--hat needed: https://www.roblox.com/catalog/4623059912/Starslayer-Railgun Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,30,0) wait(0.5) end) end end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart for i,v in pairs (char:GetChildren()) do if v:IsA("Accessory") then v.Handle.Massless = true v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end end hed.Massless = true hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) torso.Massless = true torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) rarm.Massless = true rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) larm.Massless = true larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) lleg.Massless = true lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) rleg.Massless = true rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) root.Massless = true root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) warn("Netless Activated!") Bypass = "Death" plr = game.Players.LocalPlayer dead = false char = plr.Character bullet = workspace[plr.Name]["HumanoidRootPart"] bullet.Transparency = 1 bhandle = bullet bullet.Massless = true mouse = plr:GetMouse() head = char.Head camera = workspace.CurrentCamera lt = true ltt = false local function IsFirstPerson() return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 end bbv = Instance.new("BodyPosition",bhandle) bbv.Position = char.Torso.CFrame.p mouse.Button1Down:Connect(function() if dead == false then lt = false ltt = false bbav = Instance.new("BodyAngularVelocity",bhandle) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 1000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) game:GetService("Debris"):AddItem(bbav,0.1) if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 else -- repeat game:GetService("RunService").RenderStepped:Wait() wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 end wait() lt = true end end) spawn( function() while true do game:GetService("RunService").Heartbeat:Wait() bullet.Velocity = Vector3.new(0,26,0) end end) plr:GetMouse().Button1Down:Connect(function() attackingwithhrp = true end) plr:GetMouse().Button1Up:Connect(function() attackingwithhrp = false end) plr:GetMouse().Button1Down:Connect(function() repeat wait() until attackingwithhrp == true repeat game:GetService("RunService").Heartbeat:Wait() if plr:GetMouse().Target ~= nil then bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p end until attackingwithhrp == false end) local LoadLibrary = game:GetObjects("rbxassetid://8299466510")[1] warn("NOTICE | THIS SCRIPT WASNT CONVERTED ALL BY ME, ALL CREDITS GOTO ALSOO3 FOR CONVERTING IT AND GIVING ME ACCESS. I FIXED FUNCTIONS AND REMOVED BROKEN THINGS") function Align(Part0, Part1, Position, Angle) if Part0:FindFirstChild("Attachment") then Part0:FindFirstChild("Attachment"):Remove() end local AlignPosition = Instance.new("AlignPosition",Part0) local AlignOrientation = Instance.new("AlignOrientation",Part0) local Attachment1 = Instance.new("Attachment", Part0) local Attachment2 = Instance.new("Attachment", Part1) AlignPosition.Attachment0 = Attachment1 AlignPosition.Attachment1 = Attachment2 AlignOrientation.Attachment0 = Attachment1 AlignOrientation.Attachment1 = Attachment2 Attachment2.Position = Position or Vector3.new(0,0,0) Attachment2.Orientation = Angle or Vector3.new(0,0,0) AlignOrientation.MaxTorque = math.huge AlignOrientation.MaxAngularVelocity = math.huge AlignOrientation.PrimaryAxisOnly = false AlignOrientation.Responsiveness = 200 AlignOrientation.RigidityEnabled = false AlignOrientation.ReactionTorqueEnabled = false AlignPosition.MaxForce = math.huge AlignPosition.MaxVelocity = math.huge AlignPosition.ReactionForceEnabled = false AlignPosition.Responsiveness = 200 AlignPosition.ApplyAtCenterOfMass = true AlignPosition.RigidityEnabled = true game:GetService("RunService").Heartbeat:Connect(function() Part0.Velocity = Vector3.new(-29.99,0,0) end) if Part0.Parent:IsA("Accessory") then Part0:BreakJoints() end end local stopeverything = false KEYHOLD = false stupidaudios = {6136889498,6292270197,5127063380,5747795632,6231908115,1845756489,5971920694,35930009,2681542649,290182215,3223632353,6332608471,4568024466,6174456295,844654533,2740998756,6372483829,1431922590,853707984,227499602,1245089023,272106829,169803200,3208758673,4538419460,3337479905,2952541965,516046413,328792905,4218637880,3237542680} s = script Script = script SCRIPT = script scrpt = script Scrpt = script SCRPT = script IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin SQRT = math.sqrt ABS = math.abs MRANDOM = math.random FLOOR = math.floor HUGE = math.huge radian = math.rad random = math.random Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new angles = CFrame.Angles Cf = CFrame.new Cos = math.cos Sin = math.sin Abs = math.abs Rad = math.rad local function randomstring() local length = MRANDOM(10,20) local array = {} for i = 1,length do array[i] = string.char(MRANDOM(14,126)) end return table.concat(array) end function otherrandomstring(length) local array = {} for i = 1,length do array[i] = string.char(MRANDOM(14,255)) end return table.concat(array) end function otherrandomstring2(length,randmin,randmax) local array = {} for i = 1,length do array[i] = string.char(MRANDOM(randmin,randmax)) end return table.concat(array) end function minutes(num) return num*60 end local lplr = game:GetService("Players").LocalPlayer local Player = lplr local PLAYER = Player local sine = 0 local NeckSnap = false local USERNAME = lplr.Name local peoplez = {1191576743,1823895019,87867914,1308783007,112192467,732341111,115130006,1710676584,1442214824,1615916525,1442218084,1673231425,1310685079,1087181414,984151503,1442167487,1587587028,1441994738,1129585258,1129586211,275036820,1087264812,1087241085,1318469264,1622394251,663322373,1664828681,930999813,1442217078,1442208195,1340979865,1444403544,1664860157,1442285617,1442213697,1442218738,1442229346,1442213021,1124518548,1129587486,1186716325} local owner = {0,1823895019,0,1308783007,0,0,0,1710676584,1442214824,1615916525,1442218084,1673231425,1310685079,1087181414,984151503,1442167487,1587587028,1441994738,1129585258,1129586211,275036820,1087264812,1087241085,1318469264,1622394251,663322373,1664828681,930999813,1442217078,1442208195,1340979865,1444403544,1664860157,1442285617,1442213697,1442218738,1442229346,1442213021,1124518548,1129587486,1186716325} local isowner = false local rickrolling = false local Player = game:GetService("Players").LocalPlayer local USERID = lplr.UserId local taunt = {Value = "None"} local songid = {Value = "rbxassetid://3247404955"} local attack = false local walkspeed = 50 local TauntRemote = {} local SongSync = {Value = 0} local ISFLYING = false local antivoid = nil local Character = game.Workspace.non local Mouse,mouse,MOUSE,m,M = lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse(),lplr:GetMouse() local S = 1 local eeeblock = Instance.new("Part") local Humanoid = Character.Humanoid Humanoid.Animator:Destroy() --Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local Neck = Torso["Neck"] local RightShoulder = Torso["Right Shoulder"] local LeftShoulder = Torso["Left Shoulder"] local RightHip = Torso["Right Hip"] local LeftHip = Torso["Left Hip"] local Effects = nil local Eyes = nil local Replica = game:GetObjects("rbxassetid://7921736307")[1] local GUN = Replica.MegaGunnModel for i,v in pairs(GUN:GetChildren()) do --if v:IsA("BasePart") or v:IsA("MeshPart") then --v.Transparency = 1 --end end GUN.Parent = Character local GunJoint = GUN.Joint.Weld GUN.Joint.Weld.Part0 = RightArm Align(game.Players.LocalPlayer.Character["Starslayer Railgun"].Handle, GUN.Base, Vector3.new(1.2, 0.5, 0), Vector3.new(-0, -180, 3)) -- -gh 4623059912 --GUN.Joint.Weld.Part1 = GUN.Joint local Hole = GUN.Hole local Holetwo = GUN.Hole2 local shade = Character["Torso"].Color local alreadyfixing = false local Effects = Instance.new("Folder") Effects.Parent = Character local eeeblock = Instance.new("Part") eeeblock.Name = randomstring() eeeblock.CanCollide = false eeeblock.Transparency = 1 eeeblock.CFrame = Torso.CFrame eeeblock.Parent = Character local eee = Instance.new("Sound",eeeblock) eee.Volume = 1 eee.Pitch = 1 eee.SoundId = songid.Value eee:Play() eee.Name = randomstring() eee.Looped = true eee.TimePosition = SongSync.Value eee.DescendantAdded:Connect(function(v) if stopeverything then wait(math.huge) end if v:IsA("SoundEffect") then v.Enabled = false v:GetPropertyChangedSignal("Enabled"):Connect(function() if stopeverything then wait(math.huge) end if v.Enabled ~= false then v.Enabled = false end end) end game:GetService("Debris"):AddItem(v,.01) end) function TauntRemote:FireServer(Name, ID) taunt.Value = Name if songid.Value ~= "rbxassetid://"..ID then songid.Value = "rbxassetid://"..ID SongSync.Value = 0 eee.Volume = 1 eee.Pitch = 1 eee.SoundId = songid.Value eee.TimePosition = SongSync.Value end end function chatfunc(textt,glitchy) local text = string.gsub(textt,"​","") local chat = coroutine.wrap(function() local oldthing = eeeblock:FindFirstChild("TalkingBillBoard") if oldthing then oldthing:Destroy() end local sayingstuff = Instance.new("BillboardGui",eeeblock) sayingstuff.Size = UDim2.new(0,9999,2,0) sayingstuff.StudsOffset = Vector3.new(0,5,0) sayingstuff.Adornee = eeeblock sayingstuff.Name = "TalkingBillBoard" local sayingstuff2 = Instance.new("TextLabel",sayingstuff) sayingstuff2.BackgroundTransparency = 1 sayingstuff2.BorderSizePixel = 0 sayingstuff2.Text = "" sayingstuff2.Font = "Code" sayingstuff2.TextScaled = true sayingstuff2.TextStrokeTransparency = 0 coroutine.resume(coroutine.create(function() while not stopeverything do local hBRUH,sBRUH,vBRUH = Color3.toHSV(GUN.NeonParts.Color) sayingstuff2.TextColor3 = Color3.fromHSV(hBRUH,sBRUH,vBRUH/2) swait() end end)) sayingstuff2.TextStrokeColor3 = shade sayingstuff2.Size = UDim2.new(1,0,1,0) local sayingstuff3 = Instance.new("TextLabel",sayingstuff) sayingstuff3.BackgroundTransparency = 1 sayingstuff3.BorderSizePixel = 0 sayingstuff3.Text = "" sayingstuff3.Font = "Code" sayingstuff3.TextScaled = true sayingstuff3.TextStrokeTransparency = 0 coroutine.resume(coroutine.create(function() while not stopeverything do sayingstuff3.TextColor3 = GUN.NeonParts.Color swait() end end)) sayingstuff3.TextStrokeColor3 = shade sayingstuff3.Size = UDim2.new(1,0,1,0) coroutine.resume(coroutine.create(function() while not stopeverything and sayingstuff ~= nil do swait() if glitchy then local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"} local randomfont = fonts[math.random(1,#fonts)] sayingstuff2.Font = randomfont sayingstuff3.Font = randomfont end sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) end end)) for i = 1,string.len(text) do swait(2) sayingstuff2.Text = string.sub(text,1,i) sayingstuff3.Text = string.sub(text,1,i) end swait(120) for i = 1,50 do swait() sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2) sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2) sayingstuff2.TextStrokeTransparency = i/50 sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency end sayingstuff:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted) local ROOTC0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local NECKC0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local RIGHTSHOULDERC0 = CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) local LEFTSHOULDERC0 = CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) local BG = nil local BV = nil local soundfixing = false local fixinggui = false local gui = nil local exitbutton = nil local restartingscript = false local Anim = "Idle" local attacktype = 1 local delays = false local play = true local Torsovelocity = (RootPart.Velocity * Vector3.new(1,0,1)).Magnitude local doe = 0 Humanoid.WalkSpeed = walkspeed local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) function QFCF(cf) local mx,my,mz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21 - m12) * recip,(m02 - m20) * recip,(m10 - m01) * recip,s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5/s return 0.5 * s,(m10 + m01) * recip,(m20 + m02) * recip,(m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5/s return (m01 + m10) * recip,0.5 * s,(m21 + m12) * recip,(m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5/s return (m02 + m20) * recip,(m12 + m21) * recip,0.5 * s,(m10 - m01) * recip end end end function QTCF(px,py,pz,x,y,z,w) local xs,ys,zs = x + x,y + y,z + z local wx,wy,wz = w * xs,w * ys,w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px,py,pz,1 - (yy + zz),xy - wz,xz + wy,xy + wz,1 - (xx + zz),yz - wx,xz - wy,yz + wx,1 - (xx + yy)) end function QS(a,b,t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp,finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp,a[2] * startInterp + b[2] * finishInterp,a[3] * startInterp + b[3] * finishInterp,a[4] * startInterp + b[4] * finishInterp end function Clerp(a,b,t) local qa = {QFCF(a)} local qb = {QFCF(b)} local ax,ay,az = a.x,a.y,a.z local bx,by,bz = b.x,b.y,b.z local _t = 1 - t return QTCF(_t * ax + t * bx,_t * ay + t * by,_t * az + t * bz,QS(qa,qb,t)) end ArtificialHB = Instance.new("BindableEvent",script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:Connect(function(s,p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1,math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:Wait() else for i = 0,num do ArtificialHB.Event:Wait() end end end function Swait(num) if num == 0 or num == nil then ArtificialHB.Event:Wait() else for i = 0,num do ArtificialHB.Event:Wait() end end end SWAIT = Swait function mdmg() return end function CreateConnection(TYPE,PARENT,PART0,PART1,C0,C1) if stopeverything then wait(math.huge) end local NEWWELD = Instance.new(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET) local NEWMESH = Instance.new(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" and tonumber(MESHID) ~= nil then NEWMESH.MeshId = "rbxassetid://"..MESHID elseif MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "rbxassetid://"..TEXTUREID end end NEWMESH.Offset = OFFSET or Vector3.new() NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR,PARENT,MATERIAL,REFLECTANCE,TRANSPARENCY,BRICKCOLOR,NAME,SIZE,ANCHOR) local NEWPART = Instance.new("Part") NEWPART.Massless = true NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.Color = BRICKCOLOR NEWPART.Name = randomstring() NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local S = Instance.new("Sound") function CreateSound(ID,PARENT,VOLUME,PITCH,DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "rbxassetid://"..