local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local renderingEnabled = true -- Keeps track of rendering state local function toggleRendering() renderingEnabled = not renderingEnabled -- Toggle 3D rendering RunService:Set3dRenderingEnabled(renderingEnabled) -- Toggle UI rendering StarterGui:SetCore("TopbarEnabled", renderingEnabled) -- Hides top bar for _, gui in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do if gui:IsA("ScreenGui") then gui.Enabled = renderingEnabled end end -- Print status to console if renderingEnabled then print("Rendering & UI Enabled!") else print("Rendering & UI Disabled! GPU usage reduced.") end end -- Detects when "L" key is pressed UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.L then toggleRendering() end end) --by chat gpt