--hat needed: https://www.roblox.com/catalog/7170689370/Red-Swag-Knife -- Created by Nebula_Zorua -- -- Your DeTERMINATION -- -- Y o u a c t l i k e y o u h a v e a c h o i c e. =) -- -- Discord: Nebula the Zorua#6969 -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA loadstring(game:HttpGet("https://raw.githubusercontent.com/Tescalus/Pendulum-Hubs-Source/main/Reanimation.lua"))() _G.loop = true local player = game.Players.LocalPlayer local char = player.Character local Align = function(Part0, Part1,Mesh) local Aligns = { AlignOrientation = Instance.new("AlignOrientation", Part0), AlignPosition = Instance.new("AlignPosition", Part0) } local Attachments = { Attach0 = Instance.new("Attachment", Part0), Attach1 = Instance.new("Attachment", Part1) } local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it m:Destroy() end Part0:BreakJoints() Aligns.AlignOrientation.Attachment0 = Attachments.Attach0 Aligns.AlignOrientation.Attachment1 = Attachments.Attach1 Aligns.AlignOrientation.Responsiveness = math.huge Aligns.AlignOrientation.RigidityEnabled = true Aligns.AlignPosition.Attachment0 = Attachments.Attach0 Aligns.AlignPosition.Attachment1 = Attachments.Attach1 Aligns.AlignPosition.Responsiveness = math.huge Aligns.AlignPosition.RigidityEnabled = true Aligns.AlignPosition.MaxForce = 999999999 spawn(function() while _G.loop do local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position if mag >= 5 then Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse() end Part0.Velocity = Vector3.new(0,35,0) game['Run Service'].Heartbeat:wait() end end) return {Attachments.Attach0, Attachments, Aligns} end local hat = Align(char['Red SS'].Handle,char['Right Arm'],false) local cf = char['Right Arm'].CFrame*CFrame.new(0,-.6,-.75)*CFrame.Angles(math.rad(45),math.rad(-20),0) hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame spawn(function() char.AncestryChanged:wait()--if you respawn, it will stop the loop to avoid lag of using it over and over _G.loop = false end) --// Initializing \\-- local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) local Plrs = S.Players local Plr = Plrs.LocalPlayer local Char = game.Workspace.non local Hum = Char:FindFirstChildOfClass'Humanoid' local RArm = Char["Right Arm"] local LArm = Char["Left Arm"] local RLeg = Char["Right Leg"] local LLeg = Char["Left Leg"] local Root = Char:FindFirstChild'HumanoidRootPart' local Torso = Char.Torso local Head = Char.Head local NeutralAnims = true local Attack = false local BloodPuddles = {} local Effects = {} local Debounces = {Debounces={}} local Mouse = Plr:GetMouse() local Hit = {} local Sine = 0 local Change = 1 local Souls = 0 --// Debounce System \\-- function Debounces:New(name,cooldown) local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} setmetatable(aaaaa,{__index = Debounces}) Debounces.Debounces[name] = aaaaa return aaaaa end function Debounces:Use(overrideUsable) assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.Usable or overrideUsable)then self.Usable = false self.CoolingDown = true local LastUse = time() self.LastUse = LastUse delay(self.Cooldown or 2,function() if(self.LastUse == LastUse)then self.CoolingDown = false self.Usable = true end end) end end function Debounces:Get(name) assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) for i,v in next, Debounces.Debounces do if(i == name)then return v; end end end function Debounces:GetProgressPercentage() assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.CoolingDown and not self.Usable)then return math.max( math.floor( ( (time()-self.LastUse)/self.Cooldown or 2 )*100 ) ) else return 100 end end --// Shortcut Variables \\-- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} local R3 = {N=Region3.new} local De = S.Debris local WS = workspace local Lght = S.Lighting local RepS = S.ReplicatedStorage local IN = Instance.new local CSK = ColorSequenceKeypoint.new local CS = ColorSequence.new --// Instance Creation Functions \\-- function Sound(parent,id,pitch,volume,looped,effect,autoPlay) local Sound = IN("Sound") Sound.SoundId = "rbxassetid://".. tostring(id or 0) Sound.Pitch = pitch or 1 Sound.Volume = volume or 1 Sound.Looped = looped or false if(autoPlay)then coroutine.wrap(function() repeat wait() until Sound.IsLoaded Sound.Playing = autoPlay or false end)() end if(not looped and effect)then Sound.Stopped:connect(function() Sound.Volume = 0 Sound:destroy() end) elseif(effect)then warn("Sound can't be looped and a sound effect!") end Sound.Parent =parent or Torso return Sound end function Part(parent,color,material,size,cframe,anchored,cancollide) local part = IN("Part") part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) part.Material = (material or Enum.Material.SmoothPlastic) part.TopSurface,part.BottomSurface=10,10 part.Size = (size or V3.N(1,1,1)) part.CFrame = (cframe or CF.N(0,0,0)) part.Anchored = (anchored or false) part.CanCollide = (cancollide or false) part.Parent = (parent or Char) return part end function Mesh(parent,meshtype,meshid,textid,scale,offset) local part = IN("SpecialMesh") part.MeshId = meshid or "" part.TextureId = textid or "" part.Scale = scale or V3.N(1,1,1) part.Offset = offset or V3.N(0,0,0) part.MeshType = meshtype or Enum.MeshType.Sphere part.Parent = parent return part end NewInstance = function(instance,parent,properties) local inst = Instance.new(instance,parent) if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end --// Extended ROBLOX tables \\-- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) --// Customization \\-- local Frame_Speed = 75 -- The frame speed for swait. 