--- FNAF 1 \ BY WXA x X9D \ F3X local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [155] = {anchored = true}, [156] = {anchored = true}, [157] = {anchored = true}, [158] = {anchored = true}, [159] = {anchored = true}, [160] = {anchored = true}, [161] = {anchored = true}, [162] = {anchored = true}, [163] = {anchored = true}, [164] = {anchored = true}, [165] = {anchored = true}, [166] = {anchored = true}, [167] = {anchored = true}, [168] = {anchored = true}, [169] = {anchored = true}, [170] = {anchored = true}, [171] = {anchored = true}, [172] = {anchored = true}, [173] = {anchored = true}, [174] = {anchored = true}, [175] = {anchored = true}, [176] = {anchored = true}, [177] = {anchored = true}, [178] = {anchored = true}, [179] = {anchored = true}, [180] = {anchored = true}, [181] = {anchored = true}, [182] = {anchored = true}, [183] = {anchored = true}, [184] = {anchored = true}, [185] = {anchored = true}, [186] = {anchored = true}, [187] = {anchored = true}, [188] = {anchored = true}, [189] = {anchored = true}, [190] = {anchored = true}, [191] = {anchored = true}, [192] = {anchored = true}, [193] = {anchored = true}, [194] = {anchored = true}, [195] = {anchored = true}, [196] = {anchored = true}, [197] = {anchored = true}, [198] = {anchored = true}, [199] = {anchored = true}, [200] = {anchored = true}, [201] = {anchored = true}, [202] = {anchored = true}, [203] = {anchored = true}, [204] = {anchored = true}, [205] = {anchored = true}, [207] = {anchored = true}, [208] = {anchored = true}, [209] = {anchored = true}, [210] = {anchored = true}, [211] = {anchored = true}, [213] = {anchored = true}, [214] = {anchored = true}, [215] = {anchored = true}, [216] = {anchored = true}, [217] = {anchored = true}, [218] = {anchored = true}, [219] = {anchored = true}, [220] = {anchored = true}, [221] = {anchored = true}, [222] = {anchored = true}, [223] = {anchored = true}, [224] = {anchored = true}, [225] = {anchored = true}, [226] = {anchored = true}, [227] = {anchored = true}, [228] = {anchored = true}, [229] = {anchored = true}, [230] = {anchored = true}, [231] = {anchored = true}, [232] = {anchored = true}, [233] = {anchored = true}, [234] = {anchored = true}, [235] = {anchored = true}, [236] = {anchored = true}, [237] = {anchored = true}, [238] = {anchored = true}, [239] = {anchored = true}, [240] = {anchored = true}, [241] = {anchored = true}, [242] = {anchored = true}, [243] = {anchored = true}, [244] = {anchored = true}, [245] = {anchored = true}, [246] = {anchored = true}, [247] = {anchored = true}, [248] = {anchored = true}, [249] = {anchored = true}, [250] = {anchored = true}, [251] = {anchored = true}, [252] = {anchored = true}, [253] = {anchored = true}, [255] = {anchored = true}, [256] = {anchored = true}, [257] = {anchored = true}, [258] = {anchored = true}, [259] = {anchored = true}, [260] = {anchored = true}, [261] = {anchored = true}, [262] = {anchored = true}, [263] = {anchored = true}, [264] = {anchored = true}, [265] = {anchored = true}, [266] = {anchored = true}, [267] = {anchored = true}, [268] = {anchored = true}, [269] = {anchored = true}, [270] = {anchored = true}, [271] = {anchored = true}, [272] = {anchored = true}, [273] = {anchored = true}, [274] = {anchored = true}, [275] = {anchored = true}, [276] = {anchored = true}, [277] = {anchored = true}, [278] = {anchored = true}, [279] = {anchored = true}, [280] = {anchored = true}, [281] = {anchored = true}, [282] = {anchored = true}, [283] = {anchored = true}, [284] = {anchored = true}, [285] = {anchored = true}, [286] = {anchored = true}, [287] = {anchored = true}, [288] = {anchored = true}, [289] = {anchored = true}, [290] = {anchored = true}, [291] = {anchored = true}, [292] = {anchored = true}, [293] = {anchored = true}, [294] = {anchored = true}, [295] = {anchored = true}, [296] = {anchored = true}, [297] = {anchored = true}, [298] = {anchored = true}, [299] = {anchored = true}, [300] = {anchored = true}, [301] = {anchored = true}, [302] = {anchored = true}, [303] = {anchored = true}, [304] = {anchored = true}, [305] = {anchored = true}, [306] = {anchored = true}, [307] = {anchored = true}, [308] = {anchored = true}, [309] = {anchored = true}, [310] = {anchored = true}, [311] = {anchored = true}, [312] = {anchored = true}, [313] = {anchored = true}, [314] = {anchored = true}, [315] = {anchored = true}, [316] = {anchored = true}, [317] = {anchored = true}, [318] = {anchored = true}, [319] = {anchored = true}, [320] = {anchored = true}, [321] = {anchored = true}, [322] = {anchored = true}, [323] = {anchored = true}, [324] = {anchored = true}, [326] = {anchored = true}, [327] = {anchored = true}, [328] = {anchored = true}, [329] = {anchored = true}, [330] = {anchored = true}, [331] = {anchored = true}, [332] = {anchored = true}, [333] = {anchored = true}, [334] = {anchored = true}, [335] = {anchored = true}, [336] = {anchored = true}, [337] = {anchored = true}, [338] = {anchored = true}, [339] = {anchored = true}, [340] = {anchored = true}, [341] = {anchored = true}, [342] = {anchored = true}, [343] = {anchored = true}, [345] = {anchored = true}, [346] = {anchored = true}, [347] = {anchored = true}, [348] = {anchored = true}, [349] = {anchored = true}, [350] = {anchored = true}, [351] = {anchored = true}, [352] = {anchored = true}, [353] = {anchored = true}, [354] = {anchored = true}, [355] = {anchored = true}, [356] = {anchored = true}, [357] = {anchored = true}, [358] = {anchored = true}, [359] = {anchored = true}, [360] = {anchored = true}, [361] = {anchored = true}, [362] = {anchored = true}, [363] = {anchored = true}, [364] = {anchored = true}, [365] = {anchored = true}, [367] = {anchored = true}, [368] = {anchored = true}, [369] = {anchored = true}, [370] = {anchored = true}, [371] = {anchored = true}, [372] = {anchored = true}, [373] = {anchored = true}, [374] = {anchored = true}, [375] = {anchored = true}, [376] = {anchored = true}, [377] = {anchored = true}, [378] = {anchored = true}, [379] = {anchored = true}, [380] = {anchored = true}, [381] = {anchored = true}, [382] = {anchored = true}, [383] = {anchored = true}, [384] = {anchored = true}, [385] = {anchored = true}, [386] = {anchored = true}, [387] = {anchored = true}, [388] = {anchored = true}, [389] = {anchored = true}, [390] = {anchored = true}, [391] = {anchored = true}, [392] = {anchored = true}, [393] = {anchored = true}, [394] = {anchored = true}, [395] = {anchored = true}, [396] = {anchored = true}, [397] = {anchored = true}, [398] = {anchored = true}, [399] = {anchored = true}, [400] = {anchored = true}, [401] = {anchored = true}, [402] = {anchored = true}, [403] = {anchored = true}, [404] = {anchored = true}, [405] = {anchored = true}, [406] = {anchored = true}, [407] = {anchored = true}, [408] = {anchored = true}, [409] = {anchored = true}, [411] = {anchored = true}, [412] = {anchored = true}, [413] = {anchored = true}, [414] = {anchored = true}, [415] = {anchored = true}, [416] = {anchored = true}, [417] = {anchored = true}, [418] = {anchored = true}, [419] = {anchored = true}, [420] = {anchored = true}, [421] = {anchored = true}, [422] = {anchored = true}, [423] = {anchored = true}, [424] = {anchored = true}, [425] = {anchored = true}, [426] = {anchored = true}, [427] = {anchored = true}, [428] = {anchored = true}, [429] = {anchored = true}, [430] = {anchored = true}, [431] = {anchored = true}, [432] = {anchored = true}, [433] = {anchored = true}, [435] = {anchored = true}, [436] = {anchored = true}, [437] = {anchored = true}, [438] = {anchored = true}, [439] = {anchored = true}, [440] = {anchored = true}, [441] = {anchored = true}, [442] = {anchored = true}, [443] = {anchored = true}, [444] = {anchored = true}, [445] = {anchored = true}, [446] = {anchored = true}, [447] = {anchored = true}, [448] = {anchored = true}, [449] = {anchored = true}, [450] = {anchored = true}, [451] = {anchored = true}, [452] = {anchored = true}, [454] = {anchored = true}, [455] = {anchored = true}, [456] = {anchored = true}, [457] = {anchored = true}, [458] = {anchored = true}, [459] = {anchored = true}, [460] = {anchored = true}, [461] = {anchored = true}, [462] = {anchored = true}, [463] = {anchored = true}, [464] = {anchored = true}, [465] = {anchored = true}, [466] = {anchored = true}, [467] = {anchored = true}, [468] = {anchored = true}, [469] = {anchored = true}, [470] = {anchored = true}, [471] = {anchored = true}, [472] = {anchored = true}, [473] = {anchored = true}, [474] = {anchored = true}, [475] = {anchored = true}, [476] = {anchored = true}, [477] = {anchored = true}, [478] = {anchored = true}, [479] = {anchored = true}, [480] = {anchored = true}, [481] = {anchored = true}, [482] = {anchored = true}, [483] = {anchored = true}, [484] = {anchored = true}, [485] = {anchored = true}, [486] = {anchored = true}, [487] = {anchored = true}, [488] = {anchored = true}, [489] = {anchored = true}, [490] = {anchored = true}, [491] = {anchored = true}, [492] = {anchored = true}, [493] = {anchored = true}, [494] = {anchored = true}, [495] = {anchored = true}, [496] = {anchored = true}, [497] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [501] = {anchored = true}, [502] = {anchored = true}, [503] = {anchored = true}, [504] = {anchored = true}, [505] = {anchored = true}, [506] = {anchored = true}, [507] = {anchored = true}, [508] = {anchored = true}, [509] = {anchored = true}, [511] = {anchored = true}, [512] = {anchored = true}, [513] = {anchored = true}, [514] = {anchored = true}, [515] = {anchored = true}, [516] = {anchored = true}, [517] = {anchored = true}, [518] = {anchored = true}, [519] = {anchored = true}, [520] = {anchored = true}, [521] = {anchored = true}, [522] = {anchored = true}, [523] = {anchored = true}, [524] = {anchored = true}, [525] = {anchored = true}, [526] = {anchored = true}, [527] = {anchored = true}, [528] = {anchored = true}, [529] = {anchored = true}, [530] = {anchored = true}, [531] = {anchored = true}, [532] = {anchored = true}, [533] = {anchored = true}, [534] = {anchored = true}, [535] = {anchored = true}, [536] = {anchored = true}, [537] = {anchored = true}, [538] = {anchored = true}, [539] = {anchored = true}, [540] = {anchored = true}, [541] = {anchored = true}, [542] = {anchored = true}, [543] = {anchored = true}, [545] = {anchored = true}, [546] = {anchored = true}, [547] = {anchored = true}, [548] = {anchored = true}, [549] = {anchored = true}, [550] = {anchored = true}, [551] = {anchored = true}, [552] = {anchored = true}, [553] = {anchored = true}, [554] = {anchored = true}, [555] = {anchored = true}, [556] = {anchored = true}, [557] = {anchored = true}, [558] = {anchored = true}, [559] = {anchored = true}, [560] = {anchored = true}, [561] = {anchored = true}, [562] = {anchored = true}, [563] = {anchored = true}, [565] = {anchored = true}, [566] = {anchored = true}, [567] = {anchored = true}, [568] = {anchored = true}, [569] = {anchored = true}, [570] = {anchored = true}, [571] = {anchored = true}, [572] = {anchored = true}, [573] = {anchored = true}, [574] = {anchored = true}, [575] = {anchored = true}, [576] = {anchored = true}, [577] = {anchored = true}, [578] = {anchored = true}, [579] = {anchored = true}, [580] = {anchored = true}, [581] = {anchored = true}, [582] = {anchored = true}, [583] = {anchored = true}, [584] = {anchored = true}, [585] = {anchored = true}, [586] = {anchored = true}, [588] = {anchored = true}, [589] = {anchored = true}, [590] = {anchored = true}, [591] = {anchored = true}, [592] = {anchored = true}, [593] = {anchored = true}, [594] = {anchored = true}, [595] = {anchored = true}, [596] = {anchored = true}, [597] = {anchored = true}, [598] = {anchored = true}, [599] = {anchored = true}, [600] = {anchored = true}, [601] = {anchored = true}, [602] = {anchored = true}, [603] = {anchored = true}, [604] = {anchored = true}, [605] = {anchored = true}, [606] = {anchored = true}, [607] = {anchored = true}, [608] = {anchored = true}, [609] = {anchored = true}, [610] = {anchored = true}, [611] = {anchored = true}, [612] = {anchored = true}, [614] = {anchored = true}, [615] = {anchored = true}, [616] = {anchored = true}, [617] = {anchored = true}, [618] = {anchored = true}, [619] = {anchored = true}, [620] = {anchored = true}, [621] = {anchored = true}, [622] = {anchored = true}, [623] = {anchored = true}, [624] = {anchored = true}, [625] = {anchored = true}, [626] = {anchored = true}, [627] = {anchored = true}, [629] = {anchored = true}, [630] = {anchored = true}, [631] = {anchored = true}, [632] = {anchored = true}, [633] = {anchored = true}, [634] = {anchored = true}, [635] = {anchored = true}, [636] = {anchored = true}, [637] = {anchored = true}, [638] = {anchored = true}, [639] = {anchored = true}, [640] = {anchored = true}, [641] = {anchored = true}, [642] = {anchored = true}, [643] = {anchored = true}, [644] = {anchored = true}, [645] = {anchored = true}, [646] = {anchored = true}, [647] = {anchored = true}, [648] = {anchored = true}, [649] = {anchored = true}, [650] = {anchored = true}, [651] = {anchored = true}, [652] = {anchored = true}, [653] = {anchored = true}, [654] = {anchored = true}, [655] = {anchored = true}, [656] = {anchored = true}, [657] = {anchored = true}, [658] = {anchored = true}, [659] = {anchored = true}, [660] = {anchored = true}, [661] = {anchored = true}, [662] = {anchored = true}, [663] = {anchored = true}, [664] = {anchored = true}, [665] = {anchored = true}, [666] = {anchored = true}, [667] = {anchored = true}, [668] = {anchored = true}, [669] = {anchored = true}, [670] = {anchored = true}, [671] = {anchored = true}, [672] = {anchored = true}, [673] = {anchored = true}, [674] = {anchored = true}, [675] = {anchored = true}, [676] = {anchored = true}, [677] = {anchored = true}, [678] = {anchored = true}, [679] = {anchored = true}, [680] = {anchored = true}, [681] = {anchored = true}, [683] = {anchored = true}, [684] = {anchored = true}, [685] = {anchored = true}, [686] = {anchored = true}, [687] = {anchored = true}, [688] = {anchored = true}, [689] = {anchored = true}, [690] = {anchored = true}, [691] = {anchored = true}, [692] = {anchored = true}, [693] = {anchored = true}, [694] = {anchored = true}, [695] = {anchored = true}, [696] = {anchored = true}, [697] = {anchored = true}, [698] = {anchored = true}, [699] = {anchored = true}, [700] = {anchored = true}, [701] = {anchored = true}, [702] = {anchored = true}, [703] = {anchored = true}, [704] = {anchored = true}, [705] = {anchored = true}, [706] = {anchored = true}, [707] = {anchored = true}, [708] = {anchored = true}, [709] = {anchored = true}, [710] = {anchored = true}, [711] = {anchored = true}, [712] = {anchored = true}, [713] = {anchored = true}, [714] = {anchored = true}, [715] = {anchored = true}, [716] = {anchored = true}, [717] = {anchored = true}, [718] = {anchored = true}, [719] = {anchored = true}, [720] = {anchored = true}, [721] = {anchored = true}, [722] = {anchored = true}, [723] = {anchored = true}, [724] = {anchored = true}, [725] = {anchored = true}, [726] = {anchored = true}, [727] = {anchored = true}, [729] = {anchored = true}, [730] = {anchored = true}, [731] = {anchored = true}, [732] = {anchored = true}, [733] = {anchored = true}, [734] = {anchored = true}, [735] = {anchored = true}, [736] = {anchored = true}, [737] = {anchored = true}, [738] = {anchored = true}, [739] = {anchored = true}, [740] = {anchored = true}, [741] = {anchored = true}, [742] = {anchored = true}, [744] = {anchored = true}, [745] = {anchored = true}, [746] = {anchored = true}, [747] = {anchored = true}, [748] = {anchored = true}, [749] = {anchored = true}, [750] = {anchored = true}, [751] = {anchored = true}, [752] = {anchored = true}, [753] = {anchored = true}, [754] = {anchored = true}, [756] = {anchored = true}, [757] = {anchored = true}, [758] = {anchored = true}, [759] = {anchored = true}, 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cframe=CFrame.new(39.71935272216797,13.539942741394043,-40.3239860534668,1,0,0,0,1,0,0,0,1)}, [1363] = {shape="Normal", cframe=CFrame.new(93.12588500976562,13.539942741394043,-40.980918884277344,1,0,0,0,1,0,0,0,1)}, [1364] = {shape="Normal", cframe=CFrame.new(-93.3800048828125,4.843973636627197,110.09619903564453,-1,0,0,0,1,0,0,0,-1)}, [1365] = {shape="Normal", cframe=CFrame.new(-2.7078654766082764,8.903385162353516,-28.28561782836914,0,0,-1,0,1,0,1,0,0)}, [1366] = {shape="Corner", cframe=CFrame.new(-84.5727310180664,15.50844955444336,47.022220611572266,1,0,0,0,1,0,0,0,1)}, [1367] = {shape="Normal", cframe=CFrame.new(124.49827575683594,3.8939619064331055,10.47286605834961,0.99944669008255,0.00032034143805503845,0.03326055034995079,0.033262062817811966,-0.0082474946975708,-0.9994127154350281,-0.00004583597183227539,0.9999659657478333,-0.00825357437133789)}, [1368] = {shape="Normal", cframe=CFrame.new(-66.13128662109375,4.843973636627197,46.21234893798828,1,0,0,0,1,0,0,0,1)}, [1369] = {shape="Normal", cframe=CFrame.new(-108.7364501953125,10.530235290527344,110.05862426757812,-1,0,0,0,1,0,0,0,-1)}, [1370] = {shape="Normal", cframe=CFrame.new(-79.95988464355469,8.270509719848633,46.35884094238281,1,0,0,0,1,0,0,0,1)}, [1371] = {shape="Wedge", cframe=CFrame.new(81.77250671386719,15.536240577697754,118.59211730957031,0,0,1,0,1,-0,-1,0,0)}, [1372] = {shape="Corner", cframe=CFrame.new(-64.88191223144531,15.514265060424805,28.277482986450195,-1,0,0,0,1,0,0,0,-1)}, [1373] = {shape="Wedge", cframe=CFrame.new(-52.059471130371094,19.426902770996094,33.70194625854492,1,0,0,0,1,0,0,0,1)}, [1374] = {shape="Normal", cframe=CFrame.new(-52.121986389160156,8.247640609741211,37.65842056274414,1,0,0,0,1,0,0,0,1)}, [1375] = {shape="Normal", cframe=CFrame.new(-2.6883151531219482,7.087890625,27.88138198852539,0,0,-1,0,1,0,1,0,0)}, [1376] = {shape="Normal", cframe=CFrame.new(-57.22107696533203,8.261846542358398,46.35884094238281,1,0,0,0,1,0,0,0,1)}, [1377] = {shape="Normal", cframe=CFrame.new(-202.6653289794922,8.270509719848633,46.211341857910156,1,0,0,0,1,0,0,0,1)}, [1378] = {shape="Wedge", cframe=CFrame.new(-52.11457061767578,15.472991943359375,47.07923889160156,-1,0,0,0,1,0,0,0,-1)}, [1379] = {shape="Corner", cframe=CFrame.new(-152.64102172851562,15.50844955444336,109.28633117675781,-1,0,0,0,1,0,0,0,-1)}, [1380] = {shape="Corner", cframe=CFrame.new(-241.7715606689453,15.524467468261719,109.20353698730469,0,0,-1,0,1,0,1,0,0)}, [1381] = {shape="Corner", cframe=CFrame.new(-209.0753936767578,15.50844955444336,47.022220611572266,1,0,0,0,1,0,0,0,1)}, [1382] = {shape="Wedge", cframe=CFrame.new(-152.63616943359375,15.48973274230957,118.7078857421875,0,0,-1,0,1,0,1,0,0)}, [1383] = {shape="Corner", cframe=CFrame.new(-172.3637237548828,15.524467468261719,109.20353698730469,0,0,-1,0,1,0,1,0,0)}, [1384] = {shape="Normal", cframe=CFrame.new(54.31832504272461,13.421585083007812,-22.97669219970703,1,0,0,0,1,0,0,0,1)}, [1386] = {shape="Normal", cframe=CFrame.new(-136.35440063476562,4.843973636627197,46.66493225097656,1,0,0,0,1,0,0,0,1)}, [1387] = {shape="Normal", cframe=CFrame.new(-132.99942016601562,8.270509719848633,110.09720611572266,-1,0,0,0,1,0,0,0,-1)}, [1388] = {shape="Normal", cframe=CFrame.new(-2.6883151531219482,7.087890625,-42.96147155761719,0,0,-1,0,1,0,1,0,0)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[156] then resizeBatch[#resizeBatch+1] = {Part = P[156], CFrame = P[156].CFrame, Size = Vector3.new(2,2,1)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(118.10713958740234,0.13453495502471924,117.94351959228516)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[160] then resizeBatch[#resizeBatch+1] = {Part = P[160], CFrame = P[160].CFrame, Size = Vector3.new(2,2,2)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(8.85202407836914,56.18918228149414,33.84609603881836)} end if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(16,3,5)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.3415336608886719,2.2568764686584473,3.9862747192382812)} end if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(2,2,2)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(16,3,5)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[180] then resizeBatch[#resizeBatch+1] = {Part = P[180], CFrame = P[180].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(0.34999996423721313,0.20000000298023224,0.25999999046325684)} end if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(0.0010000000474974513,4.537548065185547,2)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(1,1,1)} end if P[190] then resizeBatch[#resizeBatch+1] = {Part = P[190], CFrame = P[190].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(1.2111059427261353,3.157902240753174,21.059999465942383)} end if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[196] then resizeBatch[#resizeBatch+1] = {Part = P[196], CFrame = P[196].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[204] then resizeBatch[#resizeBatch+1] = {Part = P[204], CFrame = P[204].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(511.513671875,36.21378707885742,6.649999618530273)} end if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(1,1,1)} end if P[214] then resizeBatch[#resizeBatch+1] = {Part = P[214], CFrame = P[214].CFrame, Size = Vector3.new(2.4858932495117188,2.3499999046325684,0.02949202060699463)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[222] then resizeBatch[#resizeBatch+1] = {Part = P[222], CFrame = P[222].CFrame, Size = Vector3.new(2,2,2)} end if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(6.01456880569458,7.58146858215332,0.5951749086380005)} end if P[225] then resizeBatch[#resizeBatch+1] = {Part = P[225], CFrame = P[225].CFrame, Size = Vector3.new(8.515575408935547,11.99348258972168,4.308317184448242)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(2,1,1)} end if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(2,1,1)} end if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(8.741195678710938,36.21378707885742,151.64810180664062)} end if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(2,2,2)} end if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(0.34999996423721313,0.20000000298023224,0.25999999046325684)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(2,2,1)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(5.94268798828125,3.157902240753174,2)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(2,2,2)} end if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(1,1,1)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(495.00323486328125,1,5.955461502075195)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(0.9349122047424316,3.059999942779541,7.334152698516846)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(6.4347686767578125,4.422069549560547,2)} end if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(1.5399999618530273,0.2799999713897705,0.20000000298023224)} end if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(116.03759765625,4.422069549560547,2)} end if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(0.34160804748535156,3.745546340942383,4.141456604003906)} end if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[277] then resizeBatch[#resizeBatch+1] = {Part = P[277], CFrame = P[277].CFrame, Size = Vector3.new(2,2,2)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(2,2,2)} end if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[281] then resizeBatch[#resizeBatch+1] = {Part = P[281], CFrame = P[281].CFrame, Size = Vector3.new(2,2,2)} end if P[282] then resizeBatch[#resizeBatch+1] = {Part = P[282], CFrame = P[282].CFrame, Size = Vector3.new(1.8000000715255737,0.2599998712539673,0.6000000238418579)} end if P[283] then resizeBatch[#resizeBatch+1] = {Part = P[283], CFrame = P[283].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(9.53664779663086,5.219649791717529,26.56730079650879)} end if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(118.10713958740234,0.13453495502471924,117.94351959228516)} end if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(2,2,2)} end if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(0.07999999821186066,1,0.8844413757324219)} end if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(48.85673522949219,4.537548065185547,2)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(2,2,2)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[302] then resizeBatch[#resizeBatch+1] = {Part = P[302], CFrame = P[302].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(8.515575408935547,5.292451858520508,40.3092155456543)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[308] then resizeBatch[#resizeBatch+1] = {Part = P[308], CFrame = P[308].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(2,2,2)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.6000000238418579,1.600000023841858,0.6000000238418579)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(8.741195678710938,23.81149673461914,4.362153053283691)} end if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(2,2,2)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(8.741195678710938,36.21378707885742,151.64810180664062)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(1,2,1)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(8.515575408935547,14.739492416381836,2)} end if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(2,2,2)} end if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[323] then resizeBatch[#resizeBatch+1] = {Part = P[323], CFrame = P[323].CFrame, Size = Vector3.new(2,2,2)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(118.10713958740234,0.13453495502471924,117.94351959228516)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(2,2,2)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(2,2,2)} end if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2,2,2)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(3.9700005054473877,2.2100000381469727,0.20000000298023224)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(1.059999942779541,5.272464752197266,7.334152698516846)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(2,2,2)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(21.35760498046875,12.961752891540527,1.8567886352539062)} end if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(2,2,2)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[353] then resizeBatch[#resizeBatch+1] = {Part = P[353], CFrame = P[353].CFrame, Size = Vector3.new(1.3799999952316284,0.28999999165534973,0.5)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[357] then resizeBatch[#resizeBatch+1] = {Part = P[357], CFrame = P[357].CFrame, Size = Vector3.new(2,2,2)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[361] then resizeBatch[#resizeBatch+1] = {Part = P[361], CFrame = P[361].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[362] then resizeBatch[#resizeBatch+1] = {Part = P[362], CFrame = P[362].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(1.5999999046325684,1.7999999523162842,1)} end if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(1.619999885559082,1.559999942779541,0.20000000298023224)} end if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(0.20000000298023224,0.8599998950958252,0.20000000298023224)} end if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[371] then resizeBatch[#resizeBatch+1] = {Part = P[371], CFrame = P[371].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(0.5400000214576721,0.4000000059604645,0.8500000238418579)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[375] then resizeBatch[#resizeBatch+1] = {Part = P[375], CFrame = P[375].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[376] then resizeBatch[#resizeBatch+1] = {Part = P[376], CFrame = P[376].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(2,2,2)} end if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(2,2,2)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(2,2,2)} end if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(1,2,1)} end if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(2,2,2)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[385] then resizeBatch[#resizeBatch+1] = {Part = P[385], CFrame = P[385].CFrame, Size = Vector3.new(2,2,2)} end if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(6.465296268463135,3.2425694465637207,1.6226005554199219)} end if P[388] then resizeBatch[#resizeBatch+1] = {Part = P[388], CFrame = P[388].CFrame, Size = Vector3.new(0.31406402587890625,8.107778549194336,0.21341323852539062)} end if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(2,2,2)} end if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(0.288360595703125,1.518108606338501,0.3078880310058594)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(23.31999969482422,0.3951282501220703,21.55299949645996)} end if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(0.20000000298023224,0.7900000810623169,0.5700000524520874)} end if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[398] then resizeBatch[#resizeBatch+1] = {Part = P[398], CFrame = P[398].CFrame, Size = Vector3.new(1,2,1)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(0.4599999785423279,0.7799999117851257,0.20000000298023224)} end if P[401] then resizeBatch[#resizeBatch+1] = {Part = P[401], CFrame = P[401].CFrame, Size = Vector3.new(118.07911682128906,2.32961368560791,2.0126149654388428)} end if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(2,2,2)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(2,2,2)} end if P[412] then resizeBatch[#resizeBatch+1] = {Part = P[412], CFrame = P[412].CFrame, Size = Vector3.new(12.716510772705078,0.40710020065307617,2)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(0.9349122047424316,3.059999942779541,7.334152698516846)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(48.53996276855469,4.422069549560547,2)} end if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(0.20000000298023224,0.7900000810623169,0.5700000524520874)} end if P[419] then resizeBatch[#resizeBatch+1] = {Part = P[419], CFrame = P[419].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[421] then resizeBatch[#resizeBatch+1] = {Part = P[421], CFrame = P[421].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[425] then resizeBatch[#resizeBatch+1] = {Part = P[425], CFrame = P[425].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[431] then resizeBatch[#resizeBatch+1] = {Part = P[431], CFrame = P[431].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[432] then resizeBatch[#resizeBatch+1] = {Part = P[432], CFrame = P[432].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(0.6000000238418579,1.600000023841858,0.6000000238418579)} end if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(2,2,2)} end if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[439] then resizeBatch[#resizeBatch+1] = {Part = P[439], CFrame = P[439].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(2,2,2)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(2,2,2)} end if P[445] then resizeBatch[#resizeBatch+1] = {Part = P[445], CFrame = P[445].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[448] then resizeBatch[#resizeBatch+1] = {Part = P[448], CFrame = P[448].