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else coroutine.resume(coroutine.create(function() pcall(function() repeat if stopeverything then wait(math.huge) end Swait() until NEWSOUND.Playing == false NEWSOUND:Destroy() end) end)) end end)) return NEWSOUND end local function weldBetween(a,b) local weldd = Instance.new("Weld") weldd.Part0 = a weldd.Part1 = b weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = b return weldd end function rayCast(Position,Direction,Range,Ignore) return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore) end function Effect(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new()) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false if sOK > .1 then RAINBOWPART = true end local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) local BOOMERANG = (Table.Boomerang or 0) local SIZEBOOMERANG = (Table.SizeBoomerang or 0) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if RAINBOWPART then coroutine.resume(coroutine.create(function() while not stopeverything do EFFECT.Color = GUN.NeonParts.Color swait() end end)) end if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new()) elseif TYPE == "Block" or TYPE == "Box" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new()) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new()) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new()) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new()) end if MSH ~= nil then local BOOMR1 = 1+BOOMERANG/50 local BOOMR2 = 1+SIZEBOOMERANG/50 local MOVESPEED = nil if MOVEDIRECTION ~= nil then if USEBOOMERANGMATH == true then MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 else MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) end end local GROWTH = nil if USEBOOMERANGMATH == true then GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) else GROWTH = (SIZE - ENDSIZE) end local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = CFRAME end if USEBOOMERANGMATH == true then for LOOP = 1,TIME+1 do swait() MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) EFFECT.Orientation = ORI end end else for LOOP = 1,TIME+1 do swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end end EFFECT.Transparency = 1 if PLAYSSOUND == false then EFFECT:Destroy() else repeat if stopeverything then wait(math.huge) end swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:Destroy() end else if PLAYSSOUND == false then EFFECT:Destroy() else repeat if stopeverything then wait(math.huge) end swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:Destroy() end end end)) end function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2) local magz = (Part0 - Part1).Magnitude local Times = math.floor(math.clamp(magz/10,1,20)) local curpos = Part0 local trz = { -Offset, Offset } for i = 1,Times do local li = Instance.new("Part",Effects) li.Name = randomstring() li.TopSurface = 0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = 0 li.Color = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(0.1,0.1,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).Magnitude li.Size = Vector3.new(0.1,0.1,magz2) li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p li:Destroy() Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer}) end end function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) if DoesCourontine == false then local Direction = CFrame.new(Part.Position,ToLocation) local Distance = (Part.Position - ToLocation).Magnitude for i = 1,AmountOfTime do swait() Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) Direction = Part.CFrame end elseif DoesCourontine == true then coroutine.resume(coroutine.create(function() local Direction = CFrame.new(Part.Position,ToLocation) local Distance = (Part.Position - ToLocation).Magnitude for i = 1,AmountOfTime do swait() Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) Direction = Part.CFrame end end)) end end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = Instance.new("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = Instance.new("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = Instance.new("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function AttackGyro() local GYRO = Instance.new("BodyGyro",RootPart) GYRO.D = 25 GYRO.P = 20000 GYRO.MaxTorque = Vector3.new(0,4000000,0) GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p) coroutine.resume(coroutine.create(function() repeat if stopeverything then wait(math.huge) end swait() GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p) until attack == false GYRO:Destroy() end)) end coroutine.resume(coroutine.create(function() while not stopeverything do for i = 0,1,(1/60) do swait() if not alreadyfixing then GUN.NeonParts.Color = Color3.fromHSV(i,1,1) if taunt.Value == "iNSaNiTY" then GUN.NeonParts.Color = Color3.fromHSV(math.random(0,19)/20,1,1) elseif taunt.Value == "Err0r" then GUN.NeonParts.Color = Color3.fromRGB(0,math.clamp(eee.PlaybackLoudness-255,0,255),0) elseif taunt.Value == "FAST BOIII" then GUN.NeonParts.Color = Color3.fromRGB(0,0,math.clamp(eee.PlaybackLoudness-191,0,255)) elseif taunt.Value == "Glitch" then GUN.NeonParts.Color = Color3.fromHSV(i,1,math.clamp((eee.PlaybackLoudness/255)-.5,0,1)) elseif taunt.Value == "Alastor" then GUN.NeonParts.Color = Color3.new(eee.PlaybackLoudness/500,0,0) elseif taunt.Value == "kArmA" then GUN.NeonParts.Color = Color3.new(1,1,1) elseif taunt.Value == "petfroge" then GUN.NeonParts.Color = BrickColor.Random().Color end end end end end)) function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false if sOK > .1 then RAINBOWPART = true end local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR if RAINBOWPART then coroutine.resume(coroutine.create(function() while not stopeverything do EFFECT.Color = GUN.NeonParts.Color swait() end end)) end local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Block" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY EFFECT.CFrame = CFRAME for LOOP = 1,TIME+1 do swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end end end)) end function Ka_Boom() attack = true walkspeed = 0 local die = CreateSound(1566051529,RootPart,3,1) die.EmitterSize = 100 swait(5) for i = 1,3 do for i = 0,1.5,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(-5)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) local skypos = Holetwo.CFrame * CFrame.new(-400,0,0) local DISTANCE = (Holetwo.Position - skypos.p).Magnitude local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1)) killbeam.CFrame = CFrame.new(Holetwo.Position,skypos.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) MakeForm(killbeam,"Cyl") coroutine.resume(coroutine.create(function() for i = 1,25 do swait() killbeam.Transparency = i/25 end killbeam:Destroy() end)) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end for i = 1,42 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end end for i = 1,15 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local BEAM = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"Beam",Vector3.new()) local BEAM2 = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"Beam",Vector3.new()) MakeForm(BEAM,"Ball") MakeForm(BEAM2,"Ball") BEAM.CFrame = CFrame.new(RootPart.Position) BEAM2.CFrame = CFrame.new(RootPart.Position) local boooom = CreateSound(415700134,RootPart,10,1,false) boooom.EmitterSize = 100 for i=1,140 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) BEAM.Size = BEAM.Size + Vector3.new(0.7,8,0.7) BEAM2.Size = BEAM2.Size + Vector3.new(2,2,2) BEAM.Color = GUN.NeonParts.Color BEAM2.Color = GUN.NeonParts.Color BEAM.CFrame = CFrame.new(RootPart.Position) BEAM2.CFrame = CFrame.new(RootPart.Position) WACKYEFFECT({TIME = 5+i,EffectType = "Swirl",Size = BEAM2.Size*1.15,Size2 = Vector3.new(0,BEAM.Size.Y,0),Transparency = 0.8,Transparency2 = 1,CFrame = BEAM.CFrame * CFrame.Angles(math.rad(0),math.rad(i*5),math.rad(0)),MoveToPos = nil,RotationX = 0,RotationY = i/8,RotationZ = 0,Material = "Neon",Color = GUN.NeonParts.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil}) end mdmg(RootPart.Position,BEAM2.Size.Y/2) Effect({TIME = 75,EffectType = "Sphere",Size = BEAM.Size,Size2 = Vector3.new(0,BEAM.Size.Y,0),Transparency = 0,Transparency2 = 0,CFrame = BEAM.CFrame,MoveToPos = nil,RotationX = 0,RotationY = 0,RotationZ = 0,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil}) Effect({TIME = 75,EffectType = "Sphere",Size = BEAM2.Size,Size2 = Vector3.new(0,0,0),Transparency = 0,Transparency2 = 0.6,CFrame = BEAM2.CFrame,MoveToPos = nil,RotationX = 0,RotationY = 0,RotationZ = 0,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil}) for i,v in pairs(Effects:GetChildren()) do v.Color = shade v:GetPropertyChangedSignal("Color"):Connect(function() if stopeverything then wait(math.huge) end v.Color = shade end) end BEAM2:Destroy() BEAM:Destroy() attack = false walkspeed = 50 end function attackone() attack = true walkspeed = 16 AttackGyro() for i = 0,0.5,0.05 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) local DISTANCE = (Holetwo.Position - Mouse.Hit.p).Magnitude local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1)) killbeam.CFrame = CFrame.new(Holetwo.Position,Mouse.Hit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) MakeForm(killbeam,"Cyl") coroutine.resume(coroutine.create(function() for i = 1,25 do swait() killbeam.Transparency = i/25 end killbeam:Destroy() end)) Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,Mouse.Hit.