--!optimize 2 --[[ patchma hub by rqz MyWorld was here every bit of the remaining processing power shall be allocated to serve the greater good (im talking about more fps yall) Find rigs in Genesis Foundation (roblox.com/games/14133411956), most old patchma rigs should also work IDs of free accessories: 3033910400,3409612660,3438342658,3398308134,4324158403,3822880197,4154538250,3443038622,4819740796 accessories for Immortality Lord: head: 17375337078 or 17270164442 or 105058659622112 body: 121668589285446,80629770394501,127671621543010,76687571475377,120230112701079 or 132908702618809,122975605535029,115313441748457,127208207296576,131203955709755 or 17270178857,17270001635,17269952801,17269983359,17269998373 wings: 17270231731,17270225913 sword: 17326812233,17326800544 ]] --no need to get and index the library tables with function names every time the script uses them local osclock=os.clock local tspawn=task.spawn local twait=task.wait local schar=string.char local ssub=string.sub local sfind=string.find local supper=string.upper local mrandom=math.random local sin=math.sin local cos=math.cos local abs=math.abs local min=math.min local clamp=math.clamp local tinsert=table.insert local tclear=table.clear local tclone=table.clone local tfind=table.find local cyield=coroutine.yield local cresume=coroutine.resume local crunning=coroutine.running local vmagnitude=vector.magnitude --faster than indexing with Magnitude local vnormalize=vector.normalize --faster than indexing with Unit --the script doesnt have to read global varaibles every time to get them --why not have them saved in local varaibles for faster access times local next=next local pcall=pcall local xpcall=xpcall local type=type local typeof=typeof local game=game local replicatesignal=replicatesignal local i=Instance.new local v2=Vector2.new local v3=Vector3.new local c3=Color3.new local cf=CFrame.new local cfl=CFrame.lookAt local angles=CFrame.fromEulerAngles --faster than .Angles local u2=UDim2.new local e=Enum local rp=RaycastParams.new local cs=ColorSequence.new local csk=ColorSequenceKeypoint.new local sine=osclock() local deltaTime=0 local v3_0=v3() local v3_101=v3(1,0,1) local v3_010=v3(0,1,0) local cf_0=cf() local v3_xz=v3_101*10 local v3_xzL=v3_101*250.1 local v3_net=v3_010*25.01 local enumMD=e.MouseBehavior.Default --not "local function rs" to not assign debug names local rs=function() local s="" for i=1,mrandom(8,15) do if mrandom(2)==2 then s=s..schar(mrandom(65,90)) else s=s..schar(mrandom(97,122)) end end return s end --it runs even faster if u call __index and __newindex metamethods directly local getMetamethodFromErrorStack=function(userdata,f,test) local ret=nil xpcall(f,function() ret=debug.info(2,"f") end,userdata,nil,0) if (type(ret)~="function") or not test(ret) then return f end return ret end local insSet=getMetamethodFromErrorStack(game,function(a,b,c) a[b]=c end,function(f) local a=i("Folder") local b=rs() f(a,"Name",b) return a.Name==b end) local insGet=getMetamethodFromErrorStack(game,function(a,b) return a[b] end,function(f) local a=i("Folder") local b=rs() a.Name=b return f(a,"Name")==b end) local cfGet=getMetamethodFromErrorStack(cf_0,function(a,b) return a[b] end,function(f) return f(cf(1,2,3),"Position")==v3(1,2,3) end) local cfMul=getMetamethodFromErrorStack(cf_0,function(a,b) return a*b end,function(f) return angles(1,2,3)*angles(1,2,3)==f(angles(1,2,3),angles(1,2,3)) end) local cfAdd=getMetamethodFromErrorStack(cf_0,function(a,b) return a+b end,function(f) return cf(1,2,3)+v3(1,2,3)==f(cf(1,2,3),v3(1,2,3)) end) local v3Get=getMetamethodFromErrorStack(v3_0,function(a,b) return a[b] end,function(f) return v3(1,2,3).Unit==f(v3(1,2,3),"Unit") end) local v2Get=getMetamethodFromErrorStack(v2(),function(a,b) return a[b] end,function(f) return f(v2(1,2),"Y")==2 end) --multiplying and adding vector3 is faster if you use the * and + operators --its faster to multiply X and Y of vector2 than to multiply vector2 and then get X and Y from it --no need to index instances every time to call their functions local Clone=insGet(game,"Clone") local ClearAllChildren=insGet(game,"ClearAllChildren") local Destroy=insGet(game,"Destroy") local IsA=insGet(game,"IsA") local FindFirstChildOfClass=insGet(game,"FindFirstChildOfClass") local FindFirstChildWhichIsA=insGet(game,"FindFirstChildWhichIsA") local GetChildren=insGet(game,"GetChildren") local IsDescendantOf=insGet(game,"IsDescendantOf") local QueryDescendants=insGet(game,"QueryDescendants") local GetPropertyChangedSignal=insGet(game,"GetPropertyChangedSignal") --findfirstchildofclass faster than getservice local plrs=FindFirstChildOfClass(game,"Players") local rus=FindFirstChildOfClass(game,"RunService") local ws=FindFirstChildOfClass(game,"Workspace") local uis=FindFirstChildOfClass(game,"UserInputService") local gs=FindFirstChildOfClass(game,"GuiService") local sg=FindFirstChildOfClass(game,"StarterGui") local lp=insGet(plrs,"LocalPlayer") local pg=FindFirstChildOfClass(lp,"PlayerGui") local mouse=insGet(lp,"GetMouse")(lp) local rst=insGet(plrs,"RespawnTime")+0.07 --1/15 local preanimation=insGet(rus,"PreAnimation") local stepped=insGet(rus,"Stepped") local heartbeat=insGet(rus,"Heartbeat") local renderstepped=insGet(rus,"RenderStepped") local GetPlayers=insGet(plrs,"GetPlayers") local SetCoreGuiEnabled=insGet(sg,"SetCoreGuiEnabled") local GetCoreGuiEnabled=insGet(sg,"GetCoreGuiEnabled") local Raycast=insGet(ws,"Raycast") local Connect=heartbeat.Connect local Disconnect=Connect(GetPropertyChangedSignal(game,"CreatorId"),type).Disconnect local Wait=heartbeat.Wait local GetMouseLocation=insGet(uis,"GetMouseLocation") local GetFocusedTextBox=insGet(uis,"GetFocusedTextBox") local GetMouseDelta=insGet(uis,"GetMouseDelta") local IsMouseButtonPressed=insGet(uis,"IsMouseButtonPressed") local IsKeyDown=insGet(uis,"IsKeyDown") local Inverse=cfGet(cf_0,"Inverse") local Lerp=cfGet(cf_0,"Lerp") local guiTheme={ guiTitle="patchma hub", windowTitleColor=c3(1,0,0), windowTopColor=c3(0,0,0), windowBottomColor=c3(0.584314,0,0), windowMinimizedSize={X=220,Y=22}, windowRegularSize={X=220,Y=290}, buttonsTextColor=c3(1,0,0), labelsTextColor=c3(0.560784,0.560784,0.560784), listTopColor=c3(0,0,0), listBottomColor=c3(0.0705882,0.0705882,0.0705882) } --[[ Old myworld gui blue theme, uncomment to restore blue patchma local guiTheme={ guiTitle="patchma hub", windowTitleColor=c3(0,0,1), windowTopColor=c3(0,0,0), windowBottomColor=c3(0,0,0.584314), windowMinimizedSize={X=220,Y=22}, windowRegularSize={X=220,Y=290}, buttonsTextColor=c3(0.0941177,0.317647,0.878431), labelsTextColor=c3(0.560784,0.560784,0.560784), listTopColor=c3(0,0,0), listBottomColor=c3(0.0705882,0.0705882,0.0705882) } ]] local aligns={ --[[ example: {PartName="Right Arm",meshid="123456789",textureid="123456789",AccessoryName="Name",C0=cf(1,2,3)*angles(1,2,3)}, PartName (required) - the name of the body part you want to align the hat to meshid (optional) - mesh id of the mesh of the accessory you want to align textureid (optional) - texture id of the mesh of the accessory you want to align AccessoryName (optional) - instance name of the accessory you want to align C0 (optional) - offset from the target body part to the accessory (defaults to cf(0,0,0) if unspecified) accessories will align to the first entry whose criteria they match (unspecified meshid/textureid/accessoryname accepts all accessories) each entry aligns one accessory at most ]] -- unknown head {PartName="Head",meshid="11601535857",C0=angles(0,3.141592653589793,0)}, -- patchma gear arms {PartName="Left Arm",meshid="13831073174",C0=cfMul(cf(0.017,0,-0.23),angles(-1.4835298641951802,-0.15707963267948966,2.199114857512855))}, {PartName="Right Arm",meshid="13839903766",C0=cfMul(cf(0,-0.62,-0.01),angles(1.6580627893946132,0.15707963267948966,-2.199114857512855))}, -- patchma yellow leg {PartName="Left Leg",meshid="11159370334",textureid="11159285454",C0=angles(1.5707963267948966,0,1.5707963267948966)}, -- patchma lego piece leg {PartName="Right Leg",meshid="12652772399",textureid="12652775021",C0=cf(0,-0.125,0)}, -- offsale white rig -- a ton of offsaled black torso's {PartName="Torso",meshid="14768666349"}, {PartName="Torso",meshid="14241018198"}, {PartName="Torso",meshid="13421774668"}, {PartName="Left Leg",meshid="14255522247",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Leg",meshid="14255522247",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, {PartName="Left Arm",meshid="14768684979",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",meshid="14768684979",C0=angles(0,0,1.5707963267948966)}, -- og fur body, r15 arms, smiley legs rig {PartName="Head",meshid="13953154391"}, {PartName="Torso",meshid="13778226115"}, {PartName="Left Leg",meshid="11159370334",textureid="11159284657",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Leg",meshid="11263221350",textureid="11263219250",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, {PartName="Left Arm",meshid="12344207333",C0=angles(2,0,0)}, {PartName="Right Arm",meshid="12344206657",C0=angles(2,0,0)}, -- torso for both "white limbs black torso rig" and "black rig" {PartName="Torso",meshid="110684113028749"}, -- white limbs black torso rig {PartName="Head",meshid="13058343355",C0=angles(0,3.141592653589793,0)}, {PartName="Left Leg",meshid="139733645770094",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Leg",meshid="99608462237958",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Arm",meshid="90736849096372",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",meshid="105141400603933",C0=angles(0,0,1.5707963267948966)}, -- head for black rigs {PartName="Head",meshid="13953153289"}, -- lay offsale black rig {PartName="Left Leg",meshid="17387586286",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Leg",meshid="17387586286",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, {PartName="Left Arm",meshid="17374767929",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Arm",meshid="17374767929",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, -- 7ws offsale black rig {PartName="Left Leg",meshid="125405780718494",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Leg",meshid="125405780718494",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, {PartName="Left Arm",meshid="125405780718494",C0=angles(1.5707963267948966,0,1.5707963267948966)}, {PartName="Right Arm",meshid="125405780718494",C0=angles(-1.5707963267948966,0,1.5707963267948966)}, -- meshless rig {PartName="Head",meshid="13953094351"}, {PartName="Torso",meshid="127552124837034",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Leg",meshid="121304376791439"}, {PartName="Right Leg",meshid="121304376791439"}, {PartName="Left Arm",meshid="117287001096396"}, {PartName="Right Arm",meshid="117287001096396"}, -- head for noob rig {PartName="Head",meshid="13058309233",C0=angles(0,3.141592653589793,0)}, -- lay offsale noob rig {PartName="Torso",meshid="18640899369"}, {PartName="Left Leg",meshid="18640901641"}, {PartName="Right Leg",meshid="18640901641"}, {PartName="Left Arm",meshid="18640914129"}, {PartName="Right Arm",meshid="18640914129"}, -- 7ws offsale noob rig {PartName="Torso",meshid="126825022897778"}, {PartName="Left Leg",textureid="73798034827573",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Leg",textureid="73798034827573",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Arm",textureid="135650240593878",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",textureid="135650240593878",C0=angles(0,0,1.5707963267948966)}, -- white torso {PartName="Torso",meshid="126825022897778"}, -- lay onsale gray torso white arm black leg rig {PartName="Torso",meshid="139792224823925"}, {PartName="Left Leg",meshid="83395427313429",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Leg",meshid="83395427313429",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Arm",meshid="105263225400272",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",meshid="105263225400272",C0=angles(0,0,1.5707963267948966)}, -- shownape/geecee auto rig {PartName="Head",AccessoryName="Accessory (autorig_Head)"}, {PartName="Torso",AccessoryName="Accessory (autorig_Torso)"}, {PartName="Left Leg",AccessoryName="Accessory (autorig_LeftLeg)"}, {PartName="Right Leg",AccessoryName="Accessory (autorig_RightLeg)"}, {PartName="Left Arm",AccessoryName="Accessory (autorig_LeftArm)"}, {PartName="Right Arm",AccessoryName="Accessory (autorig_RightArm)"}, -- free rig {PartName="Left Arm",meshid="4324138105",textureid="4324138210",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(-0.125,0.3,0)}, {PartName="Left Arm",meshid="4154474745",textureid="4154474807",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(-0.125,-0.3,0)}, {PartName="Right Arm",meshid="3030546036",textureid="3650191503",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(0.125,-0.3,0)}, {PartName="Right Arm",meshid="3030546036",textureid="3443321249",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(0.125,0.3,0)}, {PartName="Left Leg",meshid="3030546036",textureid="3360974849",C0=angles(1.5271630954950384,1.5707963267948966,0)*cf(-0.125,-0.35,0)}, {PartName="Left Leg",meshid="3030546036",textureid="3360978739",C0=angles(-1.6144295580947547,-1.5707963267948966,0)*cf(-0.125,0.3,0)}, {PartName="Right Leg",meshid="3030546036",textureid="3033898741",C0=angles(1.5271630954950384,-1.5707963267948966,0)*cf(0.125,-0.35,0)}, {PartName="Right Leg",meshid="3030546036",textureid="3409604993",C0=angles(-1.6144295580947547,1.5707963267948966,0)*cf(0.125,0.3,0)}, {PartName="Torso",meshid="4819720316",textureid="4819722776",C0=angles(0,0,0.2617993877991494)} } local makeplaceholder=function(v) if not insGet(v,"Archivable") then insSet(v,"Archivable",true) end v=Clone(v) local mesh=FindFirstChildOfClass(v,"SpecialMesh") if mesh then insSet(mesh,"Parent",nil) ClearAllChildren(v) ClearAllChildren(mesh) insSet(mesh,"Name",rs()) insSet(mesh,"Parent",v) else ClearAllChildren(v) end insSet(v,"Name",rs()) insSet(v,"Anchored",true) insSet(v,"CanCollide",false) insSet(v,"Transparency",0.25) return v end local emptyfunction=function() end local i1=i("Frame") local i2=i("Frame") local i3=i("Frame") local i4=i("ScrollingFrame") local i5=i("UIListLayout") local i6=i("UIGradient") local i7=i("TextBox") local i8=i("TextButton") local i9=i("UIGradient") local i10=i("ScreenGui") insSet(i1,"AnchorPoint",v2(0.5,0)) insSet(i1,"Active",true) insSet(i1,"BorderSizePixel",0) insSet(i1,"ClipsDescendants",true) insSet(i1,"Position",u2(0.5,0,0.5,guiTheme.windowRegularSize.Y/-2)) insSet(i1,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y)) insSet(i1,"Name",rs()) insSet(i1,"Parent",i10) insSet(i2,"BackgroundColor3",c3(1,1,1)) insSet(i2,"BorderSizePixel",0) insSet(i2,"Size",u2(0,guiTheme.windowRegularSize.X,0,guiTheme.windowRegularSize.Y)) insSet(i2,"Name",rs()) insSet(i2,"Parent",i1) insSet(i3,"BackgroundColor3",c3(1,1,1)) insSet(i3,"BorderSizePixel",0) insSet(i3,"Position",u2(0,5,0,guiTheme.windowMinimizedSize.Y-2)) insSet(i3,"Size",u2(1,-10,0,guiTheme.windowRegularSize.Y-guiTheme.windowMinimizedSize.Y-3)) insSet(i3,"Name",rs()) insSet(i3,"Parent",i2) insSet(i4,"Active",true) insSet(i4,"BackgroundTransparency",1) insSet(i4,"BorderSizePixel",0) insSet(i4,"Size",u2(1,-3,1,0)) insSet(i4,"AutomaticCanvasSize",e.AutomaticSize.Y) insSet(i4,"CanvasSize",u2(0,0,0,0)) insSet(i4,"ScrollBarThickness",7) insSet(i4,"Name",rs()) insSet(i4,"Parent",i3) insSet(i5,"Name",rs()) insSet(i5,"Parent",i4) insSet(i5,"SortOrder",e.SortOrder.LayoutOrder) insSet(i6,"Name",rs()) insSet(i6,"Parent",i3) insSet(i6,"Color",cs({csk(0,guiTheme.listTopColor),csk(1,guiTheme.listBottomColor)})) insSet(i6,"Rotation",90) insSet(i7,"Font",e.Font.SourceSans) insSet(i7,"FontSize",e.FontSize.Size18) insSet(i7,"ClearTextOnFocus",false) insSet(i7,"Text",guiTheme.guiTitle) insSet(i7,"TextColor3",guiTheme.windowTitleColor) insSet(i7,"TextSize",16) insSet(i7,"AnchorPoint",v2(0.5,0)) insSet(i7,"BackgroundTransparency",1) insSet(i7,"Position",u2(0.5,0,0,guiTheme.windowMinimizedSize.Y/2)) insSet(i7,"Name",rs()) insSet(i7,"Parent",i2) insSet(i8,"AnchorPoint",v2(1,0)) insSet(i8,"BackgroundTransparency",1) insSet(i8,"Position",u2(1,0,0,0)) insSet(i8,"Size",u2(0,40,0,guiTheme.windowMinimizedSize.Y)) insSet(i8,"Name",rs()) insSet(i8,"Parent",i2) insSet(i8,"Font",e.Font.SourceSans) insSet(i8,"FontSize",e.FontSize.Size18) insSet(i8,"Text","-") insSet(i8,"TextColor3",c3(1,1,1)) insSet(i8,"TextSize",16) insSet(i9,"Name",rs()) insSet(i9,"Parent",i2) insSet(i9,"Color",cs({csk(0,guiTheme.windowTopColor),csk(1,guiTheme.windowBottomColor)})) insSet(i9,"Rotation",90) insSet(i10,"ZIndexBehavior",e.ZIndexBehavior.Sibling) insSet(i10,"IgnoreGuiInset",true) insSet(i10,"ResetOnSpawn",false) insSet(i10,"DisplayOrder",2147483647) insSet(i10,"Name",rs()) local guimin=false local minloop=false local i1X=guiTheme.windowRegularSize.X local i1Y=guiTheme.windowRegularSize.Y local i1Xdest=i1X local i1Ydest=i1Y Connect(insGet(i8,"MouseButton1Click"),function() guimin = not guimin if guimin then i1Xdest=guiTheme.windowMinimizedSize.X i1Ydest=guiTheme.windowMinimizedSize.Y else i1Xdest=guiTheme.windowRegularSize.X i1Ydest=guiTheme.windowRegularSize.Y end if minloop then return end minloop=true insSet(i3,"Visible",true) sine=osclock() local lastsine=sine while true do sine=osclock() local deltaTime=(sine-lastsine)*10 lastsine=sine local difX=i1Xdest-i1X local difY=i1Ydest-i1Y if (abs(difY)<=1) and (abs(difX)<=1) then i1X=i1Xdest i1Y=i1Ydest insSet(i1,"Size",u2(0,i1X,0,i1Y)) insSet(i3,"Visible",not guimin) minloop=false return end i1X=i1X+difX*deltaTime i1Y=i1Y+difY*deltaTime insSet(i1,"Size",u2(0,i1X,0,i1Y)) twait() end insSet(i3,"Visible",not guimin) minloop=false end) local Draggable=function(window,obj) local MB1enum = e.UserInputType.MouseButton1 local TOUCHenum = e.UserInputType.Touch obj = obj or window local activeEntered = 0 local mouseStart = nil local dragStart = nil local inputbegancon = nil local rendersteppedcon = nil local inputendedcon = nil local inputendedf=function(a) a=insGet(a,"UserInputType") if (a==MB1enum) or (a==TOUCHenum) then Disconnect(rendersteppedcon) Disconnect(inputendedcon) end end local rendersteppedf=function() local off = GetMouseLocation(uis)-mouseStart insSet(window,"Position",dragStart+u2(0,v2Get(off,"X"),0,v2Get(off,"Y"))) end local inputbeganf=function(a) a=insGet(a,"UserInputType") if ((a==MB1enum) or (a==TOUCHenum)) and (activeEntered==0) and not GetFocusedTextBox(uis) then mouseStart=GetMouseLocation(uis) dragStart=insGet(window,"Position") if rendersteppedcon then Disconnect(rendersteppedcon) end rendersteppedcon = Connect(renderstepped,rendersteppedf) if inputendedcon then Disconnect(inputendedcon) end inputendedcon = Connect(insGet(uis,"InputEnded"),inputendedf) end end Connect(insGet(obj,"MouseEnter"),function() if inputbegancon then Disconnect(inputbegancon) end inputbegancon = Connect(insGet(uis,"InputBegan"),inputbeganf) end) Connect(insGet(obj,"MouseLeave"),function() Disconnect(inputbegancon) end) local ondes=function(d) if IsA(d,"GuiObject") then local thisEntered = false local thisAdded = false local con0 = Connect(insGet(d,"MouseEnter"),function() thisEntered = true if (not thisAdded) and insGet(d,"Active") then activeEntered = activeEntered + 1 thisAdded = true end end) local con1 = Connect(insGet(d,"MouseLeave"),function() thisEntered = false if thisAdded then activeEntered = activeEntered - 1 thisAdded = false end end) local con2 = Connect(GetPropertyChangedSignal(d,"Active"),function() if thisEntered then if thisAdded and not insGet(d,"Active") then activeEntered = activeEntered - 1 thisAdded = false elseif insGet(d,"Active") and not thisAdded then activeEntered = activeEntered + 1 thisAdded = true end end end) local con3 = nil con3 = Connect(insGet(d,"AncestryChanged"),function() if not IsDescendantOf(d,window) then if thisAdded then activeEntered = activeEntered - 1 end Disconnect(con0) Disconnect(con1) Disconnect(con2) Disconnect(con3) end end) end end Connect(insGet(window,"DescendantAdded"),ondes) for i,v in next,QueryDescendants(window,"GuiObject") do ondes(v) end end local btn=function(txt, f) local i1=i("TextBox") local i2=i("TextButton") insSet(i1,"Font",e.Font.SourceSans) insSet(i1,"FontSize",e.FontSize.Size14) insSet(i1,"Text",txt) insSet(i1,"ClearTextOnFocus",false) insSet(i1,"Position",u2(0.5,0,0.5,0)) insSet(i1,"TextColor3",guiTheme.buttonsTextColor) insSet(i1,"Name",rs()) insSet(i1,"Parent",i2) insSet(i2,"BackgroundTransparency",1) insSet(i2,"TextTransparency",1) insSet(i2,"Size",u2(1,0,0,14)) insSet(i2,"Name",rs()) if f then Connect(insGet(i2,"MouseButton1Click"),f) end insSet(i2,"Parent",i4) return i1 end local lbl=function(txt) local i1=i("TextBox") local i2=i("Frame") insSet(i1,"Font",e.Font.SourceSans) insSet(i1,"FontSize",e.FontSize.Size14) insSet(i1,"Text",txt) insSet(i1,"ClearTextOnFocus",false) insSet(i1,"TextColor3",guiTheme.labelsTextColor) insSet(i1,"Position",u2(0.5,0,0.5)) insSet(i1,"BackgroundTransparency",1) insSet(i1,"Name",rs()) insSet(i1,"Parent",i2) insSet(i2,"Size",u2(1,0,0,14)) insSet(i2,"BackgroundTransparency",1) insSet(i2,"Name",rs()) insSet(i2,"Parent",i4) return i1 end local swtc=function(txt,options,onchanged) local current=0 local swtcbtn=nil local btnpressed=function() current=current+1 if current>#options then current=1 end local option=options[current] insSet(swtcbtn,"Text",txt..": "..option.text) onchanged(option.value) end swtcbtn=btn(txt,btnpressed) btnpressed() return swtcbtn end Draggable(i1) lbl("by rqz") lbl("MyWorld was here") lbl("discord.gg/QMy5f6DrbH") local allowshiftlock=nil local ctrltp=nil local placeholders=nil local clickfling=nil local highlightflingtargets=nil local discharscripts=nil local flingchangestate=nil local