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(2,2,2)} end if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(43.879573822021484,0.45566993951797485,8.784690856933594)} end if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(6.557636737823486,0.05530364438891411,4.925327301025391)} end if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(0.30588531494140625,4.504200458526611,8.784690856933594)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(8.741195678710938,36.21378707885742,152.8489532470703)} end if P[459] then resizeBatch[#resizeBatch+1] = {Part = P[459], CFrame = P[459].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(8.85318374633789,3.2425694465637207,1.6226005554199219)} end if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(2,2,2)} end if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(1,2,1)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(2,2,2)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.4599999785423279,0.9799998998641968,0.20000000298023224)} end if P[474] then resizeBatch[#resizeBatch+1] = {Part = P[474], CFrame = P[474].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[475] then resizeBatch[#resizeBatch+1] = {Part = P[475], CFrame = P[475].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(8.741195678710938,23.81149673461914,6.449999809265137)} end if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[480] then resizeBatch[#resizeBatch+1] = {Part = P[480], CFrame = P[480].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(8.515575408935547,14.739492416381836,2)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(1,2,1)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(2,2,2)} end if P[487] then resizeBatch[#resizeBatch+1] = {Part = P[487], CFrame = P[487].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(48.86453628540039,4.422069549560547,2)} end if P[489] then resizeBatch[#resizeBatch+1] = {Part = P[489], CFrame = P[489].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[492] then resizeBatch[#resizeBatch+1] = {Part = P[492], CFrame = P[492].CFrame, Size = Vector3.new(2,2,2)} end if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(2,2,2)} end if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(2,2,2)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(2.4957199096679688,2.6258630752563477,0.00146484375)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2,2,2)} end if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(2.229001998901367,0.29774242639541626,2.1531176567077637)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(2,2,2)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(1,2,1)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(2,2,2)} end if P[512] then resizeBatch[#resizeBatch+1] = {Part = P[512], CFrame = P[512].CFrame, Size = Vector3.new(8.85202407836914,56.18918228149414,33.84609603881836)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(0.3415336608886719,7.689384460449219,0.13255102932453156)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(1.1999999284744263,10.261819839477539,23.368896484375)} end if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(0.4599999785423279,0.9799998998641968,0.20000000298023224)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(2,2,2)} end if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(43.58755111694336,5.2414679527282715,8.141754150390625)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(512,20,362)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(1,1,1)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(2,2,2)} end if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(2,2,2)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(1,1,1)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(2,2,1)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(2,2,2)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.15235956013202667,5.192018508911133,11.681648254394531)} end if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(1.059999942779541,5.272464752197266,15.50286865234375)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(1.931976318359375,2.109999895095825,2.438415050506592)} end if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(1,2,1)} end if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(1.1100000143051147,0.6399999856948853,0.4000000059604645)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(2,2,2)} end if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(8.741195678710938,36.21378707885742,152.8489532470703)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(1,1,1)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(0.3415336608886719,3.169923782348633,3.9862747192382812)} end if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(0.9799999594688416,0.32999998331069946,0.5)} end if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(2.8019638061523438,2.716609477996826,1.8693809509277344)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(2,2,2)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(1.159999966621399,0.3199999928474426,0.4299999475479126)} end if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(2.6879489421844482,0.6399999856948853,0.77630615234375)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(1,1,1)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(25.644622802734375,0.3951282501220703,22.468698501586914)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.9100000262260437,0.6399999856948853,0.4000000059604645)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(36,1,6)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[634] then resizeBatch[#resizeBatch+1] = {Part = P[634], CFrame = P[634].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(8.515575408935547,11.99348258972168,4.308317184448242)} end if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(2,2,2)} end if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(2,2,2)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(1,2,1)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(6.150000095367432,3.2425694465637207,1.6226005554199219)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(9.53664779663086,7.004626750946045,12.038138389587402)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(6.465296268463135,3.2425694465637207,1.6226005554199219)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2,2,2)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.6000000238418579,2.059999942779541,0.6000000238418579)} end if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(9.53664779663086,11.903379440307617,9.698457717895508)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(16.43811798095703,13.203130722045898,22.209999084472656)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(2,2,2)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(1,1,1)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(21.35760498046875,0.3856191635131836,26.377540588378906)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(2.073049545288086,12.255636215209961,1.9798870086669922)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(2,2,2)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(0.20000000298023224,0.7900000810623169,0.5700000524520874)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(2,2,2)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(1,1,1)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(0.3415336608886719,2.1567020416259766,3.9862747192382812)} end if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(2,2,2)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(23.319679260253906,2.771449565887451,21.552989959716797)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(2,2,2)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(0.3415336608886719,2.1567020416259766,3.9862747192382812)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(2,2,2)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(5.029838562011719,3.254178047180176,2.0326156616210938)} end if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(2,1,1)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(5.406162261962891,3.2425694465637207,1.6226005554199219)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(2,2,2)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(2,2,2)} end if P[708] then resizeBatch[#resizeBatch+1] = {Part = P[708], CFrame = P[708].CFrame, Size = Vector3.new(0.15235956013202667,12.833479881286621,106.35417175292969)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(1,1,1)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.6700000762939453,0.28999996185302734,0.40000003576278687)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(2,2,2)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(8.515575408935547,9.586263656616211,7.017107009887695)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(2,2,2)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(0.29799652099609375,2.5876569747924805,0.27718353271484375)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(20.439998626708984,0.8882722854614258,23.656631469726562)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(2,2,2)} end if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(8.85318374633789,3.2425694465637207,1.6226005554199219)} end if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(0.4000000059604645,4.800000190734863,0.20000000298023224)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2,2,1)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(8.515575408935547,9.586263656616211,7.017107009887695)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(1,1,1)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(1,1,1)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2,2,2)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(1.1100000143051147,0.6399999856948853,0.4000000059604645)} end if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(8.515575408935547,16.177885055541992,2.0540390014648438)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(3.8492965698242188,2.9691104888916016,0.21341323852539062)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(3.0871429443359375,3.8394675254821777,0.001000046730041504)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(2,1,1)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(0.9100000262260437,0.6399999856948853,0.4000000059604645)} end if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(5.406162261962891,3.2425694465637207,1.6226005554199219)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(1,2,1)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(1.3799999952316284,0.28999999165534973,0.5)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(9.63473129272461,17.83602523803711,3.6366286277770996)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(3.8122329711914062,3.2942495346069336,0.21341323852539062)} end if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2,2,2)} end if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(8.741195678710938,23.81149673461914,6.449999809265137)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(8.741195678710938,35.223419189453125,1.5333597660064697)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(0.8092358112335205,8.314854621887207,8.057847023010254)} end if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(2,2,2)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(2,2,2)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(2,2,2)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(0.8092358112335205,8.314854621887207,8.057847023010254)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(2,2,2)} end if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(0.7999999523162842,0.5999999642372131,0.7999999523162842)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.5400000214576721,0.4000000059604645,0.8500000238418579)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(30.853490829467773,10.268743515014648,8.141754150390625)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(2,2,2)} end if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(2,2,2)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(8.515575408935547,12.932706832885742,7.567693710327148)} end if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(0.3415336608886719,2.2568764686584473,3.9862747192382812)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(1,2,1)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(511.513671875,36.21378707885742,6.649999618530273)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(1,1,1)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(2,2,2)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(39.824462890625,10.471053123474121,2.114849090576172)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(0.29799652099609375,2.5876569747924805,0.27718353271484375)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(2,2,2)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(36,1,6)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(2,2,2)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(1,2,1)} end if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(6.150000095367432,3.2425694465637207,1.6226005554199219)} end if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(1,1,1)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(0.551331102848053,12.721078872680664,27.849998474121094)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(20.439998626708984,10.261819839477539,1.1384429931640625)} end if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(3.1877822875976562,2.833376884460449,0.08495330810546875)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(2,2,2)} end if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(0.3415336608886719,8.029999732971191,1.417566180229187)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(8.222216606140137,3.6399998664855957,2)} end if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(4.2274088859558105,7.679999828338623,2)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(2,2,2)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(8.515575408935547,11.903379440307617,3.496755599975586)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(62.06346130371094,4.422069549560547,2)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(8.85318374633789,3.2425694465637207,1.6226005554199219)} end if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(25.642440795898438,2.771449565887451,22.45520782470703)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(118.1081771850586,1.4057718515396118,117.94319915771484)} end if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(7.1262969970703125,3.157902240753174,0.7799999713897705)} end if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(12.716510772705078,0.40710020065307617,2)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(0.04923224449157715,4.1872711181640625,2.9887161254882812)} end if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(2,2,2)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(8.521125793457031,3.2425694465637207,1.6226005554199219)} end if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(2,2,2)} end if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(1,1,1)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(12.716510772705078,0.40710020065307617,2)} end if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(9.024025917053223,17.936342239379883,21.499774932861328)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(2,2,2)} end if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[905] then resizeBatch[#resizeBatch+1] = {Part = P[905], CFrame = P[905].CFrame, Size = Vector3.new(1.1999999284744263,10.261819839477539,23.368896484375)} end if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(2.066516399383545,1.9596567153930664,2.0182905197143555)} end if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(1,1,1)} end if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(107.82330322265625,12.646303176879883,2)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(0.551331102848053,12.721078872680664,27.757545471191406)} end if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(0.214019775390625,2.391659736633301,0.30818748474121094)} end if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(2.115570068359375,2.248159408569336,2.0655517578125)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(4.2274088859558105,7.679999828338623,2)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(0.214019775390625,2.391659736633301,0.30818748474121094)} end if P[927] then resizeBatch[#resizeBatch+1] = {Part = P[927], CFrame = P[927].CFrame, Size = Vector3.new(1.8222191333770752,18.19779396057129,21.499774932861328)} end if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(1.5999999046325684,1.5999999046325684,1)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(0.214019775390625,2.391659736633301,0.30818748474121094)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(32.13212585449219,4.422069549560547,2)} end if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[937] then resizeBatch[#resizeBatch+1] = {Part = P[937], CFrame = P[937].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(95.80223846435547,2.1772961616516113,2)} end if P[939] then resizeBatch[#resizeBatch+1] = {Part = P[939], CFrame = P[939].CFrame, Size = Vector3.new(84.89120483398438,0.40710020065307617,2)} end if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(13.256535530090332,4.329999923706055,2)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(0.3415336608886719,3.169923782348633,3.9862747192382812)} end if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(6.465296268463135,3.2425694465637207,1.6226005554199219)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(1.4069452285766602,1.7239036560058594,1.1785354614257812)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(1.059999942779541,5.272464752197266,7.334152698516846)} end if P[947] then resizeBatch[#resizeBatch+1] = {Part = P[947], CFrame = P[947].CFrame, Size = Vector3.new(1,2,1)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(1.059999942779541,8.328025817871094,0.12999999523162842)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[951] then resizeBatch[#resizeBatch+1] = {Part = P[951], CFrame = P[951].CFrame, Size = Vector3.new(6.4347686767578125,4.422069549560547,2)} end if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(117.93388366699219,1.8700000047683716,2)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(5.371295928955078,6.55480432510376,0.001000046730041504)} end if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(1.059999942779541,5.272464752197266,15.50286865234375)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(1.059999942779541,8.328025817871094,0.12999999523162842)} end if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(1.0212547779083252,2.467733144760132,2.0145962238311768)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(6.150000095367432,3.2425694465637207,1.6226005554199219)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(8.521125793457031,3.2425694465637207,1.6226005554199219)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(16.388343811035156,10.18820571899414,0.09880828857421875)} end if P[973] then resizeBatch[#resizeBatch+1] = {Part = P[973], CFrame = P[973].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(2,2,2)} end if P[977] then resizeBatch[#resizeBatch+1] = {Part = P[977], CFrame = P[977].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(2.229001998901367,0.29774242639541626,2.1531176567077637)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(2.229001998901367,0.29774242639541626,2.1531176567077637)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(2.4957199096679688,2.6258630752563477,0.00146484375)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[984] then resizeBatch[#resizeBatch+1] = {Part = P[984], CFrame = P[984].CFrame, Size = Vector3.new(8.515575408935547,14.739492416381836,2)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(43.879573822021484,0.45566993951797485,8.784690856933594)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(118.02371978759766,0.3380323052406311,8.35245132446289)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(118.02371978759766,0.3380323052406311,115.91593170166016)} end if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(2,2,2)} end if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(116.08876037597656,4.537548065185547,2)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(118.27470397949219,0.45566993951797485,115.61958312988281)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(6.029315948486328,3.654397964477539,2)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(13.741874694824219,2.2017807960510254,39.883358001708984)} end if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(4,4.0028300285339355,0.0010000020265579224)} end if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(2,2,2)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(8.85318374633789,3.2425694465637207,1.6226005554199219)} end if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(0.30588531494140625,4.504200458526611,8.784690856933594)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(2,2,2)} end if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(5.9050092697143555,5.066859722137451,2)} end if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(12,1,12)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(0.20000000298023224,0.8599998950958252,0.20000000298023224)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(46,19,5)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(0.214019775390625,2.391659736633301,0.30818748474121094)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(6.029315948486328,3.654397964477539,2)} end if P[1018] then resizeBatch[#resizeBatch+1] = {Part = P[1018], CFrame = P[1018].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(5.918961048126221,3.254178047180176,2.0326156616210938)} end if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(2,2,2)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1026] then resizeBatch[#resizeBatch+1] = {Part = P[1026], CFrame = P[1026].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(2,2,2)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(2,2,2)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(2,2,2)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(2,2,2)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(2,2,2)} end if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(36,6,5)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(43.58755111694336,5.2414679527282715,8.141754150390625)} end if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(8.741195678710938,35.223419189453125,1.5333597660064697)} end if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(2,2,2)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1057] then resizeBatch[#resizeBatch+1] = {Part = P[1057], CFrame = P[1057].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[1061] then resizeBatch[#resizeBatch+1] = {Part = P[1061], CFrame = P[1061].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(2,2,2)} end if P[1065] then resizeBatch[#resizeBatch+1] = {Part = P[1065], CFrame = P[1065].CFrame, Size = Vector3.new(2,2,2)} end if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(1.159999966621399,0.3199999928474426,0.4299999475479126)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(2.073049545288086,12.255636215209961,1.9798870086669922)} end if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(4.584541320800781,2.9691104888916016,0.21341323852539062)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(2,2,2)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[1085] then resizeBatch[#resizeBatch+1] = {Part = P[1085], CFrame = P[1085].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1086] then resizeBatch[#resizeBatch+1] = {Part = P[1086], CFrame = P[1086].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(102.75711822509766,4.537548065185547,2)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(2,2,2)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(2,2,2)} end if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(2,2,2)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1093] then resizeBatch[#resizeBatch+1] = {Part = P[1093], CFrame = P[1093].CFrame, Size = Vector3.new(1,2,1)} end if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(2,2,2)} end if P[1096] then resizeBatch[#resizeBatch+1] = {Part = P[1096], CFrame = P[1096].CFrame, Size = Vector3.new(3.7978057861328125,0.09772355854511261,7.651141166687012)} end if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(117.64999389648438,2.041947841644287,1.8072850704193115)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(2,2,2)} end if P[1100] then resizeBatch[#resizeBatch+1] = {Part = P[1100], CFrame = P[1100].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(8.515575408935547,5.292451858520508,40.3092155456543)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(2,2,2)} end if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(2,2,2)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(2,2,2)} end if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(2,2,2)} end if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(1,2,1)} end if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(3.93853759765625,3.2942495346069336,0.21341323852539062)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(4.584541320800781,3.2942495346069336,0.21341323852539062)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(2,2,2)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(4.584541320800781,3.2942495346069336,0.21341323852539062)} end if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(2,2,2)} end if P[1139] then resizeBatch[#resizeBatch+1] = {Part = P[1139], CFrame = P[1139].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(0.2199999839067459,0.28999996185302734,0.20000000298023224)} end if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(1,2,1)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(0.6000000238418579,1.600000023841858,0.6000000238418579)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(2,2,1)} end if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(0.3166261613368988,1.7079975605010986,1.7079975605010986)} end if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(1.5999999046325684,1.5999999046325684,1)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(2,2,2)} end if P[1159] then resizeBatch[#resizeBatch+1] = {Part = P[1159], CFrame = P[1159].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(2,2,2)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(1,1,1)} end if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(2,2,2)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1170] then resizeBatch[#resizeBatch+1] = {Part = P[1170], CFrame = P[1170].CFrame, Size = Vector3.new(3.0871429443359375,3.8394675254821777,0.001000046730041504)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(0.07999999821186066,1,0.8844413757324219)} end if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1177] then resizeBatch[#resizeBatch+1] = {Part = P[1177], CFrame = P[1177].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(0.4599999785423279,0.7799999117851257,0.20000000298023224)} end if P[1179] then resizeBatch[#resizeBatch+1] = {Part = P[1179], CFrame = P[1179].CFrame, Size = Vector3.new(117.88252258300781,5.2414679527282715,116.0815200805664)} end if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(4,2.200000047683716,0.20000000298023224)} end if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(1,1,1)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(31.489452362060547,0.262299120426178,8.784690856933594)} end if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(2,2,2)} end if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(2,2,2)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(8.515575408935547,5.707685470581055,29.11857795715332)} end if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1196] then resizeBatch[#resizeBatch+1] = {Part = P[1196], CFrame = P[1196].CFrame, Size = Vector3.new(2,2,2)} end if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(20.445417404174805,4.422069549560547,2)} end if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(17.39815330505371,0.40710020065307617,2)} end if P[1199] then resizeBatch[#resizeBatch+1] = {Part = P[1199], CFrame = P[1199].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1202] then resizeBatch[#resizeBatch+1] = {Part = P[1202], CFrame = P[1202].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1204] then resizeBatch[#resizeBatch+1] = {Part = P[1204], CFrame = P[1204].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(2,2,2)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(0.29799652099609375,2.5876569747924805,0.27718353271484375)} end if P[1207] then resizeBatch[#resizeBatch+1] = {Part = P[1207], CFrame = P[1207].CFrame, Size = Vector3.new(2.229001998901367,0.29774242639541626,2.1531176567077637)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(1,1,1)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1216] then resizeBatch[#resizeBatch+1] = {Part = P[1216], CFrame = P[1216].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(36,6,5)} end if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(0.6000000238418579,0.20000000298023224,0.20000000298023224)} end if P[1222] then resizeBatch[#resizeBatch+1] = {Part = P[1222], CFrame = P[1222].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1223] then resizeBatch[#resizeBatch+1] = {Part = P[1223], CFrame = P[1223].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(2,2,2)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(1.3799999952316284,0.44999998807907104,0.5)} end if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1235] then resizeBatch[#resizeBatch+1] = {Part = P[1235], CFrame = P[1235].CFrame, Size = Vector3.new(2.4957199096679688,2.6258630752563477,0.00146484375)} end if P[1237] then resizeBatch[#resizeBatch+1] = {Part = P[1237], CFrame = P[1237].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1241] then resizeBatch[#resizeBatch+1] = {Part = P[1241], CFrame = P[1241].CFrame, Size = Vector3.new(6.109999656677246,9.319999694824219,0.6287441253662109)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1243] then resizeBatch[#resizeBatch+1] = {Part = P[1243], CFrame = P[1243].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(2,2,2)} end if P[1246] then resizeBatch[#resizeBatch+1] = {Part = P[1246], CFrame = P[1246].CFrame, Size = Vector3.new(17.69452667236328,1.9664411544799805,1.9416491985321045)} end if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(2,2,2)} end if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(0.3415336608886719,3.654397964477539,2)} end if P[1249] then resizeBatch[#resizeBatch+1] = {Part = P[1249], CFrame = P[1249].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(0.20000000298023224,0.7900000810623169,0.5700000524520874)} end if P[1251] then resizeBatch[#resizeBatch+1] = {Part = P[1251], CFrame = P[1251].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(1,2,1)} end if P[1254] then resizeBatch[#resizeBatch+1] = {Part = P[1254], CFrame = P[1254].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(2,2,1)} end if P[1256] then resizeBatch[#resizeBatch+1] = {Part = P[1256], CFrame = P[1256].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(2,1,1)} end if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(1,1,1)} end if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end if P[1264] then resizeBatch[#resizeBatch+1] = {Part = P[1264], CFrame = P[1264].