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end --mdmg(Mouse.Hit.p,10) for i = 0,0.5,0.075 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end walkspeed = 50 attack = false end function attacktwo() attack = true walkspeed = 0 AttackGyro() local gBullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BullyFuck",Vector3.new()) MakeForm(gBullet,"Ball") gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0) CreateSound(2785493,gBullet,2,0.8) for i = 0,1.25,0.025 do swait() Effect({Time = math.random(35,55),EffectType = "Sphere",Size = Vector3.new(0.5,0.5,0.5),Size2 = Vector3.new(1,1,1),Transparency = 0,Transparency2 = 1,CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0),MoveToPos = LeftArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)).p,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 50,SizeBoomerang = 50}) gBullet.Size = gBullet.Size * 1.085 gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine/12)),math.rad(0),math.rad(30)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/49)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5 + 0.1 * math.cos(sine/12),-0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine/12)),math.rad(0 - 6 * math.cos(sine/12)),math.rad(-30 - 6 * math.cos(sine/12))) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local bullets = {} for i = 1,math.random(27,41) do swait() local Bullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BulletFuck",Vector3.new(0.6,0.6,0.6)) MakeForm(Bullet,"Ball") Bullet.CFrame = gBullet.CFrame Effect({Time = math.random(5,20),EffectType = "Sphere",Size = Vector3.new(3,3,3)*math.random(-3,2),Size2 = Vector3.new(6,6,6)*math.random(-3,2),Transparency = 0.4,Transparency2 = 1,CFrame = Bullet.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25}) table.insert(bullets,Bullet) end local oofing = false for b = 1,#bullets do swait() local part,pos = rayCast(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,((Mouse.Hit.p+Vector3.new(math.random(-15,15),math.random(-7,7),math.random(-15,15))) - LeftArm.CFrame*CFrame.new(0,-1.5,0).p),500,Character) coroutine.resume(coroutine.create(function() FireArc(bullets[b],pos,math.random(17,31),math.random(9,15),false) Effect({Time = math.random(25,35),EffectType = "Sphere",Size = Vector3.new(0.6,0.6,0.6),Size2 = Vector3.new(1.6,1.6,1.6),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25}) swait(math.random(55,65)) for i = 1,3 do Effect({Time = math.random(45,65),EffectType = "Sphere",Size = Vector3.new(0.6,6,0.6)*math.random(-1.05,1.25),Size2 = Vector3.new(1.6,10,1.6)*math.random(-1.05,1.25),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 20,SizeBoomerang = 35}) end for i = 0,10 do swait() bullets[b].Transparency = bullets[b].Transparency + 0.1 end oofing = not oofing if oofing then mdmg(bullets[b].Position,10) end local EEEBRUHEEE = CreateSound(168513088,bullets[b],3.5,1.1,false) bullets[b].Transparency = 1 EEEBRUHEEE.Ended:Connect(function() if stopeverything then wait(math.huge) end bullets[b]:Destroy() end) end)) end for i = 0,10 do swait() gBullet.Transparency = gBullet.Transparency + 0.1 end gBullet:Destroy() walkspeed = 50 attack = false end function hedshoot() attack = true walkspeed = 16 CreateSound(235097614,RootPart,6,1.5,false) for i = 0,0.5,0.05 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(2,100,2),Size2 = Vector3.new(6,100,6),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45}) Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(3,100,3),Size2 = Vector3.new(9,100,9),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45}) mdmg(RootPart.Position,14) for i = 1,4 do RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-25) mdmg(RootPart.Position,14) Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,shade,math.random(30,45),0.5,1.5,0,true,60) Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,Color3.new(0,0,1),math.random(30,45),0.5,1.5,0,true,60) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,0.5,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end attack = false walkspeed = 50 end function painlessrain() attack = true walkspeed = 16 coroutine.wrap(function() for i = 0,2 do swait(12) CreateSound(199145095,GUN.Joint,10,1) end end)() for i = 0,2,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(35),math.rad(-35),math.rad(20)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-10)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(doe * 22),math.rad(0),math.rad(0)),1/2) end for i = 0,1.5,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(-5)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 642890855,SoundPitch = 0.45,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) local skypos = Holetwo.CFrame * CFrame.new(-400,0,0) local DISTANCE = (Holetwo.Position - skypos.p).Magnitude local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1)) killbeam.CFrame = CFrame.new(Holetwo.Position,skypos.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) MakeForm(killbeam,"Cyl") coroutine.resume(coroutine.create(function() for i = 1,25 do swait() killbeam.Transparency = i/25 end killbeam:Destroy() end)) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Holetwo.Position,skypos.p,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = skypos,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = skypos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end for i = 0,.5,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(225),math.rad(-20),math.rad(20)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-5),math.rad(-5),math.rad(0)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end for i = 0,.5,0.1 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-5)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(175),math.rad(-10),math.rad(10)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-5),math.rad(-5),math.rad(0)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end attack = false walkspeed = 50 swait(36) local onethirdattack = 0 for i = 1,5 do onethirdattack = onethirdattack + 1 if onethirdattack >= 4 then onethirdattack = 1 end local Sky = RootPart.CFrame*CFrame.new(0,500,0) local MoPos = Mouse.Hit*CFrame.new(math.random(-18,18),0,math.random(-18,18)).p local DISTANCE = (Sky.p - MoPos).Magnitude Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) Lightning(Sky.p,MoPos,15,3.5,Color3.new(0,0,1),25,0,1,0,true,55) local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(1,DISTANCE,1)) killbeam.CFrame = CFrame.new(Sky.p,MoPos) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) MakeForm(killbeam,"Cyl") coroutine.resume(coroutine.create(function() for i = 1,25 do swait() killbeam.Transparency = i/25 end killbeam:Destroy() end)) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = 192410089,SoundPitch = .55,SoundVolume = 8,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = CFrame.new(MoPos)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end if onethirdattack == 3 then mdmg(MoPos,12) end swait(15) end end function SingularityBeam() attack = true walkspeed = 0 AttackGyro() for i = 0,0.5,0.05 do swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local HoleDist = (Hole.Position - Holetwo.Position).Magnitude local chargebeam = CreatePart(3,Effects,"Neon",0,0,shade,"Charge