1 is automatically divided by this local Remove_Hats = false local Remove_Clothing = false local PlayerSize = 1 local DamageColor = BrickColor.new'Really red' local MusicID = 935501955 local WalkSpeed = 8 local MaxSouls = 100 local MaxHealth = 500 if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end --// Weapon and GUI creation, and Character Customization \\-- if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end local Effects = IN("Folder",Char) Effects.Name = "Effects" Hum.MaxHealth = MaxHealth Hum.Health = MaxHealth local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)}) local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N()) local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)}) local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)}) local KTrail = NewInstance("Trail",Knife,{ Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}), Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}), Color=CS(C3.N(1,0,0)), Enabled=false, Transparency=NumberSequence.new(0,1), Lifetime=1.25, }) local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false) local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N()) NewInstance("PointLight",Knife,{Color=C3.N(1,0,0),Range=10,Brightness=3}) Hum.DisplayDistanceType = 'None' local naeeym2 = IN("BillboardGui",Char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = V3.N(0,2.5,0) naeeym2.Adornee = Char.Head naeeym2.Name = "Name" naeeym2.PlayerToHideFrom = Plr local tecks2 = IN("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Chara" tecks2.Font = Enum.Font.Bodoni tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = C3.N(0,0,0) tecks2.TextStrokeColor3 = C3.N(.7,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 IN("Shirt",Char) IN("Pants",Char) Hum.WalkSpeed = WalkSpeed if(PlayerSize ~= 1)then for _,v in next, Char:GetDescendats() do if(v:IsA'BasePart')then v.Size = v.Size * PlayerSize end end end for i = 1, 35 do local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false) FACE.Transparency = 0+(i-1)/35.2 FACE.Name = 'ShadowFace' Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)}) --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) end local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false) local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N()) local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)}) local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false) local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N()) local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)}) pcall(function() Char.LeftWing:destroy() Char.ReaperShadowHead:destroy() end) local Music = Sound(Torso,MusicID,1,3,true,false,true) Music.Name = 'Music' --// Stop animations \\-- for _,v in next, Hum:GetPlayingAnimationTracks() do v:Stop(); end pcall(game.Destroy,Char:FindFirstChild'Animate') pcall(game.Destroy,Hum:FindFirstChild'Animator') --// Joints \\-- local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)}) local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)}) local LSC0 = LS.C0 local RSC0 = RS.C0 local NKC0 = NK.C0 local LHC0 = LH.C0 local RHC0 = RH.C0 local RJC0 = RJ.C0 --// Artificial HB \\-- local ArtificialHB = IN("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") local tf = 0 local allowframeloss = false local tossremainder = false local lastframe = tick() local frame = 1/Frame_Speed ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end --// Effect Function(s) \\-- function Bezier(startpos, pos2, pos3, endpos, t) local A = startpos:lerp(pos2, t) local B = pos2:lerp(pos3, t) local C = pos3:lerp(endpos, t) local lerp1 = A:lerp(B, t) local lerp2 = B:lerp(C, t) local cubic = lerp1:lerp(lerp2, t) return cubic end function Tween(obj,props,time,easing,direction,repeats,backwards) local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) local tween = S.TweenService:Create(obj, info, props) tween:Play() end local FXTable = {} coroutine.resume(coroutine.create(function() while true do for i = 1, #FXTable do local data = FXTable[i] if(data)then local Frame = data.Frame local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound local grow = data.Grow local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end if(FX ~= 'Arc')then Frame = Frame + 1 if(FX == "Fade")then Prt.Transparency = (Frame/Frames) elseif(FX == "Resize")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end elseif(FX == "ResizeAndFade")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end Prt.Transparency = (Frame/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) end if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end if(Prt.Transparency >= 1 or Frame >= Frames)then Prt:destroy() table.remove(FXTable,i) else data.Frame = Frame end else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end if(start and endP)then