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(23.303245544433594,1.4057718515396118,21.497676849365234)} end if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(2,2,2)} end if P[1276] then resizeBatch[#resizeBatch+1] = {Part = P[1276], CFrame = P[1276].CFrame, Size = Vector3.new(2,2,2)} end if P[1277] then resizeBatch[#resizeBatch+1] = {Part = P[1277], CFrame = P[1277].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1278] then resizeBatch[#resizeBatch+1] = {Part = P[1278], CFrame = P[1278].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(2,1.8000000715255737,2)} end if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(1,2,1)} end if P[1282] then resizeBatch[#resizeBatch+1] = {Part = P[1282], CFrame = P[1282].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(2,2,2)} end if P[1284] then resizeBatch[#resizeBatch+1] = {Part = P[1284], CFrame = P[1284].CFrame, Size = Vector3.new(2,2,2)} end if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[1286] then resizeBatch[#resizeBatch+1] = {Part = P[1286], CFrame = P[1286].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(0.30000001192092896,0.2900000214576721,0.6000000238418579)} end if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(2,2,2)} end if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(0.3632264733314514,3.6399998664855957,2)} end if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[1294] then resizeBatch[#resizeBatch+1] = {Part = P[1294], CFrame = P[1294].CFrame, Size = Vector3.new(2,2,1)} end if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(1,2,1)} end if P[1296] then resizeBatch[#resizeBatch+1] = {Part = P[1296], CFrame = P[1296].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1297] then resizeBatch[#resizeBatch+1] = {Part = P[1297], CFrame = P[1297].CFrame, Size = Vector3.new(25.469999313354492,1.4057718515396118,22.42595672607422)} end if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1304] then resizeBatch[#resizeBatch+1] = {Part = P[1304], CFrame = P[1304].CFrame, Size = Vector3.new(0.0010000000474974513,0.0010000000474974513,0.0010000000474974513)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(0.29799652099609375,2.5876569747924805,0.27718353271484375)} end if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(0.5279979705810547,4.731667995452881,4.173255443572998)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(1,2,1)} end if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(2,2,1)} end if P[1310] then resizeBatch[#resizeBatch+1] = {Part = P[1310], CFrame = P[1310].CFrame, Size = Vector3.new(0.6000000238418579,0.5999999642372131,0.6000000238418579)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(0.9799999594688416,0.44999998807907104,0.5)} end if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(2,2,2)} end if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(2,2,1)} end if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(1,1,1)} end if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(46,19,5)} end if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(1,0.6000000238418579,1)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(1,1,1)} end if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(1,0.3999999761581421,1.2000000476837158)} end if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(1,1,1)} end if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(1,2,1)} end if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(1.3799999952316284,0.44999998807907104,0.5)} end if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(3.6259002685546875,4.172727108001709,0.23999999463558197)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(1.5399999618530273,0.2799999713897705,0.20000000298023224)} end if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(0.5399999618530273,0.45999985933303833,0.7100000381469727)} end if P[1334] then resizeBatch[#resizeBatch+1] = {Part = P[1334], CFrame = P[1334].CFrame, Size = Vector3.new(48.85673522949219,4.537548065185547,2)} end if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(1,1,1)} end if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1340] then resizeBatch[#resizeBatch+1] = {Part = P[1340], CFrame = P[1340].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1342] then resizeBatch[#resizeBatch+1] = {Part = P[1342], CFrame = P[1342].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1344] then resizeBatch[#resizeBatch+1] = {Part = P[1344], CFrame = P[1344].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(495.00323486328125,1,5.955461502075195)} end if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(495.00323486328125,0.6984291076660156,55.983116149902344)} end if P[1347] then resizeBatch[#resizeBatch+1] = {Part = P[1347], CFrame = P[1347].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,7.616411209106445)} end if P[1348] then resizeBatch[#resizeBatch+1] = {Part = P[1348], CFrame = P[1348].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(2,2,2)} end if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1353] then resizeBatch[#resizeBatch+1] = {Part = P[1353], CFrame = P[1353].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(5.8757781982421875,0.20127756893634796,15.835142135620117)} end if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(0.288360595703125,2.1630659103393555,0.3078880310058594)} end if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(2,2,2)} end if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(2,2,2)} end if P[1362] then resizeBatch[#resizeBatch+1] = {Part = P[1362], CFrame = P[1362].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(4,0.21728336811065674,2)} end if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1365] then resizeBatch[#resizeBatch+1] = {Part = P[1365], CFrame = P[1365].CFrame, Size = Vector3.new(84.89120483398438,0.40710020065307617,2)} end if P[1366] then resizeBatch[#resizeBatch+1] = {Part = P[1366], CFrame = P[1366].CFrame, Size = Vector3.new(2,2,2)} end if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(0.6000000238418579,1.600000023841858,0.6000000238418579)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(0.40669918060302734,0.38160914182662964,1.059999942779541)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.29348427057266235)} end if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.07565553486347198)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(2,2,2)} end if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(17.778465270996094,5.863242149353027,9.391895294189453)} end if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(17.75428009033203,16.495281219482422,16.846778869628906)} end if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(8.521125793457031,3.2425694465637207,1.6226005554199219)} end if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(3.6097798347473145,0.23709392547607422,0.07565553486347198)} end if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(17.778465270996094,1.9664411544799805,1.9416491985321045)} end if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(2,2,2)} end if P[1380] then resizeBatch[#resizeBatch+1] = {Part = P[1380], CFrame = P[1380].CFrame, Size = Vector3.new(2,2,2)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(2,2,2)} end if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(16.843109130859375,1.9664411544799805,1.9416491985321045)} end if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(2,2,2)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(3.905808687210083,0.02143155038356781,1.8425140380859375)} end if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(0.9470601677894592,0.38160914182662964,0.15482568740844727)} end if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(0.34624534845352173,4.277735233306885,0.3700000047683716)} end if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(8.499065399169922,3.2425694465637207,1.6226005554199219)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.Plastic} end if P[156] then materialBatch[#materialBatch+1] = {Part = P[156], Material = Enum.Material.Concrete} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.Plastic} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.Plastic} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.SmoothPlastic} end if P[160] then materialBatch[#materialBatch+1] = {Part = P[160], Material = Enum.Material.Cobblestone} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.Concrete} end if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.Plastic} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.Plastic} end if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.Glass} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Concrete} end if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.Metal} end if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.Plastic} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Metal} end if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.Cobblestone} end if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.Cobblestone} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.Cobblestone} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.Plastic} end if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.Cobblestone} end if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.Plastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Metal} end if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.Plastic} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.SmoothPlastic} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.SmoothPlastic} end if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.Concrete} end if P[180] then materialBatch[#materialBatch+1] = {Part = P[180], Material = Enum.Material.Cobblestone} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Concrete} end if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.Glass} end if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.Plastic} end if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Glass} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.Metal} end if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.Plastic} end if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.Cobblestone} end if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.Concrete} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Concrete} end if P[190] then materialBatch[#materialBatch+1] = {Part = P[190], Material = Enum.Material.Plastic} end if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.Wood} end if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.Metal} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Cobblestone} end if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Cobblestone} end if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.Plastic} end if P[196] then materialBatch[#materialBatch+1] = {Part = P[196], Material = Enum.Material.Metal} end if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.Plastic} end if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.Plastic} end if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.Metal} end if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.Metal} end if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.Cobblestone} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Glass} end if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.Wood} end if P[204] then materialBatch[#materialBatch+1] = {Part = P[204], Material = Enum.Material.Cobblestone} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Metal} end if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.Concrete} end if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.Cobblestone} end if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.Concrete} end if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.Metal} end if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.Neon} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Concrete} end if P[214] then materialBatch[#materialBatch+1] = {Part = P[214], Material = Enum.Material.Glass} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.Cobblestone} end if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.Cobblestone} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Cobblestone} end if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.Glass} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Cobblestone} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Glass} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Glass} end if P[222] then materialBatch[#materialBatch+1] = {Part = P[222], Material = Enum.Material.Cobblestone} end if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.Cobblestone} end if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.Metal} end if P[225] then materialBatch[#materialBatch+1] = {Part = P[225], Material = Enum.Material.Concrete} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.Plastic} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Wood} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.SmoothPlastic} end if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.Plastic} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.Plastic} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Metal} end if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.SmoothPlastic} end if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.Cobblestone} end if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.Concrete} end if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.Plastic} end if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.Cobblestone} end if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.Concrete} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Cobblestone} end if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.Metal} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Glass} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.Cobblestone} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.Wood} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Concrete} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.Concrete} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Glass} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.Glass} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Glass} end if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.Cobblestone} end if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.Wood} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Wood} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.Cobblestone} end if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.SmoothPlastic} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.Concrete} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Metal} end if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.Cobblestone} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.Glass} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.Concrete} end if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.Metal} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Plastic} end if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.Plastic} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Plastic} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.Cobblestone} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Cobblestone} end if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.Concrete} end if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Metal} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Plastic} end if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Plastic} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Metal} end if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Cobblestone} end if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.DiamondPlate} end if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.Concrete} end if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.Neon} end if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.Metal} end if P[277] then materialBatch[#materialBatch+1] = {Part = P[277], Material = Enum.Material.Cobblestone} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Cobblestone} end if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.Glass} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Cobblestone} end if P[281] then materialBatch[#materialBatch+1] = {Part = P[281], Material = Enum.Material.Cobblestone} end if P[282] then materialBatch[#materialBatch+1] = {Part = P[282], Material = Enum.Material.DiamondPlate} end if P[283] then materialBatch[#materialBatch+1] = {Part = P[283], Material = Enum.Material.Metal} end if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.Concrete} end if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.Plastic} end if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.Concrete} end if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.Plastic} end if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.Cobblestone} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.Cobblestone} end if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.Neon} end if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.Glass} end if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.Concrete} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.Plastic} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.Plastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Concrete} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.Metal} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.Cobblestone} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.Plastic} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.Plastic} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.Concrete} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.Plastic} end if P[302] then materialBatch[#materialBatch+1] = {Part = P[302], Material = Enum.Material.DiamondPlate} end if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.Wood} end if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.Plastic} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.Metal} end if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.Concrete} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.Cobblestone} end if P[308] then materialBatch[#materialBatch+1] = {Part = P[308], Material = Enum.Material.Plastic} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.SmoothPlastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Cobblestone} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.DiamondPlate} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Concrete} end if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.Cobblestone} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.Concrete} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Concrete} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Concrete} end if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Cobblestone} end if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.Plastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Plastic} end if P[323] then materialBatch[#materialBatch+1] = {Part = P[323], Material = Enum.Material.Cobblestone} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Neon} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Metal} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Plastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.Cobblestone} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.SmoothPlastic} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Cobblestone} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Cobblestone} end if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Plastic} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Cobblestone} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.Cobblestone} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.WoodPlanks} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Plastic} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Plastic} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Concrete} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Concrete} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Plastic} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Neon} end if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.Glass} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.Metal} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Concrete} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Cobblestone} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Concrete} end if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.Cobblestone} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.Glass} end if P[353] then materialBatch[#materialBatch+1] = {Part = P[353], Material = Enum.Material.Concrete} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Plastic} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Cobblestone} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.Concrete} end if P[357] then materialBatch[#materialBatch+1] = {Part = P[357], Material = Enum.Material.Cobblestone} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Plastic} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Plastic} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.Plastic} end if P[361] then materialBatch[#materialBatch+1] = {Part = P[361], Material = Enum.Material.Cobblestone} end if P[362] then materialBatch[#materialBatch+1] = {Part = P[362], Material = Enum.Material.Cobblestone} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Plastic} end if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.DiamondPlate} end if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Concrete} end if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.DiamondPlate} end if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.Plastic} end if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.Plastic} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Plastic} end if P[371] then materialBatch[#materialBatch+1] = {Part = P[371], Material = Enum.Material.Metal} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.Metal} end if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.Concrete} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Plastic} end if P[375] then materialBatch[#materialBatch+1] = {Part = P[375], Material = Enum.Material.Plastic} end if P[376] then materialBatch[#materialBatch+1] = {Part = P[376], Material = Enum.Material.Cobblestone} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Cobblestone} end if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.Cobblestone} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Cobblestone} end if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.Concrete} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Concrete} end if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.SmoothPlastic} end if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.Cobblestone} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Plastic} end if P[385] then materialBatch[#materialBatch+1] = {Part = P[385], Material = Enum.Material.Cobblestone} end if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.Plastic} end if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.Glass} end if P[388] then materialBatch[#materialBatch+1] = {Part = P[388], Material = Enum.Material.Metal} end if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.Cobblestone} end if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.Metal} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Cobblestone} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Concrete} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Plastic} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.Concrete} end if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.Cobblestone} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.Concrete} end if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.Cobblestone} end if P[398] then materialBatch[#materialBatch+1] = {Part = P[398], Material = Enum.Material.Concrete} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.SmoothPlastic} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.Concrete} end if P[401] then materialBatch[#materialBatch+1] = {Part = P[401], Material = Enum.Material.Fabric} end if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.Plastic} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.Concrete} end if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.Wood} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.Cobblestone} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.Cobblestone} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.Cobblestone} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.Metal} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Cobblestone} end if P[412] then materialBatch[#materialBatch+1] = {Part = P[412], Material = Enum.Material.Concrete} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.Glass} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.Concrete} end if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.Neon} end if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.Plastic} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.Metal} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.Concrete} end if P[419] then materialBatch[#materialBatch+1] = {Part = P[419], Material = Enum.Material.Concrete} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Concrete} end if P[421] then materialBatch[#materialBatch+1] = {Part = P[421], Material = Enum.Material.Metal} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.Plastic} end if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.Glass} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Plastic} end if P[425] then materialBatch[#materialBatch+1] = {Part = P[425], Material = Enum.Material.Plastic} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.SmoothPlastic} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Plastic} end if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.Concrete} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.Concrete} end if P[431] then materialBatch[#materialBatch+1] = {Part = P[431], Material = Enum.Material.Plastic} end if P[432] then materialBatch[#materialBatch+1] = {Part = P[432], Material = Enum.Material.Plastic} end if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.Neon} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.DiamondPlate} end if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.SmoothPlastic} end if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.Cobblestone} end if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.Cobblestone} end if P[439] then materialBatch[#materialBatch+1] = {Part = P[439], Material = Enum.Material.Glass} end if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.Cobblestone} end if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Plastic} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.SmoothPlastic} end if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.Cobblestone} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.Cobblestone} end if P[445] then materialBatch[#materialBatch+1] = {Part = P[445], Material = Enum.Material.Cobblestone} end if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.Cobblestone} end if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.Plastic} end if P[448] then materialBatch[#materialBatch+1] = {Part = P[448], Material = Enum.Material.Cobblestone} end if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.Cobblestone} end if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.Glass} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Concrete} end if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Neon} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Plastic} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Plastic} end if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.Wood} end if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.Concrete} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.Concrete} end if P[459] then materialBatch[#materialBatch+1] = {Part = P[459], Material = Enum.Material.Cobblestone} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.Glass} end if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.Concrete} end if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Cobblestone} end if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.Glass} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Plastic} end if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.Concrete} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.Concrete} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Cobblestone} end if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.Cobblestone} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.Cobblestone} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.Plastic} end if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.Plastic} end if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.Concrete} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.Concrete} end if P[474] then materialBatch[#materialBatch+1] = {Part = P[474], Material = Enum.Material.Plastic} end if P[475] then materialBatch[#materialBatch+1] = {Part = P[475], Material = Enum.Material.Cobblestone} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.Cobblestone} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.Concrete} end if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.Concrete} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.Glass} end if P[480] then materialBatch[#materialBatch+1] = {Part = P[480], Material = Enum.Material.Wood} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.Plastic} end if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.Concrete} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Plastic} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.Cobblestone} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.Plastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Cobblestone} end if P[487] then materialBatch[#materialBatch+1] = {Part = P[487], Material = Enum.Material.DiamondPlate} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.Concrete} end if P[489] then materialBatch[#materialBatch+1] = {Part = P[489], Material = Enum.Material.Wood} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.Metal} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.Cobblestone} end if P[492] then materialBatch[#materialBatch+1] = {Part = P[492], Material = Enum.Material.Cobblestone} end if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.Plastic} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.Cobblestone} end if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.Cobblestone} end if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.Glass} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.Plastic} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Cobblestone} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Cobblestone} end