Beam",Vector3.new(.25,HoleDist,.25),false) MakeForm(chargebeam,"Cyl") chargebeam.CFrame = CFrame.new(Hole.Position,Holetwo.Position) * CFrame.new(0,0,-HoleDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) local chargeweld = weldBetween(GUN.Joint,chargebeam) local chargeball = CreatePart(3,Effects,"Neon",0,0,shade,"Charge Ball",Vector3.new(.5,.5,.5),false) chargeball.Shape = "Ball" chargeball.CFrame = Holetwo.CFrame weldBetween(Holetwo,chargeball) CreateSound(342793847,Hole,10,1,false) local bigball = game:GetService("TweenService"):Create(chargeball,TweenInfo.new(3.86,Enum.EasingStyle.Linear),{Size = Vector3.new(2.5,2.5,2.5)}) bigball:Play() bigball.Completed:Wait() chargebeam:Destroy() local KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude coroutine.resume(coroutine.create(function() repeat if stopeverything then wait(math.huge) end KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude Swait() until attack == false end)) local killbeam = CreatePart(3,Effects,"Neon",0,0,shade,"Kill Beam",Vector3.new(2.5,KillDist,2.5)) MakeForm(killbeam,"Cyl") killbeam.Touched:Connect(function(victim) if stopeverything then wait(math.huge) end mdmg(victim.Position,5) end) coroutine.resume(coroutine.create(function() while not stopeverything and attack do mdmg(Mouse.Hit.p,5) Swait(6) end end)) coroutine.resume(coroutine.create(function() local isdoingathing = false while not stopeverything and attack do isdoingathing = not isdoingathing if lplr.Name == USERNAME then RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,.1) end killbeam.Size = Vector3.new(2.5,KillDist,2.5) killbeam.CFrame = CFrame.new(Holetwo.Position,Mouse.Hit.p) * CFrame.new(0,0,-KillDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) if isdoingathing then Lightning(Holetwo.Position,Mouse.Hit.p,15,3,Color3.new(0,0,1),10,0,1,0,true,55) Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end Swait() end end)) CreateSound(138677306,Holetwo,10,1,false) CreateSound(415700134,Holetwo,10,1,false) Swait(150) CreateSound(3264923,Holetwo,10,1,false) Swait(30) chargeball:Destroy() killbeam:Destroy() walkspeed = 50 attack = false end local FLYING = false iyflyspeed = 1 function sFLY() if not ISFLYING then FLYING = false else local CONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0} local lCONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0} local SPEED = 0 local function FLY() FLYING = true BG = Instance.new('BodyGyro',RootPart) BV = Instance.new('BodyVelocity',RootPart) BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) BG.P = 1e4 BG.CFrame = RootPart.CFrame BV.Velocity = Vector3.new(0,0,0) BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) coroutine.resume(coroutine.create(function() repeat if stopeverything then wait(math.huge) end game:GetService("RunService").RenderStepped:Wait() if not alreadyfixing then if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R,(CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2,0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F,B = CONTROL.B,L = CONTROL.L,R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R,(lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2,0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.Velocity = Vector3.new(0,0,0) end BG.CFrame = workspace.CurrentCamera.CoordinateFrame end until not FLYING CONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0} lCONTROL = {F = 0,B = 0,L = 0,R = 0,Q = 0,E = 0} SPEED = 0 if not alreadyfixing then for i,v in pairs(RootPart:GetChildren()) do if v:IsA("BodyMover") then v:Destroy() end end RootPart.CFrame = CFrame.new(RootPart.Position) end end)) end local IYMouse = Player:GetMouse() IYMouse.KeyDown:connect(function(KEY) if stopeverything then wait(math.huge) end if KEY:lower() == 'w' then CONTROL.F = iyflyspeed elseif KEY:lower() == 's' then CONTROL.B = - iyflyspeed elseif KEY:lower() == 'a' then CONTROL.L = - iyflyspeed elseif KEY:lower() == 'd' then CONTROL.R = iyflyspeed elseif KEY:lower() == 'e' then CONTROL.Q = iyflyspeed*2 elseif KEY:lower() == 'q' then CONTROL.E = -iyflyspeed*2 end end) IYMouse.KeyUp:connect(function(KEY) if stopeverything then wait(math.huge) end if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 elseif KEY:lower() == 'e' then CONTROL.Q = 0 elseif KEY:lower() == 'q' then CONTROL.E = 0 end end) FLY() end end function sphere(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part",Effects) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "Sphere" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end rng.BrickColor = BrickColor.random() rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed) end rng:Destroy() end)) end function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) local type = type local rng = Instance.new("Part",Effects) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "Sphere" rngm.Scale = scale local scaler2 = 1 local scaler2b = 1 local scaler2c = 1 if type == "Add" then scaler2 = 1*value scaler2b = 1*value2 scaler2c = 1*value3 elseif type == "Divide" then scaler2 = 1/value scaler2b = 1/value2 scaler2c = 1/value3 end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed scaler2b = scaler2b - 0.01*value/bonuspeed scaler2c = scaler2c - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed scaler2b = scaler2b - 0.01/value*bonuspeed scaler2c = scaler2c - 0.01/value*bonuspeed end rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2b*bonuspeed,scaler2c*bonuspeed) end rng:Destroy() end)) end function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part",Effects) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "Brick" rngm.Scale = Vector3.new(x1,y1,z1) local scaler2 = 1 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end rng.BrickColor = BrickColor.random() speeder = speeder - 0.01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed) end rng:Destroy() end)) end function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part",Effects) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "Sphere" rngm.Scale = Vector3.new(x1,y1,z1) local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end rng.BrickColor = BrickColor.random() speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,0) end rng:Destroy() end)) end function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) local type = type local rotenable = rotatingop local rng = Instance.new("Part",Effects) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 if typeoftrans == "In" then rng.Transparency = 1 end rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "FileMesh" if typeofshape == "Normal" then rngm.MeshId = "rbxassetid://662586858" elseif typeofshape == "Round" then rngm.MeshId = "rbxassetid://662585058" end rngm.Scale = scale local scaler2 = 1/10 if type == "Add" then scaler2 = 1*value/10 elseif type == "Divide" then scaler2 = 1/value/10 end local randomrot = math.random(1,2) coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed/10 elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed/10 end if rotenable == true then if randomrot == 1 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) elseif randomrot == 2 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) end end if typeoftrans == "Out" then rng.Transparency = rng.Transparency + 0.01*bonuspeed elseif typeoftrans == "In" then rng.Transparency = rng.Transparency - 0.01*bonuspeed end rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10,0,scaler2*bonuspeed/10) end rng:Destroy() end)) end Mouse.KeyDown:Connect(function(k) if stopeverything then wait(math.huge) end k = k:lower() if k == "m" then if songid.Value ~= "rbxassetid://3247404955" and songid.Value ~= "rbxassetid://6190635423" and songid.Value ~= "rbxassetid://2371543268" and songid.Value ~= "rbxassetid://5315171837" and songid ~= "rbxassetid://5089636816" and