respawntp=nil local disguiscripts=nil local breakjointsmethod=nil local simrad=false local hidedeatheffect=nil local c=nil local cons={} local cframes={} local hrpcon0=nil local hrpcon1=nil local flingtable={} local plrcleanups={} local onnewcamera=nil local stopreanimate=function() if c then c=nil for i,v in next,cframes do local p=i.v if p then Destroy(p) end end tclear(cframes) if hrpcon0 then Disconnect(hrpcon0) Disconnect(hrpcon1) hrpcon0=nil end for i,v in next,flingtable do if v then --it could be false Destroy(v) end end tclear(flingtable) for i,v in next,cons do Disconnect(v) end tclear(cons) for i,cleanupfunc in next,plrcleanups do cleanupfunc() end tclear(plrcleanups) insSet(uis,"MouseBehavior",enumMD) onnewcamera() return true end return false end local reanimate=function() --[[ FDless reanimate by MyWorld continued by rqz optimize the optimized ]] local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them local speedlimit = 3000 --makes your parts move slower if the magnitude of their velocity is higher than this local retVelTime = 0.51 --time that claimed parts have velocity to reclaim in case u lose them local walkSpeed = 16 --your walkspeed (can be changed at runtime) local jumpPower = 50 --your jump power (can be changed at runtime) local gravity = 196.2 --how fast the characters velocity decreases while falling (can be changed at runtime) local ctrlclicktp = ctrltp --makes you teleport where u point ur mouse cursor at when click and hold ctrl down local clickfling = clickfling --makes you fling the person you clicked when its available to do so local flingvel = v3(15000,16000,15000) --the rotation velocity that ur character will have while flinging if stopreanimate() then return end local cam=nil --theres a way to have ws.currentcamera nil on heartbeat and still have the game run normally local refcam=function() local newcam=insGet(ws,"CurrentCamera") while not newcam do Wait(GetPropertyChangedSignal(ws,"CurrentCamera")) newcam=insGet(ws,"CurrentCamera") end cam=newcam end refcam() local camcf=insGet(cam,"CFrame") local enumCamS=e.CameraType.Scriptable local camt=insGet(cam,"CameraType") local camcon0=nil local camcon1=nil local camcon2=nil onnewcamera=function() refcam() if camcon0 then Disconnect(camcon0) Disconnect(camcon1) camcon0=nil end if not c then if insGet(cam,"CameraType")==enumCamS then insSet(cam,"CameraType",camt) end return Disconnect(camcon2) end camcon0=Connect(GetPropertyChangedSignal(cam,"CFrame"),function() if insGet(cam,"CFrame")~=camcf then insSet(cam,"CFrame",camcf) end end) camcon1=Connect(GetPropertyChangedSignal(cam,"CameraType"),function() if insGet(cam,"CameraType")~=enumCamS then insSet(cam,"CameraType",enumCamS) end end) if insGet(cam,"CameraType")~=enumCamS then insSet(cam,"CameraType",enumCamS) end if insGet(cam,"CFrame")~=camcf then insSet(cam,"CFrame",camcf) end end camcon2=Connect(GetPropertyChangedSignal(ws,"CurrentCamera"),onnewcamera) local velYdelta=insGet(ws,"Gravity")*0.025 Connect(GetPropertyChangedSignal(ws,"Gravity"),function() velYdelta=insGet(ws,"Gravity")*0.025 end) local fpdh=insGet(ws,"FallenPartsDestroyHeight") novoid=novoid and (fpdh+1) local cfr=nil c=insGet(lp,"Character") if c and IsDescendantOf(c,ws) then cfr=QueryDescendants(c,">BasePart#HumanoidRootPart")[1] or QueryDescendants(c,">BasePart#Torso")[1] or QueryDescendants(c,">BasePart#UpperTorso")[1] or (c and FindFirstChildWhichIsA(c,"BasePart")) if cfr then cfr=insGet(cfr,"CFrame") else cfr=cfMul(insGet(cam,"Focus"),cf(0,-1.5,0)) end else c=true cfr=cfMul(insGet(cam,"Focus"),cf(0,-1.5,0)) end onnewcamera() local Yvel=0 local pos=cfGet(cfr,"Position") cfr=cfl(pos,pos+cfGet(cfr,"LookVector")*v3_101) local primarypart=nil local shiftlock=false local firstperson=false local xzvel=v3_0 local v3_0150=v3_010*1.5 local camcfLV=cfGet(camcf,"LookVector") local camrot=cfl(v3_0,camcfLV) local camrotX,camrotY=cfGet(camrot,"ToEulerAnglesYXZ")(camrot) local camcfRV=cfGet(camrot,"RightVector") local cammag=-vmagnitude((cfGet(camcf,"Position")-(pos+v3_0150))) local R6parts={ head={Name="Head"}, torso={Name="Torso"}, root={Name="HumanoidRootPart"}, leftArm={Name="Left Arm"}, rightArm={Name="Right Arm"}, leftLeg={Name="Left Leg"}, rightLeg={Name="Right Leg"} } local rootpart=R6parts.root for i,v in next,R6parts do cframes[v]=cfr end local joints={ { Name="Neck", Part0=R6parts.torso,Part1=R6parts.head, C0=cf(0,1,0,-1,0,0,0,0,1,0,1,-0), C1=cf(0,-0.5,0,-1,0,0,0,0,1,0,1,-0) }, { Name="RootJoint", Part0=rootpart,Part1=R6parts.torso, C0=cf(0,0,0,-1,0,0,0,0,1,0,1,-0), C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0) }, { Name="Right Shoulder", Part0=R6parts.torso,Part1=R6parts.rightArm, C0=cf(1,0.5,0,0,0,1,0,1,-0,-1,0,0), C1=cf(-0.5,0.5,0,0,0,1,0,1,-0,-1,0,0) }, { Name="Left Shoulder", Part0=R6parts.torso,Part1=R6parts.leftArm, C0=cf(-1,0.5,0,0,0,-1,0,1,0,1,0,0), C1=cf(0.5,0.5,0,0,0,-1,0,1,0,1,0,0) }, { Name="Right Hip", Part0=R6parts.torso,Part1=R6parts.rightLeg, C0=cf(1,-1,0,0,0,1,0,1,-0,-1,0,0), C1=cf(0.5,1,0,0,0,1,0,1,-0,-1,0,0) }, { Name="Left Hip", Part0=R6parts.torso,Part1=R6parts.leftLeg, C0=cf(-1,-1,0,0,0,-1,0,1,0,1,0,0), C1=cf(-0.5,1,0,0,0,-1,0,1,0,1,0,0) } } local refreshedjoints={} local refreshjointsI=nil refreshjointsI=function(part) refreshedjoints[part]=true for i,v in next,joints do local part0=v.Part0 local part1=v.Part1 if part1 and (part0==part) then cframes[part1]=cfMul(cframes[part],cfMul(v.C0,Inverse(v.C1))) if not refreshedjoints[part1] then refreshjointsI(part1) end elseif part0 and (part1==part) then cframes[part0]=cfMul(cframes[part],cfMul(v.C1,Inverse(v.C0))) if not refreshedjoints[part0] then refreshjointsI(part0) end end end end refreshjointsI(rootpart) tclear(refreshedjoints) local attachments={ RightShoulderAttachment={R6parts.rightArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, RightGripAttachment={R6parts.rightArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, LeftFootAttachment={R6parts.leftLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, LeftShoulderAttachment={R6parts.leftArm,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, LeftGripAttachment={R6parts.leftArm,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, RootAttachment={rootpart,cf(0,0,0,1,0,0,0,1,0,0,0,1)}, RightFootAttachment={R6parts.rightLeg,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, NeckAttachment={R6parts.torso,cf(0,1,0,1,0,0,0,1,0,0,0,1)}, BodyFrontAttachment={R6parts.torso,cf(0,0,-0.5,1,0,0,0,1,0,0,0,1)}, BodyBackAttachment={R6parts.torso,cf(0,0,0.5,1,0,0,0,1,0,0,0,1)}, LeftCollarAttachment={R6parts.torso,cf(-1,1,0,1,0,0,0,1,0,0,0,1)}, RightCollarAttachment={R6parts.torso,cf(1,1,0,1,0,0,0,1,0,0,0,1)}, WaistFrontAttachment={R6parts.torso,cf(0,-1,-0.5,1,0,0,0,1,0,0,0,1)}, WaistCenterAttachment={R6parts.torso,cf(0,-1,0,1,0,0,0,1,0,0,0,1)}, WaistBackAttachment={R6parts.torso,cf(0,-1,0.5,1,0,0,0,1,0,0,0,1)}, HairAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)}, HatAttachment={R6parts.head,cf(0,0.6,0,1,0,0,0,1,0,0,0,1)}, FaceFrontAttachment={R6parts.head,cf(0,0,-0.6,1,0,0,0,1,0,0,0,1)}, FaceCenterAttachment={R6parts.head,cf(0,0,0,1,0,0,0,1,0,0,0,1)} } local getPart=function(name,blacklist) if blacklist then for i,v in next,cframes do if (i.Name==name) and not tfind(blacklist,i) then return i end end else for i,v in next,cframes do if i.Name==name then return i end end end return nil end local getJoint=function(name) for i,v in next,joints do if v.Name==name then return v end end return {C0=cf_0,C1=cf_0} end local getPartFromMesh=function(m,t,blacklist) if blacklist then for v,_ in next,cframes do if v.m and (not tfind(blacklist,v)) and sfind(v.m,m) and sfind(v.t,t) then return v end end else for v,_ in next,cframes do if v.m and sfind(v.m,m) and sfind(v.t,t) then return v end end end local p={m=m,t=t} cframes[p]=cfr local j={C0=cf_0,C1=cf_0,Part0=p} p.j=j return p end local getPartJoint=function(p) if cframes[p] then local j=p.j if j then return j end for i,v in next,joints do if v.Part0==p then return v end end for i,v in next,joints do if v.Part1==p then return v end end end return nil end local getAccWeldFromMesh=function(m,t) return getPartJoint(getPartFromMesh(m,t)) end local raycastparams=rp() raycastparams.FilterType=e.RaycastFilterType.Exclude raycastparams.RespectCanCollide=true local rayfilter={} local characters={} local refreshrayfilter=function() tclear(rayfilter) for i,v in next,characters do tinsert(rayfilter,v) end raycastparams.FilterDescendantsInstances=rayfilter end local rootparts={} for i,v in next,aligns do v.p=getPart(v.PartName) if not v.meshid then v.meshid="" end if not v.textureid then v.textureid="" end end local makePartCons=function(p,t) if (t.p==p) and insGet(p,"Anchored") then t.p=nil end local con0=Connect(GetPropertyChangedSignal(p,"Anchored"),function() if insGet(p,"Anchored") then if t.p==p then t.c=nil t.p=nil end elseif not t.p then t.p=p end end) local con1=nil con1=Connect(insGet(p,"AncestryChanged"),function() if not IsDescendantOf(p,ws) then Disconnect(con0) Disconnect(con1) if t.p==p then t.p=nil end end end) end local ondes=function(v) if IsA(v,"Attachment") then local v1=attachments[insGet(v,"Name")] if v1 then local p=insGet(v,"Parent") if insGet(p,"Parent")~=c then local meshid=nil local textureid=nil if IsA(p,"MeshPart") then meshid=insGet(p,"MeshId") textureid=insGet(p,"TextureID") elseif IsA(p,"BasePart") then local sm=FindFirstChildOfClass(p,"SpecialMesh") if sm then meshid=insGet(sm,"MeshId") textureid=insGet(sm,"TextureId") else return end else return end for i,_ in next,cframes do if (meshid==i.m) and (textureid==i.t) then local p1=i.p if p1 then if p1==p then return end else i.p=p makePartCons(p,i) return end else local j=i.j if j and sfind(meshid,i.m) and sfind(textureid,i.t) then i.m=meshid i.t=textureid i.l=insGet(p,"Position") i.p=p makePartCons(p,i) i.j=nil i.Name=insGet(p,"Name") j.C0=insGet(v,"CFrame") j.C1=v1[2] j.Part1=v1[1] tinsert(joints,j) return end end end local n=insGet(insGet(p,"Parent"),"Name") for i,l in next,aligns do if l.p and sfind(meshid,l.meshid) and sfind(textureid,l.textureid) and ((not l.AccessoryName) or (l.AccessoryName==n)) then local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p} makePartCons(p,t) if placeholders then t.v=makeplaceholder(p) t.b=false end cframes[t]=insGet(p,"CFrame") tinsert(joints,{Part0=t,Part1=l.p,C0=l.C0 or cf_0,C1=cf_0}) l.p=nil return end end local t={Name=insGet(p,"Name"),l=insGet(p,"Position"),m=meshid,t=textureid,p=p} makePartCons(p,t) if placeholders then t.v=makeplaceholder(p) t.b=false end cframes[t]=insGet(p,"CFrame") tinsert(joints,{Part0=t,Part1=v1[1],C0=insGet(v,"CFrame"),C1=v1[2]}) end end end end local simradv=1000 local enumH=e.CoreGuiType.Health local onplayer=function(v) simradv=simradv+1000 local lastc=nil local con0=nil local con1=nil local refresh=nil local oncharacter=function() local newc=insGet(v,"Character") if newc and (newc~=lastc) then lastc=newc if con0 then Disconnect(con0) Disconnect(con1) con0=nil end characters[v]=newc refreshrayfilter() local hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1] if hrp then rootparts[v]=hrp else refresh=true con0=Connect(preanimation,function() if refresh then hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1] if hrp then rootparts[v]=hrp Disconnect(con0) Disconnect(con1) con0=nil return end refresh=false end end) con1=Connect(insGet(newc,"ChildAdded"),function() refresh=true end) end end end local charcon=Connect(GetPropertyChangedSignal(v,"Character"),oncharacter) oncharacter() plrcleanups[v]=function() simradv=simradv-1000 characters[v]=nil rootparts[v]=nil if con0 then Disconnect(con0) Disconnect(con1) con0=nil end Disconnect(charcon) end end tinsert(cons,Connect(insGet(plrs,"PlayerRemoving"),function(v) local cleanup=plrcleanups[v] if cleanup then cleanup() plrcleanups[v]=nil end end)) for i,v in next,GetPlayers(plrs) do simradv=simradv+1000 if v~=lp then tspawn(onplayer,v) end end tinsert(cons,Connect(insGet(plrs,"PlayerAdded"),onplayer)) if disguiscripts then tinsert(cons,Connect(insGet(pg,"DescendantAdded"),function(v) if IsA(v,"Script") then --mind Enum.RunContext.Client insSet(v,"Disabled",true) end end)) end local lastc=nil local oncharacter=function() local newc=insGet(lp,"Character") if newc and (newc~=lastc) then lastc=newc if hrpcon0 then Disconnect(hrpcon0) Disconnect(hrpcon1) hrpcon0=nil end if discharscripts then Connect(insGet(newc,"DescendantAdded"),discharscripts) for i,v in next,QueryDescendants(newc,"Script") do insSet(v,"Disabled",true) end end characters[lp]=newc refreshrayfilter() local hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1] if not hrp then local refresh=true local thread=crunning() hrpcon1=Connect(preanimation,function() if refresh then hrp=QueryDescendants(newc,">BasePart#HumanoidRootPart")[1] or FindFirstChildWhichIsA(newc,"BasePart") if hrp then Disconnect(hrpcon0) Disconnect(hrpcon1) hrpcon0=nil cresume(thread) return end refresh=false end end) hrpcon0=Connect(insGet(newc,"ChildAdded"),function() refresh=true end) cyield() Wait(stepped) end c=newc if next(flingtable) then if flingchangestate==3 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics) insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false) end elseif flingchangestate==1 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"ChangeState")(hum,e.HumanoidStateType.Physics) end elseif flingchangestate==2 then local hum=FindFirstChildOfClass(c,"Humanoid") if hum then insGet(hum,"SetStateEnabled")(hum,e.HumanoidStateType.Seated,false) end end for i,v in next,tclone(flingtable) do if not c then return end local startpos=insGet(i,"Position") local stoptime=sine+3 while true do twait() if sine>stoptime then break end if insGet(i,"Anchored") or not IsDescendantOf(i,ws) then break end if vmagnitude(startpos-insGet(i,"Position"))>200 then break end local tcf=cfAdd(insGet(i,"CFrame"),insGet(i,"AssemblyLinearVelocity")*(sin(sine*15)+1)) if novoid and (cfGet(tcf,"Y")t then break end end end if newc~=c then return end primarypart=insGet(newc,"PrimaryPart") or hrp if hidedeatheffect and GetCoreGuiEnabled(sg,enumH) then SetCoreGuiEnabled(sg,enumH,false) end if breakjointsmethod==4 then local h=FindFirstChildOfClass(newc,"Humanoid") if h then replicatesignal(insGet(h,"ServerBreakJoints")) else insGet(newc,"BreakJoints")(newc) end elseif breakjointsmethod==1 then insGet(newc,"BreakJoints")(newc) local h=FindFirstChildOfClass(newc,"Humanoid") if h then insSet(h,"Health",0) end elseif breakjointsmethod==2 then local h=FindFirstChildOfClass(newc,"Humanoid") if h then insSet(h,"Health",0) else insGet(newc,"BreakJoints")(newc) end else insGet(newc,"BreakJoints")(newc) end cons.ondes=Connect(insGet(newc,"DescendantAdded"),ondes) for i,v in next,QueryDescendants(newc,"Attachment") do ondes(v) end end end tinsert(cons,Connect(GetPropertyChangedSignal(lp,"Character"),oncharacter)) oncharacter() local setsimrad=emptyfunction if simrad then setsimrad=function() if pcall(insSet,lp,"SimulationRadius",simradv) then setsimrad=function() insSet(lp,"SimulationRadius",simradv) end else setsimrad=emptyfunction end end end local mradN05=-0.008726646259971648 local pi2=math.pi/2-0.0001 local npi2=-pi2 local KeyCode=e.KeyCode local enumYXZ=e.RotationOrder.YXZ local enumMB2=e.UserInputType.MouseButton2 local enumMLCP=e.MouseBehavior.LockCurrentPosition local enumMLC=(insGet(uis,"TouchEnabled") and enumMLCP) or e.MouseBehavior.LockCenter local enumMW=e.UserInputType.MouseWheel local enumMM=e.UserInputType.MouseMovement local mouseBehavior=insGet(uis,"MouseBehavior") tinsert(cons,Connect(GetPropertyChangedSignal(uis,"MouseBehavior"),function() if insGet(uis,"MouseBehavior")~=mouseBehavior then insSet(uis,"MouseBehavior",mouseBehavior) end end)) local mode="default" local defaultmode={} local modes={default=defaultmode} local lerpsIdle=emptyfunction local lerpsWalk=emptyfunction local lerpsJump=emptyfunction local lerpsFall=emptyfunction local addmode=function(key,mode) if (type(key)~="string") or (type(mode)~="table") then return end for i,v in next,mode do if type(v)~="function" then mode[i]=nil end end if key=="default" then defaultmode=mode modes.default=mode lerpsIdle=mode.idle or emptyfunction lerpsWalk=mode.walk or emptyfunction lerpsJump=mode.jump or emptyfunction lerpsFall=mode.fall or emptyfunction if mode.modeEntered then mode.modeEntered() end elseif #key==1 then key=KeyCode[supper(ssub(key,1,1))] modes[key]=mode end end local keyW=KeyCode.W local Wpressed=IsKeyDown(uis,keyW) local keyA=KeyCode.A local Apressed=IsKeyDown(uis,keyA) local keyS=KeyCode.S local Spressed=IsKeyDown(uis,keyS) local keyD=KeyCode.D local Dpressed=IsKeyDown(uis,keyD) local keySpace=KeyCode.Space local jumpingInput=IsKeyDown(uis,keySpace) local FWmovement=0 local RTmovement=0 local isWalking=false local refreshKeyboardMovement=function() if Wpressed then if Spressed then if Dpressed then if Apressed then isWalking=false else FWmovement=0 RTmovement=1 isWalking=true end else if Apressed then FWmovement=0 RTmovement=-1 isWalking=true else isWalking=false end end else FWmovement=1 if Dpressed then if Apressed then RTmovement=0 else RTmovement=1 end else if Apressed then RTmovement=-1 else RTmovement=0 end end isWalking=true end else if Spressed then FWmovement=-1 if Dpressed then if Apressed then RTmovement=0 else RTmovement=1 end else if Apressed then RTmovement=-1 else RTmovement=0 end end isWalking=true else if Dpressed then if Apressed then isWalking=false else FWmovement=0 RTmovement=1 isWalking=true end else if Apressed then FWmovement=0 RTmovement=-1 isWalking=true else isWalking=false end end end end end refreshKeyboardMovement() local keyShift=KeyCode.LeftShift tinsert(cons,Connect(insGet(uis,"InputBegan"),function(a) if insGet(gs,"MenuIsOpen") or GetFocusedTextBox(uis) then return end a=insGet(a,"KeyCode") if a==keyW then Wpressed=true refreshKeyboardMovement() elseif a==keyA then Apressed=true refreshKeyboardMovement() elseif a==keyS then Spressed=true refreshKeyboardMovement() elseif a==keyD then Dpressed=true refreshKeyboardMovement() elseif a==keySpace then jumpingInput=true elseif a==keyShift then shiftlock=allowshiftlock and not shiftlock elseif modes[a] then local modeLeft=modes[mode].modeLeft if modeLeft then modeLeft() end if mode==a then mode="default" else mode=a end local modet=modes[mode] lerpsIdle=modet.idle or defaultmode.idle or emptyfunction lerpsWalk=modet.walk or defaultmode.walk or emptyfunction lerpsJump=modet.jump or defaultmode.jump or emptyfunction lerpsFall=modet.fall or defaultmode.fall or emptyfunction if modes[mode].modeEntered then modes[mode].modeEntered() end end end)) tinsert(cons,Connect(insGet(uis,"InputEnded"),function(a) a=insGet(a,"KeyCode") if a==keyW then Wpressed=false refreshKeyboardMovement() elseif a==keyA then Apressed=false refreshKeyboardMovement() elseif a==keyS then Spressed=false refreshKeyboardMovement() elseif a==keyD then Dpressed=false refreshKeyboardMovement() elseif a==keySpace then jumpingInput=false end end)) local thumbstickEndX=0 local thumbstickStartY=0 local thumbstickSizeMultiplier=0 local jumpStartX=0 local jumpStartY=0 local jumpEndX=0 local jumpEndY=0 local thumbstickInputObject=nil local jumpInputObject=nil local cameraRotateInputObject=nil local cameraZoomInputObject=nil local thumbstickTouchStart=v3_0 local cameraZoomInputMagnitude=0 tinsert(cons,Connect(insGet(uis,"TouchStarted"),function(inputObject) if insGet(gs,"MenuIsOpen") or GetFocusedTextBox(uis) then return end local touchPos=insGet(inputObject,"Position") local touchX=v3Get(touchPos,"X") local touchY=v3Get(touchPos,"Y") if (not thumbstickInputObject) and touchXthumbstickStartY then thumbstickInputObject=inputObject thumbstickTouchStart=insGet(inputObject,"Position") isWalking=false elseif (not jumpInputObject) and touchY>jumpStartY and touchX>jumpStartX and touchX0.05 then isWalking=true direction=vnormalize(direction)*min(1,(directionMag-0.05)/0.95) FWmovement=-v3Get(direction,"Y") RTmovement=v3Get(direction,"X") else isWalking=false end elseif inputObject==jumpInputObject then jumpingInput=touchY>jumpStartY and touchX>jumpStartX and touchXBasePart#HumanoidRootPart")[1] or QueryDescendants(target,">BasePart#Torso")[1] or QueryDescendants(target,">BasePart#UpperTorso")[1] if (not targetpart) or (flingtable[targetpart]~=nil) then return false end if highlightflingtargets then local h=i("Highlight") insSet(h,"Name",rs()) insSet(h,"Adornee",target) insSet(h,"OutlineColor",c3(1,0,0)) insSet(h,"Parent",i10) flingtable[targetpart]=h else flingtable[targetpart]=false end return true end if ctrlclicktp then ctrlclicktp=KeyCode.LeftControl local tpoff=v3_010*3 if clickfling then tinsert(cons,Connect(insGet(mouse,"Button1Down"),function() if insGet(mouse,"Target") then if IsKeyDown(uis,ctrlclicktp) then pos=cfGet(insGet(mouse,"Hit"),"Position")+tpoff cfr=cfl(pos,pos+camcfLV*v3_101) xzvel=v3_0 Yvel=0 else predictionfling() end end end)) else tinsert(cons,Connect(insGet(mouse,"Button1Down"),function() if insGet(mouse,"Target") and IsKeyDown(uis,ctrlclicktp) then pos=cfGet(insGet(mouse,"Hit"),"Position")+tpoff cfr=cfl(pos,pos+camcfLV*v3_101) xzvel=v3_0 Yvel=0 end end)) end elseif clickfling then tinsert(cons,Connect(insGet(mouse,"Button1Down"),predictionfling)) end local hhOff=3 local hhOff1=3.01 local setHipHeight=function(n) hhOff=n+3 hhOff1=n+3.01 end local noYvelTime=1 local lastsine=sine local mainFunction=function() sine=osclock() local delta=sine-lastsine deltaTime=min(delta*10,1) lastsine=sine if shiftlock then if allowshiftlock then if mouseBehavior~=enumMLC then mouseBehavior=enumMLC insSet(uis,"MouseBehavior",mouseBehavior) end mouseCameraMove=true else shiftlock=false end elseif firstperson then if