.