if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Wood} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.Concrete} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Plastic} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Concrete} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Concrete} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Plastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Metal} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Metal} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Cobblestone} end if P[512] then materialBatch[#materialBatch+1] = {Part = P[512], Material = Enum.Material.Concrete} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Plastic} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Metal} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Concrete} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Metal} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Concrete} end if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.Glass} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Cobblestone} end if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.Concrete} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.Cobblestone} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.Glass} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.SmoothPlastic} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Glass} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Plastic} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Cobblestone} end if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Concrete} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.Cobblestone} end if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Plastic} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Cobblestone} end if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Cobblestone} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Glass} end if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.Concrete} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Cobblestone} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Grass} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Concrete} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Cobblestone} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Cobblestone} end if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Concrete} end if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.Cobblestone} end if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Plastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Metal} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Cobblestone} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Concrete} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Glass} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Plastic} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Plastic} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Plastic} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.Cobblestone} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.Plastic} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Concrete} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.Plastic} end if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Metal} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Cobblestone} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Concrete} end if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Cobblestone} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Cobblestone} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Concrete} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Plastic} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Neon} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Neon} end if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Concrete} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.Concrete} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Fabric} end if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.Metal} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Concrete} end if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Glass} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Cobblestone} end if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.Cobblestone} end if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.Concrete} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Glass} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Plastic} end if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.Concrete} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Concrete} end if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Metal} end if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Cobblestone} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Metal} end if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Concrete} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Cobblestone} end if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Concrete} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Concrete} end if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Plastic} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Plastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Metal} end if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Wood} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Metal} end if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.SmoothPlastic} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Plastic} end if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.Plastic} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Metal} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.Plastic} end if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.Plastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Metal} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.Cobblestone} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Glass} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.SmoothPlastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.DiamondPlate} end if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.Plastic} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Plastic} end if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Glass} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Concrete} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.Plastic} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Plastic} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Cobblestone} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Concrete} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Metal} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Concrete} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Glass} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Cobblestone} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Concrete} end if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.Concrete} end if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Metal} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Cobblestone} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Plastic} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Cobblestone} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Metal} end if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.Concrete} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Concrete} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Wood} end if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Neon} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Cobblestone} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Cobblestone} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Cobblestone} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Cobblestone} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Concrete} end if P[634] then materialBatch[#materialBatch+1] = {Part = P[634], Material = Enum.Material.Wood} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Plastic} end if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.Concrete} end if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Cobblestone} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Cobblestone} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Cobblestone} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Cobblestone} end if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.Plastic} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.Plastic} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.Cobblestone} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.Cobblestone} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Cobblestone} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.Metal} end if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Wood} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Plastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Glass} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.Wood} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Concrete} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Cobblestone} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Concrete} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Concrete} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Metal} end if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.Glass} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Concrete} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Cobblestone} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.Plastic} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Metal} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Metal} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.DiamondPlate} end if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Concrete} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.Concrete} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Glass} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.Cobblestone} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Cobblestone} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Concrete} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Concrete} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.Concrete} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Plastic} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Cobblestone} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Metal} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Cobblestone} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Concrete} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.Concrete} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.Glass} end if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.Neon} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.Neon} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.Cobblestone} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.Concrete} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.Cobblestone} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Cobblestone} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.Plastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Cobblestone} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Glass} end if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.Cobblestone} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Concrete} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.Cobblestone} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.Plastic} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Glass} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.Cobblestone} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Cobblestone} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Glass} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.Plastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Metal} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.Concrete} end if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Plastic} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Metal} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Glass} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.Cobblestone} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Wood} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Cobblestone} end if P[708] then materialBatch[#materialBatch+1] = {Part = P[708], Material = Enum.Material.Concrete} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Plastic} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.Concrete} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.DiamondPlate} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Cobblestone} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Wood} end if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.Plastic} end if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.Cobblestone} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Cobblestone} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.Metal} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Concrete} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Cobblestone} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Metal} end if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Concrete} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Glass} end if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Cobblestone} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.Cobblestone} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Cobblestone} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Plastic} end if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Wood} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Concrete} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Wood} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Concrete} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Cobblestone} end if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Glass} end if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.Glass} end if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.WoodPlanks} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Metal} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Cobblestone} end if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Wood} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Plastic} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Metal} end if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Concrete} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Plastic} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Cobblestone} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Concrete} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Cobblestone} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Concrete} end if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Cobblestone} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Wood} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Concrete} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.Glass} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Plastic} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Plastic} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Cobblestone} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.SmoothPlastic} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Concrete} end if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.Glass} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.Plastic} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Concrete} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Cobblestone} end if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Plastic} end if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.Plastic} end if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.Concrete} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.Cobblestone} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Cobblestone} end if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.Concrete} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Plastic} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Metal} end if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Cobblestone} end if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.Concrete} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Concrete} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Glass} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Plastic} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Glass} end if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.DiamondPlate} end if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.Metal} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Metal} end if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.Cobblestone} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Glass} end if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Cobblestone} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Cobblestone} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.DiamondPlate} end if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.Cobblestone} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Cobblestone} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.DiamondPlate} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Glass} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Plastic} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.Concrete} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Concrete} end if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Plastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Cobblestone} end if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.SmoothPlastic} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Plastic} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.Plastic} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Cobblestone} end if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.Plastic} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.Glass} end if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.Plastic} end if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.Concrete} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Cobblestone} end if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.Plastic} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Concrete} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Concrete} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Cobblestone} end if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.Plastic} end if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.Cobblestone} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Concrete} end if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Metal} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Concrete} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Concrete} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.Concrete} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Concrete} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Metal} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Cobblestone} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Glass} end if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Plastic} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Cobblestone} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Glass} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Concrete} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Neon} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Cobblestone} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Wood} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.Glass} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.Cobblestone} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.Cobblestone} end if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Cobblestone} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.Glass} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Plastic} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.Concrete} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Plastic} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Cobblestone} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Concrete} end if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.Glass} end if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.Concrete} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.Neon} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Plastic} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Glass} end if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Concrete} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Cobblestone} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Concrete} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Concrete} end if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Plastic} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Concrete} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Metal} end if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Concrete} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Cobblestone} end if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Concrete} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Concrete} end if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.Concrete} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Concrete} end if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.Glass} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Concrete} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Glass} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.Concrete} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Glass} end if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.Plastic} end if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.Cobblestone} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.Concrete} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.Concrete} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.Concrete} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.Glass} end if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.Glass} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.Concrete} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Metal} end if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.Plastic} end if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.Wood} end if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.Concrete} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.Concrete} end if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.Cobblestone} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Glass} end if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.Cobblestone} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Glass} end if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Cobblestone} end if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.Concrete} end if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Cobblestone} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Plastic} end if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.Concrete} end if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.Concrete} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.Cobblestone} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.Neon} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.SmoothPlastic} end if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.Cobblestone} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Concrete} end if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.Glass} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.Plastic} end if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.Fabric} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Cobblestone} end if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.Cobblestone} end if P[905] then materialBatch[#materialBatch+1] = {Part = P[905], Material = Enum.Material.Concrete} end if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Cobblestone} end if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.Glass} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Fabric} end if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Glass} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Neon} end if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.Concrete} end if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.Glass} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Concrete} end if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Plastic} end if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Concrete} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Concrete} end if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.Cobblestone} end if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.Glass} end if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.Concrete} end if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Metal} end if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.Fabric} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Metal} end if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Concrete} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Concrete} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Metal} end if P[927] then materialBatch[#materialBatch+1] = {Part = P[927], Material = Enum.Material.Wood} end if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.Cobblestone} end if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.Concrete} end if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.Concrete} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Concrete} end if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.Metal} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Concrete} end if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.Plastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end if P[937] then materialBatch[#materialBatch+1] = {Part = P[937], Material = Enum.Material.Cobblestone} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Fabric} end if P[939] then materialBatch[#materialBatch+1] = {Part = P[939], Material = Enum.Material.Concrete} end if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Concrete} end if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.Concrete} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.Metal} end if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.Glass} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Plastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Cobblestone} end if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Concrete} end if P[947] then materialBatch[#materialBatch+1] = {Part = P[947], Material = Enum.Material.SmoothPlastic} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Concrete} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Concrete} end if P[951] then materialBatch[#materialBatch+1] = {Part = P[951], Material = Enum.Material.Concrete} end if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Fabric} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Metal} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Concrete} end if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Cobblestone} end if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Plastic} end if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Cobblestone} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Concrete} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Neon} end if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Cobblestone} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Concrete} end if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Concrete} end if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Plastic} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Cobblestone} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Plastic} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Glass} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Glass} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Plastic} end if P[973] then materialBatch[#materialBatch+1] = {Part = P[973], Material = Enum.Material.Wood} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Cobblestone} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Cobblestone} end if P[977] then materialBatch[#materialBatch+1] = {Part = P[977], Material = Enum.Material.Wood} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Concrete} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Concrete} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Plastic} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Plastic} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Cobblestone} end if P[984] then materialBatch[#materialBatch+1] = {Part = P[984], Material = Enum.Material.Concrete} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Concrete} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Cobblestone} end if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.Glass} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Concrete} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Neon} end if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.Plastic} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Concrete} end if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.Cobblestone} end if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.Concrete} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Concrete} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Cobblestone} end if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.Concrete} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Wood} end if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.Plastic} end if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.Cobblestone} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Glass} end if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.Neon} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.Plastic} end if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Concrete} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Cobblestone} end if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.Concrete} end if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.DiamondPlate} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Plastic} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Cobblestone} end if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.Concrete} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Neon} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Concrete} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Metal} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Concrete} end if P[1018] then materialBatch[#materialBatch+1] = {Part = P[1018], Material = Enum.Material.Cobblestone} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Concrete} end if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.Plastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Plastic} end if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.Cobblestone} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Concrete} end if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.Cobblestone} end if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.Cobblestone} end if P[1026] then materialBatch[#materialBatch+1] = {Part = P[1026], Material = Enum.Material.Cobblestone} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.Cobblestone} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Cobblestone} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Cobblestone} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Cobblestone} end if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.Plastic} end if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.Cobblestone} end if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Cobblestone} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Cobblestone} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Concrete} end if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.Plastic} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Wood} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Plastic} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Plastic} end if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.Wood} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.SmoothPlastic} end if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.Metal} end if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.Plastic} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Plastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Concrete} end if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.Concrete} end if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.Cobblestone} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.Plastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Glass} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Cobblestone} end if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.Metal} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.Cobblestone} end if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.Wood} end if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.Plastic} end if P[1057] then materialBatch[#materialBatch+1] = {Part = P[1057], Material = Enum.Material.Cobblestone} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Plastic} end if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.Neon} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Glass} end if P[1061] then materialBatch[#materialBatch+1] = {Part = P[1061], Material = Enum.Material.Plastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Cobblestone} end if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Plastic} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Cobblestone} end if P[1065] then materialBatch[#materialBatch+1] = {Part = P[1065], Material = Enum.Material.Cobblestone} end if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.Plastic} end if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.Cobblestone} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.Plastic} end if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.DiamondPlate} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.Plastic} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Metal} end if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.Concrete} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.Concrete} end if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.Metal} end if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.Concrete} end if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Concrete} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Wood} end if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.Cobblestone} end if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Cobblestone} end if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Glass} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.SmoothPlastic} end if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Plastic} end if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Cobblestone} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.SmoothPlastic} end if P[1085] then materialBatch[#materialBatch+1] = {Part = P[1085], Material = Enum.Material.Cobblestone} end if P[1086] then materialBatch[#materialBatch+1] = {Part = P[1086], Material = Enum.Material.Cobblestone} end if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.Concrete} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Cobblestone} end if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.Cobblestone} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Cobblestone} end if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.Cobblestone} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.Plastic} end if P[1093] then materialBatch[#materialBatch+1] = {Part = P[1093], Material = Enum.Material.Concrete} end if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Metal} end if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.Cobblestone} end if P[1096] then materialBatch[#materialBatch+1] = {Part = P[1096], Material = Enum.Material.Metal} end if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Plastic} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Fabric} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.Cobblestone} end if P[1100] then materialBatch[#materialBatch+1] = {Part = P[1100], Material = Enum.Material.Cobblestone} end if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Metal} end if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.Concrete} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Cobblestone} end if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.Metal} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Cobblestone} end if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.Cobblestone} end if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Neon} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.Plastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Concrete} end if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.Cobblestone} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.Metal} end if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.Cobblestone} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.SmoothPlastic} end if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Cobblestone} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.Cobblestone} end if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.Plastic} end if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Cobblestone} end if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.Cobblestone} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.Plastic} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Cobblestone} end if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Concrete} end if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.Plastic} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Metal} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Metal} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Cobblestone} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Cobblestone} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Metal} end if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.SmoothPlastic} end if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.Cobblestone} end if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.SmoothPlastic} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.SmoothPlastic} end if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Metal} end if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.SmoothPlastic} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Metal} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Cobblestone} end if P[1139] then materialBatch[#materialBatch+1] = {Part = P[1139], Material = Enum.Material.Cobblestone} end if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.SmoothPlastic} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Plastic} end if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.SmoothPlastic} end if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.SmoothPlastic} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.DiamondPlate} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.SmoothPlastic} end if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.Plastic} end if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Wood} end if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.DiamondPlate} end if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Concrete} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Plastic} end if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.Cobblestone} end if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Metal} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Glass} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Cobblestone} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Metal} end if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.Metal} end if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Plastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Cobblestone} end if P[1159] then materialBatch[#materialBatch+1] = {Part = P[1159], Material = Enum.Material.Glass} end if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Plastic} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.SmoothPlastic} end if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Cobblestone} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Concrete} end if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Metal} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Concrete} end if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.Cobblestone} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.Plastic} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Cobblestone} end if P[1170] then materialBatch[#materialBatch+1] = {Part = P[1170], Material = Enum.Material.Plastic} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Plastic} end if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Plastic} end if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.Plastic} end if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Neon} end if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Cobblestone} end if P[1177] then materialBatch[#materialBatch+1] = {Part = P[1177], Material = Enum.Material.Plastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.Concrete} end if P[1179] then materialBatch[#materialBatch+1] = {Part = P[1179], Material = Enum.Material.Concrete} end if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.WoodPlanks} end if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Metal} end if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.Wood} end if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.SmoothPlastic} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Concrete} end if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Cobblestone} end if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Cobblestone} end if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Plastic} end if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Cobblestone} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Wood} end if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.Concrete} end if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Wood} end if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.Metal} end if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.Cobblestone} end if P[1196] then materialBatch[#materialBatch+1] = {Part = P[1196], Material = Enum.Material.Cobblestone} end if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Concrete} end if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.Concrete} end if P[1199] then materialBatch[#materialBatch+1] = {Part = P[1199], Material = Enum.Material.Plastic} end if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.Metal} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Cobblestone} end if P[1202] then materialBatch[#materialBatch+1] = {Part = P[1202], Material = Enum.Material.Wood} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Cobblestone} end if P[1204] then materialBatch[#materialBatch+1] = {Part = P[1204], Material = Enum.Material.Metal} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Cobblestone} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Wood} end if P[1207] then materialBatch[#materialBatch+1] = {Part = P[1207], Material = Enum.Material.Concrete} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Neon} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Plastic} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Cobblestone} end if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Concrete} end if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Concrete} end if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.Cobblestone} end if P[1216] then materialBatch[#materialBatch+1] = {Part = P[1216], Material = Enum.Material.Cobblestone} end if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Cobblestone} end if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.Cobblestone} end if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Plastic} end if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.Cobblestone} end if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.SmoothPlastic} end if P[1222] then materialBatch[#materialBatch+1] = {Part = P[1222], Material = Enum.Material.Plastic} end if P[1223] then materialBatch[#materialBatch+1] = {Part = P[1223], Material = Enum.Material.Plastic} end if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.Cobblestone} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Cobblestone} end if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.Cobblestone} end if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Concrete} end if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Plastic} end if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.Cobblestone} end if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.Metal} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Cobblestone} end if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Plastic} end if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.Concrete} end if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.Plastic} end if P[1235] then materialBatch[#materialBatch+1] = {Part = P[1235], Material = Enum.Material.Plastic} end if P[1237] then materialBatch[#materialBatch+1] = {Part = P[1237], Material = Enum.Material.Cobblestone} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Metal} end if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.Glass} end if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Cobblestone} end if P[1241] then materialBatch[#materialBatch+1] = {Part = P[1241], Material = Enum.Material.Wood} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Cobblestone} end if P[1243] then materialBatch[#materialBatch+1] = {Part = P[1243], Material = Enum.Material.Cobblestone} end if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Metal} end if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.Cobblestone} end if P[1246] then materialBatch[#materialBatch+1] = {Part = P[1246], Material = Enum.Material.Cobblestone} end if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Cobblestone} end if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Concrete} end if P[1249] then materialBatch[#materialBatch+1] = {Part = P[1249], Material = Enum.Material.Glass} end if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.Concrete} end if P[1251] then materialBatch[#materialBatch+1] = {Part = P[1251], Material = Enum.Material.Plastic} end if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Neon} end if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.Plastic} end if P[1254] then materialBatch[#materialBatch+1] = {Part = P[1254], Material = Enum.Material.Plastic} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Concrete} end if P[1256] then materialBatch[#materialBatch+1] = {Part = P[1256], Material = Enum.Material.Plastic} end if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Plastic} end if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Plastic} end if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.Plastic} end if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.Glass} end if P[1264] then materialBatch[#materialBatch+1] = {Part = P[1264], Material = Enum.Material.Metal} end if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.Plastic} end if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.Plastic} end if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.Cobblestone} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Neon} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Cobblestone} end if P[1276] then materialBatch[#materialBatch+1] = {Part = P[1276], Material = Enum.Material.Cobblestone} end if P[1277] then materialBatch[#materialBatch+1] = {Part = P[1277], Material = Enum.Material.Metal} end if P[1278] then materialBatch[#materialBatch+1] = {Part = P[1278], Material = Enum.Material.Cobblestone} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.Plastic} end if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.Cobblestone} end if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.Concrete} end if P[1282] then materialBatch[#materialBatch+1] = {Part = P[1282], Material = Enum.Material.Cobblestone} end if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Cobblestone} end if P[1284] then materialBatch[#materialBatch+1] = {Part = P[1284], Material = Enum.Material.Cobblestone} end if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.SmoothPlastic} end if P[1286] then materialBatch[#materialBatch+1] = {Part = P[1286], Material = Enum.Material.Concrete} end if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.SmoothPlastic} end if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.Plastic} end if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.Concrete} end if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Concrete} end if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Plastic} end if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.Concrete} end if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.Concrete} end if P[1294] then materialBatch[#materialBatch+1] = {Part = P[1294], Material = Enum.Material.Concrete} end if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Concrete} end if P[1296] then materialBatch[#materialBatch+1] = {Part = P[1296], Material = Enum.Material.Concrete} end if P[1297] then materialBatch[#materialBatch+1] = {Part = P[1297], Material = Enum.Material.Plastic} end if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.Metal} end if P[1304] then materialBatch[#materialBatch+1] = {Part = P[1304], Material = Enum.Material.Glass} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Wood} end if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Cobblestone} end if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Neon} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Plastic} end if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Plastic} end if P[1310] then materialBatch[#materialBatch+1] = {Part = P[1310], Material = Enum.Material.SmoothPlastic} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Plastic} end if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.Plastic} end if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Plastic} end if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Plastic} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Cobblestone} end if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Concrete} end if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.Plastic} end if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Concrete} end if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.Plastic} end if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Plastic} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Concrete} end if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.Plastic} end if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Neon} end if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.Concrete} end if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Concrete} end if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.Concrete} end if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Glass} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Plastic} end if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.Cobblestone} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.DiamondPlate} end if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Concrete} end if P[1334] then materialBatch[#materialBatch+1] = {Part = P[1334], Material = Enum.Material.Concrete} end if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Concrete} end if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.Neon} end if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.Neon} end if P[1340] then materialBatch[#materialBatch+1] = {Part = P[1340], Material = Enum.Material.Neon} end if P[1342] then materialBatch[#materialBatch+1] = {Part = P[1342], Material = Enum.Material.Neon} end if P[1344] then materialBatch[#materialBatch+1] = {Part = P[1344], Material = Enum.Material.Plastic} end if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Concrete} end if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Asphalt} end if P[1347] then materialBatch[#materialBatch+1] = {Part = P[1347], Material = Enum.Material.Cobblestone} end if P[1348] then materialBatch[#materialBatch+1] = {Part = P[1348], Material = Enum.Material.Metal} end if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.Cobblestone} end if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Metal} end if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Plastic} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.Metal} end if P[1353] then materialBatch[#materialBatch+1] = {Part = P[1353], Material = Enum.Material.Plastic} end if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.Metal} end if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.Metal} end if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.Metal} end if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.Cobblestone} end if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.Metal} end if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.Cobblestone} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Cobblestone} end if P[1362] then materialBatch[#materialBatch+1] = {Part = P[1362], Material = Enum.Material.Plastic} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Plastic} end if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.Metal} end if P[1365] then materialBatch[#materialBatch+1] = {Part = P[1365], Material = Enum.Material.Concrete} end if P[1366] then materialBatch[#materialBatch+1] = {Part = P[1366], Material = Enum.Material.Cobblestone} end if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.DiamondPlate} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Metal} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Cobblestone} end if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Cobblestone} end if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.Cobblestone} end if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Concrete} end if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Glass} end if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.Plastic} end if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.Plastic} end if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.Cobblestone} end if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Cobblestone} end if P[1380] then materialBatch[#materialBatch+1] = {Part = P[1380], Material = Enum.Material.Cobblestone} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Cobblestone} end if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.Cobblestone} end if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.Cobblestone} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Neon} end if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Metal} end if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.Plastic} end if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Glass} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[156] then transparencyBatch[#transparencyBatch+1] = {Part = P[156], Transparency = 1} end if P[157] then transparencyBatch[#transparencyBatch+1] = {Part = P[157], Transparency = 0.75} end if P[182] then transparencyBatch[#transparencyBatch+1] = {Part = P[182], Transparency = 0.10000000149011612} end if P[184] then transparencyBatch[#transparencyBatch+1] = {Part = P[184], Transparency = 1} end if P[202] then transparencyBatch[#transparencyBatch+1] = {Part = P[202], Transparency = 1} end if P[220] then transparencyBatch[#transparencyBatch+1] = {Part = P[220], Transparency = 1} end if P[221] then transparencyBatch[#transparencyBatch+1] = {Part = P[221], Transparency = 1} end if P[228] then transparencyBatch[#transparencyBatch+1] = {Part = P[228], Transparency = 1} end if P[232] then transparencyBatch[#transparencyBatch+1] = {Part = P[232], Transparency = 1} end if P[245] then transparencyBatch[#transparencyBatch+1] = {Part = P[245], Transparency = 0.10000000149011612} end if P[246] then transparencyBatch[#transparencyBatch+1] = {Part = P[246], Transparency = 1} end if P[259] then transparencyBatch[#transparencyBatch+1] = {Part = P[259], Transparency = 0.5} end if P[287] then transparencyBatch[#transparencyBatch+1] = {Part = P[287], Transparency = 0.75} end if P[327] then transparencyBatch[#transparencyBatch+1] = {Part = P[327], Transparency = 0.75} end if P[345] then transparencyBatch[#transparencyBatch+1] = {Part = P[345], Transparency = 0.10000000149011612} end if P[382] then transparencyBatch[#transparencyBatch+1] = {Part = P[382], Transparency = 1} end if P[387] then transparencyBatch[#transparencyBatch+1] = {Part = P[387], Transparency = 0.10000000149011612} end if P[398] then transparencyBatch[#transparencyBatch+1] = {Part = P[398], Transparency = 1} end if P[413] then transparencyBatch[#transparencyBatch+1] = {Part = P[413], Transparency = 0.5} end if P[450] then transparencyBatch[#transparencyBatch+1] = {Part = P[450], Transparency = 0.10000000149011612} end if P[460] then transparencyBatch[#transparencyBatch+1] = {Part = P[460], Transparency = 0.10000000149011612} end if P[465] then transparencyBatch[#transparencyBatch+1] = {Part = P[465], Transparency = 1} end if P[496] then transparencyBatch[#transparencyBatch+1] = {Part = P[496], Transparency = 0.10000000149011612} end if P[499] then transparencyBatch[#transparencyBatch+1] = {Part = P[499], Transparency = 1} end if P[506] then transparencyBatch[#transparencyBatch+1] = {Part = P[506], Transparency = 1} end if P[570] then transparencyBatch[#transparencyBatch+1] = {Part = P[570], Transparency = 1} end if P[571] then transparencyBatch[#transparencyBatch+1] = {Part = P[571], Transparency = 1} end if P[601] then transparencyBatch[#transparencyBatch+1] = {Part = P[601], Transparency = 0.10000000149011612} end if P[615] then transparencyBatch[#transparencyBatch+1] = {Part = P[615], Transparency = 1} end if P[644] then transparencyBatch[#transparencyBatch+1] = {Part = P[644], Transparency = 1} end if P[650] then transparencyBatch[#transparencyBatch+1] = {Part = P[650], Transparency = 0.10000000149011612} end if P[658] then transparencyBatch[#transparencyBatch+1] = {Part = P[658], Transparency = 0.10000000149011612} end if P[667] then transparencyBatch[#transparencyBatch+1] = {Part = P[667], Transparency = 1} end if P[689] then transparencyBatch[#transparencyBatch+1] = {Part = P[689], Transparency = 0.5} end if P[694] then transparencyBatch[#transparencyBatch+1] = {Part = P[694], Transparency = 0.5} end if P[697] then transparencyBatch[#transparencyBatch+1] = {Part = P[697], Transparency = 0.10000000149011612} end if P[703] then transparencyBatch[#transparencyBatch+1] = {Part = P[703], Transparency = 1} end if P[704] then transparencyBatch[#transparencyBatch+1] = {Part = P[704], Transparency = 0.10000000149011612} end if P[734] then transparencyBatch[#transparencyBatch+1] = {Part = P[734], Transparency = 0.10000000149011612} end if P[752] then transparencyBatch[#transparencyBatch+1] = {Part = P[752], Transparency = 0.5} end if P[754] then transparencyBatch[#transparencyBatch+1] = {Part = P[754], Transparency = 1} end if P[757] then transparencyBatch[#transparencyBatch+1] = {Part = P[757], Transparency = 1} end if P[759] then transparencyBatch[#transparencyBatch+1] = {Part = P[759], Transparency = 0.10000000149011612} end if P[761] then transparencyBatch[#transparencyBatch+1] = {Part = P[761], Transparency = 1} end if P[774] then transparencyBatch[#transparencyBatch+1] = {Part = P[774], Transparency = 0.10000000149011612} end if P[776] then transparencyBatch[#transparencyBatch+1] = {Part = P[776], Transparency = 1} end if P[781] then transparencyBatch[#transparencyBatch+1] = {Part = P[781], Transparency = 0.10000000149011612} end if P[814] then transparencyBatch[#transparencyBatch+1] = {Part = P[814], Transparency = 1} end if P[824] then transparencyBatch[#transparencyBatch+1] = {Part = P[824], Transparency = 1} end if P[829] then transparencyBatch[#transparencyBatch+1] = {Part = P[829], Transparency = 1} end if P[833] then transparencyBatch[#transparencyBatch+1] = {Part = P[833], Transparency = 0.10000000149011612} end if P[838] then transparencyBatch[#transparencyBatch+1] = {Part = P[838], Transparency = 1} end if P[839] then transparencyBatch[#transparencyBatch+1] = {Part = P[839], Transparency = 0.10000000149011612} end if P[860] then transparencyBatch[#transparencyBatch+1] = {Part = P[860], Transparency = 0.10000000149011612} end if P[864] then transparencyBatch[#transparencyBatch+1] = {Part = P[864], Transparency = 1} end if P[870] then transparencyBatch[#transparencyBatch+1] = {Part = P[870], Transparency = 0.10000000149011612} end if P[871] then transparencyBatch[#transparencyBatch+1] = {Part = P[871], Transparency = 0.10000000149011612} end if P[886] then transparencyBatch[#transparencyBatch+1] = {Part = P[886], Transparency = 0.10000000149011612} end if P[900] then transparencyBatch[#transparencyBatch+1] = {Part = P[900], Transparency = 0.10000000149011612} end if P[907] then transparencyBatch[#transparencyBatch+1] = {Part = P[907], Transparency = 0.10000000149011612} end if P[909] then transparencyBatch[#transparencyBatch+1] = {Part = P[909], Transparency = 0.10000000149011612} end if P[912] then transparencyBatch[#transparencyBatch+1] = {Part = P[912], Transparency = 0.10000000149011612} end if P[919] then transparencyBatch[#transparencyBatch+1] = {Part = P[919], Transparency = 0.10000000149011612} end if P[943] then transparencyBatch[#transparencyBatch+1] = {Part = P[943], Transparency = 0.10000000149011612} end if P[947] then transparencyBatch[#transparencyBatch+1] = {Part = P[947], Transparency = 1} end if P[956] then transparencyBatch[#transparencyBatch+1] = {Part = P[956], Transparency = 1} end if P[968] then transparencyBatch[#transparencyBatch+1] = {Part = P[968], Transparency = 0.10000000149011612} end if P[970] then transparencyBatch[#transparencyBatch+1] = {Part = P[970], Transparency = 0.10000000149011612} end if P[971] then transparencyBatch[#transparencyBatch+1] = {Part = P[971], Transparency = 1} end if P[980] then transparencyBatch[#transparencyBatch+1] = {Part = P[980], Transparency = 1} end if P[987] then transparencyBatch[#transparencyBatch+1] = {Part = P[987], Transparency = 0.10000000149011612} end if P[998] then transparencyBatch[#transparencyBatch+1] = {Part = P[998], Transparency = 1} end if P[1001] then transparencyBatch[#transparencyBatch+1] = {Part = P[1001], Transparency = 0.10000000149011612} end if P[1008] then transparencyBatch[#transparencyBatch+1] = {Part = P[1008], Transparency = 1} end if P[1060] then transparencyBatch[#transparencyBatch+1] = {Part = P[1060], Transparency = 0.10000000149011612} end if P[1080] then transparencyBatch[#transparencyBatch+1] = {Part = P[1080], Transparency = 0.5} end if P[1093] then transparencyBatch[#transparencyBatch+1] = {Part = P[1093], Transparency = 1} end if P[1124] then transparencyBatch[#transparencyBatch+1] = {Part = P[1124], Transparency = 1} end if P[1143] then transparencyBatch[#transparencyBatch+1] = {Part = P[1143], Transparency = 1} end if P[1145] then transparencyBatch[#transparencyBatch+1] = {Part = P[1145], Transparency = 1} end if P[1170] then transparencyBatch[#transparencyBatch+1] = {Part = P[1170], Transparency = 1} end if P[1235] then transparencyBatch[#transparencyBatch+1] = {Part = P[1235], Transparency = 1} end if P[1255] then transparencyBatch[#transparencyBatch+1] = {Part = P[1255], Transparency = 1} end if P[1263] then transparencyBatch[#transparencyBatch+1] = {Part = P[1263], Transparency = 0.10000000149011612} end if P[1279] then transparencyBatch[#transparencyBatch+1] = {Part = P[1279], Transparency = 1} end if P[1281] then transparencyBatch[#transparencyBatch+1] = {Part = P[1281], Transparency = 1} end if P[1294] then transparencyBatch[#transparencyBatch+1] = {Part = P[1294], Transparency = 1} end if P[1295] then transparencyBatch[#transparencyBatch+1] = {Part = P[1295], Transparency = 1} end if P[1304] then transparencyBatch[#transparencyBatch+1] = {Part = P[1304], Transparency = 1} end if P[1309] then transparencyBatch[#transparencyBatch+1] = {Part = P[1309], Transparency = 1} end if P[1327] then transparencyBatch[#transparencyBatch+1] = {Part = P[1327], Transparency = 1} end if P[1375] then transparencyBatch[#transparencyBatch+1] = {Part = P[1375], Transparency = 0.10000000149011612} end if P[1388] then transparencyBatch[#transparencyBatch+1] = {Part = P[1388], Transparency = 0.10000000149011612} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[156] then colorBatch[#colorBatch+1] = {Part = P[156], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0,0,0), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[160] then colorBatch[#colorBatch+1] = {Part = P[160], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(1,1,0), UnionColoring = false} end if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[180] then colorBatch[#colorBatch+1] = {Part = P[180], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(1,1,0), UnionColoring = false} end if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[190] then colorBatch[#colorBatch+1] = {Part = P[190], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(1,1,0), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[196] then colorBatch[#colorBatch+1] = {Part = P[196], Color = Color3.new(1,1,0), UnionColoring = false} end if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(1,1,0), UnionColoring = false} end if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[204] then colorBatch[#colorBatch+1] = {Part = P[204], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(1,1,0), UnionColoring = false} end if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(1,1,0), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[214] then colorBatch[#colorBatch+1] = {Part = P[214], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[222] then colorBatch[#colorBatch+1] = {Part = P[222], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(1,0,0), UnionColoring = false} end if P[225] then colorBatch[#colorBatch+1] = {Part = P[225], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(1,1,0), UnionColoring = false} end if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(1,1,0), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(1,1,0), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(1,1,0), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(1,1,0), UnionColoring = false} end if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(1,1,0), UnionColoring = false} end if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(1,1,0), UnionColoring = false} end if P[277] then colorBatch[#colorBatch+1] = {Part = P[277], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[281] then colorBatch[#colorBatch+1] = {Part = P[281], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[282] then colorBatch[#colorBatch+1] = {Part = P[282], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[283] then colorBatch[#colorBatch+1] = {Part = P[283], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0,0,0), UnionColoring = false} end if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0,1,0), UnionColoring = false} end if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(1,1,0), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[302] then colorBatch[#colorBatch+1] = {Part = P[302], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[308] then colorBatch[#colorBatch+1] = {Part = P[308], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[323] then colorBatch[#colorBatch+1] = {Part = P[323], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(1,1,0), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(1,1,0), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0,0,0), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(1,1,0), UnionColoring = false} end if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(1,1,0), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[353] then colorBatch[#colorBatch+1] = {Part = P[353], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[357] then colorBatch[#colorBatch+1] = {Part = P[357], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[361] then colorBatch[#colorBatch+1] = {Part = P[361], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[362] then colorBatch[#colorBatch+1] = {Part = P[362], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[371] then colorBatch[#colorBatch+1] = {Part = P[371], Color = Color3.new(1,1,0), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(1,1,0), UnionColoring = false} end if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[375] then colorBatch[#colorBatch+1] = {Part = P[375], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[376] then colorBatch[#colorBatch+1] = {Part = P[376], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[385] then colorBatch[#colorBatch+1] = {Part = P[385], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[388] then colorBatch[#colorBatch+1] = {Part = P[388], Color = Color3.new(1,0,0), UnionColoring = false} end if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(1,1,0), UnionColoring = false} end if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[398] then colorBatch[#colorBatch+1] = {Part = P[398], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[401] then colorBatch[#colorBatch+1] = {Part = P[401], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[412] then colorBatch[#colorBatch+1] = {Part = P[412], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(1,1,0), UnionColoring = false} end if P[419] then colorBatch[#colorBatch+1] = {Part = P[419], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[421] then colorBatch[#colorBatch+1] = {Part = P[421], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[425] then colorBatch[#colorBatch+1] = {Part = P[425], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[431] then colorBatch[#colorBatch+1] = {Part = P[431], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[432] then colorBatch[#colorBatch+1] = {Part = P[432], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(1,1,0), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[439] then colorBatch[#colorBatch+1] = {Part = P[439], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[445] then colorBatch[#colorBatch+1] = {Part = P[445], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[448] then colorBatch[#colorBatch+1] = {Part = P[448], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[459] then colorBatch[#colorBatch+1] = {Part = P[459], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(1,1,0), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[474] then colorBatch[#colorBatch+1] = {Part = P[474], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[475] then colorBatch[#colorBatch+1] = {Part = P[475], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[480] then colorBatch[#colorBatch+1] = {Part = P[480], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[487] then colorBatch[#colorBatch+1] = {Part = P[487], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[489] then colorBatch[#colorBatch+1] = {Part = P[489], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(1,1,0), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[492] then colorBatch[#colorBatch+1] = {Part = P[492], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(1,0,0), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(1,1,0), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(1,1,0), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[512] then colorBatch[#colorBatch+1] = {Part = P[512], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(1,1,0), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(1,1,0), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(1,1,0), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(1,1,0), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(1,1,0), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(1,1,0), UnionColoring = false} end if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(1,1,0), UnionColoring = false} end if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.6666666865348816,0,0.6666666865348816), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.6666666865348816,0,0.6666666865348816), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(1,0,0), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(1,1,0), UnionColoring = false} end if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(1,1,0), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end if P[634] then colorBatch[#colorBatch+1] = {Part = P[634], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(1,1,0), UnionColoring = false} end if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(1,1,0), UnionColoring = false} end if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(1,1,0), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(1,1,0), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(1,1,0), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(1,1,0), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(1,1,0), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(1,1,0), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(1,1,0), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[708] then colorBatch[#colorBatch+1] = {Part = P[708], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(1,1,0), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(1,1,0), UnionColoring = false} end if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(1,1,0), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(1,1,0), UnionColoring = false} end if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(1,0,0), UnionColoring = false} end if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(1,1,0), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(1,1,0), UnionColoring = false} end if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(1,1,0), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(1,1,0), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(1,1,0), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(1,1,0), UnionColoring = false} end if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(1,1,0), UnionColoring = false} end if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(1,0,0), UnionColoring = false} end if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(1,1,0), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(1,1,0), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[905] then colorBatch[#colorBatch+1] = {Part = P[905], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(1,1,0), UnionColoring = false} end if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(1,1,0), UnionColoring = false} end if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[927] then colorBatch[#colorBatch+1] = {Part = P[927], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[937] then colorBatch[#colorBatch+1] = {Part = P[937], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[939] then colorBatch[#colorBatch+1] = {Part = P[939], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[947] then colorBatch[#colorBatch+1] = {Part = P[947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[951] then colorBatch[#colorBatch+1] = {Part = P[951], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(1,1,0), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(1,1,0), UnionColoring = false} end if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[973] then colorBatch[#colorBatch+1] = {Part = P[973], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[977] then colorBatch[#colorBatch+1] = {Part = P[977], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(1,0,0), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[984] then colorBatch[#colorBatch+1] = {Part = P[984], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1018] then colorBatch[#colorBatch+1] = {Part = P[1018], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1026] then colorBatch[#colorBatch+1] = {Part = P[1026], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1057] then colorBatch[#colorBatch+1] = {Part = P[1057], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1061] then colorBatch[#colorBatch+1] = {Part = P[1061], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1065] then colorBatch[#colorBatch+1] = {Part = P[1065], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1085] then colorBatch[#colorBatch+1] = {Part = P[1085], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1086] then colorBatch[#colorBatch+1] = {Part = P[1086], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1093] then colorBatch[#colorBatch+1] = {Part = P[1093], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1096] then colorBatch[#colorBatch+1] = {Part = P[1096], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.48235294222831726,0,0.48235294222831726), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1100] then colorBatch[#colorBatch+1] = {Part = P[1100], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0,0.125490203499794,0.3764705955982208), UnionColoring = false} end if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1139] then colorBatch[#colorBatch+1] = {Part = P[1139], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1159] then colorBatch[#colorBatch+1] = {Part = P[1159], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1170] then colorBatch[#colorBatch+1] = {Part = P[1170], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0,1,0), UnionColoring = false} end if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1177] then colorBatch[#colorBatch+1] = {Part = P[1177], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1179] then colorBatch[#colorBatch+1] = {Part = P[1179], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1196] then colorBatch[#colorBatch+1] = {Part = P[1196], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1199] then colorBatch[#colorBatch+1] = {Part = P[1199], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1202] then colorBatch[#colorBatch+1] = {Part = P[1202], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1204] then colorBatch[#colorBatch+1] = {Part = P[1204], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1207] then colorBatch[#colorBatch+1] = {Part = P[1207], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1216] then colorBatch[#colorBatch+1] = {Part = P[1216], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1222] then colorBatch[#colorBatch+1] = {Part = P[1222], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1223] then colorBatch[#colorBatch+1] = {Part = P[1223], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0,0.5607843399047852,0.6117647290229797), UnionColoring = false} end if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1235] then colorBatch[#colorBatch+1] = {Part = P[1235], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1237] then colorBatch[#colorBatch+1] = {Part = P[1237], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1241] then colorBatch[#colorBatch+1] = {Part = P[1241], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1243] then colorBatch[#colorBatch+1] = {Part = P[1243], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1246] then colorBatch[#colorBatch+1] = {Part = P[1246], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1249] then colorBatch[#colorBatch+1] = {Part = P[1249], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1251] then colorBatch[#colorBatch+1] = {Part = P[1251], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1254] then colorBatch[#colorBatch+1] = {Part = P[1254], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1256] then colorBatch[#colorBatch+1] = {Part = P[1256], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1264] then colorBatch[#colorBatch+1] = {Part = P[1264], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1276] then colorBatch[#colorBatch+1] = {Part = P[1276], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1277] then colorBatch[#colorBatch+1] = {Part = P[1277], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1278] then colorBatch[#colorBatch+1] = {Part = P[1278], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1282] then colorBatch[#colorBatch+1] = {Part = P[1282], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1284] then colorBatch[#colorBatch+1] = {Part = P[1284], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1286] then colorBatch[#colorBatch+1] = {Part = P[1286], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1294] then colorBatch[#colorBatch+1] = {Part = P[1294], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1296] then colorBatch[#colorBatch+1] = {Part = P[1296], Color = Color3.new(0.49803921580314636,0.5568627715110779,0.3921568691730499), UnionColoring = false} end if P[1297] then colorBatch[#colorBatch+1] = {Part = P[1297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1304] then colorBatch[#colorBatch+1] = {Part = P[1304], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1310] then colorBatch[#colorBatch+1] = {Part = P[1310], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.8352941274642944,0.45098039507865906,0.239215686917305), UnionColoring = false} end if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1334] then colorBatch[#colorBatch+1] = {Part = P[1334], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1340] then colorBatch[#colorBatch+1] = {Part = P[1340], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1342] then colorBatch[#colorBatch+1] = {Part = P[1342], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1344] then colorBatch[#colorBatch+1] = {Part = P[1344], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1347] then colorBatch[#colorBatch+1] = {Part = P[1347], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1348] then colorBatch[#colorBatch+1] = {Part = P[1348], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1353] then colorBatch[#colorBatch+1] = {Part = P[1353], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1362] then colorBatch[#colorBatch+1] = {Part = P[1362], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1365] then colorBatch[#colorBatch+1] = {Part = P[1365], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1366] then colorBatch[#colorBatch+1] = {Part = P[1366], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1380] then colorBatch[#colorBatch+1] = {Part = P[1380], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end if P[156] then collisionBatch[#collisionBatch+1] = {Part = P[156], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = false} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[160] then collisionBatch[#collisionBatch+1] = {Part = P[160], CanCollide = true} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = false} end if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = true} end if P[180] then collisionBatch[#collisionBatch+1] = {Part = P[180], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = true} end if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = true} end if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = false} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = true} end if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[190] then collisionBatch[#collisionBatch+1] = {Part = P[190], CanCollide = true} end if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end if P[196] then collisionBatch[#collisionBatch+1] = {Part = P[196], CanCollide = true} end if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = false} end if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = true} end if P[204] then collisionBatch[#collisionBatch+1] = {Part = P[204], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[214] then collisionBatch[#collisionBatch+1] = {Part = P[214], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = false} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = false} end if P[222] then collisionBatch[#collisionBatch+1] = {Part = P[222], CanCollide = true} end if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = true} end if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end if P[225] then collisionBatch[#collisionBatch+1] = {Part = P[225], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = true} end if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = false} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = true} end if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end if P[277] then collisionBatch[#collisionBatch+1] = {Part = P[277], CanCollide = true} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[281] then collisionBatch[#collisionBatch+1] = {Part = P[281], CanCollide = true} end if P[282] then collisionBatch[#collisionBatch+1] = {Part = P[282], CanCollide = true} end if P[283] then collisionBatch[#collisionBatch+1] = {Part = P[283], CanCollide = true} end if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = false} end if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[302] then collisionBatch[#collisionBatch+1] = {Part = P[302], CanCollide = true} end if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[308] then collisionBatch[#collisionBatch+1] = {Part = P[308], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = false} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[323] then collisionBatch[#collisionBatch+1] = {Part = P[323], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = false} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[353] then collisionBatch[#collisionBatch+1] = {Part = P[353], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[357] then collisionBatch[#collisionBatch+1] = {Part = P[357], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[361] then collisionBatch[#collisionBatch+1] = {Part = P[361], CanCollide = true} end if P[362] then collisionBatch[#collisionBatch+1] = {Part = P[362], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = true} end if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[371] then collisionBatch[#collisionBatch+1] = {Part = P[371], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[375] then collisionBatch[#collisionBatch+1] = {Part = P[375], CanCollide = true} end if P[376] then collisionBatch[#collisionBatch+1] = {Part = P[376], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[385] then collisionBatch[#collisionBatch+1] = {Part = P[385], CanCollide = true} end if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end if P[388] then collisionBatch[#collisionBatch+1] = {Part = P[388], CanCollide = false} end if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = true} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end if P[398] then collisionBatch[#collisionBatch+1] = {Part = P[398], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[401] then collisionBatch[#collisionBatch+1] = {Part = P[401], CanCollide = true} end if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[412] then collisionBatch[#collisionBatch+1] = {Part = P[412], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[419] then collisionBatch[#collisionBatch+1] = {Part = P[419], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end if P[421] then collisionBatch[#collisionBatch+1] = {Part = P[421], CanCollide = true} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[425] then collisionBatch[#collisionBatch+1] = {Part = P[425], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[431] then collisionBatch[#collisionBatch+1] = {Part = P[431], CanCollide = true} end if P[432] then collisionBatch[#collisionBatch+1] = {Part = P[432], CanCollide = true} end if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end if P[439] then collisionBatch[#collisionBatch+1] = {Part = P[439], CanCollide = true} end if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[445] then collisionBatch[#collisionBatch+1] = {Part = P[445], CanCollide = true} end if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end if P[448] then collisionBatch[#collisionBatch+1] = {Part = P[448], CanCollide = true} end if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[459] then collisionBatch[#collisionBatch+1] = {Part = P[459], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[474] then collisionBatch[#collisionBatch+1] = {Part = P[474], CanCollide = true} end if P[475] then collisionBatch[#collisionBatch+1] = {Part = P[475], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = true} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end if P[480] then collisionBatch[#collisionBatch+1] = {Part = P[480], CanCollide = true} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = false} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[487] then collisionBatch[#collisionBatch+1] = {Part = P[487], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[489] then collisionBatch[#collisionBatch+1] = {Part = P[489], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[492] then collisionBatch[#collisionBatch+1] = {Part = P[492], CanCollide = true} end if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[512] then collisionBatch[#collisionBatch+1] = {Part = P[512], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = false} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = false} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = false} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = false} end if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = false} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[634] then collisionBatch[#collisionBatch+1] = {Part = P[634], CanCollide = true} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = false} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = false} end if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = false} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[708] then collisionBatch[#collisionBatch+1] = {Part = P[708], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = false} end if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = false} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = false} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = true} end if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = false} end if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = false} end if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = false} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = false} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = false} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = false} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = false} end if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end if P[905] then collisionBatch[#collisionBatch+1] = {Part = P[905], CanCollide = true} end if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[927] then collisionBatch[#collisionBatch+1] = {Part = P[927], CanCollide = true} end if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end if P[937] then collisionBatch[#collisionBatch+1] = {Part = P[937], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[939] then collisionBatch[#collisionBatch+1] = {Part = P[939], CanCollide = true} end if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = false} end if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end if P[947] then collisionBatch[#collisionBatch+1] = {Part = P[947], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[951] then collisionBatch[#collisionBatch+1] = {Part = P[951], CanCollide = true} end if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[973] then collisionBatch[#collisionBatch+1] = {Part = P[973], CanCollide = true} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end if P[977] then collisionBatch[#collisionBatch+1] = {Part = P[977], CanCollide = true} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[984] then collisionBatch[#collisionBatch+1] = {Part = P[984], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = true} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = true} end if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end if P[1018] then collisionBatch[#collisionBatch+1] = {Part = P[1018], CanCollide = true} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end if P[1026] then collisionBatch[#collisionBatch+1] = {Part = P[1026], CanCollide = true} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end if P[1057] then collisionBatch[#collisionBatch+1] = {Part = P[1057], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end if P[1061] then collisionBatch[#collisionBatch+1] = {Part = P[1061], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[1065] then collisionBatch[#collisionBatch+1] = {Part = P[1065], CanCollide = true} end if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = false} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[1085] then collisionBatch[#collisionBatch+1] = {Part = P[1085], CanCollide = true} end if P[1086] then collisionBatch[#collisionBatch+1] = {Part = P[1086], CanCollide = true} end if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[1093] then collisionBatch[#collisionBatch+1] = {Part = P[1093], CanCollide = true} end if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end if P[1096] then collisionBatch[#collisionBatch+1] = {Part = P[1096], CanCollide = true} end if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[1100] then collisionBatch[#collisionBatch+1] = {Part = P[1100], CanCollide = true} end if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = false} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = false} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = false} end if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[1139] then collisionBatch[#collisionBatch+1] = {Part = P[1139], CanCollide = true} end