mouseBehavior~=enumMLC then mouseBehavior=enumMLC insSet(uis,"MouseBehavior",mouseBehavior) end mouseCameraMove=true elseif IsMouseButtonPressed(uis,enumMB2) then if mouseBehavior~=enumMLCP then mouseBehavior=enumMLCP insSet(uis,"MouseBehavior",mouseBehavior) end mouseCameraMove=true else if mouseBehavior~=enumMD then mouseBehavior=enumMD insSet(uis,"MouseBehavior",mouseBehavior) end mouseCameraMove=false end local raycastresult=Raycast(ws,pos,v3_010*(fpdh-v3Get(pos,"Y")),raycastparams) local onground=nil if raycastresult then onground=raycastresult.Distance0) then Yvel=jumpPower onground=false end else Yvel=Yvel-gravity*delta raycastresult=v3Get(raycastresult.Position,"Y") if v3Get(pos,"Y")+Yvel*delta0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end elseif shiftlock then if isWalking then if walkSpeed==0 then xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+v3_010*Yvel)*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfl(pos,pos+camcfLV*v3_101) camcf=cfAdd(camrot,pos+v3_0150+camcfRV*1.75+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else if isWalking then if walkSpeed==0 then xzvel=v3_0 if onground then cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end else xzvel=vnormalize(vnormalize(camcfLV*v3_101)*FWmovement+vnormalize(camcfRV*v3_101)*RTmovement)*walkSpeed if onground then pos=pos+xzvel*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsWalk() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+(xzvel+(v3_010*Yvel))*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+(xzvel+(v3_010*Yvel))*delta cfr=cfAdd(Lerp(cfGet(cfr,"Rotation"),cfl(v3_0,xzvel),deltaTime),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end else xzvel=v3_0 if onground then cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsIdle() noYvelTime=min(noYvelTime+delta*0.3,1) xzvel=xzvel*(1-noYvelTime) elseif Yvel>0 then pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsJump() noYvelTime=0 else pos=pos+v3_010*Yvel*delta cfr=cfAdd(cfGet(cfr,"Rotation"),pos) camcf=cfAdd(camrot,pos+v3_0150+camcfLV*cammag) cframes[rootpart]=cfr insSet(cam,"CFrame",camcf) lerpsFall() noYvelTime=0 end end end refreshjointsI(rootpart) tclear(refreshedjoints) local sine15=sine*15 local idlerv=v3(sin(sine15),sin(sine15+1.0471975511965976),sin(sine15+2.0943951023931953)) local idleoff=idlerv*0.003910064697265625 --0.0156402587890625/4 local claimpos=insGet(primarypart,"Position") local claimposY=v3Get(claimpos,"Y") for i,v in next,cframes do local part=i.p if part then if insGet(part,"ReceiveAge")==0 then local placeholder=i.v local vpos=cfGet(v,"Position") if novoid and (v3Get(vpos,"Y")speedlimit then if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end vel=vnormalize(vel)*speedlimit local newpos=lastpos+vel*delta v=cfAdd(cfGet(v,"Rotation"),newpos) i.l=newpos else if placeholder and i.b then insSet(placeholder,"Parent",nil) i.b=false end i.l=cfGet(v,"Position") end local claimtime=i.c if claimtime then if sine-claimtime0) or (velY>0) do fallingTime=fallingTime+0.025 if fallingTime>0.6 then break end velY=velY-velYdelta Ydiff=Ydiff+(velY*0.025) end insSet(part,"AssemblyLinearVelocity",(claimpos-cfGet(v,"Position"))*v3_101/fallingTime+v3_net) else local vel1=vel*noYvelTime+xzvel if vmagnitude(vel1)>25.01 then insSet(part,"AssemblyLinearVelocity",vnormalize(vel1)*v3_xzL+v3_net) else insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net) end end else i.c=sine local vel1=vel*noYvelTime+xzvel if vmagnitude(vel1)>25.01 then insSet(part,"AssemblyLinearVelocity",vnormalize(vel1)*v3_xzL+v3_net) else insSet(part,"AssemblyLinearVelocity",vel1*v3_xz+v3_net) end end insSet(part,"CFrame",v) insSet(part,"AssemblyAngularVelocity",idlerv) else i.c=nil i.l=insGet(part,"Position") local placeholder=i.v if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end end else local placeholder=i.v if placeholder then insSet(placeholder,"CFrame",v) if not i.b then insSet(placeholder,"Parent",ws) i.b=true end end end end setsimrad() end sine=osclock() lastsine=sine tinsert(cons,Connect(heartbeat,mainFunction)) mainFunction() local refreshjoints=function(v) --use this on the main part if u have parts that refreshjointsI(v) --are connected with each other but arent connected to rootpart tclear(refreshedjoints) end local legcfR=cf(1,-1,0) local legcfL=cf(-1,-1,0) local raydir=v3_010*-2 local raycastlegs=function() --this returns 2 values: right leg raycast offset, left leg raycast offset local rY=Raycast(ws,cfGet(cfMul(cfr,legcfR),"Position"),raydir,raycastparams) local lY=Raycast(ws,cfGet(cfMul(cfr,legcfL),"Position"),raydir,raycastparams) if rY then if lY then return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3) else return v3Get(rY.Position,"Y")-(v3Get(pos,"Y")-3),0 end elseif lY then return 0,v3Get(lY.Position,"Y")-(v3Get(pos,"Y")-3) else return 0,0 end end local velbycfrvec=function() --this returns 2 values: forward/backwards movement (from -1 to 1), right/left movement (from -1 to 1) local fw=cfGet(cfr,"LookVector")*xzvel/walkSpeed local rt=cfGet(cfr,"RightVector")*xzvel/walkSpeed return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z") end local lastvel=v3_0 local velchg1=v3_0 local velchgbycfrvec=function() --this returns 2 values: forward/backwards velocity change, right/left velocity change velchg1=velchg1+(lastvel-xzvel) --i recommend setting velchg1 to v3_0 when u start using this function or it will look worse lastvel=xzvel velchg1=velchg1-velchg1*(deltaTime/2) local fw=cfGet(cfr,"LookVector")*velchg1/32 local rt=cfGet(cfr,"RightVector")*velchg1/32 return v3Get(fw,"X")+v3Get(fw,"Z"),v3Get(rt,"X")+v3Get(rt,"Z") end local lastYvel=0 local velYchg1=0 local velYchg=function() --this returns Y axis velocity change velYchg1=clamp(velYchg1+(lastYvel-Yvel),-50,50) --i recommend setting velYchg1 to 0 when u start using this function or it will look worse lastYvel=Yvel velYchg1=velYchg1-velYchg1*(deltaTime/2) return velYchg1 end local rotToMouse=function(alpha) --this rotates ur character towards your mouse hit position local pos1=pos*v3_010+cfGet(insGet(mouse,"Hit"),"Position")*v3_101 if pos~=pos1 then --could make nan rotation cfr=Lerp(cfr,cfl(pos,pos1),alpha or deltaTime) end end local glitchJoint=function(joint,targetGlitchTime,delayFrom,delayTo,radiansFrom,radiansTo) if sine>targetGlitchTime then --example usage: local glitchtime=0 addMode("x",{idle=function() glitchtime=glitchJoint(joint,glitchtime,0.2,0.4,-0.1,0.1) end}) radiansFrom=radiansFrom*100 radiansTo=radiansTo*100 joint.C0=cfMul(joint.C0,angles(mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100,mrandom(radiansFrom,radiansTo)/100)) return sine+mrandom(delayFrom*100,delayTo*100)/100 end return targetGlitchTime end local setWalkSpeed=function(n) if type(n)~="number" then n=16 end walkSpeed=n end local setJumpPower=function(n) if type(n)~="number" then n=50 end jumpPower=n end local setGravity=function(n) if type(n)~="number" then n=196.2 end gravity=n end local setCfr=function(v) --sets character cframe if typeof(v)=="CFrame" then local newpos=cfGet(v,"Position") camcf=cfAdd(camcf,newpos-pos) insSet(cam,"CFrame",camcf) cfr=v pos=newpos elseif typeof(v)=="Vector3" then camcf=cfAdd(camcf,v-pos) insSet(cam,"CFrame",camcf) cfr=cfAdd(cfGet(cfr,"Rotation"),v) pos=v end end local getVel=function() --returns character velocity return xzvel+v3_010*Yvel --important: use only in lerps or it might not work end local getCamCF=function() --returns camera cframe return camcf end local isFirstPerson=function() --returns true if user is in first person camera mode return firstperson end return { cframes=cframes, joints=joints, fling=predictionfling, predictionfling=predictionfling, refreshjoints=refreshjoints, raycastlegs=raycastlegs, velbycfrvec=velbycfrvec, velchgbycfrvec=velchgbycfrvec, velYchg=velYchg, addmode=addmode, getPart=getPart, getPartFromMesh=getPartFromMesh, getAccWeldFromMesh=getAccWeldFromMesh, getJoint=getJoint, getPartJoint=getPartJoint, rotToMouse=rotToMouse, glitchJoint=glitchJoint, setWalkSpeed=setWalkSpeed, setJumpPower=setJumpPower, setGravity=setGravity, setCfr=setCfr, getVel=getVel, getCamCF=getCamCF, isFirstPerson=isFirstPerson, setHipHeight=setHipHeight } end btn("creepy crawler",function() local t=reanimate() if type(t)~="table" then return end local getJoint=t.getJoint local rootJoint=getJoint("RootJoint") local rightShoulder=getJoint("Right Shoulder") local leftShoulder=getJoint("Left Shoulder") local rightHip=getJoint("Right Hip") local leftHip=getJoint("Left Hip") local neck=getJoint("Neck") t.setWalkSpeed(10) local jumplerp=function() neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0,0,3.141592653589793)),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.4,0), angles(3.141592653589793,0,-3.141592653589793)),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,0.3), angles(1.7453292519943295,0,-0.17453292519943295)),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,0.3), angles(1.7453292519943295,0,0.17453292519943295)),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.8), angles(1.3962634015954636,0,-0.17453292519943295)),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.8), angles(1.3962634015954636,0,0.17453292519943295)),deltaTime) end t.addmode("default",{ idle=function() local sine=sine*60 neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.08726646259971647 * sin((sine + 20) * 0.05),0,3.141592653589793 + 0.3490658503988659 * sin((sine + -30) * 0.025))),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5 + 0.1 * sin(sine * 0.05),0), angles(3.141592653589793,0,-3.1590459461097367 + 0.05235987755982989 * sin(sine * 0.025))),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5,-0.1 * sin(sine * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5,0.5 + -0.1 * sin((sine + 10) * 0.05)), angles(1.5707963267948966,0,0.08726646259971647 * sin(sine * 0.025))),deltaTime) end, walk=function() local sine=sine*60 neck.C0 = Lerp(neck.C0,cfMul(cf(0,0,0.5), angles(0.17453292519943295,0.03490658503988659 * sin((sine + 2.5) * 0.2),3.141592653589793 + -0.17453292519943295 * sin((sine + -10) * 0.2))),deltaTime) rootJoint.C0 = Lerp(rootJoint.C0,cfMul(cf(0,-1.5,0), angles(3.0543261909900767,0.08726646259971647 * sin((sine + 7.5) * 0.2),-3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.2))),deltaTime) leftShoulder.C0 = Lerp(leftShoulder.C0,cfMul(cf(-1,1.5 + 0.5 * sin((sine + 10) * 0.2),0.3 + 0.2 * sin((sine + -10) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin((sine + 15) * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) rightShoulder.C0 = Lerp(rightShoulder.C0,cfMul(cf(1,1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.3 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) leftHip.C0 = Lerp(leftHip.C0,cfMul(cf(-1,-1.5 + 0.5 * sin((sine + -7.5) * 0.2),0.5 + 0.2 * sin((sine + 5) * 0.2)), angles(1.6580627893946132 + 0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) rightHip.C0 = Lerp(rightHip.C0,cfMul(cf(1,-1.5 + 0.5 * sin((sine + 10) * 0.2),0.5 + 0.2 * sin((sine + -7.5) * 0.2)), angles(1.6580627893946132 + -0.17453292519943295 * sin(sine * 0.2),0,-0.08726646259971647 * sin(sine * 0.2))),deltaTime) end, jump=jumplerp, fall=jumplerp }) end) btn("nameless animations V8", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local addmode=t.addmode local getJoint=t.getJoint local velYchg=t.velYchg local setWalkSpeed=t.setWalkSpeed local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() local Ychg=velYchg()/20 LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),-1.4835298641951802+0.10471975511965978*sin(sine*1.3),0.5235987755982988)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5+0.1*sin((sine - 1)*1.3),0.05 * sin((sine-0.3)*1.3)),angles(0.5235987755982988+0.08726646259971647*sin(sine*1),1.4835298641951802-0.10471975511965978*sin(sine*1.3),-0.5235987755982988)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1.09-0.1*sin(sine*1.3)+lY-Ychg,lY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),-1.3962634015954636,0)),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1.09-0.1*sin(sine*1.3)+rY-Ychg,rY*-0.5),angles(-0.026179938779914945*sin(sine*1.3),1.3962634015954636,0)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.09+0.1*sin(sine*1.3) + Ychg,0.025 * sin(sine*1.3)),angles(-1.5707963267948966+0.026179938779914945*sin(sine*1.3),0,3.141592653589793)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.53588974175501-0.026179938779914945*sin((sine+1)*1.3),0.05235987755982989*sin((sine-0.6)*0.65),3.141592653589793)),deltaTime) --MW_animatorProgressSave: LeftArm,-1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,-85,6,0,1.3,0,0.05,-0.3,1.3,30,0,0,1,RightArm,1,0,0,1,30,5,0,1,0.5,0.1,-1,1.3,85,-6,0,1.3,0,0.05,-0.3,1.3,-30,0,0,1,LeftLeg,-1,0,0,1,-0,-1.5,0,1.3,-1.09,-0.1,0,1.3,-80,0,0,1,0,0,0,1,0,0,0,1,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,-0.0002722442150115967,0,0,1,0,0,0,1,RightLeg,1,0,0,1,0,-1.5,0,1.3,-1.09,-0.1,0,1.3,80,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,1.5,0,1.3,0.09,0.1,0,1.3,-0,0,0,1,0,0.025,0,1.3,180,0,0,1,Head,0,0,0,1,-88,-1.5,1,1.3,1,0,0,1,-0,3,-0.6,0.65,0,0,0,1,180,0,0,1 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Ychg=velYchg()/20 LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(-0.7853981633974483*sin((sine+0.07)*8)*Vfw,-1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(0.7853981633974483*sin((sine+0.07)*8)*Vfw,1.5707963267948966+0.5235987755982988*sin((sine+0.15)*8),0)),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine - 0.15)*8)+rY-Ychg,rY*-0.5),angles(1.5707963267948966-0.9599310885968813*sin(sine*8)*Vfw,1.5707963267948966-0.7853981633974483*sin(sine*8)*Vrt,-1.5707963267948966)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1+0.3*sin((sine + 0.15)*8)+lY-Ychg,lY*-0.5),angles(1.5707963267948966+0.9599310885968813*sin(sine*8)*Vfw,-1.5707963267948966+0.7853981633974483*sin(sine*8)*Vrt,1.5707963267948966)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin(sine*16),0,3.141592653589793+0.08726646259971647*sin((sine+0.04)*8)-Vrt)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.2 * sin((sine+0.1)*16) + Ychg,0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime) --MW_animatorProgressSave: CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,8,0,0,0,8,-0.25,0,0,8,0,0,0,8,-0.0002722442150115967,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,-45,0.07,8,0.5,0,0,8,-90,30,0.15,8,0,0,0,8,0,0,0,8,RightArm,1,0,0,8,0,45,0.07,8,0.5,0,0,8,90,30,0.15,8,0,0,0,8,0,0,0,8,RightLeg,1,0,0,8,90,-55,0,8,-1,0.3,-0.15,8,90,-45,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,55,0,8,-1,0.3,0.15,8,-90,45,0,8,0,0,0,8,90,0,0,8,Head,0,0,0,8,-90,5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0.04,8,Torso,0,0,0,8,-90,0,0,8,0,0.2,0.1,16,-0,0,0,8,0,0,0,8,180,0,0,8 end, jump = function() velYchg() local Vfw, Vrt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() velYchg() local Vfw, Vrt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + Vfw * 0.1, Vrt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() local Ychg=velYchg()/20 RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2)+Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2)-Ychg, 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), Ychg, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2)-Ychg, 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2) + Ychg, 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() velYchg() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9)+Ychg, 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local Ychg=velYchg()/20 local rY, lY = raycastlegs() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY-Ychg, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY-Ychg, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local Ychg=velYchg()/20 local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY-Ychg, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY-Ychg, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() local Ychg=velYchg()/20 RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1-Ychg, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1-Ychg, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, Ychg, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { modeEntered = function() setWalkSpeed(25) end, idle = function() velYchg() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() velYchg() local Vfw, Vrt = velbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - Vrt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, modeLeft = function() setWalkSpeed(16) end, }) addmode("g", { idle = function() local Ychg=velYchg()/20 LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), Ychg, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8)-Ychg, 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() local Ychg=velYchg()/20 Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16)+Ychg, 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8)-Ychg, 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() local Ychg=velYchg()/20 LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4)+Ychg, 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() local Ychg=velYchg()/20 Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12)-Ychg, -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12)+Ychg, 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) local idleL=function() local Ychg=velYchg()/20 RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,0.7853981633974483,0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0.15 * sin((sine-0.1)*8),0.54 * sin(sine*16)+Ychg,0),angles(-1.5707963267948966,-0.08726646259971647*sin((sine-0.0785)*8),3.141592653589793-0.08726646259971647*sin((sine-0.0785)*8))),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(0.75+0.07*sin((sine - 0.0785)*8),1.3+0.1*sin((sine - 0.0875)*16),0),angles(1.3962634015954636,2.356194490192345-0.06981317007977318*sin((sine-0.0785)*8),1.2217304763960306)),deltaTime) Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*16),0.12217304763960307*sin((sine-0.0785)*8),3.141592653589793)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-0.9+0.2*sin((sine - 0.2)*16)-Ychg,0.25),angles(0,-0.7853981633974483,-0.4363323129985824-1.1344640137963142*sin((sine-0.0875)*8))),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.45+0.05*sin((sine - 0.0875)*16),-0.2),angles(2.0943951023931953+0.17453292519943295*sin((sine-0.0875)*16),-0.5235987755982988,1.5707963267948966+0.17453292519943295*sin((sine-0.0875)*16))),deltaTime) --MW_animatorProgressSave: RightLeg,1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,45,0,-0.0875,8,0.25,0,0,16,25,-65,-0.0875,8,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Torso,0,0.15,-0.1,8,-90,0,0,16,0,0.54,0,16,-0,-5,-0.0785,8,0,0,0,16,180,-5,-0.0785,8,RightArm,0.75,0.07,-0.0785,8,80,0,0,16,1.3,0.1,-0.0875,16,135,-4,-0.0785,8,0,0,0,16,70,0,0,16,Head,0,0,0,16,-90,5,-0.1,16,1,0,0,16,-0,7,-0.0785,8,0,0,0,16,180,0,0,16,LeftLeg,-1,0,0,16,0,0,0,8,-0.9,0.2,-0.2,16,-45,0,0,8,0.25,0,0,16,-25,-65,-0.0875,8,Bandana_Handle,3.9362930692732334e-09,0,0,2,0,0,0,2,0.3000001907348633,0,0,2,0,0,0,2,-0.6002722978591919,0,0,2,0,0,0,2,LeftArm,-1,0,0,16,120,10,-0.0875,16,0.45,0.05,-0.0875,16,-30,0,0,16,-0.2,0,0,16,90,10,-0.0875,16 end addmode("l", { modeEntered = function() setWalkSpeed(10) end, idle = idleL, walk = idleL, modeLeft = function() setWalkSpeed(16) end }) end) btn("nameless animations V7", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local velchgbycfrvec=t.velchgbycfrvec local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime) --RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.2 + 0.2 * sin(sine * 16), Cfw * -3),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - Vfw * 0.15 - Cfw, 0.03490658503988659 * sin(sine * 8) + Vrt * 0.15 + Crt, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - Vrt * 0.1)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * Vfw + 0.4 * sin((sine + 10) * 8) * Vfw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*Vrt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*Vfw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*Vfw, -0.5235987755982988 * sin(sine * 8)*Vfw)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * Vfw - 0.4 * sin((sine + 10) * 8) * Vfw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*Vfw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*Vrt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + Vfw * 0.15, -0.08726646259971647 * sin(sine * 8) + Vrt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - Vrt * 0.5)),deltaTime) --Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8 end, jump = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.4835298641951802 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.6580627893946132 + Vfw * 0.1 - Cfw, Vrt * -0.05 + Crt, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -2.45 - 0.05 * sin(sine * 2), Cfw * -3),angles(0.03490658503988659 * sin(sine * 2) - Cfw, Crt, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.85 - 0.1 * sin((sine + 0.2) * 2), Cfw * -3),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() local Cfw, Crt = velchgbycfrvec() RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8) + Crt * 3, -0.1 + 0.2 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4) + Crt, -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin(sine * 2), Cfw * -3),angles(-1.6580627893946132 - Cfw, 0.08726646259971647 + Crt, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() local Cfw, Crt = velchgbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.75 + 0.25 * sin(sine * 2), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), Cfw * -3),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9) - Cfw, -0.05235987755982989 * sin(sine * 4.5) + Crt, 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt, 