songid.Value ~= "rbxassetid://6768783121" and songid.Value ~= "rbxassetid://4835535512" and songid.Value ~= "rbxassetid://5089636816" and songid.Value ~= "rbxassetid://1280010741" and songid.Value ~= "rbxassetid://5355210927" and songid.Value ~="rbxassetid://2581112923" and songid.Value ~= "rbxassetid://262950484" and songid.Value ~= "rbxassetid://481104377" and songid.Value ~= "rbxassetid://2920078671" and songid.Value ~= "rbxassetid://2297862957" and songid.Value ~= "rbxassetid://1338971957" and songid.Value ~= "rbxassetid://5460732000" and songid.Value ~= "rbxassetid://4557673096" and songid.Value ~= "rbxassetid://348832364" and songid.Value ~= "rbxassetid://1143392568" then TauntRemote:FireServer("None",3247404955) elseif songid.Value == "rbxassetid://3247404955" then TauntRemote:FireServer("None",5315171837) elseif songid.Value == "rbxassetid://5315171837" then TauntRemote:FireServer("sAnIty",262950484) songid.Value = "rbxassetid://262950484" repeat if stopeverything then wait(math.huge) end game:GetService("RunService").RenderStepped:Wait() until SongSync.Value >= 24 or songid.Value ~= "rbxassetid://262950484" if songid.Value == "rbxassetid://262950484" then --chatfunc(" ") sphere(1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),Vector3.new(1,100000,1),0.6,BrickColor.new("Really black")) sphere2(math.random(1,4),"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),Vector3.new(5,1,5),-0.005,math.random(25,100)/25,-0.005,BrickColor.new("Institutional white")) sphere(1,"Add",Torso.CFrame,Vector3.new(1,1,1),0.8,BrickColor.new("Really black")) sphere2(2,"Add",Torso.CFrame,Vector3.new(5,5,5),0.5,0.5,0.5,BrickColor.new("Institutional white")) sphere2(2,"Add",Torso.CFrame,Vector3.new(5,5,5),0.75,0.75,0.75,BrickColor.new("Institutional white")) sphere2(3,"Add",Torso.CFrame,Vector3.new(5,5,5),1,1,1,BrickColor.new("Institutional white")) sphere2(3,"Add",Torso.CFrame,Vector3.new(5,5,5),1.25,1.25,1.25,BrickColor.new("Institutional white")) sphere2(1,"Add",Torso.CFrame,Vector3.new(5,10000,5),0.5,0.5,0.5,BrickColor.new("Institutional white")) sphere2(2,"Add",Torso.CFrame,Vector3.new(5,10000,5),0.6,0.6,0.6,BrickColor.new("Institutional white")) for i = 0,49 do PixelBlockX(1,math.random(1,20),"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Really black"),0) sphereMK(2.5,-1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Really black"),0) slash(math.random(10,20)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-40,40))),Vector3.new(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Really black")) end CreateSound(239000203,Torso,10,false) CreateSound(1042716828,Torso,10,false) TauntRemote:FireServer("iNSaNiTY",262950484) end elseif songid.Value == "rbxassetid://262950484" then TauntRemote:FireServer("Err0r",481104377) elseif songid.Value == "rbxassetid://262950484" then TauntRemote:FireServer("iNSaNiTY",262950484) elseif songid.Value == "rbxassetid://481104377" then TauntRemote:FireServer("FAST BOIII",2920078671) elseif songid.Value == "rbxassetid://2920078671" then TauntRemote:FireServer("Glitch",2297862957) elseif songid.Value == "rbxassetid://2297862957" then TauntRemote:FireServer("None",3247404955) --[[ elseif songid.Value == "rbxassetid://2297862957" then TauntRemote:FireServer("Chill",1338971957) elseif songid.Value == "rbxassetid://1338971957" then TauntRemote:FireServer("Alastor",5460732000) elseif songid.Value == "rbxassetid://5460732000" then TauntRemote:FireServer("kArmA",4557673096) elseif songid.Value == "rbxassetid://4557673096" then TauntRemote:FireServer("V1",2581112923) elseif songid.Value == "rbxassetid://2581112923" then TauntRemote:FireServer("caverns",5355210927) elseif songid.Value == "rbxassetid://5355210927" then TauntRemote:FireServer("funk",1280010741) elseif songid.Value == "rbxassetid://1280010741" then TauntRemote:FireServer("sussyhoney",5089636816) elseif songid.Value == "rbxassetid://5089636816" then TauntRemote:FireServer("hi",4835535512) elseif songid.Value == "rbxassetid://4835535512" then TauntRemote:FireServer("Lord",2371543268) elseif songid.Value == "rbxassetid://2371543268" then TauntRemote:FireServer("MaddoxLC",6768783121) elseif songid.Value == "rbxassetid://6768783121" then TauntRemote:FireServer("friday",6190635423) elseif songid.Value == "rbxassetid://6190635423" then TauntRemote:FireServer("SolidLC",348832364) elseif songid.Value == "rbxassetid://348832364" then TauntRemote:FireServer("HoneyLC",1143392568) elseif songid.Value == "rbxassetid://1143392568" then TauntRemote:FireServer("None",3247404955) --]] elseif songid.Value == "rbxassetid://3247404955" then TauntRemote:FireServer("None",5315171837) end elseif k == "y" then if taunt.Value ~= "Fave" then TauntRemote:FireServer("Fave",290182215) else TauntRemote:FireServer("None",3247404955) end elseif k == "t" then if taunt.Value ~= "Krump" then TauntRemote:FireServer("Krump",1511734302) else TauntRemote:FireServer("None",3247404955) end elseif k == "u" then if taunt.Value ~= "OOOOO" then TauntRemote:FireServer("OOOOO",2681542649) else TauntRemote:FireServer("None",3247404955) end elseif k == "f" then ISFLYING = not ISFLYING if lplr.Name == USERNAME then sFLY() end elseif k == "z" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then hedshoot() elseif k == "x" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then SingularityBeam() elseif k == "c" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then painlessrain() elseif k == "v" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then attacktwo() elseif k == "b" and attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then Ka_Boom() end end) Mouse.Button1Down:Connect(function() if stopeverything then wait(math.huge) end if attack == false and (taunt.Value == "None" or taunt.Value == "iNSaNiTY" or taunt.Value == "Err0r" or taunt.Value == "FAST BOIII" or taunt.Value == "Glitch") then attackone() end end) coroutine.wrap(function() while not stopeverything do swait() if doe < 360 then doe = doe + 2 else doe = 0 end end end)() antivoid = Instance.new("Part") antivoid.Name = randomstring() antivoid.Size = Vector3.new(400,10,400) antivoid.Anchored = true antivoid.Transparency = 1 antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z) antivoid.Parent = nil coroutine.resume(coroutine.create(function() while not stopeverything do swait() if not alreadyfixing then if antivoid:IsDescendantOf(workspace) then antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z) else pcall(function() antivoid:Destroy() end) antivoid = Instance.new("Part") antivoid.Name = randomstring() antivoid.Size = Vector3.new(400,10,400) antivoid.Anchored = true antivoid.Transparency = 1 antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z) antivoid.Parent = nil end end end end)) function fly() function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end local motors = {} function motor(p0,p1,c0,c1,des,vel,par) local w = Instance.new("Motor6D",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() w.MaxVelocity = tonumber(vel) or .05 w.DesiredAngle = tonumber(des) or 0 return w end function lerp(a,b,c) return a+(b-a)*c end function clerp(c1,c2,alBRUH) local al = .05 local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function ccomplerp(c1,c2,alBRUH) local al = .05 local com1 = {c1:components()} local com2 = {c2:components()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(unpack(com1)) end function tickwave(time,length,offset) return .2*math.sin(sine/20) end function invcol(c) c = c.Color return BrickColor.new(shade) end local oc = oc or function(...) return ... end local mod = Instance.new("Folder",Character) mod.Name = "Wings" mod.ChildAdded:Connect(function(v) if stopeverything then wait(math.huge) end if v.Name == "Part" and not v:FindFirstChild("WingTrail") then swait() local meesh = v:FindFirstChildOfClass("SpecialMesh") if meesh then meesh.Scale = v.Size end local top = Instance.new("Attachment") top.Name = "Top" top.Position = Vector3.new(0,v.Size.Y/2,0) top.Parent = v local bottom = Instance.new("Attachment") bottom.Name = "Bottom" bottom.Position = Vector3.new(0,-v.Size.Y/2,0) bottom.Parent = v local vtrail = Instance.new("Trail") vtrail.Name = "WingTrail" vtrail.Attachment0 = top vtrail.Attachment1 = bottom vtrail.Lifetime = 0.3 vtrail.MinLength = 0 vtrail.LightEmission = 0 vtrail.LightInfluence = 0 vtrail.Color = ColorSequence.new(shade) vtrail.