if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[1159] then collisionBatch[#collisionBatch+1] = {Part = P[1159], CanCollide = true} end if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end if P[1170] then collisionBatch[#collisionBatch+1] = {Part = P[1170], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end if P[1177] then collisionBatch[#collisionBatch+1] = {Part = P[1177], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end if P[1179] then collisionBatch[#collisionBatch+1] = {Part = P[1179], CanCollide = true} end if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = true} end if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = true} end if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end if P[1196] then collisionBatch[#collisionBatch+1] = {Part = P[1196], CanCollide = true} end if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end if P[1199] then collisionBatch[#collisionBatch+1] = {Part = P[1199], CanCollide = true} end if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[1202] then collisionBatch[#collisionBatch+1] = {Part = P[1202], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[1204] then collisionBatch[#collisionBatch+1] = {Part = P[1204], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[1207] then collisionBatch[#collisionBatch+1] = {Part = P[1207], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = false} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end if P[1216] then collisionBatch[#collisionBatch+1] = {Part = P[1216], CanCollide = true} end if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end if P[1222] then collisionBatch[#collisionBatch+1] = {Part = P[1222], CanCollide = true} end if P[1223] then collisionBatch[#collisionBatch+1] = {Part = P[1223], CanCollide = true} end if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end if P[1235] then collisionBatch[#collisionBatch+1] = {Part = P[1235], CanCollide = true} end if P[1237] then collisionBatch[#collisionBatch+1] = {Part = P[1237], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end if P[1241] then collisionBatch[#collisionBatch+1] = {Part = P[1241], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[1243] then collisionBatch[#collisionBatch+1] = {Part = P[1243], CanCollide = true} end if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end if P[1246] then collisionBatch[#collisionBatch+1] = {Part = P[1246], CanCollide = true} end if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end if P[1249] then collisionBatch[#collisionBatch+1] = {Part = P[1249], CanCollide = true} end if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end if P[1251] then collisionBatch[#collisionBatch+1] = {Part = P[1251], CanCollide = true} end if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = false} end if P[1254] then collisionBatch[#collisionBatch+1] = {Part = P[1254], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1256] then collisionBatch[#collisionBatch+1] = {Part = P[1256], CanCollide = true} end if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = false} end if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = true} end if P[1264] then collisionBatch[#collisionBatch+1] = {Part = P[1264], CanCollide = true} end if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end if P[1276] then collisionBatch[#collisionBatch+1] = {Part = P[1276], CanCollide = true} end if P[1277] then collisionBatch[#collisionBatch+1] = {Part = P[1277], CanCollide = true} end if P[1278] then collisionBatch[#collisionBatch+1] = {Part = P[1278], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end if P[1282] then collisionBatch[#collisionBatch+1] = {Part = P[1282], CanCollide = true} end if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end if P[1284] then collisionBatch[#collisionBatch+1] = {Part = P[1284], CanCollide = true} end if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end if P[1286] then collisionBatch[#collisionBatch+1] = {Part = P[1286], CanCollide = true} end if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end if P[1294] then collisionBatch[#collisionBatch+1] = {Part = P[1294], CanCollide = true} end if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end if P[1296] then collisionBatch[#collisionBatch+1] = {Part = P[1296], CanCollide = true} end if P[1297] then collisionBatch[#collisionBatch+1] = {Part = P[1297], CanCollide = true} end if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end if P[1304] then collisionBatch[#collisionBatch+1] = {Part = P[1304], CanCollide = false} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = false} end if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end if P[1310] then collisionBatch[#collisionBatch+1] = {Part = P[1310], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = true} end if P[1334] then collisionBatch[#collisionBatch+1] = {Part = P[1334], CanCollide = true} end if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end if P[1340] then collisionBatch[#collisionBatch+1] = {Part = P[1340], CanCollide = true} end if P[1342] then collisionBatch[#collisionBatch+1] = {Part = P[1342], CanCollide = true} end if P[1344] then collisionBatch[#collisionBatch+1] = {Part = P[1344], CanCollide = true} end if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end if P[1347] then collisionBatch[#collisionBatch+1] = {Part = P[1347], CanCollide = true} end if P[1348] then collisionBatch[#collisionBatch+1] = {Part = P[1348], CanCollide = true} end if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[1353] then collisionBatch[#collisionBatch+1] = {Part = P[1353], CanCollide = true} end if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[1362] then collisionBatch[#collisionBatch+1] = {Part = P[1362], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end if P[1365] then collisionBatch[#collisionBatch+1] = {Part = P[1365], CanCollide = true} end if P[1366] then collisionBatch[#collisionBatch+1] = {Part = P[1366], CanCollide = true} end if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end if P[1380] then collisionBatch[#collisionBatch+1] = {Part = P[1380], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[156], "Middle") end) end if P[157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[157], "Reflectance Mesh Texture") end) end if P[159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[159], "color02") end) end if P[160] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[160], "CornerWedge") end) end if P[161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[161], "MeshPart") end) end if P[169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[169], "Wedge") end) end if P[170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[170], "CornerWedge") end) end if P[171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[171], "Wedge") end) end if P[172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[172], "tooth") end) end if P[173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[173], "Wedge") end) end if P[177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[177], "pupil") end) end if P[178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[178], "eyebrow") end) end if P[180] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[180], "Wedge") end) end if P[181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[181], "nose") end) end if P[187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[187], "Wedge") end) end if P[189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[189], "leg") end) end if P[193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[193], "Wedge") end) end if P[194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[194], "Wedge") end) end if P[201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[201], "Wedge") end) end if P[204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[204], "Wedge") end) end if P[208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[208], "Wedge") end) end if P[213] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[213], "arm") end) end if P[215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[215], "Wedge") end) end if P[216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[216], "Wedge") end) end if P[217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[217], "Wedge") end) end if P[219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[219], "Wedge") end) end if P[222] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[222], "CornerWedge") end) end if P[223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[223], "Wedge") end) end if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "Middle") end) end if P[232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[232], "Middle") end) end if P[233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[233], "Wedge") end) end if P[236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[236], "CornerWedge") end) end if P[237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[237], "nose") end) end if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "Wedge") end) end if P[241] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[241], "Wedge") end) end if P[244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[244], "torso") end) end if P[249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[249], "Wedge") end) end if P[252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[252], "CornerWedge") end) end if P[253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[253], "Handle") end) end if P[258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[258], "Wedge") end) end if P[265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[265], "Wedge") end) end if P[266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[266], "Wedge") end) end if P[272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[272], "Wedge") end) end if P[273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[273], "ear") end) end if P[277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[277], "CornerWedge") end) end if P[278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[278], "CornerWedge") end) end if P[280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[280], "Wedge") end) end if P[281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[281], "CornerWedge") end) end if P[282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[282], "Endo#") end) end if P[287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[287], "Reflectance Mesh Texture") end) end if P[288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[288], "Wedge") end) end if P[289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[289], "CornerWedge") end) end if P[290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[290], "Open") end) end if P[297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[297], "CornerWedge") end) end if P[302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[302], "Endo#") end) end if P[307] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[307], "Wedge") end) end if P[309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[309], "eyebrow") end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "CornerWedge") end) end if P[311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[311], "Endo#") end) end if P[313] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[313], "CornerWedge") end) end if P[316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[316], "Right Arm") end) end if P[319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[319], "CornerWedge") end) end if P[323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[323], "CornerWedge") end) end if P[327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[327], "Reflectance Mesh Texture") end) end if P[329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[329], "CornerWedge") end) end if P[330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[330], "eyes") end) end if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "Wedge") end) end if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "CornerWedge") end) end if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "CornerWedge") end) end if P[335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[335], "Wedge") end) end if P[337] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[337], "Text") end) end if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "foot") end) end if P[349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[349], "CornerWedge") end) end if P[351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[351], "CornerWedge") end) end if P[353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[353], "TinyBrick") end) end if P[355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[355], "Wedge") end) end if P[356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[356], "leg") end) end if P[357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[357], "CornerWedge") end) end if P[360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[360], "tooth") end) end if P[361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[361], "Wedge") end) end if P[362] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[362], "Wedge") end) end if P[364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[364], "Endo#") end) end if P[367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[367], "Endo#") end) end if P[373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[373], "Flat Cirlce") end) end if P[376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[376], "Wedge") end) end if P[377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[377], "CornerWedge") end) end if P[378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[378], "CornerWedge") end) end if P[379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[379], "CornerWedge") end) end if P[382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[382], "Middle") end) end if P[383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[383], "CornerWedge") end) end if P[385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[385], "CornerWedge") end) end if P[386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[386], "tooth") end) end if P[389] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[389], "CornerWedge") end) end if P[391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[391], "Wedge") end) end if P[392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[392], "foot") end) end if P[395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[395], "Wedge") end) end if P[396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[396], "hair") end) end if P[397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[397], "Wedge") end) end if P[398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[398], "Middle") end) end if P[399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[399], "eyebrow") end) end if P[400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[400], "ear") end) end if P[401] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[401], "Wedge") end) end if P[405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[405], "Wedge") end) end if P[406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[406], "Wedge") end) end if P[407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[407], "CornerWedge") end) end if P[411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[411], "CornerWedge") end) end if P[418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[418], "hair") end) end if P[426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[426], "eyes") end) end if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Endo#") end) end if P[436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[436], "eye") end) end if P[437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[437], "CornerWedge") end) end if P[438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[438], "Wedge") end) end if P[440] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[440], "Wedge") end) end if P[442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[442], "tooth") end) end if P[443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[443], "CornerWedge") end) end if P[444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[444], "CornerWedge") end) end if P[445] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[445], "Wedge") end) end if P[446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[446], "Wedge") end) end if P[448] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[448], "Wedge") end) end if P[449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[449], "CornerWedge") end) end if P[459] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[459], "Wedge") end) end if P[462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[462], "CornerWedge") end) end if P[465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[465], "Middle") end) end if P[467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[467], "Wedge") end) end if P[468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[468], "CornerWedge") end) end if P[469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[469], "Wedge") end) end if P[473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[473], "ear") end) end if P[475] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[475], "Wedge") end) end if P[476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[476], "Wedge") end) end if P[483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[483], "Left Arm") end) end if P[484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[484], "Wedge") end) end if P[486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[486], "CornerWedge") end) end if P[487] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[487], "Endo#") end) end if P[491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[491], "Wedge") end) end if P[492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[492], "CornerWedge") end) end if P[494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[494], "CornerWedge") end) end if P[495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[495], "Wedge") end) end if P[498] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[498], "CornerWedge") end) end if P[499] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[499], "Fazbear Ent") end) end if P[501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[501], "CornerWedge") end) end if P[505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[505], "Head") end) end if P[506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[506], "Middle") end) end if P[511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[511], "CornerWedge") end) end if P[512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[512], "MeshPart") end) end if P[519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[519], "Wedge") end) end if P[520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[520], "ear") end) end if P[521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[521], "Wedge") end) end if P[523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[523], "pupil") end) end if P[526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[526], "CornerWedge") end) end if P[528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[528], "Wedge") end) end if P[530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[530], "Wedge") end) end if P[531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[531], "Wedge") end) end if P[534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[534], "Wedge") end) end if P[536] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[536], "Baseplate") end) end if P[537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[537], "arm") end) end if P[538] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[538], "Wedge") end) end if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "CornerWedge") end) end if P[541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[541], "Wedge") end) end if P[545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[545], "CornerWedge") end) end if P[546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[546], "arm") end) end if P[552] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[552], "Wedge") end) end if P[554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[554], "torso") end) end if P[557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[557], "CornerWedge") end) end if P[559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[559], "Wedge") end) end if P[560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[560], "Wedge") end) end if P[568] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[568], "CornerWedge") end) end if P[570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[570], "Middle") end) end if P[572] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[572], "Wedge") end) end if P[573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[573], "Wedge") end) end if P[574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[574], "ear") end) end if P[580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[580], "Wedge") end) end if P[583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[583], "CornerWedge") end) end if P[585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[585], "leg") end) end if P[586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[586], "Handle") end) end if P[592] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[592], "pupil") end) end if P[597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[597], "beak") end) end if P[600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[600], "CornerWedge") end) end if P[602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[602], "pupil") end) end if P[603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[603], "Endo#") end) end if P[607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[607], "arm") end) end if P[610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[610], "Wedge") end) end if P[614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[614], "ear") end) end if P[616] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[616], "Wedge") end) end if P[617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[617], "foot") end) end if P[620] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[620], "Wedge") end) end if P[622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[622], "Wedge") end) end if P[629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[629], "Wedge") end) end if P[630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[630], "Wedge") end) end if P[631] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[631], "Wedge") end) end if P[632] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[632], "Wedge") end) end if P[637] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[637], "Wedge") end) end if P[638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[638], "Wedge") end) end if P[639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[639], "Wedge") end) end if P[640] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[640], "CornerWedge") end) end if P[641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[641], "tooth") end) end if P[643] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[643], "CornerWedge") end) end if P[644] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[644], "Middle") end) end if P[645] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[645], "Wedge") end) end if P[646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[646], "Wedge") end) end if P[654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[654], "Wedge") end) end if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "CornerWedge") end) end if P[664] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[664], "Endo#") end) end if P[668] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[668], "CornerWedge") end) end if P[669] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[669], "Wedge") end) end if P[670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[670], "leg") end) end if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "Wedge") end) end if P[676] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[676], "CornerWedge") end) end if P[678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[678], "hair") end) end if P[683] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[683], "CornerWedge") end) end if P[684] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[684], "arm") end) end if P[685] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[685], "Wedge") end) end if P[686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[686], "Wedge") end) end if P[688] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[688], "Wedge") end) end if P[690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[690], "CornerWedge") end) end if P[692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[692], "CornerWedge") end) end if P[695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[695], "Wedge") end) end if P[696] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[696], "CornerWedge") end) end if P[703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[703], "Middle") end) end if P[705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[705], "CornerWedge") end) end if P[707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[707], "CornerWedge") end) end if P[710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[710], "arm") end) end if P[711] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[711], "Endo#") end) end if P[712] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[712], "CornerWedge") end) end if P[715] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[715], "Wedge") end) end if P[716] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[716], "Wedge") end) end if P[717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[717], "tooth") end) end if P[719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[719], "Flat Cirlce") end) end if P[720] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[720], "Wedge") end) end if P[724] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[724], "Wedge") end) end if P[725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[725], "CornerWedge") end) end if P[726] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[726], "Wedge") end) end if P[732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[732], "leg") end) end if P[733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[733], "CornerWedge") end) end if P[738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[738], "Wedge") end) end if P[740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[740], "Torso") end) end if P[744] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[744], "Handle") end) end if P[745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[745], "Wedge") end) end if P[746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[746], "arm") end) end if P[747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[747], "CornerWedge") end) end if P[748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[748], "ear") end) end if P[749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[749], "Wedge") end) end if P[756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[756], "Wedge") end) end if P[757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[757], "Middle") end) end if P[758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[758], "ear") end) end if P[761] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[761], "Middle") end) end if P[762] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[762], "Wedge") end) end if P[765] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[765], "TinyBrick") end) end if P[766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[766], "Wedge") end) end if P[767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[767], "Wedge") end) end if P[771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[771], "CornerWedge") end) end if P[777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[777], "MainDoor") end) end if P[780] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[780], "CornerWedge") end) end if P[782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[782], "CornerWedge") end) end if P[783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[783], "CornerWedge") end) end if P[784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[784], "Endo#") end) end if P[785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[785], "Wedge") end) end if P[786] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[786], "Wedge") end) end if P[787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[787], "MainDoor") end) end if P[795] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[795], "CornerWedge") end) end if P[796] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[796], "TopHat") end) end if P[800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[800], "Wedge") end) end if P[805] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[805], "Wedge") end) end if P[807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[807], "Flat Cirlce") end) end if P[809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[809], "CornerWedge") end) end if P[811] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[811], "CornerWedge") end) end if P[814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[814], "Middle") end) end if P[818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[818], "leg") end) end if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "CornerWedge") end) end if P[823] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[823], "Wedge") end) end if P[827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[827], "Wedge") end) end if P[830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[830], "Wedge") end) end if P[831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[831], "Wedge") end) end if P[832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[832], "CornerWedge") end) end if P[837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[837], "CornerWedge") end) end if P[838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[838], "Middle") end) end if P[840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[840], "arm") end) end if P[843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[843], "tooth") end) end if P[847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[847], "Wedge") end) end if P[855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[855], "CornerWedge") end) end if P[866] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[866], "CornerWedge") end) end if P[874] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[874], "Main Floor") end) end if P[883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[883], "Wedge") end) end if P[885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[885], "CornerWedge") end) end if P[887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[887], "CornerWedge") end) end if P[889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[889], "Wedge") end) end if P[892] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[892], "arm") end) end if P[894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[894], "Wedge") end) end if P[897] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[897], "tooth") end) end if