0, 0.09 * sin(sine * 2) - Cfw * 3),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2) - Cfw, -0.08726646259971647 + Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local Vfw, Vrt = velbycfrvec() local rY, lY = raycastlegs() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - Vrt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * Vfw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - Vrt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.1 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vfw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * Vrt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() local Vfw, Vrt = velbycfrvec() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - Vfw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + Vrt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + Vfw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - Vrt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1) - Cfw * 3),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - Vfw * 0.2 - Cfw, 0.08726646259971647 * sin(sine * 0.5) + Crt, 3.141592653589793 - Vrt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - Vfw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end }) addmode("g", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8) + Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.3490658503988659 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8) + Crt * 3, 0.2 * sin((sine + 0.1) * 16), Cfw * -3),angles(-1.5707963267948966 - Cfw, 0.2617993877991494 * sin(sine * 8) + Crt, -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() local Cfw, Crt = velchgbycfrvec() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4) - Cfw * 3),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4) - Cfw, Crt, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), Cfw * -3),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12) - Cfw, 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6) + Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) addmode("l", { idle = function() local Cfw, Crt = velchgbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0.15 + 0.4 * sin((sine - 0.5) * 10), Cfw * -3),angles(-1.4835298641951802 - Cfw, 0.17453292519943295 * sin(sine * 5) + Crt, -3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime) --Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4 end }) addmode("x", { idle = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime) --RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1 end, walk = function() local Cfw, Crt = velchgbycfrvec() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0, 1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(Crt * 3, 0, Cfw * -3),angles(-1.5707963267948966 - Cfw, Crt, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0, -1.5707963267948966, 0)),deltaTime) --RightArm,1,0,0,1,0,0,0,1,0.5,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,-0,0,0,1,0,0,0,1,180,0,0,1,LeftArm,-1,0,0,1,-0,0,0,1,0.5,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1 end }) end) btn("nameless animations V6", function() local t=reanimate() if type(t)~="table" then return end local raycastlegs=t.raycastlegs local velbycfrvec=t.velbycfrvec local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") addmode("default", { idle = function() local rY, lY = raycastlegs() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.3 + 0.1 * sin(sine * 2), -0.1),angles(-0.5235987755982988 + 0.05235987755982989 * sin((sine + 1.5) * 2), 1.0471975511965976 + 0.08726646259971647 * sin((sine + 0.5) * 2), 0.5235987755982988)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.6) * 2), 0, 3.141592653589793 + 0.2617993877991494 * sin((sine - 1.2) * 1))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.1 * sin(sine * 2) + rY, 0.1 * sin(sine * 2) - rY * 0.5),angles(-0.6981317007977318 - 0.08726646259971647 * sin(sine * 2), 1.0471975511965976, 0.5235987755982988)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.6 + 0.1 * sin(sine * 2), 0),angles(3.141592653589793 + 0.05235987755982989 * sin((sine + 0.5) * 2), -2.705260340591211 + 0.017453292519943295 * sin((sine + 1.5) * 2), -1.2217304763960306 + 0.05235987755982989 * sin((sine + 1.5) * 2))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.1 * sin(sine * 2) + lY, 0.1 * sin(sine * 2) - lY * 0.5),angles(-0.3490658503988659 - 0.08726646259971647 * sin(sine * 2), -1.0471975511965976, -0.5235987755982988)),deltaTime) --RightArm,1,0,0,2,-30,3,1.5,2,0.3,0.1,0,2,60,5,0.5,2,-0.1,0,0,2,30,0,0,2,Head,0,0,0,2,-95,5,0.6,2,1,0,0,2,-0,0,0,1,0,0,0,2,180,15,-1.2,1,Torso,0,0,0,2,-90,5,0,2,0,0.1,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,-40,-5,0,2,-1,-0.1,0,2,60,0,0,2,0,0.1,0,2,30,0,0,2,Meshes/TrollFaceHeadAccessory_Handle,0.01043701171875,0,0,1,0,0,0,1,0.43610429763793945,0,0,1,0,0,0,1,-0.01102447509765625,0,0,1,0,0,0,1,LeftArm,-1,0,0,2,180,3,0.5,2,0.6,0.1,0,2,-155,1,1.5,2,0,0,0,2,-70,3,1.5,2,LeftLeg,-1,0,0,2,-20,-5,0,2,-1,-0.1,0,2,-60,0,0,2,0,0.1,0,2,-30,0,0,2 end, walk = function() local fw, rt = velbycfrvec() local rY, lY = raycastlegs() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin(sine * 16), 0),angles(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16) - fw * 0.15, 0.03490658503988659 * sin(sine * 8) + rt * 0.15, -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8) - rt * 0.1)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.8 + 0.4 * sin((sine + 0.125) * 8) + rY, -0.15 * fw + 0.4 * sin((sine + 10) * 8) * fw + rY * -0.5),angles(1.3962634015954636 + 0.6981317007977318 * sin(sine * 8)*fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8)*rt, -1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.35 - 0.1 * sin(sine * 8), 0),angles(0.5235987755982988 * sin(sine * 8)*fw, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.35 + 0.1 * sin(sine * 8), 0),angles(-0.5235987755982988 * sin(sine * 8)*fw, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8)*fw, -0.5235987755982988 * sin(sine * 8)*fw)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.8 - 0.4 * sin((sine + 0.125) * 8) + lY, -0.15 * fw - 0.4 * sin((sine + 10) * 8) * fw + lY * -0.5),angles(1.3962634015954636 - 0.6981317007977318 * sin(sine * 8)*fw, -1.5707963267948966 - 0.6981317007977318 * sin(sine * 8)*rt, 1.5707963267948966 + 0.2617993877991494 * sin(sine * 8))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 10) * 16) + fw * 0.15, -0.08726646259971647 * sin(sine * 8) + rt * -0.1, 3.141592653589793 - 0.05235987755982989 * sin((sine + 5) * 8) - rt * 0.5)),deltaTime) --Torso,0,0,0,8,-95,2.5,0,16,-0.2,0.2,0,16,0,5,0,8,0,0,0,8,-180,-5,0.25,8,RightArm,1,0,0,1,0,-30,0,8,0.35,0.1,0,8,90,-30,0,8,0,0,0,8,0,-30,0,8,RightLeg,1,0,0,8,80,40,0,8,-0.8,0.4,0.125,8,90,40,0,8,-0.15,0.4,10,8,-90,15,0,8,LeftLeg,-1,0,0,8,80,-40,0,8,-0.8,-0.4,0.125,8,-90,-40,0,8,-0.15,-0.4,10,8,90,15,0,8,Head,0,0,0,1,-90,2.5,10,16,1,0,0,1,-0,-5,0,8,0,0,0,1,180,-3,5,8,LeftArm,-1,0,0,1,0,30,0,8,0.35,-0.1,0,8,-90,-30,0,8,0,-0.4,0,8,0,-30,0,8 end, jump = function() local fw, rt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.4835298641951802 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3962634015954636, 0, -3.141592653589793 - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-85,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-80,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end, fall = function() local fw, rt = velbycfrvec() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.6580627893946132 + fw * 0.1, rt * -0.05, -3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.06981317007977318 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.7453292519943295, 0, -3.141592653589793 - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 - 0.06981317007977318 * sin((sine + 0.25) * 4), -1.5707963267948966)),deltaTime) --Torso,0,0,0,4,-95,0,0,4,0,0,0,4,0,0,0,4,0,0,0,4,-180,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,4,0.25,4,0,0,0,4,90,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-100,0,0.5,4,1,0,0,4,0,0,0.25,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,-4,0.25,4,0,0,0,4,-90,0,0,4 end }) addmode("q", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), -2.792526803190927, -0.6981317007977318)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.75, -0.2),angles(2.705260340591211 - 0.08726646259971647 * sin((sine + 0.1) * 2), 2.792526803190927, 0.6981317007977318)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.9198621771937625 - 0.10471975511965978 * sin((sine + 0.3) * 2), 0, 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -2.45 - 0.05 * sin(sine * 2), 0),angles(0.03490658503988659 * sin(sine * 2), 0, 3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), 1.3089969389957472, -0.9599310885968813)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.5707963267948966 - 0.03490658503988659 * sin(sine * 2), -1.3089969389957472, 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,2,155,-5,0.1,2,0.75,0,0,2,-160,0,0,2,-0.2,0,0,2,-40,0,0,2,RightArm,1,0,0,2,155,-5,0.1,2,0.75,0,0,2,160,0,0,2,-0.2,0,0,2,40,0,0,2,Head,0,0,0,2,-110,-6,0.3,2,1,0,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Torso,0,0,0,2,0,2,0,2,-2.45,-0.05,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,RightLeg,1,0,0,2,80,-2,0,2,-1,0,0,2,75,0,0,2,0,0,0,2,-55,0,0,2,LeftLeg,-1,0,0,2,90,-2,0,2,-1,0,0,2,-75,0,0,2,0,0,0,2,90,0,0,2 end }) addmode("e", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9, 0.4 + 0.1 * sin(sine * 2), 0.3 - 0.15 * sin(sine * 2)),angles(-1.0471975511965976 - 0.12217304763960307 * sin(sine * 2), -1.3962634015954636, -0.6981317007977318)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.85 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.3962634015954636 + 0.03490658503988659 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.4 + 0.1 * sin(sine * 2), 0.2 - 0.15 * sin(sine * 2)),angles(0.6108652381980153 - 0.12217304763960307 * sin(sine * 2), 1.2217304763960306, -0.7853981633974483)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.03490658503988659 * sin((sine + 0.6) * 2), 0.10471975511965978 + 0.06981317007977318 * sin(sine * 0.66), 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, 0.2 + 0.15 * sin((sine + 0.2) * 2), -0.7 + 0.1 * sin(sine * 2)),angles(1.4835298641951802 + 0.03490658503988659 * sin(sine * 2), 1.4835298641951802, -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.75 + 0.1 * sin((sine + 0.2) * 2), -0.5),angles(1.3962634015954636 - 0.03490658503988659 * sin(sine * 2), -1.6580627893946132, 0)),deltaTime) --LeftArm,-0.9,0,0,2,-60,-7,0,2,0.4,0.1,0,2,-80,0,0,2,0.3,-0.15,0,2,-40,0,0,2,Torso,0,0,0,2,-80,2,0,2,-1.85,-0.1,0.2,2,-5,0,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,35,-7,0,2,0.4,0.1,0,2,70,0,0,2,0.2,-0.15,0,2,-45,0,0,2,Head,0,0,0,2,-95,-2,0.6,2,1,0,0,2,6,4,0,0.66,0,0,0,2,180,20,0,0.66,RightLeg,1,0,0,2,85,2,0,2,0.2,0.15,0.2,2,85,0,0,2,-0.7,0.1,0,2,-90,0,0,2,LeftLeg,-1,0,0,2,80,-2,0,2,-0.75,0.1,0.2,2,-95,0,0,2,-0.5,0,0,2,0,0,0,2 end }) addmode("r", { idle = function() RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5))),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0),angles(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25),angles(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7))),deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 end }) addmode("t", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.3) * 4), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1 + 0.15 * sin((sine - 0.4) * 4), 1.42, 0),angles(1.5707963267948966, 1.4835298641951802 - 0.3490658503988659 * sin((sine - 0.4) * 4), 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.4835298641951802, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793 + 0.04363323129985824 * sin(sine * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.1 * sin(sine * 4), 0, 0),angles(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + 0.1 * sin(sine * 4), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1 - 0.02 * sin(sine * 4), -0.925 - 0.07 * sin(sine * 4), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.08726646259971647 * sin(sine * 4), 1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.3,4,0,0,0,4,90,0,0,4,RightArm,1,0.15,-0.4,4,90,0,0,4,1.42,0,0,4,85,-20,-0.4,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-85,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,2.5,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,-0.02,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,5,0,4,0,0,0,4,90,0,0,4 end }) addmode("y", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0),angles(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0),angles(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 1.2000000476837158, 0),angles(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin(sine * 2), 0),angles(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767)),deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 end }) addmode("u", { idle = function() RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.75 + 0.25 * sin(sine * 2), 0),angles(-1.5707963267948966, 0, 3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1.5 - 0.1 * sin((sine + 0.2) * 2), 0),angles(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.4) * 2), 0, 3.141592653589793 + 0.3490658503988659 * sin(sine * 0.66))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.5 - 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), 1 * sin((sine + 0.95) * 2.2)),angles(0, -1.5707963267948966, 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(0.5 + 1 * sin((sine + 0.2) * 2.2), -0.75 - 0.25 * sin(sine * 2), -1 * sin((sine + 0.95) * 2.2)),angles(0, 1.5707963267948966, 0)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(-0.5 - 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), -1.85 * sin((sine + 0.75) * 2)),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(0.5 + 1.85 * sin(sine * 2), 0.8 - 0.5 * sin(sine * 2), 1.85 * sin((sine + 0.75) * 2)),angles(0, -1.5707963267948966, 0)),deltaTime) --Torso,0,0,0,2,-90,0,0,2,0.75,0.25,0,2,-0,0,0,2,0,0,0,2,180,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-90,-5,0.4,2,1.5,-0.1,0.2,2,-0,0,0,2,0,0,0,2,180,20,0,0.66,LeftLeg,-0.5,-1,0.2,2.2,-0,0,0,2,-0.75,-0.25,0,2,-90,0,0,2,0,1,0.95,2.2,0,0,0,2,RightLeg,0.5,1,0.2,2.2,0,0,0,2,-0.75,-0.25,0,2,90,0,0,2,0,-1,0.95,2.2,0,0,0,2,RightArm,-0.5,-1.85,0,2,0,0,0,2,0.8,-0.5,0,2,90,0,0,2,0,-1.85,0.75,2,0,0,0,2,LeftArm,0.5,1.85,0,2,-0,0,0,2,0.8,-0.5,0,2,-90,0,0,2,0,1.85,0.75,2,0,0,0,2 end }) addmode("i", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), -0.5235987755982988, 1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 + 0.1 * sin((sine + 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 4.5), -1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.5 * sin((sine + 0.17777777777777778) * 9), 0),angles(-1.3962634015954636 - 0.03490658503988659 * sin((sine + 0.17777777777777778) * 9), -0.05235987755982989 * sin(sine * 4.5), 3.141592653589793 + 0.03490658503988659 * sin(sine * 4.5))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1 + 0.2 * sin(sine * 9), 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 9), 0.08726646259971647 * sin(sine * 4.5), 3.141592653589793 - 0.06981317007977318 * sin(sine * 4.5))),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 0.5 + 0.1 * sin((sine - 0.4444444444444444) * 9), 0),angles(2.9670597283903604 + 0.17453292519943295 * sin((sine - 0.17777777777777778) * 9), 0.5235987755982988, -1.5707963267948966 + 0.17453292519943295 * sin(sine * 4.5))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 + 0.1 * sin((sine - 0.26666666666666666) * 4.5), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 4.5), 1.5707963267948966 + 0.03490658503988659 * sin(sine * 4.5), -1.5707963267948966)),deltaTime) --LeftArm,-0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,-30,0,0,4.5,0,0,0,4.5,90,10,0,4.5,LeftLeg,-1,0,0,4.5,100,-60,0,4.5,-0.5,0.1,0.26666666666666666,4.5,-90,2,0,4.5,-0.5,0,0,4.5,90,0,0,4.5,Torso,0,0,0,4.5,-80,-2,0.17777777777777778,9,-0.5,0.5,0.17777777777777778,9,-0,-3,0,4.5,0,0,0,4.5,180,2,0,4.5,Head,0,0,0,4.5,-90,5,0,9,1,0.2,0,9,-0,5,0,4.5,0,0,0,4.5,180,-4,0,4.5,RightArm,0.5,0,0,4.5,170,10,-0.17777777777777778,9,0.5,0.1,-0.4444444444444444,9,30,0,0,4.5,0,0,0,4.5,-90,10,0,4.5,RightLeg,1,0,0,4.5,100,60,0,4.5,-0.5,0.1,-0.26666666666666666,4.5,90,2,0,4.5,-0.5,0,0,4.5,-90,0,0,4.5 end, }) addmode("o", { idle = function() local rY, lY = raycastlegs() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, lY * -0.5),angles(-1.8325957145940461 - 0.08726646259971647 * sin(sine * 2), -1.4835298641951802, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0, 0.09 * sin(sine * 2)),angles(-1.3962634015954636 + 0.08726646259971647 * sin(sine * 2), -0.08726646259971647, 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.9670597283903604 + 0.08726646259971647 * sin(sine * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1.1 + rY, rY * -0.5),angles(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), 1.5707963267948966, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.2217304763960306 - 0.08726646259971647 * sin((sine + 0.3) * 2), -0.2617993877991494 - 0.08726646259971647 * sin(sine * 2), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.8797932657906435 + 0.08726646259971647 * sin(sine * 1), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) --LeftLeg,-1,0,0,2,-105,-5,0,2,-1,0,0,2,-85,0,0,2,0,0,0,2,-90,0,0.75,2,Torso,0,0,0,2,-80,5,0,2,0,0,0,2,-5,0,0,2,0,0.09,0,2,180,0,0,2,LeftArm,-1,0,0,2,170,5,0,1,0.5,0,0,2,-90,5,0.6,1,0,0,0,2,90,0,0,2,RightLeg,1,0,0,2,-100,-5,0,2,-1.1,0,0,2,90,0,0,2,0,0,0,2,90,0,0.75,2,Head,0,0,0,2,-70,-5,0.3,2,1,0,0,2,-15,-5,0,2,0,0,0,2,180,0,0,2,RightArm,1,0,0,2,165,5,0,1,0.5,0,0,2,90,-5,0.6,1,0,0,0,2,-90,0,0,2 end, walk = function() local fw, rt = velbycfrvec() local rY, lY = raycastlegs() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin(sine * 16), 0, 3.141592653589793 + 0.08726646259971647 * sin(sine * 8) - rt)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.3 * sin((sine + 0.15) * 8) + rY, rY * -0.5),angles(-1.5707963267948966 - 0.6981317007977318 * sin(sine * 8) * fw, 1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, 1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.08726646259971647 * sin((sine - 0.05) * 16), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8) - rt/3, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.1 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0, 3.141592653589793 - 0.08726646259971647 * sin(sine * 8))),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + 0.3 * sin((sine + 0.15) * 8) + lY, lY * -0.5),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * fw, -1.5707963267948966 + 0.6981317007977318 * sin(sine * 8) * rt, 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,2.5,0,16,1,0,0,8,-0,0,0,8,0,0,0,8,180,5,0,8,RightLeg,1,0,0,8,-90,-40,0,8,-1,-0.3,0.15,8,90,40,0,8,0,0,0,8,90,0,0,8,RightArm,1,0,0,8,0,5,-0.05,16,0.5,0,0,8,90,5,0,8,0,0,0,8,90,0,0,8,LeftArm,-1,0,0,8,0,5,-0.05,16,0.5,0,0,8,-90,5,0,8,0,0,0,8,-90,0,0,8,Torso,0,0,0,8,-90,0,0,8,0,0.1,0.1,16,-0,0,0,8,0,0,0,8,180,-5,0,8,LeftLeg,-1,0,0,8,90,40,0,8,-1,0.3,0.15,8,-90,40,0,8,0,0,0,8,90,0,0,8 end }) addmode("p", { idle = function() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, -1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.5, 0.5, 0),angles(1.5707963267948966, 3.141592653589793, 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf_0,angles(-1.5707963267948966, 0, -3.141592653589793)),deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 end }) addmode("f", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin((sine + 0.2) * 0.5), -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1), 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1), -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1), 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end, walk = function() local fw, rt = velbycfrvec() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(-3.0543261909900767 - 0.17453292519943295 * sin((sine + 1.5) * 1) - fw * 0.1, -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.6) * 1) + rt * 0.2, -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(3.141592653589793 - 0.08726646259971647 * sin(sine * 1), 0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.3) * 1), -1.9198621771937625 + 0.08726646259971647 * sin((sine + 1) * 1))),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.3089969389957472 - 0.2617993877991494 * sin((sine + 1.2) * 1) + fw * 0.1, 0.08726646259971647 * sin((sine + 0.2) * 0.5) - rt * 0.2, -2.9670597283903604)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 5 - 0.5 * sin((sine - 0.2) * 1), 0.2 * sin((sine - 1.2) * 1)),angles(-0.08726646259971647 + 0.17453292519943295 * sin((sine + 1.2) * 1) - fw * 0.2, 0.08726646259971647 * sin(sine * 0.5), 3.141592653589793 - rt * 0.2)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, 0),angles(1.3962634015954636 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, -1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, 0),angles(1.9198621771937625 + 0.12217304763960307 * sin((sine + 1.5) * 1) - fw * 0.2, 1.2217304763960306 + 0.08726646259971647 * sin((sine + 0.2) * 0.5), -1.5707963267948966)),deltaTime) --LeftArm,-1,0,0,1,-175,-10,1.5,1,0.5,0,0,1,-90,5,0.6,1,0,0,0,1,-90,0,0,1,RightArm,1,0,0,1,180,-5,0,1,0.5,0,0,1,20,5,0.3,1,0,0,0,1,-110,5,1,1,Head,0,0,0,1,-75,-15,1.2,1,1,0,0,1,-0,5,0.2,0.5,0,0,0,1,-170,0,0,1,Torso,0,0,0,1,-5,10,1.2,1,5,-0.5,-0.2,1,-0,5,0,0.5,0,0.2,-1.2,1,180,0,0,1,LeftLeg,-1,0,0,1,80,7,1.5,1,-1,0,0,1,-70,5,0.2,0.5,0,0,0,1,90,0,0,1,RightLeg,1,0,0,1,110,7,1.5,1,-1,0,0,1,70,5,0.2,0.5,0,0,0,1,-90,0,0,1 end }) addmode("g", { idle = function() LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)),angles(1.5707963267948966, -1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4))),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0.3 * sin((sine + 0.4) * 8), 0, 0),angles(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.061086523819801536 * sin((sine + 0.125) * 16), -0.3839724354387525 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, 1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0),angles(1.5707963267948966, -1.7453292519943295 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)),angles(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 1.0471975511965976 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4))),deltaTime) --LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,60,0,8,0,0.5,0.25,4,90,40,0.25,4,Torso,0,0.3,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,Head,0,0,0,8,-90,3.5,0.125,16,1,0,0,8,0,-22,0,8,0,0,0,8,-180,0,0,1.1,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,40,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,40,0,8,0,0,0,8,90,0,0,8,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,60,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4 end }) addmode("h", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.5, 1, 0),angles(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.5, 1, 0),angles(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0),angles(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.3 * sin(sine * 8), 0),angles(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966)),deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 end }) addmode("j", { idle = function() LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-0.8, -1, -0.1),angles(0.17453292519943295, -0.6981317007977318, 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1.2, 0.5, 0),angles(-0.3490658503988659 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 0.6981317007977318 + 0.08726646259971647 * sin((sine + 0.1) * 4))),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1.1, -1, 0),angles(1.5707963267948966, 1.7453292519943295, -1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.1) * 4), 0, 2.792526803190927)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -1.7 + 0.5 * sin(sine * 4), 0.15 * sin(sine * 4)),angles(3.3161255787892263 + 0.17453292519943295 * sin(sine * 4), 0, 3.6651914291880923)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 + 0.4 * sin(sine * 4), 0.6 + 0.1 * sin(sine * 4), 0.4 - 0.25 * sin(sine * 4)),angles(2.9670597283903604, 2.2689280275926285 - 0.17453292519943295 * sin(sine * 4), -1.4835298641951802 - 0.17453292519943295 * sin(sine * 4))),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1,0,0,0,1,0.10000000149011612,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,LeftLeg,-0.8,0,0,4,10,0,0,4,-1,0,0,4,-40,0,0,4,-0.1,0,0,4,0,0,0,4,LeftArm,-1.2,0,0,4,-20,5,0.1,4,0.5,0,0,4,0,0,0,4,0,0,0,4,40,5,0.1,4,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1,-15,0,0,1,-0.2433757781982422,0,0,1,0,0,0,1,-0.2657628059387207,0,0,1,0,0,0,1,RightLeg,1.1,0,0,4,90,0,0,4,-1,0,0,4,100,0,0,4,0,0,0,4,-90,0,0,4,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,DevAwardsAdurite_Handle,0,0,0,1,0,0,0,1,-0.25,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1,0,0,0,1,-0.6500000953674316,0,0,1,0,0,0,1,0.19972775876522064,0,0,1,0,0,0,1,Head,0,0,0,4,-90,5,0.1,4,1,0,0,4,-0,0,0,4,0,0,0,4,160,0,0,4,Torso,0,0,0,4,190,10,0,4,-1.70,0.5,0,4,-0,0,0,4,0,0.15,0,4,210,0,0,4,RightArm,0.8,0.4,0,4,170,0,0,4,0.6,0.1,0,4,130,-10,0,4,0.4,-0.25,0,4,-85,-10,0,4 end }) addmode("k", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.6580627893946132 - 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), -0.08726646259971647 * sin((sine + 0.2) * 6), 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 - 1.0471975511965976 * sin(sine * 6), -1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -0.5 - 0.5 * sin((sine + 0.39999999999999997) * 12), -0.5),angles(1.7453292519943295 + 1.0471975511965976 * sin(sine * 6), 1.5707963267948966 + 0.1308996938995747 * sin(sine * 6), -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.5 + 0.3 * sin((sine + 0.16666666666666666) * 12), 0),angles(-1.3962634015954636 + 0.08726646259971647 * sin((sine + 0.3333333333333333) * 12), 0.08726646259971647 * sin((sine + 0.06666666666666667) * 6), 3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.8 - 0.1 * sin(sine * 6), 0.5 + 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), -0.17453292519943295, 1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.8 - 0.1 * sin(sine * 6), 0.5 - 0.1 * sin(sine * 6), -0.2),angles(3.141592653589793 - 0.17453292519943295 * sin((sine + 0.39999999999999997) * 12), 0.17453292519943295, -1.5707963267948966)),deltaTime) --GalaxyBeautifulHair_Handle,-0.15000000596046448,0,0,1.5,0,0,0,1.5,0.10000000149011612,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Head,0,0,0,6,-95,-5,0.3333333333333333,12,1,0,0,6,-0,-5,0.2,6,0,0,0,6,180,0,0,6,ValkyrieHelm_Handle,8.658389560878277e-09,0,0,1.5,-15,0,0,1.5,-0.2433757781982422,0,0,1.5,0,0,0,1.5,-0.2657628059387207,0,0,1.5,0,0,0,1.5,SilverthornAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,BlackIronAntlers_Handle,8.658389560878277e-09,0,0,1.5,0,0,0,1.5,-0.6500000953674316,0,0,1.5,0,0,0,1.5,0.19972775876522064,0,0,1.5,0,0,0,1.5,Fedora_Handle,8.657480066176504e-09,0,0,1.5,-6,0,0,1.5,-0.15052366256713867,0,0,1.5,0,0,0,1.5,-0.010221302509307861,0,0,1.5,0,0,0,1.5,LeftLeg,-1,0,0,6,100,-60,0,6,-0.5,-0.5,0.39999999999999997,12,-90,7.5,0,6,-0.5,0,0,6,90,0,0,6,EyelessSmileHead_Handle,-0.00043487548828125,0,0,1.5,180,0,0,1.5,0.6000361442565918,0,0,1.5,0,0,0,1.5,0.0003204345703125,0,0,1.5,180,0,0,1.5,RightLeg,1,0,0,6,100,60,0,6,-0.5,-0.5,0.39999999999999997,12,90,7.5,0,6,-0.5,0,0,6,-90,0,0,6,DevAwardsAdurite_Handle,0,0,0,1.5,0,0,0,1.5,-0.25,0,0,1.5,0,0,0,1.5,0,0,0,1.5,0,0,0,1.5,Torso,0,0,0,6,-80,5,0.3333333333333333,12,-0.5,0.3,0.16666666666666666,12,-0,5,0.06666666666666667,6,0,0,0,6,180,0,0,6,LeftArm,-0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,0.1,0,6,-10,0,0,6,-0.2,0,0,6,90,0,0,6,RightArm,0.8,-0.1,0,6,180,-10,0.39999999999999997,12,0.5,-0.1,0,6,10,0,0,6,-0.2,0,0,6,-90,0,0,6 end }) addmode("l", { idle = function() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 1), -0.17453292519943295 * sin((sine + 0.1) * 5), -3.141592653589793)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 0.2 * sin(sine * 5), -0.2 + 0.2 * sin(sine * 5)),angles(2.181661564992912 - 0.8726646259971648 * sin(sine * 5), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), -1.5707963267948966)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(0.7, 0.8, 0),angles(1.0471975511965976 + 0.03490658503988659 * sin(sine * 10), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 5), 1.5707963267948966)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.2 * sin(sine * 5), -0.2 - 0.2 * sin(sine * 5)),angles(2.181661564992912 + 0.8726646259971648 * sin(sine * 5), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 5), 1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.15 + 0.4 * sin((sine - 0.5) * 10), 0),angles(-1.4835298641951802, 0.17453292519943295 * sin(sine * 5), -3.141592653589793)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-0.7, 0.5, -0.3),angles(1.7453292519943295, -0.8726646259971648, 1.5707963267948966)),deltaTime) --Head,0,0,0,5,-90,2.5,0.1,1,1,0,0,4,0,-10,0.1,5,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,125,-50,0,5,-1,0.2,0,5,110,-20,0,5,-0.2,0.2,0,5,-90,0,0,4,RightArm,0.7,0,0,4,60,2,0,10,0.8,0,0,4,120,6,0.1,5,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,125,50,0,5,-1,-0.2,0,5,-110,-20,0,5,-0.2,-0.2,0,5,90,0,0,4,Torso,0,0,0,4,-85,0,0,4,0.15,0.4,-0.5,10,0,10,0,5,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4 end }) end) btn("Immortality Lord", function() local backup=aligns aligns={ {PartName="Torso",meshid="17269636541"}, {PartName="Head",meshid="17269753087",C0=angles(0,3.14,0)}, {PartName="Head",meshid="17375312569",C0=cf(1.50995803e-08,-1.07200003,-0.100000001,-1,0,1.50995803e-07,0,1,0,-1.50995803e-07,0,-1)}, {PartName="Left Arm",meshid="17269487439",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",meshid="17269487439",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Leg",meshid="17269487439",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Leg",meshid="17269487439",C0=angles(0,0,1.5707963267948966)}, {PartName="Torso",meshid="111946216585470"}, {PartName="Head",meshid="92572400594624",C0=angles(0,3.14,0)}, {PartName="Left Arm",meshid="117649985156221"}, {PartName="Right Arm",meshid="93749227415046"}, {PartName="Left Leg",meshid="137156465227879"}, {PartName="Right Leg",meshid="76010149115685"}, {PartName="Torso",meshid="126825022897778"}, {PartName="Left Arm",meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Arm",meshid="138744606849121",textureid="83207562332062",C0=angles(0,0,1.5707963267948966)}, {PartName="Left Leg",meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966)}, {PartName="Right Leg",meshid="138744606849121",textureid="136752500636691",C0=angles(0,0,1.5707963267948966)} } local t=reanimate() aligns=backup if type(t)~="table" then return end local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") local getVel=t.getVel local setCfr=t.setCfr local getCamCF=t.getCamCF local cframes=t.cframes local joints=t.joints local getAccWeldFromMesh=t.getAccWeldFromMesh local setWalkSpeed=t.setWalkSpeed local fling=t.fling local rad=math.rad Neck.C1=cf(0,-1,0,-1,0,0,0,0,1,0,1,-0) RootJoint.C1=cf(0,0,0,-1,0,0,0,0,1,0,1,-0) RightShoulder.C1=cf(-1,1,0,0,0,1,0,1,-0,-1,0,0) LeftShoulder.C1=cf(1,1,0,0,0,-1,0,1,0,1,0,0) RightHip.C1=cf(1,2,0,0,0,1,0,1,-0,-1,0,0) LeftHip.C1=cf(-1,2,0,0,0,-1,0,1,0,1,0,0) setWalkSpeed(32) t.setJumpPower(0) t.setHipHeight(7) t.setGravity(math.huge) local torso=t.getPart("Torso") local rootpart=t.getPart("HumanoidRootPart") local leftWingPart={} cframes[leftWingPart]=cf_0 local leftWingAccWeld=getAccWeldFromMesh("17269814619","") leftWingAccWeld.C0=angles(0,3.14,0) leftWingAccWeld.C1=cf_0 leftWingAccWeld.Part1=leftWingPart local LeftWing={ C0=cf(-.3,1,1)*angles(0,1.5707963267948966,0), C1=cf(2.2,2,1.5), Part0=torso, Part1=leftWingPart } tinsert(joints,LeftWing) local rightWingPart={} cframes[rightWingPart]=cf_0 local rightWingAccWeld=getAccWeldFromMesh("17269824947","") rightWingAccWeld.C0=angles(0,3.14,0) rightWingAccWeld.C1=cf_0 rightWingAccWeld.Part1=rightWingPart local RightWing={ C0=cf(.3,1,1)*angles(0,1.5707963267948966,0), C1=cf(2.2,2,-1.5), Part0=torso, Part1=rightWingPart } tinsert(joints,RightWing) local swordpart={} cframes[swordpart]=cf_0 local swordAccWeld0=getAccWeldFromMesh("17326555172","") swordAccWeld0.C0=cf(-0.0023765564,2.14191723,3.825109,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308) swordAccWeld0.C1=cf_0 swordAccWeld0.Part1=swordpart local swordAccWeld1=getAccWeldFromMesh("17326476901","") swordAccWeld1.C0=cf(-0.00237464905,-1.31204176,-3.18902349,-1,0,0,0,-0.519688249,-0.85435611,0,-0.854355931,0.519688308) swordAccWeld1.C1=cf_0 swordAccWeld1.Part1=swordpart local Sword={ C0=cf(0,-2,0)*angles(1.57,0,0), C1=cf(0,-6.3,0), Part0=t.getPart("Right Arm"), Part1=swordpart } tinsert(joints,Sword) local DefaultsNeckC0 = cf(0,2,0)*angles(-1.5707963267948966,0,3.141592653589793) local DefaultsRootJointC0 = angles(-1.5707963267948966,0,3.141592653589793) local DefaultsRightShoulderC0 = cf(-1,0,0)*angles(0,1.5707963267948966,0) local DefaultsLeftShoulderC0 = cf(1,0,0)*angles(0,-1.5707963267948966,0) local TimingSine=sine*60 local attacking=false local animOverwrite=nil local neckSnap=false local Lerp1=function(a,b,c) return Lerp(a,b,min(c*6*deltaTime,1)) end local v3_030=v3_010*3 local flycf=nil local flypos=nil local charcf=cf_0 local animations=function(onground) TimingSine=sine*60 local vel=getVel() local xzvel=vel*v3_101 if flycf then if xzvel~=v3_0 then local camrot=cfGet(getCamCF(),"Rotation") local clv=cfGet(camrot,"LookVector") local crv=cfGet(camrot,"RightVector") local fw=vnormalize(clv*v3_101)*xzvel fw=clv*(v3Get(fw,"X")+v3Get(fw,"Z")) local rt=vnormalize(crv*v3_101)*xzvel rt=crv*(v3Get(rt,"X")+v3Get(rt,"Z")) flypos=flypos+vnormalize(fw+rt)*deltaTime*3.2 flycf=cfAdd(camrot,flypos) charcf=cfAdd(flycf,cfGet(flycf,"UpVector")*3-v3_030) end cframes[rootpart]=flycf setCfr(charcf) elseif onground then charcf=cframes[rootpart] elseif cframes[rootpart].YBasePart#HumanoidRootPart")[1] or FindFirstChildWhichIsA(p,"BasePart") if p and (vmagnitude(insGet(p,"Position")-flingpos)<9) then fling(v) end end animOverwrite=function() RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.08726646259971647,0,0.3490658503988659),.25) if neckSnap then Neck.C0 = DefaultsNeckC0 neckSnap = false else Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25) end if mrandom(15) == 1 then Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20))) neckSnap = true end RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(2,1,-1)*angles(1.3962634015954636,0,-0.8726646259971648)*DefaultsRightShoulderC0,.25) Sword.C0 = Lerp1(Sword.C0,cf(-1,-1,0)*angles(3.141592653589793,-1.5707963267948966,0),.25) LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.08726646259971647,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25) RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25) LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25) end twait(0.25) setWalkSpeed(32) attacking=false elseif key=="x" then attacking=true setWalkSpeed(0) local newpos=cfGet(insGet(mouse,"Hit"),"Position")+v3_010*10 local newcf=cfl(newpos,newpos+cfGet(getCamCF(),"LookVector")*v3_101) animOverwrite=function() RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-sin(TimingSine/25))*angles(0.3490658503988659,0,0),.25) if neckSnap then Neck.C0 = DefaultsNeckC0 neckSnap = false else Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25) end if mrandom(15) == 1 then Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20))) neckSnap = true end RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25) Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25) LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25) RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25) LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25) end twait(0.5) local animStart=sine animOverwrite=function() RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,-20*(.5+sine-animStart))*angles(0.3490658503988659,0,0),.25) if neckSnap then Neck.C0 = DefaultsNeckC0 neckSnap = false else Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25) end if mrandom(15) == 1 then Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20))) neckSnap = true end RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25) Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25) LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25) RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25) LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25) end twait(0.5) if flycf then flycf=newcf flypos=newpos end charcf=newcf setCfr(newcf) twait(0.5) animStart=sine animOverwrite=function() RootJoint.C0 = Lerp1(RootJoint.C0,DefaultsRootJointC0*cf(0,0,(-sin(TimingSine/25))-(10-(sine-animStart)*20))*angles(0.3490658503988659,0,0),.25) if neckSnap then Neck.C0 = DefaultsNeckC0 neckSnap = false else Neck.C0 = Lerp1(Neck.C0,DefaultsNeckC0,.25) end if mrandom(15) == 1 then Neck.C0 = DefaultsNeckC0*angles(rad(mrandom(-20,20)),rad(mrandom(-20,20)),rad(mrandom(-20,20))) neckSnap = true end RightShoulder.C0 = Lerp1(RightShoulder.C0,cf(3,1,0)*angles(rad(80+5*cos(TimingSine/25)),0,0.7853981633974483)*DefaultsRightShoulderC0,.25) Sword.C0 = Lerp1(Sword.C0,cf(0,-0,-1)*angles(0,2.9670597283903604,-0.17453292519943295),.25) LeftShoulder.C0 = Lerp1(LeftShoulder.C0,cf(-3,1,0)*angles(0.3490658503988659,0,rad(-10-10*cos(TimingSine/25)))*DefaultsLeftShoulderC0,.25) RightHip.C0 = Lerp1(RightHip.C0,cf(2,-2,0)*angles(-0.3490658503988659,1.3962634015954636,rad(10+10*cos(TimingSine/25))),.25) LeftHip.C0 = Lerp1(LeftHip.C0,cf(-2,-2,0)*angles(-0.17453292519943295,-1.3962634015954636,rad(-10-10*cos(TimingSine/25))),.25) end twait(0.5) setWalkSpeed(32) attacking=false end end local animations1=function() animations(true) end local animations0=function() animations(false) end local lastmode="default" t.addmode("default",{ modeEntered=function() onKeyPressed(lastmode) lastmode="default" end, idle=animations1,walk=animations1,jump=animations0,fall=animations0 }) t.addmode("z",{ modeEntered=function() onKeyPressed("z") lastmode="z" end, idle=animations1,walk=animations1,jump=animations0,fall=animations0 }) t.addmode("x",{ modeEntered=function() onKeyPressed("x") lastmode="x" end, idle=animations1,walk=animations1,jump=animations0,fall=animations0 }) t.addmode("f",{ modeEntered=function() onKeyPressed("f") lastmode="f" end, idle=animations1,walk=animations1,jump=animations0,fall=animations0 }) end) lbl("(needs specific accessories)") local lcv4effects=nil btn("LCV4 simplified", function() local t=reanimate() if type(t)~="table" then return end local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") local setCfr=t.setCfr local getVel=t.getVel local cframes=t.cframes local rootpart=t.getPart("HumanoidRootPart") local rightarm=t.getPart("Right Arm") local lastkeybindf=emptyfunction local idle=emptyfunction local walk=emptyfunction local deltaTime60=0 local sine60=sine*60 local lastY=cframes[rootpart].Y local cresume=coroutine.resume local cyield=coroutine.yield local crunning=coroutine.running local lastsine=sine local delta=0 local ft=1/60 local t60fps=0 local resume60fps={} local resume60fps1={} local resumes=0 local updateColor=emptyfunction local updateGuiColor=emptyfunction local updateGuiPos=emptyfunction local modechangedanimation=emptyfunction local WEffect=emptyfunction local modetable={ modeEntered=function() lastkeybindf() end, idle=function() delta=sine-lastsine lastsine=sine resumes=0 t60fps=t60fps+delta while t60fps>0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end deltaTime60=deltaTime*6 sine60=sine*60 lastY=cframes[rootpart].Y idle() updateGuiPos() end, walk=function() delta=sine-lastsine lastsine=sine resumes=0 t60fps=t60fps+delta while t60fps>0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end deltaTime60=deltaTime*6 sine60=sine*60 lastY=cframes[rootpart].Y walk() updateGuiPos() end, fall=function() delta=sine-lastsine lastsine=sine resumes=0 t60fps=t60fps+delta while t60fps>0.0167 do t60fps=t60fps-0.0167 resumes=resumes+1 resume60fps,resume60fps1=resume60fps1,resume60fps for i,v in next,resume60fps1 do cresume(v) end tclear(resume60fps1) end local newcf=cframes[rootpart] newcf=cfAdd(cfGet(newcf,"Rotation"),v3(cfGet(newcf,"X"),lastY+(cfGet(newcf,"Y")-lastY)*deltaTime*0.6,cfGet(newcf,"Z"))) cframes[rootpart]=newcf setCfr(newcf) lastY=newcf.Y deltaTime60=deltaTime*6 sine60=sine*60 if getVel()*v3_101==v3_0 then idle() else walk() end updateGuiPos() end } t.addmode("default",modetable) local bindKey=function(key,f) local modetable=tclone(modetable) modetable.modeEntered=function() lastkeybindf=f f() end t.addmode(key,modetable) end local WalkSpeed=50 local HipHeight=3 local setWalkSpeed=t.setWalkSpeed setWalkSpeed(WalkSpeed) local setHipHeight=t.setHipHeight setHipHeight(HipHeight) t.setJumpPower(0) t.setGravity(math.huge) local rad=0.017453292519943295 local fmod=math.fmod local c3_0=c3() local rgb=Color3.fromRGB local hsv=Color3.fromHSV local NECKC0=cf(0,1,0,-1,-0,-0,0,0,1,0,1,0) local ROOTC0=cf(0,0,0,-1,0,0,0,0,1,0,1,0) local RSC0=cf(-0.5,0,0,0,0,1,0,1,0,-1,0,0) local LSC0=cf(0.5,0,0,0,0,-1,0,1,0,1,0,0) local Lerp1=function(a,b,c) return Lerp(a,b,min(1,deltaTime60*c)) end local Mode=0 local NeckSnap=false local CurrentColor=c3_0 local ChangeName=emptyfunction if lcv4effects then local i1=i("BillboardGui") local i2=i("TextLabel") insSet(i1,"AlwaysOnTop",true) insSet(i1,"Size",u2(7,35,3,15)) insSet(i1,"StudsOffset",v3(0,2,0)) insSet(i1,"ResetOnSpawn",false) insSet(i1,"MaxDistance",math.huge) insSet(i1,"Name",rs()) insSet(i2,"BackgroundTransparency",1) insSet(i2,"TextScaled",true) insSet(i2,"BorderSizePixel",0) insSet(i2,"TextStrokeTransparency",0) insSet(i2,"Size",u2(1,0,0.5,0)) insSet(i2,"Name",rs()) insSet(i2,"Parent",i1) local fonts=e.Font fonts={ fonts.Antique, fonts.Arcade, fonts.Arial, fonts.ArialBold, fonts.Bodoni, fonts.Cartoon, fonts.Code, fonts.Fantasy, fonts.Garamond, fonts.Highway, fonts.Legacy, fonts.SciFi, fonts.SourceSans, fonts.SourceSansBold, fonts.SourceSansItalic, fonts.SourceSansLight, fonts.SourceSansSemibold } local fontsl=#fonts local thread=nil thread=tspawn(function() local i=0 while true do i=i+1 if i==3 then i=0 updateColor() insSet(i2,"TextColor3",CurrentColor) end insSet(i2,"Font",fonts[mrandom(fontsl)]) insSet(i2,"Position",u2(0,mrandom(-5,5),0.05,mrandom(-5,5))) tinsert(resume60fps,thread) cyield() end Destroy(i1) end) updateGuiColor=function() insSet(i2,"TextColor3",CurrentColor) end updateGuiPos=function() insSet(i1,"StudsOffsetWorldSpace",cfGet(cfMul(cfMul(cframes[rootpart],cfMul(RootJoint.C0,Inverse(RootJoint.C1))),cfMul(Neck.C0,Inverse(Neck.C1))),"Position")) end insSet(i1,"Parent",i10) ChangeName=function(t) insSet(i2,"Text",t) end local v3_001=v3(0,0,1) local MakeMesh=function(Parent,MeshType,MeshId,Scale,Offset) local NEWMESH = i("SpecialMesh") NEWMESH.MeshType = MeshType NEWMESH.MeshId = "rbxassetid://"..MeshId NEWMESH.Offset = Offset or v3_0 NEWMESH.Scale = Scale NEWMESH.Parent = Parent return NEWMESH end local NewPart=function(Parent,Material,Transparency,Color,Size) local part = i("Part") part.Transparency = Transparency part.CanCollide = false part.Anchored = true part.Color = Color part.Name = rs() part.Size = Size part.Material = Material part.Parent = Parent return part end WEffect=function(Time,EffectType,Size,Size2,Transparency,Transparency2,CFrame,MoveToPos,RotationX,RotationY,RotationZ,Material) local EFFECT=nil