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)} vtrail.Parent = v end end) local char = Character local tor = Torso local hum = Humanoid local special = { } local topcolor = invcol(Character.Torso.BrickColor) local feacolor = topcolor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local part = Instance.new("Part") part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = 1 part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Heat = 0 ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor feath.Transparency = 0 Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) local r2 = newpart() r2.Size = Vector3.new(.4,1.5,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i = 0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i = 0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i = 0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.5,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i = 0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i = 0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i = 0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor:GetPropertyChangedSignal("Size"):Connect(function() if stopeverything then wait(math.huge) end gotResized() end) gotResized() local idle = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local outlow = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local outhigh = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local veryhigh = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} local divebomb = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} function setwings(tab,time) time = time or 10 for i = 1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) flying = false moving = false for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 vel = Vector3.new() cf = CFrame.new() flspd = 0 keysdown = {} keypressed = {} ktime = {} descendtimer = 0 jumptime = tick() hum.Jumping:connect(function() if stopeverything then wait(math.huge) end jumptime = tick() end) cam = workspace.CurrentCamera function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local con while not stopeverything and not alreadyfixing do local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd,uspd,fspd = obvel.X,obvel.Y,obvel.Z flying = true if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.Magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["1"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["q"] and not keysdown[" "]) cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 local ani = tickwave(1.5,1) vel = moving and cf.lookVector*flspd or Vector3.new() flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4)) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{Character}) else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(idle,10) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2) end if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) bg.cframe = cf flystart = tick() flying = true end end keypressed = {} swait() end end coroutine.resume(coroutine.create(function() fly() end)) workspace.ChildAdded:Connect(function(v) if stopeverything then wait(math.huge) end if v:IsA("Message") and v.Text ~= "You typed something in the require wrong." and v.Text ~= "I kinda need you to have a HumanoidRootPart to be able to do anthing, try again once you have one lol" then v.Text = "" v:GetPropertyChangedSignal("Text"):Connect(function() if stopeverything then wait(math.huge) end if v.Text ~= "" then v.Text = "" end end) game:GetService("Debris"):AddItem(v,.01) elseif v:IsA("BasePart") and v.Name == "StrawBerry" then v.Transparency = 1 game:GetService("Debris"):AddItem(v,.01) end end) function checkws(v) if v:IsA("Sound") and not v.Parent:IsA("BasePart") then local function mutethisbadboy(v) local mute = Instance.new("TremoloSoundEffect") mute.Name = randomstring() mute.Duty = 0 mute.Priority = 2147483647 mute.Parent = v mute.Changed:Connect(function(change) if stopeverything then wait(math.huge) end if change == "Depth" and mute.Depth ~= 1 then mute.Depth = 1 elseif change == "Duty" and mute.Duty ~= 0 then mute.Duty = 0 elseif change == "Enabled" and mute.Enabled ~= true then mute.Enabled = true elseif change == "Priority" and mute.Priority ~= 2147483647 then mute.Priority = 2147483647 end end) local checkforreparent = false v:GetPropertyChangedSignal("Parent"):Connect(function() if stopeverything then wait(math.huge) end if v.Parent:IsA("BasePart") then mute:Destroy() checkforreparent = true elseif checkforreparent then mutethisbadboy(v) end end) v.DescendantRemoving:Connect(function(b) if stopeverything then wait(math.huge) end if b == mute and not v.Parent:IsA("BasePart") then mutethisbadboy(v) end end) end mutethisbadboy(v) end end for i,v in pairs(workspace:GetDescendants()) do checkws(v) end workspace.DescendantAdded:Connect(function(v) if stopeverything then wait(math.huge) end checkws(v) end) W1=Instance.new("Weld",eeeblock) W1.Part0 = eeeblock W1.Part1 = Torso while not stopeverything do if not alreadyfixing then swait() if not soundfixing then SongSync.Value = eee.TimePosition end --Humanoid.HipHeight = 0 --Humanoid.Sit = false --Humanoid.DisplayName = "​" --Humanoid.PlatformStand = ISFLYING Humanoid.UseJumpPower = true Humanoid.JumpPower = 50 --Humanoid.BreakJointsOnDeath = false --Humanoid.DisplayDistanceType = "Viewer" --Humanoid.Name = randomstring() Humanoid.WalkSpeed = walkspeed --[[ Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) --]] for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then if not v:IsDescendantOf(Effects) and v ~= RootPart then --v.Anchored = false elseif v == RootPart and lplr.Name == USERNAME then --v.Anchored = false elseif v == RootPart and lplr.Name ~= USERNAME then --v.Anchored = true end end end for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v.Anchored == false and v.Position.Y < (workspace.FallenPartsDestroyHeight + 50) then local flot = Instance.new("BodyPosition") local spen = Instance.new("BodyGyro") local hu = math.huge flot.MaxForce = Vector3.new(hu,hu,hu) spen.MaxTorque = Vector3.new(hu,hu,hu) local spown = nil for o,b in pairs(workspace:GetDescendants()) do if not b:IsDescendantOf(Character) and b:IsA("SpawnLocation") then spown = b end end if spown then --RootPart.CFrame = CFrame.new(spown.Position.X,spown.Position.Y+(spown.Size.Y/2)+6,spown.Position.Z) else local base = workspace:FindFirstChild("Base") if not base then base = workspace:FindFirstChild("Baseplate") end if base then --RootPart.CFrame = CFrame.new(math.clamp(RootPart.Position.X,(-base.Size.X/2)+5,(base.Size.X/2)-5),base.Position.Y+(base.Size.Y/2)+6,math.clamp(RootPart.Position.Z,(-base.Size.X/2)+5,(base.Size.X/2)-5)) else --RootPart.CFrame = CFrame.new(math.clamp(RootPart.Position.X,-100,100),30,math.clamp(RootPart.Position.Z,-100,100)) end end --flot.Position = RootPart.Position --flot.Parent = RootPart --spen.CFrame = RootPart.CFrame --spen.Parent = RootPart --game:GetService("Debris"):AddItem(flot,1) --game:GetService("Debris"):AddItem(spen,1) end end Torsovelocity = (RootPart.Velocity).Magnitude sine = sine + 1 local sensitivity = 25 if taunt.Value == "FAST BOIII" then for i,v in pairs(Character.Wings:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 