local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local LP = Players.LocalPlayer local Cam = Workspace.CurrentCamera local Mouse = LP:GetMouse() local ESP_ENABLED = false local AIMBOT_ACTIVE = false local JITTER_ENABLED = false local FOV_ENABLED = false local GUI_HIDDEN = false local AIM_SPEED = 0.18 local FOV_RADIUS = 150 local ESP_Objects = {} local CurrentTarget = nil local screenGui = Instance.new("ScreenGui", CoreGui) screenGui.ResetOnSpawn = false local BUTTON_X = 1 local BUTTON_OFFSET_X = -180 local function CreateButton(text, yOffset) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0,170,0,32) btn.Position = UDim2.new(BUTTON_X, BUTTON_OFFSET_X,0, yOffset) btn.BackgroundColor3 = Color3.fromRGB(20,20,20) btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = Color3.fromRGB(255,255,255) btn.Font = Enum.Font.GothamBold btn.TextSize = 16 btn.Parent = screenGui Instance.new("UICorner", btn).CornerRadius = UDim.new(0,6) return btn end local function CreateSlider(yOffset, text, min,max,default) local label = Instance.new("TextLabel") label.Size = UDim2.new(0,170,0,20) label.Position = UDim2.new(BUTTON_X, BUTTON_OFFSET_X,0, yOffset) label.BackgroundTransparency = 1 label.Text = text label.TextColor3 = Color3.fromRGB(255,255,255) label.Font = Enum.Font.GothamBold label.TextSize = 14 label.Parent = screenGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0,170,0,32) frame.Position = UDim2.new(BUTTON_X, BUTTON_OFFSET_X,0, yOffset + 20 + 2) frame.BackgroundColor3 = Color3.fromRGB(20,20,20) frame.BorderSizePixel = 0 frame.Parent = screenGui Instance.new("UICorner", frame).CornerRadius = UDim.new(0,6) local sliderBar = Instance.new("Frame", frame) sliderBar.Size = UDim2.new(1,-20,0,6) sliderBar.Position = UDim2.new(0,10,0,13) sliderBar.BackgroundColor3 = Color3.fromRGB(100,100,100) Instance.new("UICorner", sliderBar).CornerRadius = UDim.new(0,3) local slider = Instance.new("Frame", sliderBar) slider.Size = UDim2.new((default-min)/(max-min),0,1,0) slider.BackgroundColor3 = Color3.fromRGB(255,255,255) Instance.new("UICorner", slider).CornerRadius = UDim.new(0,3) local dragging = false sliderBar.InputBegan:Connect(function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true end end) UIS.InputEnded:Connect(function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 then dragging=false end end) UIS.InputChanged:Connect(function(input) if dragging and input.UserInputType==Enum.UserInputType.MouseMovement then local pos = math.clamp(input.Position.X - sliderBar.AbsolutePosition.X,0,sliderBar.AbsoluteSize.X) slider.Size = UDim2.new(pos/sliderBar.AbsoluteSize.X,0,1,0) end end) return {Frame=frame,Slider=slider,Label=label,Min=min,Max=max,Value=default} end local espBtn = CreateButton("ESP: OFF", 10) local aimbotBtn = CreateButton("AIMBOT: OFF", 50) local jitterBtn = CreateButton("JITTER: OFF", 90) local fovBtn = CreateButton("FOV: OFF", 130) local speedSlider = CreateSlider(180,"Aim Speed",0.1,1.0,AIM_SPEED) local fovSlider = CreateSlider(240,"FOV Radius",30,300,FOV_RADIUS) local hasTeams = false local function checkTeams() hasTeams = false for _, plr in ipairs(Players:GetPlayers()) do if plr.Team then hasTeams = true break end end end checkTeams() Players.PlayerAdded:Connect(checkTeams) Players.PlayerRemoving:Connect(checkTeams) local function ClearESP() for _, h in ipairs(ESP_Objects) do h:Destroy() end ESP_Objects = {} end local function CreateESP(plr,highlightColor) if plr==LP or not plr.Character then return end local h = Instance.new("Highlight") h.Adornee = plr.Character h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop h.FillTransparency = highlightColor and 0.5 or 1 h.OutlineTransparency = 0 if hasTeams then h.FillColor = plr.TeamColor.Color h.OutlineColor = plr.TeamColor.Color:lerp(Color3.new(1,1,1),0.5) else h.FillColor = Color3.fromRGB(150,150,150) h.OutlineColor = Color3.fromRGB(255,255,255) end if highlightColor then h.FillColor = Color3.fromRGB(255,0,0) h.OutlineColor = Color3.fromRGB(255,0,0) end h.Parent = CoreGui table.insert(ESP_Objects,h) end local function UpdateESP(highlightTarget) ClearESP() if ESP_ENABLED then for _, p in ipairs(Players:GetPlayers()) do CreateESP(p, p==highlightTarget) end end end local function GetClosestPlayer() local nearest = nil local shortest = math.huge for _, plr in ipairs(Players:GetPlayers()) do if plr~=LP and plr.Character and plr.Character:FindFirstChild("Head") then local part = plr.Character.Head local screen, onScreen = Cam:WorldToViewportPoint(part.Position) if onScreen then local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(screen.X,screen.Y)).Magnitude if dist