--[[ READ THIS BEFORE USING THE SCRIPT Universal Invisible For R15 - developed by ss.spooky.ss#0003 Go to a place that no one can find you (Example: high moutains, hidden places) You can edit the variables May glitch jump ]] -- Variables to edit local destroy_almost_all_body = false local remove_accessory = false -- Script local function InvisFunctionR15() -- invis function local function invisible() for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do -- destroy lowertorso motor6d if v.Name == "LowerTorso" then for i, vv in pairs(v:GetChildren()) do if vv:IsA("Motor6D") then vv:Destroy() end end end end end local function destroy_all() for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do -- destroy other motor6d if v.Name ~= "HumanoidRootPart" and v:IsA("MeshPart") then for i, vv in v:GetChildren() do if vv:IsA("Motor6D") and v.Name ~= "Head" then vv:Destroy() end end if v.Name == "LowerTorso" then v:Destroy() end end end end local function remove_acessory_sc() for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do -- destroy accesories if v:IsA("Accessory") then for i, vv in pairs(v:GetChildren()) do if vv.Name == "Handle" then for i, weld in pairs(vv:GetChildren()) do if weld:IsA("Weld") then weld:Destroy() end end end end end end end invisible() task.wait(1) if destroy_almost_all_body then destroy_all() end if remove_accessory then remove_acessory_sc() end end InvisFunctionR15()