local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l,"Technology",2) sethiddenproperty(t,"Decoration",false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = 0 l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(w:GetDescendants()) do if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end for i = 1,#l:GetChildren() do e=l:GetChildren()[i] if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end w.DescendantAdded:Connect(function(v) wait()--prevent errors and shit if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.ShirtGraphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end)