wait() local player = game.Players.LocalPlayer local character = player.Character if not character or not character.Parent then character = player.CharacterAdded:wait() end local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local rightShoulder = torso:WaitForChild("Right Shoulder") local leftShoulder = torso:WaitForChild("Left Shoulder") local head = character:WaitForChild("Head") local rootpart = character:WaitForChild("HumanoidRootPart") local camera = game.Workspace.CurrentCamera updateSpeed = 0.5/2 game:GetService("RunService").RenderStepped:Connect(function() character["Right Arm"].LocalTransparencyModifier = character["Right Arm"].Transparency character["Left Arm"].LocalTransparencyModifier = character["Left Arm"].Transparency local camCF = camera.CoordinateFrame local distance = (character.Head.Position - camCF.p).magnitude if distance <= 2 and humanoid.Health ~= 0 then rightShoulder.C0 = rightShoulder.C0:lerp((camCF * CFrame.new(1, -1, -.5)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, math.pi/2, 0), updateSpeed) leftShoulder.C0 = leftShoulder.C0:lerp((camCF * CFrame.new(-1, -1, -.5)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, -math.pi/2, 0), updateSpeed) humanoid.CameraOffset = (rootpart.CFrame+Vector3.new(0,1.5,0)):pointToObjectSpace(head.CFrame.p) else rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.pi/2, 0) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -math.pi/2, 0) humanoid.CameraOffset = Vector3.new(0,0,0) end end)