P[898] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[898], "Wedge") end) end if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "CornerWedge") end) end if P[904] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[904], "Wedge") end) end if P[906] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[906], "Wedge") end) end if P[908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[908], "CornerWedge") end) end if P[913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[913], "arm") end) end if P[914] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[914], "tooth") end) end if P[918] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[918], "Wedge") end) end if P[922] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[922], "CornerWedge") end) end if P[924] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[924], "foot") end) end if P[928] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[928], "Wedge") end) end if P[930] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[930], "torso") end) end if P[937] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[937], "Wedge") end) end if P[938] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[938], "Wedge") end) end if P[944] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[944], "Cupcake (FN@F1)") end) end if P[945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[945], "Wedge") end) end if P[947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[947], "Middle") end) end if P[952] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[952], "Wedge") end) end if P[955] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[955], "Wedge") end) end if P[958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[958], "Wedge") end) end if P[962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[962], "Wedge") end) end if P[966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[966], "Wedge") end) end if P[967] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[967], "Fan") end) end if P[974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[974], "Wedge") end) end if P[976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[976], "CornerWedge") end) end if P[980] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[980], "Fazbear Ent") end) end if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Wedge") end) end if P[986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[986], "Wedge") end) end if P[992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[992], "CornerWedge") end) end if P[995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[995], "Wedge") end) end if P[1000] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1000], "CornerWedge") end) end if P[1006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1006], "CornerWedge") end) end if P[1008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1008], "SpawnLocation") end) end if P[1009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1009], "Endo#") end) end if P[1011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1011], "Wedge") end) end if P[1018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1018], "Wedge") end) end if P[1022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1022], "CornerWedge") end) end if P[1024] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1024], "Wedge") end) end if P[1025] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1025], "Wedge") end) end if P[1026] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1026], "Wedge") end) end if P[1027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1027], "CornerWedge") end) end if P[1028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1028], "CornerWedge") end) end if P[1029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1029], "CornerWedge") end) end if P[1030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1030], "Wedge") end) end if P[1032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1032], "Wedge") end) end if P[1033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1033], "CornerWedge") end) end if P[1034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1034], "Wedge") end) end if P[1035] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1035], "Head") end) end if P[1042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1042], "eyes") end) end if P[1048] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1048], "CornerWedge") end) end if P[1052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1052], "Wedge") end) end if P[1054] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1054], "Wedge") end) end if P[1057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1057], "Wedge") end) end if P[1062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1062], "Wedge") end) end if P[1064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1064], "CornerWedge") end) end if P[1065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1065], "CornerWedge") end) end if P[1067] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1067], "Wedge") end) end if P[1069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1069], "Endo#") end) end if P[1078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1078], "Wedge") end) end if P[1079] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1079], "Wedge") end) end if P[1081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1081], "tooth") end) end if P[1083] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1083], "CornerWedge") end) end if P[1084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1084], "pupil") end) end if P[1085] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1085], "Wedge") end) end if P[1086] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1086], "Wedge") end) end if P[1088] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1088], "Wedge") end) end if P[1089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1089], "CornerWedge") end) end if P[1090] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1090], "CornerWedge") end) end if P[1091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1091], "CornerWedge") end) end if P[1093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1093], "Middle") end) end if P[1095] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1095], "CornerWedge") end) end if P[1098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1098], "Wedge") end) end if P[1099] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1099], "CornerWedge") end) end if P[1100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1100], "Wedge") end) end if P[1103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1103], "CornerWedge") end) end if P[1105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1105], "Wedge") end) end if P[1106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1106], "Wedge") end) end if P[1110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1110], "Wedge") end) end if P[1112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1112], "CornerWedge") end) end if P[1113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1113], "tooth") end) end if P[1114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1114], "Wedge") end) end if P[1116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1116], "CornerWedge") end) end if P[1118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1118], "CornerWedge") end) end if P[1119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1119], "Wedge") end) end if P[1123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1123], "Wedge") end) end if P[1124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1124], "Middle") end) end if P[1128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1128], "Wedge") end) end if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "CornerWedge") end) end if P[1131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1131], "tooth") end) end if P[1132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1132], "Wedge") end) end if P[1133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1133], "color02") end) end if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "tooth") end) end if P[1136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1136], "eye") end) end if P[1138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1138], "CornerWedge") end) end if P[1139] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1139], "Wedge") end) end if P[1140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1140], "tooth") end) end if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "tooth") end) end if P[1142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1142], "tooth") end) end if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "Middle") end) end if P[1144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1144], "Endo#") end) end if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "Middle") end) end if P[1146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1146], "Meshes/FUll fan_ENV_MOD_Desk_Fan_Fanblade.mo.001") end) end if P[1148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1148], "Endo#") end) end if P[1149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1149], "torso") end) end if P[1151] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1151], "Wedge") end) end if P[1154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1154], "Wedge") end) end if P[1158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1158], "CornerWedge") end) end if P[1161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1161], "eyes") end) end if P[1162] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1162], "CornerWedge") end) end if P[1163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1163], "leg") end) end if P[1166] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1166], "CornerWedge") end) end if P[1169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1169], "Wedge") end) end if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "Open") end) end if P[1176] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1176], "Wedge") end) end if P[1178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1178], "ear") end) end if P[1183] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1183], "Handle") end) end if P[1186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1186], "CornerWedge") end) end if P[1187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1187], "Wedge") end) end if P[1189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1189], "CornerWedge") end) end if P[1195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1195], "Wedge") end) end if P[1196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1196], "CornerWedge") end) end if P[1199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1199], "leg") end) end if P[1201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1201], "Wedge") end) end if P[1203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1203], "Wedge") end) end if P[1205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1205], "CornerWedge") end) end if P[1210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1210], "Handle") end) end if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "Wedge") end) end if P[1215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1215], "Wedge") end) end if P[1216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1216], "Wedge") end) end if P[1217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1217], "Wedge") end) end if P[1218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1218], "Wedge") end) end if P[1220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1220], "Wedge") end) end if P[1221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1221], "eyebrow") end) end if P[1224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1224], "CornerWedge") end) end if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "Wedge") end) end if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "Wedge") end) end if P[1229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1229], "Wedge") end) end if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "Wedge") end) end if P[1232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1232], "tooth") end) end if P[1233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1233], "TinyBrick") end) end if P[1235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1235], "Fazbear Ent") end) end if P[1237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1237], "Wedge") end) end if P[1240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1240], "Wedge") end) end if P[1242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1242], "Wedge") end) end if P[1243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1243], "Wedge") end) end if P[1245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1245], "CornerWedge") end) end if P[1246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1246], "Wedge") end) end if P[1247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1247], "CornerWedge") end) end if P[1250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1250], "hair") end) end if P[1253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1253], "Left Leg") end) end if P[1255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1255], "Middle") end) end if P[1258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1258], "Head") end) end if P[1261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1261], "Handle") end) end if P[1265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1265], "Main Floor") end) end if P[1272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1272], "Wedge") end) end if P[1275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1275], "CornerWedge") end) end if P[1276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1276], "CornerWedge") end) end if P[1278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1278], "Wedge") end) end if P[1279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1279], "Seat") end) end if P[1280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1280], "Wedge") end) end if P[1281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1281], "Middle") end) end if P[1282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1282], "Wedge") end) end if P[1283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1283], "CornerWedge") end) end if P[1284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1284], "CornerWedge") end) end if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "eyes") end) end if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "pupil") end) end if P[1289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1289], "Head") end) end if P[1290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1290], "Flat Cirlce") end) end if P[1293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1293], "leg") end) end if P[1294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1294], "Middle") end) end if P[1295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1295], "Middle") end) end if P[1297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1297], "Main Floor") end) end if P[1306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1306], "Wedge") end) end if P[1308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1308], "Right Leg") end) end if P[1309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1309], "HumanoidRootPart") end) end if P[1310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1310], "eyes") end) end if P[1311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1311], "tooth") end) end if P[1313] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1313], "beak") end) end if P[1315] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1315], "CornerWedge") end) end if P[1316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1316], "torso") end) end if P[1317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1317], "foot") end) end if P[1318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1318], "leg") end) end if P[1321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1321], "leg") end) end if P[1322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1322], "leg") end) end if P[1323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1323], "foot") end) end if P[1326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1326], "arm") end) end if P[1327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1327], "Middle") end) end if P[1328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1328], "TinyBrick") end) end if P[1330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1330], "tooth") end) end if P[1331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1331], "Wedge") end) end if P[1332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1332], "ear") end) end if P[1333] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1333], "torso") end) end if P[1335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1335], "arm") end) end if P[1347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1347], "Wedge") end) end if P[1349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1349], "CornerWedge") end) end if P[1358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1358], "CornerWedge") end) end if P[1360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1360], "Wedge") end) end if P[1361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1361], "CornerWedge") end) end if P[1366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1366], "CornerWedge") end) end if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Endo#") end) end if P[1371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1371], "Wedge") end) end if P[1372] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1372], "CornerWedge") end) end if P[1373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1373], "Wedge") end) end if P[1378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1378], "Wedge") end) end if P[1379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1379], "CornerWedge") end) end if P[1380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1380], "CornerWedge") end) end if P[1381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1381], "CornerWedge") end) end if P[1382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1382], "Wedge") end) end if P[1383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1383], "CornerWedge") end) end task.wait(0.2) if P[253] then task.spawn(function() createMesh(endpoint, P[253]) syncMeshType(endpoint, P[253], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[253], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579)) syncMeshOffset(endpoint, P[253], Vector3.new(0,0,0)) syncMeshId(endpoint, P[253], "http://www.roblox.com/asset/?id=16593970") end) end if P[586] then task.spawn(function() createMesh(endpoint, P[586]) syncMeshType(endpoint, P[586], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[586], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[586], Vector3.new(0,0,0)) syncMeshId(endpoint, P[586], "rbxassetid://6377178326") syncMeshTexture(endpoint, P[586], "rbxassetid://6377285615") end) end if P[727] then task.spawn(function() createMesh(endpoint, P[727]) syncMeshType(endpoint, P[727], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[727], Vector3.new(1.5,1.5,1.5)) syncMeshOffset(endpoint, P[727], Vector3.new(0,0,0)) syncMeshId(endpoint, P[727], "http://www.roblox.com/asset/?id=96065544") syncMeshTexture(endpoint, P[727], "http://www.roblox.com/asset/?id=96065600") end) end if P[796] then task.spawn(function() createMesh(endpoint, P[796]) syncMeshType(endpoint, P[796], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[796], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842)) syncMeshOffset(endpoint, P[796], Vector3.new(0,0,0)) syncMeshId(endpoint, P[796], "http://www.roblox.com/asset/?id=163537933") syncMeshTexture(endpoint, P[796], "http://www.roblox.com/asset/?id=163537949") end) end if P[1183] then task.spawn(function() createMesh(endpoint, P[1183]) syncMeshType(endpoint, P[1183], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1183], Vector3.new(0.6000000238418579,0.6000000238418579,0.6000000238418579)) syncMeshOffset(endpoint, P[1183], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1183], "http://www.roblox.com/asset/?id=16593970") end) end if P[1210] then task.spawn(function() createMesh(endpoint, P[1210]) syncMeshType(endpoint, P[1210], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1210], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1210], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1210], "rbxassetid://6377178326") syncMeshTexture(endpoint, P[1210], "rbxassetid://6377285615") end) end if P[1258] then task.spawn(function() createMesh(endpoint, P[1258]) syncMeshType(endpoint, P[1258], Enum.MeshType.Head) syncMeshScale(endpoint, P[1258], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[1258], Vector3.new(0,0,0)) end) end if P[1261] then task.spawn(function() createMesh(endpoint, P[1261]) syncMeshType(endpoint, P[1261], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1261], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1261], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1261], "rbxassetid://6377178326") syncMeshTexture(endpoint, P[1261], "rbxassetid://6377285615") end) end if P[744] then task.spawn(function() createMesh(endpoint, P[744]) syncMeshType(endpoint, P[744], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[744], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[744], Vector3.new(0,0,0)) syncMeshId(endpoint, P[744], "rbxassetid://18195724700") syncMeshTexture(endpoint, P[744], "rbxassetid://18195707136") end) end task.wait(0.3) if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Top) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end if P[365] then task.spawn(function() createDecal(endpoint, P[365], Enum.NormalId.Back) setDecalTexture(endpoint, P[365], "http://www.roblox.com/asset/?id=178921656", Enum.NormalId.Back) end) end if P[409] then task.spawn(function() createDecal(endpoint, P[409], Enum.NormalId.Top) setDecalTexture(endpoint, P[409], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end if P[499] then task.spawn(function() createDecal(endpoint, P[499], Enum.NormalId.Back) setDecalTexture(endpoint, P[499], "http://www.roblox.com/asset/?id=12067993127", Enum.NormalId.Back) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Top) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end if P[543] then task.spawn(function() createDecal(endpoint, P[543], Enum.NormalId.Top) setDecalTexture(endpoint, P[543], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end if P[612] then task.spawn(function() createDecal(endpoint, P[612], Enum.NormalId.Top) setDecalTexture(endpoint, P[612], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end if P[754] then task.spawn(function() createDecal(endpoint, P[754], Enum.NormalId.Front) setDecalTexture(endpoint, P[754], "http://www.roblox.com/asset/?id=8549115764", Enum.NormalId.Front) end) end if P[850] then task.spawn(function() createDecal(endpoint, P[850], Enum.NormalId.Back) setDecalTexture(endpoint, P[850], "http://www.roblox.com/asset/?id=192171387", Enum.NormalId.Back) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Top) setDecalTexture(endpoint, P[874], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[874], 0.949999988079071, Enum.NormalId.Top) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Top) setDecalTexture(endpoint, P[874], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[874], 0.949999988079071, Enum.NormalId.Top) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Top) setDecalTexture(endpoint, P[874], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[874], 0.949999988079071, Enum.NormalId.Top) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Top) setDecalTexture(endpoint, P[874], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[874], 0.949999988079071, Enum.NormalId.Top) end) end if P[874] then task.spawn(function() createDecal(endpoint, P[874], Enum.NormalId.Top) setDecalTexture(endpoint, P[874], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[874], 0.949999988079071, Enum.NormalId.Top) end) end if P[956] then task.spawn(function() createDecal(endpoint, P[956], Enum.NormalId.Front) setDecalTexture(endpoint, P[956], "http://www.roblox.com/asset/?id=8100041822", Enum.NormalId.Front) end) end if P[971] then task.spawn(function() createDecal(endpoint, P[971], Enum.NormalId.Back) setDecalTexture(endpoint, P[971], "http://www.roblox.com/asset/?id=6257928976", Enum.NormalId.Back) end) end if P[980] then task.spawn(function() createDecal(endpoint, P[980], Enum.NormalId.Back) setDecalTexture(endpoint, P[980], "http://www.roblox.com/asset/?id=12067993127", Enum.NormalId.Back) end) end if P[998] then task.spawn(function() createDecal(endpoint, P[998], Enum.NormalId.Back) setDecalTexture(endpoint, P[998], "http://www.roblox.com/asset/?id=6653287849", Enum.NormalId.Back) end) end if P[1170] then task.spawn(function() createDecal(endpoint, P[1170], Enum.NormalId.Front) setDecalTexture(endpoint, P[1170], "http://www.roblox.com/asset/?id=5198014896", Enum.NormalId.Front) end) end if P[1235] then task.spawn(function() createDecal(endpoint, P[1235], Enum.NormalId.Back) setDecalTexture(endpoint, P[1235], "http://www.roblox.com/asset/?id=12067993127", Enum.NormalId.Back) end) end if P[1258] then task.spawn(function() createDecal(endpoint, P[1258], Enum.NormalId.Front) setDecalTexture(endpoint, P[1258], "http://www.roblox.com/asset/?id=20418518", Enum.NormalId.Front) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Top) setDecalTexture(endpoint, P[1265], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1265], 0.949999988079071, Enum.NormalId.Top) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Top) setDecalTexture(endpoint, P[1265], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1265], 0.949999988079071, Enum.NormalId.Top) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Top) setDecalTexture(endpoint, P[1265], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1265], 0.949999988079071, Enum.NormalId.Top) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Top) setDecalTexture(endpoint, P[1265], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1265], 0.949999988079071, Enum.NormalId.Top) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Top) setDecalTexture(endpoint, P[1265], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1265], 0.949999988079071, Enum.NormalId.Top) end) end if P[1297] then task.spawn(function() createDecal(endpoint, P[1297], Enum.NormalId.Top) setDecalTexture(endpoint, P[1297], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1297], 0.949999988079071, Enum.NormalId.Top) end) end if P[1297] then task.spawn(function() createDecal(endpoint, P[1297], Enum.NormalId.Top) setDecalTexture(endpoint, P[1297], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1297], 0.949999988079071, Enum.NormalId.Top) end) end if P[1297] then task.spawn(function() createDecal(endpoint, P[1297], Enum.NormalId.Top) setDecalTexture(endpoint, P[1297], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1297], 0.949999988079071, Enum.NormalId.Top) end) end if P[1297] then task.spawn(function() createDecal(endpoint, P[1297], Enum.NormalId.Top) setDecalTexture(endpoint, P[1297], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1297], 0.949999988079071, Enum.NormalId.Top) end) end if P[1297] then task.spawn(function() createDecal(endpoint, P[1297], Enum.NormalId.Top) setDecalTexture(endpoint, P[1297], "rbxassetid://483309292", Enum.NormalId.Top) setDecalTransparency(endpoint, P[1297], 0.949999988079071, Enum.NormalId.Top) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Top) setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=9383644939", Enum.NormalId.Top) end) end task.wait(0.3) if P[211] then task.spawn(function() createLight(endpoint, P[211], "PointLight") syncLight(endpoint, P[211], "PointLight", 1, 12, Color3.new(1,1,0), false, nil, 90) end) end if P[324] then task.spawn(function() createLight(endpoint, P[324], "PointLight") syncLight(endpoint, P[324], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[343] then task.spawn(function() createLight(endpoint, P[343], "PointLight") syncLight(endpoint, P[343], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[433] then task.spawn(function() createLight(endpoint, P[433], "PointLight") syncLight(endpoint, P[433], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[452] then task.spawn(function() createLight(endpoint, P[452], "PointLight") syncLight(endpoint, P[452], "PointLight", 1, 12, Color3.new(0.6666666865348816,0,1), false, nil, 90) end) end if P[563] then task.spawn(function() createLight(endpoint, P[563], "PointLight") syncLight(endpoint, P[563], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[627] then task.spawn(function() createLight(endpoint, P[627], "PointLight") syncLight(endpoint, P[627], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[681] then task.spawn(function() createLight(endpoint, P[681], "PointLight") syncLight(endpoint, P[681], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[841] then task.spawn(function() createLight(endpoint, P[841], "PointLight") syncLight(endpoint, P[841], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[895] then task.spawn(function() createLight(endpoint, P[895], "PointLight") syncLight(endpoint, P[895], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[960] then task.spawn(function() createLight(endpoint, P[960], "PointLight") syncLight(endpoint, P[960], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1002] then task.spawn(function() createLight(endpoint, P[1002], "PointLight") syncLight(endpoint, P[1002], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1013] then task.spawn(function() createLight(endpoint, P[1013], "PointLight") syncLight(endpoint, P[1013], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1208] then task.spawn(function() createLight(endpoint, P[1208], "PointLight") syncLight(endpoint, P[1208], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1273] then task.spawn(function() createLight(endpoint, P[1273], "PointLight") syncLight(endpoint, P[1273], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1324] then task.spawn(function() createLight(endpoint, P[1324], "PointLight") syncLight(endpoint, P[1324], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1336] then task.spawn(function() createLight(endpoint, P[1336], "PointLight") syncLight(endpoint, P[1336], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1338] then task.spawn(function() createLight(endpoint, P[1338], "PointLight") syncLight(endpoint, P[1338], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1340] then task.spawn(function() createLight(endpoint, P[1340], "PointLight") syncLight(endpoint, P[1340], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end if P[1342] then task.spawn(function() createLight(endpoint, P[1342], "PointLight") syncLight(endpoint, P[1342], "PointLight", 1, 12, Color3.new(0.6666666865348816,0.3333333432674408,0), false, nil, 90) end) end if P[1384] then task.spawn(function() createLight(endpoint, P[1384], "PointLight") syncLight(endpoint, P[1384], "PointLight", 1, 12, Color3.new(1,1,1), false, nil, 90) end) end task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")