for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Accessory" then v.Parent = workspace end end game.Players.LocalPlayer.Character:BreakJoints() wait(7) game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("RunService").Stepped:wait() v = game.Workspace["LongStraightHair"].Handle local temp = Instance.new("BodyPosition") temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge) temp.Parent = v game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("RunService").Stepped:wait() local temp1 = Instance.new("BodyThrust") temp1.Location = Vector3.new(5,0,0) temp1.Force = Vector3.new(4000,4000,4000) temp1.Parent = v v.CanCollide = false while wait() do temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,1,0) end