local MSH=nil if EffectType=="Sphere" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"Sphere","",Size,v3_0) elseif EffectType=="Block" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=i("BlockMesh",EFFECT) MSH.Scale=Size elseif EffectType=="Wave" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","20329976",Size,v3(0,0,-Size.X/8)) elseif EffectType=="Ring" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","559831844",v3(Size.X,Size.X,0.1),v3_0) elseif EffectType=="Slash" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","662586858",v3(Size.X/10,0,Size.X/10),v3_0) elseif EffectType=="Round Slash" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","662585058",v3(Size.X/10,0,Size.X/10),v3_0) elseif EffectType=="Swirl" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","1051557",Size,v3_0) elseif EffectType=="Skull" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","4770583",Size,v3_0) elseif EffectType=="Crystal" then EFFECT=NewPart(ws,Material,Transparency,CurrentColor,v3(1,1,1)) MSH=MakeMesh(EFFECT,"FileMesh","9756362",Size,v3_0) else return end local MOVE=v3_0 local ROT=angles(rad*(RotationX),rad*(RotationY),rad*(RotationZ)) local GROWTH=Size - Size2 local TRANS=Transparency - Transparency2 if MoveToPos then MOVE=(CFrame.Position-MoveToPos)/Time end local iswave=EffectType=="Wave" local thread=crunning() for i=1,Time+1 do Size=Size-GROWTH/Time MSH.Scale=Size if iswave then MSH.Offset=v3_001*(Size.X/-8) end Transparency=Transparency-TRANS/Time EFFECT.Transparency=Transparency CFrame=CFrame*ROT+MOVE EFFECT.CFrame=CFrame EFFECT.Color=CurrentColor tinsert(resume60fps,thread) cyield() end Destroy(EFFECT) end modechangedanimation=function() --NewSound(3318714899, soundholder(5), 2, 1.4, false) local ecf = cframes[rootpart] for i = 1, 5 do tspawn(WEffect,25,"Crystal",v3(2,2,2),v3(0,0,500),1,0,ecf,nil,mrandom(-2,2),mrandom(-12,12),mrandom(-2,2),"Neon") end tspawn(WEffect,25,"Crystal",v3_0,v3(30,30,30),0,1,cfMul(ecf,cfMul(RootJoint.C0,Inverse(RootJoint.C1))),nil,0,0,0,"Neon") ecf=ecf*cf(0,0,1) tspawn(WEffect,50,"Wave",v3_0,v3(150,5,150),0.5,1,ecf,nil,0,0,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(160,10,160),0.5,1,ecf,nil,0,1,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(170,5,170),0.5,1,ecf,nil,0,2,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(180,10,180),0.5,1,ecf,nil,0,3,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(190,5,190),0.5,1,ecf,nil,0,4,0,"Neon") tspawn(WEffect,50,"Wave",v3_0,v3(200,10,200),0.5,1,ecf,nil,0,5,0,"Neon") end end local modechanged=function() modechangedanimation() if Mode == 0 then HipHeight = 3 WalkSpeed = 50 ChangeName("\227\128\144\239\187\191 LCV4 \227\128\145") walk=function() for i=1,resumes do if mrandom(20)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --[[pcall(function() if mrandom(3)==1 then WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end)]] end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() for i=1,resumes do if mrandom(20)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --[[pcall(function() if mrandom(3)==1 then WEffect({TIME=mrandom(15,25)*2,EffectType="Crystal",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(100)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=CurrentColor,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end)]] end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50)),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135+8.5*cos(sine60/50)),0,rad*(25))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(25+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-15+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-15-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 1 then HipHeight = 3 WalkSpeed = 25 ChangeName("Stage 1") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do --[[pcall(function() if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end)]] end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(10),rad*(80),rad*(10*sin(sine60/50))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(20),rad*(-80),rad*(-10*sin(sine60/50))),0.25) end CurrentColor=c3(0.14902,0.14902,0.14902) updateColor=emptyfunction elseif Mode == 2 then HipHeight = 3 WalkSpeed = 50 ChangeName("UpsideDown") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 3 then HipHeight = 3 WalkSpeed = 50 ChangeName("Glitch") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(20-2.5*sin(sine60/15)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10-10*sin(sine60/15)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(-50+5*sin(sine60/15)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(110),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(rad*(-2.5*sin(sine60/15)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-10*sin(sine60/15)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/15),0)*angles(rad*(135+5*sin(sine60/15)),0,rad*(25))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/15),0)*angles(0,0,rad*(-10+10*cos(sine60/15)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/15))),0.25) end updateColor=function() CurrentColor=hsv(mrandom(),mrandom(),mrandom()) end elseif Mode == 4 then HipHeight = 3 WalkSpeed = 50 ChangeName("Alastor's Game") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,rad*(70)),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,0,rad*(-70))*angles(rad*(5*cos(sine60/25)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-20+5*sin(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,cos(sine60/25),-sin(sine60/25))*angles(rad*(5*sin(sine60/25)),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5*cos(sine60/25)),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-15+5*sin(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*sin(sine60/25),-0.01)*angles(0,rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5-0.25*sin(sine60/25),-0.51)*angles(rad*(-10),rad*(-80),0),0.25) end updateColor=function() CurrentColor=rgb(mrandom(99),0,0) end elseif Mode == 5 then HipHeight = 0 WalkSpeed = 16 ChangeName("DIE IN A FIRE") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.125*sin(sine60/12),0)*angles(rad*(10-5*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(-5*cos(sine60/12))),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(10-5*cos(sine60/12)),rad*(10*cos(sine60/12)),rad*(5*cos(sine60/12))),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5-0.15*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-30*sin(sine60/12)),rad*(5*cos(sine60/12)),0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(15),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-3*cos(sine60/12)),rad*(5-5*sin(sine60/12)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.1*cos(sine60/12),0)*angles(rad*(-53.75+1.75*cos(sine60/12)),0,rad*(5))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.1*sin(sine60/12),0)*angles(rad*(15),0,rad*(-5+5*cos(sine60/12)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(10),rad*(80),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(-80),0),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 6 then HipHeight = 3 WalkSpeed = 50 ChangeName("\227\128\144 \239\187\191\239\189\140 \239\189\143 \239\189\134 \239\189\137 \227\128\145") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/9))*angles(rad*(45),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.05,0)*angles(rad*(-45),0,0),0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.1)*angles(rad*(-45),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(135),0,0)*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+0.5*cos(sine60/12))*angles(rad*(-60+2.5*sin(sine60/12)),0,rad*(5+1*sin(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-5-2.5*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.15,0.50+0.05*cos(sine60/99),0.4)*angles(rad*(-43),rad*(2.5*sin(sine60/99)),rad*(45-7.5*sin(sine60/99)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/12),-0.05)*angles(rad*(35-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 7 then HipHeight = 0 WalkSpeed = 16 ChangeName("E D G Y") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7+6.5*sin(sine60/24)),rad*(10*sin(sine60/24)),rad*(6*sin(sine60/24))),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(120+6.5*sin(sine60/34)),rad*(5*sin(sine60/34)),rad*(10*sin(sine60/34)))*angles(rad*(5),0,0)*RSC0,0.5/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.5*cos(sine60/32))*angles(0,0,rad*(10)),0.4/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad,0,rad*(22))*LSC0,0.4/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.4,-0.5)*angles(rad*(6.5*sin(sine60/12)),rad*(90),rad*(40*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(-10-2*cos(sine60/39))),0.2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(10+4.6*sin(sine60/12)),rad*(-90),rad*(20*sin(sine60/34)))*angles(rad*(-3),rad*(-1*cos(sine60/36)),rad*(10+6*cos(sine60/31))),0.2) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 8 then HipHeight = 3 WalkSpeed = 140 ChangeName("UnColorEd") walk=function() for i=1,resumes do --WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=C3(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do if mrandom(3)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1/3) end --WEffect({Time=mrandom(15,65),EffectType="Wave",Size=v3(0,0.05,0),Size2=v3(0.516,0.516,0.516)*mrandom(8),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(0,-2,0)*angles(rad*(mrandom(-5,5)),rad*(mrandom(-360,360)),rad*(mrandom(-5,5))),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 9 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() for i=1,resumes do --local HITFLOOR,HITPOS=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local POSITION=cf(HITPOS)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local SPHEREFLOOR,SPHEREPOS=rayCast(POSITION+v3(0,1,0),(cf(POSITION,POSITION+v3(0,-1,0))).LookVector,5) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(SPHEREPOS-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=SPHEREPOS+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=c3_0,SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(-10-2.5*sin(sine60/10)),rad*(20*cos(sine60/10))),1/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 10 then HipHeight = 0 WalkSpeed = 300 ChangeName("oof speed") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 11 then HipHeight = 3 WalkSpeed = 32 ChangeName("War Crimes") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0,1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) end for i=1,resumes do if mrandom(15)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-20,20)),rad*(mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-20),rad*(80),rad*(10+10*cos(sine60/25))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-10),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.5*sin(sine60/25))*angles(rad*(20),0,0),0.25) if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/50)),0),0.25) end for i=1,resumes do if mrandom(15)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/50))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-10),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*cos(sine60/25)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(10),rad*(80),rad*(10+10*cos(sine60/25))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(20),rad*(-80),rad*(-10-10*cos(sine60/25))),0.25) end CurrentColor=rgb(20,20,20) updateColor=emptyfunction elseif Mode == 12 then HipHeight = 2 WalkSpeed = 50 ChangeName("Treacherous Thorns") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-20)),0.2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(20)),0.2) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.5,0.5+0.1*cos(sine60/28))*angles(rad*(75),0,0),0.2) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20),0,0),0.2) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(30+2.5*cos(sine60/28))),0.2) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-30-2.5*cos(sine60/28))),0.2) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-cos(sine60/34)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(10),0,rad*(20+2.5*cos(sine60/28))),0.1) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 13 then HipHeight = 2 WalkSpeed = 16 ChangeName("5YSTEM FA1LURE") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do if mrandom(2)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)))*LSC0,0.15/3) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/24)),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-15-2.5*sin(sine60/12*5)),0,rad*(mrandom(-5,5))),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.6)*angles(rad*(165),0,rad*(-50))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5,-0.6)*angles(rad*(165),0,rad*(50))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-70-2.5*sin(sine60/32)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-70-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end updateColor=function() CurrentColor=rgb(mrandom(255),0,0) end elseif Mode == 14 then HipHeight = 0 WalkSpeed = 50 ChangeName("\227\131\128\227\131\188\227\131\170\227\131\179!") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(26-4.5*cos(sine60/3.5)),0,rad*(15*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3) for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.7*cos(sine60/7)/2)*angles(rad*(-15-55*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-0.1*cos(sine60/7)),0)*angles(rad*(0.1*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.7*cos(sine60/7)/2)*angles(rad*(-15+55*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-0.1*cos(sine60/7)),0)*angles(rad*(-0.1*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),-0.34*cos(sine60/7))*angles(rad*(-110)*cos(sine60/7),rad*(-90), rad*(-13)),0.15) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.03+0.05*cos(sine60/12))*angles(0,0,rad*(-35)),1/5) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/5) for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(7.5*sin(sine60/12)),rad*(-12-7.5*sin(sine60/12)))*LSC0,0.15/5) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(95),0)*angles(rad*(-15),0,0),1/5) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-55),0)*angles(rad*(-12),0,0),1/5) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 15 then HipHeight = 0 WalkSpeed = 36 ChangeName("LCV01") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12))*angles(rad*(20),rad*(2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-3*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(-2.5*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 16 then HipHeight = 0 WalkSpeed = 25 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3-0.5*sin(sine60/50))*angles(rad*(20),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0,0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-20),rad*(80),rad*(10+10*sin(sine60/50))),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-10),rad*(-80),rad*(-10-10*sin(sine60/50))),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),0,rad*(30*cos(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-41.6-4*sin(sine60/50)),0,0)*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(20),0,rad*(-10-10*sin(sine60/50)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(90),0)*angles(rad*(-8),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-90),0)*angles(rad*(-8),0,0),1/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 17 then HipHeight = 0 WalkSpeed = 18 ChangeName("Revenge") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(15-1*sin(sine60/(WalkSpeed/2))),0,0),1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/WalkSpeed)),rad*(55-2.5*sin(sine60/WalkSpeed)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.04*sin(sine60/24),0.04*sin(sine60/12),0.05*cos(sine60/12))*angles(rad*(-2.5*sin(sine60/12)),rad*(-2.5*sin(sine60/24)),0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,0,((1.1)-1))*angles(rad*(25-4*sin(sine60/12)),0,0),1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-35),rad*(25-2.5*sin(sine60/12)),rad*(55-2.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1+0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-2-2.5*sin(sine60/24)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.06*sin(sine60/24)-0.05*cos(sine60/12),-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(-75),0)*angles(rad*(-2+2.5*sin(sine60/24)),0,0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 18 then HipHeight = 0 WalkSpeed = 50 ChangeName("Famous 600k") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(20),0,0),0.6/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-20-2.5*sin(sine60/12)),0,0),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20),0,rad*(30))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),0,rad*(-30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(-25+10*cos(sine60/12))),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(20-10*cos(sine60/12))),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+0.6*cos(sine60/12))*angles(rad*(-10),rad*(5),0),0.6/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20-2.5*sin(sine60/12)),rad*(-5),0),0.5/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(20),rad*(-20),rad*(30))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20),rad*(20),rad*(-30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(90),rad*(25+10*cos(sine60/12))),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-90),rad*(-10-10*cos(sine60/12))),0.15/3) end CurrentColor=rgb(255,255,255) updateColor=emptyfunction elseif Mode == 19 then HipHeight = 0 WalkSpeed = 20 ChangeName("SuperUBlockAlt") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22))*angles(rad*(20),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(60),0,rad*(80))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(0,rad*(90),0)*angles(rad*(-8),0,rad*(-15)),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-8),0,rad*(15)),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+0.5*cos(sine60/22)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.2,0.5+0.05*sin(sine60/24),-0.7)*angles(rad*(180),0,0)*angles(rad*(5),0,0)*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.45,0.5,-1)*angles(rad*(90),0,rad*(90))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8,-0.01)*angles(0,rad*(70),rad*(-20+10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8,-0.01)*angles(0,rad*(-70),rad*(25-10*cos(sine60/22)))*angles(rad*(-8),0,0),0.15/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 20 then HipHeight = 0 WalkSpeed = 50 ChangeName("DeepEnd") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.25*cos(sine60/63)+.92*sin(sine60/95),0,4-2*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.75,0.5,0.5)*angles(rad*(-25+mrandom(-23,23)),rad*(mrandom(-23,23)),rad*(45+mrandom(-23,23)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+1*cos(sine60/18)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0,1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(160+4*cos(sine60/62)),0,rad*(15-3*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(0,0,rad*(-15+3*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,0)*angles(rad*(-17+9.4*cos(sine60/26)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-22+10.8*cos(sine60/32)),rad*(-80),0),1/3) for i=1,resumes do if mrandom(32)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end if mrandom(20)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3) end end end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 21 then HipHeight = 0 WalkSpeed = 50 ChangeName("LCV4 Visualizer") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.8/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1-2*cos(sine60/32)),0,rad*(10)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(40.5),0,rad*(10))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.025*cos(sine60/12),-0.01)*angles(0,rad*(83),0),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-83),0),0.8/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 22 then HipHeight = 0 WalkSpeed = 16 ChangeName("Ultra Skidded Rainbow King V4 - CrAzEd") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.7)*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(-30+mrandom(-15,15)))*RSC0,0.35/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160+mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(30+mrandom(-15,15)))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(0,rad*(90),0),0.35/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-60),0,0)*angles(0,rad*(-90),0),0.35/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 23 then HipHeight = 0 WalkSpeed = 16 ChangeName("The School Shooter") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.05*cos(sine60/12)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,-0.03)*angles(rad*(180),rad*(-15),0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.4,0.5)*angles(rad*(25),0,rad*(35))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(75),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(0,rad*(-75),0)*angles(rad*(-8),0,0),0.15/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 24 then HipHeight = 0 WalkSpeed = 50 ChangeName("The Quick Brown Fox") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(15+2.5*sin(sine60/12)),0,rad*(2.5+2.5*sin(sine60/12))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-10+4.5*sin(sine60/12)),0,rad*(-2.5-2.5*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15+4.5*sin(sine60/12)),0,rad*(-4*sin(sine60/12))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5+0.025*cos(sine60/12),-1)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(-90+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.025*cos(sine60/12),-1)*angles(rad*(25),rad*(7.5*sin(sine60/12)),rad*(90-7.5*sin(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-7.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-7.