setfpscap(999999999) for _,v in next,game:GetService("Workspace"):GetDescendants() do if v and v:IsA("Model") then v.LevelOfDetail = "Disabled" v.ModelStreamingMode = "Nonatomic" elseif v and (v:IsA("BasePart") and not v:IsA("MeshPart")) then v.CastShadow = false v.Material = "Plastic" v.Reflectance = 0 v.MaterialVariant = "" elseif v and (v:IsA("Decal") or v:IsA("Texture")) then v.Transparency = 1 elseif v and v:IsA("MeshPart") then v.CastShadow = false v.DoubleSided = false v.RenderFidelity = "Performance" v.TextureID = 10385902758728957 elseif v and v:IsA("SpecialMesh") then v.TextureId = 0 elseif v and v:IsA("ShirtGraphic") then v.Graphic = 0 elseif v and (v:IsA("Shirt") or v:IsA("Pants")) then v[v.ClassName.."Template"] = 0 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false elseif v and v:IsA("Beam") then v.Enabled = false elseif v and v:IsA("SurfaceAppearance") then v:Destroy() elseif v and v:IsA("Debris") then v:Destroy() elseif v and v:IsA("Attachment") then v.Visible = false elseif v and v:IsA("MaterialVariant") then v:Destroy() end end for _,v in next,game:GetService("Lighting"):GetDescendants() do if v and (v:IsA("Sky") or v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("Clouds") or v:isA("PostEffect") or v:IsA("ColorCorrectionEffect")) then v:Destroy() end end sethiddenproperty(game:GetService("Lighting"),"Technology",2) game:GetService("Lighting").GlobalShadows = 0 game:GetService("Lighting").FogEnd = 9e9 game:GetService("Lighting").Brightness = 0 sethiddenproperty(game:GetService("Workspace"):FindFirstChildOfClass("Terrain"),"Decoration",false) game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterReflectance = 0 game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterTransparency = 0.7 game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterWaveSize = 0 game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterWaveSpeed = 0 game:GetService("Lighting").ChildAdded:Connect(function(addedshit) spawn(function() v:Destroy() end) end) game:GetService("Workspace").DescendantAdded:Connect(function(addedshit) spawn(function() if addedshit:IsA("Model") then addedshit.LevelOfDetail = "Disabled" addedshit.ModelStreamingMode = "Nonatomic" elseif (addedshit:IsA("BasePart") and not addedshit:IsA("MeshPart")) then addedshit.CastShadow = false addedshit.Material = "Plastic" addedshit.Reflectance = 0 addedshit.MaterialVariant = "" elseif (addedshit:IsA("Decal") or addedshit:IsA("Texture")) then addedshit.Transparency = 1 elseif addedshit:IsA("MeshPart") then addedshit.CastShadow = false addedshit.DoubleSided = false addedshit.RenderFidelity = "Performance" addedshit.TextureID = 10385902758728957 elseif addedshit:IsA("SpecialMesh") then addedshit.TextureId = 0 elseif addedshit:IsA("ShirtGraphic") then addedshit.Graphic = 0 elseif (addedshit:IsA("Shirt") or addedshit:IsA("Pants")) then addedshit[addedshit.ClassName.."Template"] = 0 elseif addedshit:IsA("Fire") or addedshit:IsA("SpotLight") or addedshit:IsA("Smoke") or addedshit:IsA("Sparkles") then addedshit.Enabled = false elseif addedshit:IsA("Explosion") then addedshit.BlastPressure = 1 addedshit.BlastRadius = 1 elseif addedshit:IsA("ParticleEmitter") or addedshit:IsA("Trail") then addedshit.Enabled = false elseif addedshit:IsA("Beam") then addedshit.Enabled = false elseif addedshit:IsA("SurfaceAppearance") then addedshit:Destroy() elseif addedshit:IsA("Debris") then addedshit:Destroy() elseif addedshit:IsA("Attachment") then addedshit.Visible = false elseif addedshit:IsA("MaterialVariant") then addedshit:Destroy() end end) end)