pcall(function() v.WingTrail.Enabled = false end) end end else for i,v in pairs(Character.Wings:GetChildren()) do if v.Name == "Part" then if v:FindFirstChildOfClass("SpecialMesh") then v.Transparency = 1 end pcall(function() v.WingTrail.Enabled = false end) end end end if taunt.Value == "None" or taunt.Value == "sAnIty" then if taunt.Value == "sAnIty" then local qw = SongSync.Value if qw >= 2.7 and qw < 2.9 then chatfunc("sAnIty",true) elseif qw >= 5.3 and qw < 5.5 then chatfunc("Light is peeking through the darkness") elseif qw >= 8 and qw < 8.2 then chatfunc("pUrIty",true) elseif qw >= 10.8 and qw < 11 then chatfunc("Can't feel anymore of the stress") elseif qw >= 13.1 and qw < 13.3 then chatfunc("sAnIty",true) elseif qw >= 16 and qw < 16.2 then chatfunc("It's already fading away") elseif qw >= 18.7 and qw < 18.9 then chatfunc("crUElty",true) elseif qw >= 21.4 and qw < 21.6 then chatfunc("Instincts controlling me") end end RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) elseif Torsovelocity >= sensitivity then Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end elseif taunt.Value == "iNSaNiTY" then RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then if Torsovelocity < sensitivity/3.125 then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1) if math.random(1,60) == 1 then Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1) end RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) elseif Torsovelocity >= sensitivity/3.125 then Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end Humanoid.WalkSpeed = walkspeed/3.125 elseif taunt.Value == "Chill" then RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0,.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if not attack then GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1) elseif Torsovelocity >= sensitivity then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1) end local partnum = math.random(1,48) coroutine.resume(coroutine.create(function() local wingpart = Character.Wings:GetChildren()[partnum] wingpart.Color = GUN.NeonParts.Color wingpart.WingTrail.Color = ColorSequence.new(wingpart.Color) swait() if not alreadyfixing then wingpart.Color = shade wingpart.WingTrail.Color = ColorSequence.new(shade) end end)) end elseif taunt.Value == "Err0r" then RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) elseif Torsovelocity >= sensitivity then Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local partnum = math.random(1,48) coroutine.resume(coroutine.create(function() local wingpart = Character.Wings:GetChildren()[partnum] wingpart.Color = Color3.new(0,1,0) wingpart.WingTrail.Color = ColorSequence.new(Color3.new(0,1,0)) swait() if not alreadyfixing then wingpart.Color = shade wingpart.WingTrail.Color = ColorSequence.new(shade) end end)) GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end elseif taunt.Value == "Alastor" then RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0,.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) RightShoulder.C1 = Clerp(RightShoulder.C1,CFrame.new(-.5,.5,0,0,0,1,0,1,-0,-1,0,0),1) LeftShoulder.C1 = Clerp(LeftShoulder.C1,CFrame.new(.5,.499975681,0,0,0,-1,0,1,0,1,0,0),1) if not attack then if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 , 0 , 3 - .5 * math.sin(sine/25)) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.8 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3))), .7 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(-45 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(45 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1, -1,-.01) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) elseif Torsovelocity >= sensitivity then Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-4*math.sin(sine/25)), math.rad(5+2* math.sin(sine/25+math.random(-0.25,3))), math.rad(-2+5*math.sin(sine / 25))) * LEFTSHOULDERC0, .7 / 3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end GUN.Base.Transparency = 0 GUN.GunAdditions.Transparency = 0 GUN.NeonParts.Transparency = 0 end elseif taunt.Value == "Glitch" then RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) elseif Torsovelocity >= sensitivity then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) end local partnum = math.random(1,48) coroutine.resume(coroutine.create(function() local wingpart = Character.Wings:GetChildren()[partnum] wingpart.Color = GUN.NeonParts.Color wingpart.WingTrail.Color = ColorSequence.new(wingpart.Color) swait() if not alreadyfixing then wingpart.Color = shade wingpart.WingTrail.Color = ColorSequence.new(shade) end end)) GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end elseif taunt.Value == "FAST BOIII" then if not Character:FindFirstChild("WalkingWheel") and Anim == "Idle" and attack == false then local ww = Instance.new("Model") ww.Name = "WalkingWheel" for i = 1,36 do local wwpart = Instance.new("Part") wwpart.Size = Vector3.new(2,.2,.56) wwpart.CFrame = RootPart.CFrame * CFrame.new(0,.01,0) * CFrame.Angles(math.rad(85+(10*i)),0,0) * CFrame.new(0,3.1,0) weldBetween(RootPart,wwpart) wwpart.Material = "Neon" if i <= 18 then wwpart.CanCollide = false end wwpart.Color = Color3.new() wwpart.Name = randomstring() wwpart.Parent = ww end ww.Parent = Character coroutine.resume(coroutine.create(function() repeat if stopeverything then wait(math.huge) end for i,v in pairs(ww:GetChildren()) do v.Color = GUN.NeonParts.Color end swait() until attack or Anim ~= "Idle" or taunt.Value ~= "FAST BOIII" alreadyfixing = true ww:Destroy() alreadyfixing = false end)) end RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3) Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1) if attack == false then GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 if Torsovelocity < sensitivity then Anim = "Idle" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25) Neck.C0 = Clerp(Neck.C0,NECKC0,.25) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25) elseif Torsovelocity >= sensitivity then Anim = "Walk" RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2) GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end Humanoid.WalkSpeed = walkspeed*6 else GUN.Base.Transparency = 0 GUN.GunAdditions.Transparency = 0 GUN.NeonParts.Transparency = 0 end else if attack == false then GUN.Base.Transparency = 1 GUN.GunAdditions.Transparency = 1 GUN.NeonParts.Transparency = 1 end if taunt.Value == "Fave" then RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0),1) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * rscp,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.3,0.7,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-135)) * lscp,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.9,-1.9,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),1) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1) end if taunt.Value == "Krump" then RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1.5,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-1.25,-.25) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1) elseif taunt.Value == "OOOOO" then RootJoint.C0 = Clerp(RootJoint.C0,rc0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1) Neck.C0 = Clerp(Neck.C0,nc0,1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * rscp * CFrame.Angles(math.rad(-90),0,0),1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * lscp * CFrame.Angles(math.rad(-90),0,0),1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1) RightHip.C1 = Clerp(RightHip.C1,CFrame.new(),1) LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(),1) RightShoulder.C1 = Clerp(RightShoulder.C1,CFrame.new(-.5,.5,0,0,0,1,0,1,-0,-1,0,0),1) LeftShoulder.C1 = Clerp(LeftShoulder.C1,CFrame.new(.5,.499975681,0,0,0,-1,0,1,0,1,0,0),1) GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1) end end end swait() end