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=rgb(mrandom(255),mrandom(255),mrandom(255)) end elseif Mode == 25 then HipHeight = 1 WalkSpeed = 50 ChangeName("Alien") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(25+2.5*sin(sine60/12)),0,rad*(25)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-25+4.5*sin(sine60/12)),0,rad*(-25)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.25,0.5,0.5)*angles(rad*(-45),0,rad*(45))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-25-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-5.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() for i=1,resumes do if mrandom(5)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-1,1)),rad*(mrandom(-1,1)),rad*(mrandom(-1,1))),0.6) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.25*cos(sine60/12))*angles(rad*(4+2.5*sin(sine60/12)),0,rad*(25)),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(4.5*sin(sine60/12)),0,rad*(-25)),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),0,rad*(-15-10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-2.5*sin(sine60/12)),rad*(75),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-2.5*sin(sine60/12)),rad*(-90),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end updateColor=function() CurrentColor=rgb(0,mrandom(255),0) end elseif Mode == 26 then HipHeight = 0 WalkSpeed = 16 ChangeName("K33P TH3 S3CR3T") walk=function() for i=1,resumes do if mrandom(1)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() for i=1,resumes do Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=c3_0,UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-1.3+0.1*cos(sine60/24))*angles(rad*(-4*sin(sine60/24)),rad*(1*cos(sine60/24)),rad*(-10)),0.1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(7-2*sin(sine60/20)),rad*(-20),0),0.1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,0.1-0.1*cos(sine60/24)-rad*(1*cos(sine60/24)),-0.3)*angles(rad*(13-6*sin(sine60/24)),rad*(90),0),0.1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1.3-0.1*cos(sine60/24)+rad*(1*cos(sine60/24)),-0.15)*angles(rad*(-90-6*sin(sine60/24)),rad*(-90),0),0.1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(0.8,0.4+0.1*sin(sine60/35),0.5)*angles(rad*(90),rad*(90),0),0.1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(0.3,0.7+0.1*sin(sine60/35),-1.5)*angles(rad*(80),rad*(4*sin(sine60/35)),rad*(50+3*sin(sine60/35))),0.1/3) end CurrentColor=c3(0.145098,0.0392157,0.223529) updateColor=emptyfunction elseif Mode == 27 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() for i=1,resumes do --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(35*cos(sine60/WalkSpeed)),0,rad*(5))*RSC0,0.35/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() for i=1,resumes do --local hfloor6,hpos6=rayCast(Character.Torso.Position,(cf(Character.Torso.Position,Character.Torso.Position+v3(0,-1,0))).LookVector,4) --local spos=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(mrandom(3,6),0,0).Position --local sfloor,spos6=rayCast(spos+v3(0,1,0),(cf(spos,spos+v3(0,-1,0))).LookVector,5) --WEffect({Time=30,EffectType="Sphere",Size=v3(0.5,0,0.5),Size2=v3(0.2,25,0.2),Transparency=0.3,Transparency2=1,CFrame=cf(hpos6)*angles(0,rad*(mrandom(0,360)),0)*cf(0,0,mrandom(3,15))*angles(rad*(mrandom(-15,15)),0,rad*(mrandom(-15,15))),MoveToPos=nil,RotationX=0,RotationY=mrandom(-1,1)*5,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),UseBoomerangMath=true,SizeBoomerang=50,SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Sphere",Size=v3(1.5,1.5,1.5),Size2=v3_0,Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(15,25)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) --WEffect({Time=12,EffectType="Block",Size=v3(3,3,3)/3,Size2=v3_0,Transparency=.5,Transparency2=1,CFrame=Character.RightArm.CFrame*cf(0,-1.45,0),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=mrandom(10,30)*2,EffectType="Skull",Size=v3(1.5,1.5,1.5)*3.95,Size2=v3(0.425,0.425,0.425),Transparency=0,Transparency2=1,CFrame=cf(spos6-v3(0,2,0))*angles(rad*(mrandom(0,360)),rad*(mrandom(0,360)),rad*(mrandom(0,360))),MoveToPos=spos6+v3(0,mrandom(25,35)/5,0),mrandom(-25,25)/35,RotationY=mrandom(-25,25)/35,RotationZ=mrandom(-25,25)/35,Material="Neon",Color=Color3.fromRGB(0,0,0),SoundID=nil,SoundPitch=mrandom(12,16)/10,SoundVolume=2,RED=true}) if mrandom(4)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3) end if mrandom(25)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000)),rad*(mrandom(-10000,10000))),1.5/3) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/12)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-5,5)),rad*(mrandom(-5,5)),rad*(mrandom(-5,5))),0.35/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,rad*(20),rad*(-20))*LSC0,0.5/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(80),0)*angles(rad*(-3),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),0)*angles(0,rad*(-80),0)*angles(rad*(-3),0,0),1/3) for i=1,resumes do if mrandom(20)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-90,90)),rad*(mrandom(-30,30)),rad*(mrandom(-50,50)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/12),0)*angles(rad*(mrandom(-10000,10000)),rad*(mrandom(-900,900)),rad*(mrandom(-20,20)))*LSC0,1/3) end if mrandom(2)==1 then RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)),rad*(mrandom(-99999999,99999999)))*LSC0,0.15/3) end end end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 28 then HipHeight = 0 WalkSpeed = 16 ChangeName("Anime Banisher") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,25)-2.5*sin(sine60/12)),rad*(mrandom(-15,25)),rad*(mrandom(-15,25))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-35*cos(sine60/WalkSpeed)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.25,-0.5)*angles(0,rad*(90),0)*angles(rad*(-2.5),0,rad*(-10)),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(0,rad*(-90),0)*angles(rad*(-2.5),0,rad*(10)),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,1.5+0.1*cos(sine60/28))*angles(rad*(-1*cos(sine60/34)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15),0,0),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1,0.5,-0.25)*angles(0,rad*(-10),rad*(-90))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(10),0,rad*(-20-2.5*cos(sine60/28))),0.1) end CurrentColor=c3(0.580392,0,0) updateColor=emptyfunction elseif Mode == 29 then HipHeight = 0 WalkSpeed = 16 ChangeName("AirPlane") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=c3(0.580392,0,0) updateColor=emptyfunction elseif Mode == 30 then HipHeight = 0 WalkSpeed = 200 ChangeName("Death") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(25-2.5*sin(sine60/48/2)),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,4+1*sin(sine60/26))*angles(rad*(-5-2.5*sin(sine60/48/2)),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),rad*(2.5*cos(sine60/12)),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20-13*sin(sine60/12)),0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/16)),rad*(-90),0),0.15/3) end CurrentColor=rgb(98,37,209) updateColor=emptyfunction elseif Mode == 31 then HipHeight = 0 WalkSpeed = 110 ChangeName("Big Ban") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-62*cos(sine60/6))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-62*cos(sine60/6))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/6),0.1*cos(sine60/6))*angles(rad*(-31-2*cos(sine60/20)),0,0),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-12-3*cos(sine60/40)),0,rad*(-3*cos(sine60/67))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(105+2*cos(sine60/20)),0,rad*(12))*RSC0,0.5/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-80*cos(sine60/6)),0,rad*(-12))*RSC0,0.5/3) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(90),0)*angles(rad*(-3),rad*(-5.5),rad*(-1-2*cos(sine60/20))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/20),0)*angles(0,rad*(-90),0)*angles(rad*(-3),rad*(5.5),rad*(-1+2*cos(sine60/20))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0.01+0.03*cos(sine60/20),0.1*cos(sine60/20))*angles(rad*(1-2*cos(sine60/20)),0,rad*(-12)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(3-3*cos(sine60/40)),0,rad*(12+3*cos(sine60/67))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(60+4*cos(sine60/20)),0,rad*(15))*RSC0,0.5/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(7))*RSC0,0.5/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 32 then HipHeight = 0 WalkSpeed = 16 ChangeName("Rainbow Hell") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.05)*angles(rad*(15),0,rad*(-7*cos(sine60/(WalkSpeed)))),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/(WalkSpeed/2))),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-15),rad*(5),rad*(-5))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.2*cos(sine60/12),0.5*sin(sine60/12))*angles(rad*(-10-40*sin(sine60/12)),rad*(90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9+.2*cos(sine60/12),-0.5*sin(sine60/12))*angles(rad*(-10+40*sin(sine60/12)),rad*(-90+5*cos(sine60/12)),rad*(2.5*cos(sine60/12))),0.25) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/20)+0.05*sin(sine60/20),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-10*cos(sine60/20)+mrandom(-6,6))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.55,0)*angles(rad*(180-5*cos(sine60/15)),rad*(-5),rad*(-5))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.45,0.5,0)*angles(rad*(5+mrandom(-6,6)),rad*(mrandom(-6,6)),rad*(-15+mrandom(-6,6)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.01)*angles(0,rad*(80),0)*angles(rad*(-6),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/20)+0.05*sin(sine60/20),-1,-0.03)*angles(0,rad*(-80),0)*angles(rad*(-6),0,0),1/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 33 then HipHeight = 3 WalkSpeed = 50 ChangeName("SOLID LC") walk=function() if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(40),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() if NeckSnap then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),1) NeckSnap=false else Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20),rad*(10*sin(sine60/100)),0),0.25) end for i=1,resumes do if mrandom(60)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(20+mrandom(-20,20)),rad*((10*sin(sine60/100))+mrandom(-20,20)),rad*(mrandom(-20,20))),1) NeckSnap=true end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.5*cos(sine60/50),0,-0.5*sin(sine60/50))*angles(rad*(-25+5*sin(sine60/50)),0,0),0.7/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(30+5*sin(sine60/50)),0,0),0.7/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-20+8.5*cos(sine60/50)),0,rad*(-25-5*cos(sine60/25)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-5+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.7/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(13-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.7/3) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 34 then HipHeight = 3 WalkSpeed = 50 ChangeName("Immortality Vibe") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,3+.5*cos(sine60/9))*angles(rad*(-2.5*sin(sine60/9)),0,0),1/2) Neck.C0=Lerp1(Neck.C0,NECKC0*cf()*angles(rad*(10-10*sin(sine60/9)),0,0),1/2) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(10+10*cos(sine60/9)))*RSC0,0.7/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+.25*sin(sine60/9),0)*angles(0,0,rad*(-10+10*cos(sine60/9)))*LSC0,0.7/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(5+5*sin(sine60/9))),1/2) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-5-5*sin(sine60/9))),1/2) end idle=walk CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 35 then HipHeight = 0 WalkSpeed = 18 ChangeName("Respected") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 36 then HipHeight = 0 WalkSpeed = 16 ChangeName("MAYHEM") walk=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.85,-0.15-0.15*cos(sine60/4))*angles(0,rad*(90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.85,-0.15+0.15*cos(sine60/4))*angles(0,rad*(-90),0)*angles(0,rad*(5*cos(sine60/8)),rad*(25*cos(sine60/8))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.15-0.1*cos(sine60/4))*angles(rad*(5),0,rad*(-5*cos(sine60/8))),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-5*cos(sine60/0.325)),rad*(-5*cos(sine60/0.25)),rad*(5*cos(sine60/8))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-70-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1) end idle=function() RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-10-2.5*cos(sine60/32)),rad*(-20),0),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.1*cos(sine60/32),0)*angles(0,rad*(-90),0)*angles(0,0,rad*(-10+2.5*cos(sine60/32))),0.1) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.1*cos(sine60/32))*angles(rad*(10-2*cos(sine60/32)),0,rad*(20)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25-2.5*cos(sine60/32)),rad*(-5*cos(sine60/0.25)),rad*(-20-5*cos(sine60/0.465))),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.55,0.5,0.5)*angles(rad*(250),rad*(20),rad*(-80))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(160),0,rad*(25)),0.1) end CurrentColor=c3(1,0,0) updateColor=emptyfunction elseif Mode == 37 then HipHeight = 3 WalkSpeed = 50 ChangeName("SOLID LC") walk=function() for i=1,resumes do if mrandom(3)==1 then --WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.5*cos(sine60/15))*angles(rad*(40),rad*(-5*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*cf(0,-0.25,0)*angles(rad*(-40),0,0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-45),0,rad*(5+2*cos(sine60/19)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-45),0,rad*(-5-2*cos(sine60/19)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5,-0.5)*angles(rad*(-20+9*cos(sine60/74)),rad*(80),0)*angles(rad*(5*cos(sine60/37)),0,0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0)*angles(rad*(-20-9*cos(sine60/54)),rad*(-80),0)*angles(rad*(-5*cos(sine60/41)),0,0),0.25) end idle=function() for i=1,resumes do if mrandom(3)==1 then --WEffect({TIME=mrandom(15,25)*2,EffectType="Sphere",Size=v3(3+2*cos(sine60/4),3+2*cos(sine60/4),3+2*cos(sine60/4)),Size2=v3_0,Transparency=0,Transparency2=-11,CFrame=cf(Character.HumanoidRootPart.CFrame.Position-v3(mrandom(-20,20),2,mrandom(-20,20))),MoveToPos=Character.Torso.Position+v3(0,mrandom(45,145)/1.5,0),RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(0,mrandom(0,255),0),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,0.5*cos(sine60/15))*angles(0,rad*(-10*cos(sine60/30)),0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(0,rad*(-15*cos(sine60/30)),0),0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(135-15*cos(sine60/30)),0,rad*(25+15*cos(sine60/30)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(5),rad*(5),rad*(-10+15*cos(sine60/30)))*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-10),rad*(80),rad*(10+10*sin(sine60/15))),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(0,rad*(-80),rad*(-10-10*sin(sine60/15))),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 38 then HipHeight = 0 WalkSpeed = 16 ChangeName("FEVER") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(5-8*sin(sine60/0.96)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.1,-0.4)*angles(rad*(150),0,0)*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-60*cos(sine60/1.92)),0,rad*(-5))*LSC0,0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),3/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.4,0.35,0.4)*angles(rad*(135),0,rad*(3))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*RSC0,0.15/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(-0.05*cos(sine60/15)+0.05*sin(sine60/15),0,0.05*cos(sine60/20)),0.8/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.4,0.35,0.4)*angles(rad*(15),0,rad*(12))*angles(rad*(-1.5*cos(sine60/15)+2.5*sin(sine60/12)),0,0)*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(83),0),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1-0.05*cos(sine60/15)+0.05*sin(sine60/15),-1-0.05*cos(sine60/20),-0.01)*angles(0,rad*(-83),0),0.8/3) end CurrentColor=c3_0 updateColor=emptyfunction elseif Mode == 9001.1 then HipHeight = 0 WalkSpeed = 16 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1)*angles(rad*(5),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(2)-2.5*sin(sine60/12)),rad*(mrandom(2)),rad*(mrandom(2))),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+.2*sin(sine60/12),-0.25)*angles(rad*(165-15*cos(sine60/12)),rad*(-10+5*sin(sine60/12)),rad*(10))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,-0.2*cos(sine60/12))*angles(rad*(20+45*cos(sine60/12)),rad*(-10*cos(sine60/12)),rad*(2.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2+0.2*cos(sine60/WalkSpeed))*angles(0,rad*(90),0)*angles(0,0,rad*(-15)),2/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*cos(sine60/WalkSpeed*2),-0.2-0.2*cos(sine60/WalkSpeed))*angles(0,rad*(-90),0)*angles(0,0,rad*(15)),2/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(160),0,rad*(15-5*sin(sine60/25)))*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) for i=1,resumes do if mrandom(72)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-100000,100000)),rad*(mrandom(-99999,99999)),rad*(mrandom(-200,48375935))),1/3) end end end CurrentColor=hsv(0.11748632788658,0.28372022509575,0) updateColor=emptyfunction elseif Mode == 9001.2 then HipHeight = 0 WalkSpeed = 999 ChangeName("500 Miles") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)+sin(sine60/3.5)/-7)*angles(rad*(9-2.5*cos(sine60/3.5)),0,rad*(10*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-15,15)),rad*(mrandom(-15,15)),rad*(mrandom(-15,15))),0.35/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.925-0.5*cos(sine60/7)/2,0.5*cos(sine60/7)/2)*angles(rad*(-15-35*cos(sine60/7))+sin(sine60/7)/-2.5,rad*(90-2*cos(sine60/7)),0)*angles(rad*(2.5*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.925+0.5*cos(sine60/7)/2,-0.5*cos(sine60/7)/2)*angles(rad*(-15+35*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-2*cos(sine60/7)),0)*angles(rad*(-2.5*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-60-5*cos(sine60/12)),rad*(-2.5*cos(sine60/12)),rad*(5+2.5*cos(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1,0.5+0.05*sin(sine60/30),0.025*cos(sine60/20))*angles(rad*(-70)*cos(sine60/7),rad*(-90), rad*(-5)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.2)*angles(rad*(sine60*-6),0,0),0.25) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-75*sin(sine60/5)),0,0)*RSC0,0.25) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(75*sin(sine60/5)),0,0)*LSC0,0.25) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(75*sin(sine60/5)),rad*(90),0),0.25) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.01)*angles(rad*(-75*sin(sine60/5)),rad*(-90),0),0.25) end updateColor=function() CurrentColor=hsv(fmod(sine/3,1),1,1) end elseif Mode == 9001.9742 then HipHeight = 0 WalkSpeed = 16 ChangeName("Nostalgia") if mrandom(10)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(500)),rad*(mrandom(500)),rad*(mrandom(500))),1) end walk=function() Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40-4.2*sin(sine60/16)),0,0),0.8/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30*sin(sine60/16)),0,rad*(12))*RSC0,0.8/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(30*sin(sine60/16)),0,rad*(-12))*LSC0,0.8/3) RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*sin(sine60/16)),0.8/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.07*sin(sine60/16))*angles(0,rad*(90),0)*angles(0,0,rad*(-5+30*sin(sine60/16))),0.8/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,0.07*sin(sine60/16))*angles(0,rad*(-90),0)*angles(0,0,rad*(5+30*sin(sine60/16))),0.8/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,.15*sin(sine60/32)),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(40),rad*(-10),0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(10+5*sin(sine60/24)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-10-5*sin(sine60/24)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.15*sin(sine60/32),0)*angles(0,rad*(-90),0)*angles(rad*(-8+2.5*sin(sine60/32)),0,0),0.15/3) end CurrentColor=rgb(100,0,0) updateColor=emptyfunction elseif Mode == 77543 then HipHeight = 0 WalkSpeed = 16 ChangeName("The True Cannon") walk=function() for i=1,resumes do --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(.25*cos(sine60/63)+.92*sin(sine60/95),0,1+1*sin(sine60/53))*angles(rad*(70),0,rad*(3*cos(sine60/47))),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(15-2.5*sin(sine60/12)),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(0,0,rad*(12-4.10*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(0,0,rad*(-12+4.10*sin(sine60/12)))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.5-0.02*sin(sine60/12),-0.5)*angles(rad*(-10-2.5*sin(sine60/21)),rad*(90),0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.02*sin(sine60/12),-0.01)*angles(rad*(-20-2.5*sin(sine60/51)),rad*(-90),0),0.15/3) end idle=function() for i=1,resumes do --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) --WEffect({Time=90,EffectType="Sphere",Size=v3(0.1,0.1,0.1),Size2=v3(0.1,0.1,0.1),Transparency=0,Transparency2=1,CFrame=Character.HumanoidRootPart.CFrame*cf(mrandom(-15,15),mrandom(-2.5,13.1),mrandom(-15,15)),MoveToPos=nil,RotationX=0,RotationY=0,RotationZ=0,Material="Neon",Color=Color3.fromRGB(255,255,255),SoundID=nil,SoundPitch=nil,SoundVolume=nil}) end RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2+.5*cos(sine60/32))*angles(rad*(-25+2*cos(sine60/42)),0,0),1/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-2.5+1*cos(sine60/12)),rad*(mrandom(-5,5)),0),1/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5,0)*angles(rad*(-30),0,rad*(15-5.5*cos(sine60/20)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5,0)*angles(rad*(-30),0,rad*(-15+5.5*cos(sine60/20)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/32)),rad*(80),0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1,-0.2)*angles(rad*(-30+2*cos(sine60/46)),rad*(-80),0),1/3) end CurrentColor=c3(1,1,1) updateColor=emptyfunction elseif Mode == 9001.3 then HipHeight = 0 WalkSpeed = 25 ChangeName(" ") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.175+0.025*cos(sine60/3.5)-sin(sine60/3.5)/7)*angles(rad*(3-2.5*cos(sine60/3.5)),0,rad*(8*cos(sine60/7))),0.15) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-1),0,0),0.15) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.8-0.5*cos(sine60/7)/2,0.6*cos(sine60/7)/2)*angles(rad*(-15-15*cos(sine60/7))-sin(sine60/7)/2.5,rad*(90-10*cos(sine60/7)),0)*angles(rad*(2*cos(sine60/7)),0,0),0.3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.8+0.5*cos(sine60/7)/2,-0.6*cos(sine60/7)/2)*angles(rad*(-15+15*cos(sine60/7))+sin(sine60/7)/2.5,rad*(-90-10*cos(sine60/7)),0)*angles(rad*(-2*cos(sine60/7)),0,0),0.3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.25,0.35+0.15*cos(sine60/12),0)*angles(rad*(110),rad*(-15-2.5*sin(sine60/12)),rad*(35+7.5*sin(sine60/12)))*RSC0,1/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.5+0.05*sin(sine60/7),0)*angles(rad*(-56)*cos(sine60/7),rad*(10*cos(sine60/7)), rad*(-6)),0.1) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,-0.1+0.1*cos(sine60/12))*angles(0,0,rad*(20)),0.1) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(-6.5*sin(sine60/12)),0,rad*(-20)),0.1) RightHip.C0=Lerp1(RightHip.C0,cf(1,-0.9-0.1*cos(sine60/12),0)*angles(0,rad*(75),0)*angles(rad*(-12.5),0,0),0.1) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.9-0.1*cos(sine60/12),-0.2)*angles(0,rad*(-65),0)*angles(rad*(-6.5),0,rad*(6)),0.1) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,1+0.05*sin(sine60/12),0)*angles(rad*(110),rad*(6+6.5*sin(sine60/12)),rad*(25)),0.1) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.3,1+0.05*sin(sine60/12),-0.5)*angles(rad*(110),rad*(6-6.5*sin(sine60/12)),rad*(25)),0.1) end CurrentColor=c3(1,1,0) updateColor=emptyfunction elseif Mode == 90 then HipHeight = 0 WalkSpeed = 16 ChangeName("sTrEeSeD") walk=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,0,2-0.1*cos(sine60/15))*angles(rad*(30),0,0),0.5/3) Neck.C0=Lerp1(Neck.C0,NECKC0,0.25) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.45-0.05*cos(sine60/12),0)*angles(rad*(-30),0,rad*(15-7.5*cos(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-1.5,0.45-0.05*cos(sine60/12),0.3)*angles(rad*(-30),0,rad*(-15+7.5*cos(sine60/12)))*LSC0,1/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1,-0.01)*angles(rad*(-15-2.5*cos(sine60/12)),rad*(80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-0.5,-0.5)*angles(rad*(-25-2.5*cos(sine60/12)),rad*(-80),0)*angles(rad*(-8-2.5*sin(sine60/12)),0,0),1/3) end idle=function() RootJoint.C0=Lerp1(RootJoint.C0,ROOTC0*cf(0,-0.1,-0.1+0.05*cos(sine60/12))*angles(rad*(15),0,0),0.15/3) RightShoulder.C0=Lerp1(RightShoulder.C0,cf(1.5,0.5+0.025*cos(sine60/12),0)*angles(0,rad*(-7.5*sin(sine60/12)),rad*(12+7.5*sin(sine60/12)))*RSC0,0.15/3) LeftShoulder.C0=Lerp1(LeftShoulder.C0,cf(-0.7,0.5,-0.3)*angles(rad*(-200),0,rad*(30))*LSC0,0.15/3) RightHip.C0=Lerp1(RightHip.C0,cf(1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(20),rad*(90),0)*angles(rad*(-8),0,0),0.15/3) LeftHip.C0=Lerp1(LeftHip.C0,cf(-1,-1-0.05*cos(sine60/12),-0.01)*angles(rad*(5),rad*(-90),0)*angles(rad*(-8),0,0),0.15/3) Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(25+mrandom(-5,5)-4*cos(sine60/12)),rad*(mrandom(-5,5)),rad*(15)),1/3) for i=1,resumes do if mrandom(10)==1 then Neck.C0=Lerp1(Neck.C0,NECKC0*angles(rad*(mrandom(-25,25)-4*cos(sine60/12)),rad*(mrandom(-25,25)),0),1.5/3) end end end CurrentColor=c3_0 updateColor=emptyfunction end updateColor() updateGuiColor() setWalkSpeed(WalkSpeed) setHipHeight(HipHeight) end local modescount=38 bindKey("e",function() Mode=Mode+1 if Mode>modescount then Mode=0 end modechanged() end) bindKey("q",function() Mode=Mode-1 if Mode<0 then Mode=modescount end modechanged() end) modechanged() end) swtc("lcv4 fd effects",{ {value=false,text="disabled"}, {value=true,text="enabled"}, },function(v) lcv4effects=v end) lbl("(needs specific accessories)") btn("goofy trolus (goofy)", function() local t=reanimate() if type(t)~="table" then return end local velbycfrvec=t.velbycfrvec local raycastlegs=t.raycastlegs local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") t.addmode("default", { idle = function() local rY, lY = raycastlegs() RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), 1.5707963267948966 - 0.3490658503988659 * sin(sine * 4), 0)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(0.6981317007977318 * sin((sine + 0.5) * 4), -1.5707963267948966 + 0.3490658503988659 * sin(sine * 4), 0)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + rY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), 1.6580627893946132, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, -0.2 + 0.2 * sin((sine + 1) * 8), 0),angles(-1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 0, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 + lY, 0),angles(1.5707963267948966 - 1.0471975511965976 * sin(sine * 4), -1.6580627893946132, 1.5707963267948966)),deltaTime) Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 - 0.8726646259971648 * sin((sine + 0.25) * 4), 0, 3.141592653589793)),deltaTime) --RightArm,1,0,0,4,0,40,0.5,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,-0,40,0.5,4,0.5,0,0,4,-90,20,0,4,0,0,0,4,0,0,0,4,RightLeg,1,0,0,4,90,-60,0,4,-1,0,0,4,95,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,40,0,4,-0.2,0.2,1,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-60,0,4,-1,0,0,4,-95,0,0,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,-50,0.25,4,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4 end, walk = function() local fw, rt = velbycfrvec() Neck.C0 = Lerp(Neck.C0,cfMul(cf(0, 1, 0),angles(-1.5707963267948966 + 0.5235987755982988 * sin((sine + 0.45) * 8), 0, 3.141592653589793)),deltaTime) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cf(1, 0.5, 0),angles(2.0943951023931953 - 1.7453292519943295 * sin((sine - 0.1) * 4), 1.9198621771937625, -1.5707963267948966)),deltaTime) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(cf(0, 0.25 + 0.5 * sin((sine - 0.125) * 8), 0),angles(-1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0, 3.141592653589793)),deltaTime) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 1 * sin(sine * 4), 0),angles(1.5707963267948966 - 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, -1.5707963267948966 - 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, 1.5707963267948966)),deltaTime) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 + 1 * sin(sine * 4), 0),angles(1.5707963267948966 + 1.2217304763960306 * sin((sine - 0.15) * 4) * fw, 1.5707963267948966 + 0.6108652381980153 * sin((sine - 0.15) * 4) * rt, -1.5707963267948966)),deltaTime) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cf(-1, 0.5, 0),angles(2.0943951023931953 + 1.7453292519943295 * sin((sine - 0.1) * 4), -1.7453292519943295, 1.5707963267948966)),deltaTime) --Head,0,0,0,4,-90,30,0.45,8,1,0,0,4,-0,0,0,4,0,0,0,4,180,0,0,4,CPlusPlusTextbook_Handle,8.658389560878277e-09,0,0,4,0,0,0,4,-0.25,0,0,4,0,0,0,4,-0.0002722442150115967,0,0,4,0,0,0,4,RightArm,1,0,0,4,120,-100,-0.1,4,0.5,0,0,4,110,0,0,4,0,0,0,4,-90,0,0,4,Torso,0,0,0,4,-90,10,0,8,0.25,0.5,-0.125,8,-0,0,0,4,0,0,0,4,180,0,0,4,LeftLeg,-1,0,0,4,90,-70,-0.15,4,-1,-1,0,4,-90,-35,-0.15,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,70,-0.15,4,-1,1,0,4,90,35,-0.15,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,120,100,-0.1,4,0.5,0,0,4,-100,0,0,4,0,0,0,4,90,0,0,4 end }) end) btn("good cop bad cop animations", function() local t=reanimate() if type(t)~="table" then return end local addmode=t.addmode local getJoint=t.getJoint local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") local setWalkSpeed=t.setWalkSpeed local setJumpPower=t.setJumpPower setWalkSpeed(20) setJumpPower(50) local ROOTC0=angles(-1.5707963267948966,0,3.141592653589793) local NECKC0=cfMul(cf(0,1,0),angles(-1.5707963267948966,0,3.141592653589793)) local RSC0=cfMul(cf(-0.5,0,0),angles(0,1.5707963267948966,0)) local LSC0=cfMul(cf(0.5,0,0),angles(0,-1.5707963267948966,0)) local rad=math.rad --bruh yeah shackluster had a lot of math.rad(0) instead of just 0 --and a lot of multyplying by angles(0, 0, 0) --and he had ArtificialHB --and he had a sine value increasing by 2/3 each frame --and a lot of variables with names saying other things --and he had both C0 and C1 lerps for the same animations local jumplerps=function() local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(-0.3490658503988659, 0, 0)), 0.2 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(-0.6981317007977318, 0, 0.3490658503988659)), RSC0), 0.2 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(-0.6981317007977318, 0, -0.3490658503988659)), LSC0), 0.2 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1, -0.3),angles(0, 1.5707963267948966, 0),angles(-0.08726646259971647, 0, -0.3490658503988659)), 0.2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1, -0.3),angles(0, -1.5707963267948966, 0),angles(-0.08726646259971647, 0, 0.3490658503988659)), 0.2 / Animation_Speed) end local falllerps=function() local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0, 0.2 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.3490658503988659, 0, 0)), 0.2 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.5, 0.5, 0),angles(0, 0, 1.0471975511965976)), RSC0), 0.2 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.5, 0.5, 0),angles(0, 0, -1.0471975511965976)), LSC0), 0.2 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, 0.3490658503988659)), 0.2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, 0.17453292519943295)), 0.2 / Animation_Speed) end local idleOverwrite=nil addmode("default",{ --mode 1 modeLeft=function() --enter mode 0 setWalkSpeed(0) setJumpPower(0) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0, 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.15) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.2217304763960306) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.3962634015954636) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.5) --CreateSound(363808674, Torso, 6, 1, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, 0.4363323129985824, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -0.8726646259971648) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.0471975511965976) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.3) --CreateSound(363808674, Torso, 6, 1, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.08726646259971647, -0.4363323129985824, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.25, 0.5, -0.5) * angles(1.7453292519943295, 0, -1.5707963267948966) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.25, 0.35, -0.35) * angles(1.2217304763960306, 0, 1.5707963267948966) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.3) idleOverwrite=nil setWalkSpeed(20) setJumpPower(50) end, idle = function() if idleOverwrite then return idleOverwrite() end local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0.05 * cos(sine / 12), 0, 0.05 * sin(sine / 12))), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0, angles(rad(15 - 2.5 * sin(sine / 12)), 0, -0.4363323129985824)), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5, 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5, 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, 1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1 + 0.05 * cos(sine / 12), -1 - 0.05 * sin(sine / 12), -0.01),angles(0, -1.4835298641951802, 0)),angles(-0.017453292519943295, 0, 0)), 0.15 / Animation_Speed) end, walk = function() local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.7853981633974483, 0, -0.7853981633974483)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-1.25, 0.5 + 0.05 * sin(sine / (2.4)), 0.3),angles(-0.6981317007977318, 0, 0.7853981633974483)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed) end, jump = jumplerps, fall = falllerps }) addmode("f",{ --mode 0 modeLeft=function() --enter mode 1 setWalkSpeed(0) setJumpPower(0) --CreateSound(147722227, Torso, 4, 1.3, false) idleOverwrite=function() local sine = sine * 40 local Animation_Speed = 0.45 / deltaTime RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,ROOTC0 * cf(0, 0, 0.05 * cos(sine / 12)), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0, NECKC0 * angles(0.6108652381980153, 0, 0), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0, cf(1.5, 0.5, 0) * angles(0, 0, 0.4363323129985824) * RSC0, 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0, cf(-1.5, 0.5, 0) * angles(0, 0, -0.4363323129985824) * LSC0, 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0, cf(1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, 1.4486232791552935, 0), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0, cf(-1, -1 - 0.05 * cos(sine / 12), -0.01) * angles(0, -1.4486232791552935, 0), 1 / Animation_Speed) end twait(0.15) idleOverwrite=nil setWalkSpeed(20) setJumpPower(50) end, idle = function() if idleOverwrite then return idleOverwrite() end local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,ROOTC0, 0.2 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cf(0.5, 1, 0),angles(0, 1.5707963267948966, 0)), 0.7 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cf(-0.5, 1, 0),angles(0, -1.5707963267948966, 0)), 0.7 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / 12))), 1 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(rad(-5 - 2.5 * cos(sine / 12)), 0, 0.4363323129985824)), 1 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / 12), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / 12), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cf(1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, 1.3962634015954636, 0)), 1 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cf(-1, -1 - 0.05 * cos(sine / 12), -0.01),angles(0, -1.3962634015954636, 0)), 1 / Animation_Speed) end, walk = function() local Animation_Speed = 0.45 / deltaTime local sine = sine * 40 RootJoint.C1 = Lerp(RootJoint.C1,cfMul(ROOTC0, cf(0, 0, 0.05 * cos(sine / (2.4)))), 2 * 1.25 / Animation_Speed) Neck.C1 = Lerp(Neck.C1,cfMul(cf(0, -0.5, 0),angles(-1.5707963267948966, 0, 3.141592653589793)), 0.2 * 1.25 / Animation_Speed) RightHip.C1 = Lerp(RightHip.C1,cfMul(cfMul(cf(0.5, 0.875 - 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, 1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) LeftHip.C1 = Lerp(LeftHip.C1,cfMul(cfMul(cf(-0.5, 0.875 + 0.125 * sin(sine / 4.8) - 0.15 * cos(sine / 2.4), 0),angles(0, -1.5707963267948966, 0)),angles(0, 0, rad(35 * cos(sine / 4.8)))), 0.6 / Animation_Speed) RootJoint.C0 = Lerp(RootJoint.C0,cfMul(ROOTC0, cf(0, 0, -0.05)), 0.15 / Animation_Speed) Neck.C0 = Lerp(Neck.C0,cfMul(NECKC0,angles(0.08726646259971647, 0, 0)), 0.15 / Animation_Speed) RightShoulder.C0 = Lerp(RightShoulder.C0,cfMul(cfMul(cf(0.9, 0.5 + 0.05 * sin(sine / (2.4)), -0.5),angles(1.7453292519943295, 0, -1.2217304763960306)), RSC0), 1 / Animation_Speed) LeftShoulder.C0 = Lerp(LeftShoulder.C0,cfMul(cfMul(cf(-0.9, 0.25 + 0.05 * sin(sine / (2.4)), -0.35),angles(1.2217304763960306, 0, 1.3962634015954636)), LSC0), 1 / Animation_Speed) RightHip.C0 = Lerp(RightHip.C0,cfMul(cfMul(cf(1, -1, 0),angles(0, 1.3962634015954636, 0)),angles(0, 0, -0.08726646259971647)), 2 / Animation_Speed) LeftHip.C0 = Lerp(LeftHip.C0,cfMul(cfMul(cf(-1, -1, 0),angles(0, -1.3962634015954636, 0)),angles(0, 0, 0.08726646259971647)), 2 / Animation_Speed) end, jump = jumplerps, fall = falllerps }) end) lbl("original by shackluster") lbl("the classics never die") btn("metamorphosis vibe", function() local t=reanimate() if type(t)~="table" then return end local addmode=t.addmode local getJoint=t.getJoint local velbycfrvec=t.velbycfrvec local RootJoint=getJoint("RootJoint") local RightShoulder=getJoint("Right Shoulder") local LeftShoulder=getJoint("Left Shoulder") local RightHip=getJoint("Right Hip") local LeftHip=getJoint("Left Hip") local Neck=getJoint("Neck") t.setWalkSpeed(4.5) addmode("default",{ idle=function() Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.7453292519943295-0.08726646259971647*sin(sine*8),-0.12217304763960307*sin((sine+0.2)*4),2.8797932657906435+0.2007128639793479*sin((sine+0.15)*4))),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.1*sin(sine*4),0),angles(1.5707963267948966,1.5707963267948966+0.17453292519943295*sin(sine*4),-1.5707963267948966)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.3,0),angles(2.530727415391778+0.20943951023931956*sin((sine+0.4)*8),1.5707963267948966-0.4363323129985824*sin((sine+0.2)*4),-1.5707963267948966)),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(1.0471975511965976,-1.2217304763960306+0.08726646259971647*sin((sine+0.2)*4),1.5707963267948966)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.1*sin(sine*4),0),angles(1.5707963267948966,-1.5707963267948966+0.17453292519943295*sin(sine*4),1.5707963267948966)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(-0.1 * sin(sine*4),0,0),angles(-1.5707963267948966,0.08726646259971647*sin(sine*4),3.141592653589793)),deltaTime) --MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-100,-5,0,8,1,0,0,4,-0,-7,0.2,4,0,0,0,4,165,11.5,0.15,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.1,0,4,90,10,0,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,145,12,0.4,8,0.3,0,0,4,90,-25,0.2,4,0,0,0,4,-90,0,0,4,LeftArm,-1,0,0,4,60,0,0,4,0.5,0,0,4,-70,5,0.2,4,0,0,0,4,90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.1,0,4,-90,10,0,4,0,0,0,4,90,0,0,4,Torso,0,-0.1,0,4,-90,0,0,4,0,0,0,4,-0,5,0,4,0,0,0,4,180,0,0,4 end, walk=function() local fw,rt=velbycfrvec() Neck.C0=Lerp(Neck.C0,cfMul(cf(0,1,0),angles(-1.5707963267948966+0.08726646259971647*sin((sine-0.1)*8),0.3490658503988659*sin((sine-0.07)*4),3.141592653589793-0.4363323129985824*sin((sine-0.4)*4))),deltaTime) RightHip.C0=Lerp(RightHip.C0,cfMul(cf(1,-1+0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,1.5707963267948966+0.6981317007977318*sin(sine*4)*rt,-1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime) RightShoulder.C0=Lerp(RightShoulder.C0,cfMul(cf(1,0.5,0),angles(-0.5235987755982988*sin((sine+0.2)*4),1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime) LeftShoulder.C0=Lerp(LeftShoulder.C0,cfMul(cf(-1,0.5,0),angles(0.5235987755982988*sin((sine+0.2)*4),-1.5707963267948966-0.3490658503988659*sin(sine*4),0)),deltaTime) LeftHip.C0=Lerp(LeftHip.C0,cfMul(cf(-1,-1-0.3*sin((sine + 0.3)*4),0),angles(1.5707963267948966,-1.5707963267948966-0.6981317007977318*sin(sine*4)*rt,1.5707963267948966+0.6981317007977318*sin(sine*4)*fw)),deltaTime) RootJoint.C0=Lerp(RootJoint.C0,cfMul(cf(0,0.05+0.2*sin((sine + 0.15)*8),0),angles(-1.5707963267948966,0,3.141592653589793)),deltaTime) --MW_animatorProgressSave: Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Bandana_Handle,3.9362930692732334e-09,0,0,4,0,0,0,4,0.3000001907348633,0,0,4,0,0,0,4,-0.6002722978591919,0,0,4,0,0,0,4,Head,0,0,0,4,-90,5,-0.1,8,1,0,0,4,-0,20,-0.07,4,0,0,0,4,180,-25,-0.4,4,RightLeg,1,0,0,4,90,0,0,4,-1,0.3,0.3,4,90,40,0,4,0,0,0,4,-90,40,0,4,RightArm,1,0,0,4,0,-30,0.2,4,0.5,0,0,4,90,-20,0,4,0,0,0,4,0,0,0,4,LeftArm,-1,0,0,4,0,30,0.2,4,0.5,0,0,4,-90,-20,0,4,0,0,0,4,0,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-1,-0.3,0.3,4,-90,-40,0,4,0,0,0,4,90,40,0,4,Torso,0,0,0,4,-90,0,0,4,0.05,0.2,0.15,8,-0,0,0,4,0,0,0,4,180,0,0,4 end }) end) lbl("INTERWORLD - METAMORPHOSIS") lbl("was listening to ^^ and animating") btn("empty reanimate (no animations)", reanimate) insSet(btn("stop current script",stopreanimate),"TextColor3",c3(0.75,0,0)) lbl("SETTINGS (REANIMATE TO APPLY)") swtc("client sided placeholders",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) placeholders=v end) swtc("highlight fling targets",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) highlightflingtargets=v end) swtc("allow shiftlock",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) allowshiftlock=v end) swtc("ctrl click tp",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) ctrltp=v end) swtc("click fling",{ {value=true,text="yes"}, {value=false,text="no"} },function(v) clickfling=v end) swtc("fling enhancements",{ {value=3,text="all"}, {value=1,text="changestate physics"}, {value=2,text="disable sitting"}, {value=0,text="none"}, },function(v) flingchangestate=v end) swtc("respawn tp",{ {value=3,text="hide body"}, {value=0,text="stay at spawn"}, {value=1,text="random tp close"}, {value=2,text="behind char"} },function(v) respawntp=v end) swtc("new gui scripts",{ {value=true,text="disable"}, {value=false,text="keep"} },function(v) disguiscripts=v end) swtc("new character scripts",{ {value=function(v) if IsA(v,"Script") then --mind Enum.RunContext.Client insSet(v,"Disabled",true) end end,text="disable"}, {value=false,text="keep"} },function(v) discharscripts=v end) if replicatesignal then swtc("breakjoints",{ {value=4,text="serverbreakjoints"}, {value=1,text="breakjoints+health"}, {value=2,text="health or breakjoints"}, {value=3,text="breakjoints"} },function(v) breakjointsmethod=v end) else swtc("breakjoints",{ {value=1,text="breakjoints+health"}, {value=2,text="health or breakjoints"}, {value=3,text="breakjoints"} },function(v) breakjointsmethod=v end) lbl("serverbreakjoints unsupported") end swtc("coregui death effect",{ {value=true,text="disable"}, {value=false,text="dont modify"}, },function(v) hidedeatheffect=v end) swtc("set simulation radius",{ {value=true,text="yes"}, {value=false,text="no"}, },function(v) simrad=v end) local cg=FindFirstChildOfClass(game,"CoreGui") if pcall(GetChildren,cg) then insSet(i10,"Parent",cg) else insSet(i7,"Text","PLAYERGUI MODE") insSet(i10,"Parent",pg) twait(3) insSet(i7,"Text",guiTheme.guiTitle) end