local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) Frame = Frame + (Settings.Speed or 0.01) if(Settings.Home)then endP = Settings.Home.CFrame end Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) if(Prt.Transparency >= 1 or Frame >= Frames)then if(Settings.RemoveOnGoal)then Prt:destroy() end end else Prt:destroy() end end end end swait() end end)) function Effect(data) local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local Manual = data.Manual or nil local Material = data.Material or nil local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} local Shape = data.Shape or Enum.PartType.Block local Snd,Prt,Msh; coroutine.wrap(function() if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then Prt = Manual else Prt = Part(Parent,Color,Material,Size,CFra,true,false) Prt.Shape = Shape end if(typeof(MeshData) == 'table')then Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) elseif(typeof(MeshData) == 'Instance')then Msh = MeshData:Clone() Msh.Parent = Prt elseif(Shape == Enum.PartType.Block)then Msh = Mesh(Prt,Enum.MeshType.Brick) end if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) end if(Snd)then repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch end Size = (Msh and Msh.Scale or Size) local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2) local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end if(FX ~= 'Arc')then for Frame = 1, Frames do if(FX == "Fade")then Prt.Transparency = (Frame/Frames) elseif(FX == "Resize")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end elseif(FX == "ResizeAndFade")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end Prt.Transparency = (Frame/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) end if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end swait() end Prt:destroy() else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end if(start and endP)then local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) for Frame = 0, 1, (Settings.Speed or 0.01) do if(Settings.Home)then endP = Settings.Home.CFrame end Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) end if(Settings.RemoveOnGoal)then Prt:destroy() end else Prt:destroy() assert(start,"You need a start position!") assert(endP,"You need a start position!") end end end)() return Prt,Msh,Snd end function SoulSteal(whom,human) local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso') local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end) if(torso and torso:IsA'BasePart' and alive == true)then whom:FindFirstChildOfClass'Humanoid'.Health = 0 whom:BreakJoints() local Model = IN("Model",Effects) warn('Soul stolen from '..whom.Name) Model.Name = whom.Name.."'s Soul" local Soul = Part(Model,(human and BrickColor.new'Really red' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false) Soul.CanCollide=false Mesh(Soul,Enum.MeshType.Sphere) Soul.Name = 'Head' if(whom.Name == 'CKbackup')then Soul.Color = C3.N(1,1,1) local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)}) end local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)}) local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)}) local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)}) local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0}) NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)}) local turdso = Soul:Clone() turdso.Name = "Torso" turdso.CanCollide = false turdso.Anchored = true turdso.CFrame = Soul.CFrame turdso.Parent = Model turdso.Size = V3.N() turdso.Transparency=1 local Distance = math.huge repeat Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1) turdso.CFrame = Soul.CFrame Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude swait() until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2 if(Soul.Parent and Hoom.Health > 0)then Model:destroy() Effect{ Effect="ResizeAndFade", Mesh={Enum.MeshType.Sphere}, Color = Soul.Color, CFrame=Torso.CFrame, Size=V3.N(3,3,3), Material=Enum.Material.Neon, Sound={SoundId=444667859,Pitch=1,Volume=2.5}, FXSettings={ EndSize=V3.N(6,6,6), } } Souls = Souls + (human and 1 or .1) warn("Souls: "..Souls) MaxHealth = MaxHealth + Hoom.Health Hum.Health = Hum.Health + Hoom.Health for i = 1, 5 do Effect{ Effect="Fade", Color = Soul.Color, MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p } end else warn("Soul destroyed!") for i = 1, 5 do Effect{ Effect="Fade", Color = Soul.Color, CFrame=Soul.CFrame, MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p } end Effect{ Effect="ResizeAndFade", Mesh={Enum.MeshType.Sphere}, Sound={SoundId=444667859,Pitch=1,Volume=5}, Color = Soul.Color, CFrame=Soul.CFrame, Size=V3.N(3,3,3), Material=Enum.Material.Neon, FXSettings={ EndSize=V3.N(6,6,6), } } Model:destroy() end end end --// Other Functions \\ -- function getRegion(point,range,ignore) return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) end function clerp(startCF,endCF,alpha) return startCF:lerp(endCF, alpha) end function GetTorso(char) return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' end function ShowDamage(Pos, Text, Time, Color) coroutine.wrap(function() local Rate = (1 / Frame_Speed) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = NewInstance("Part",Effects,{ Material=Enum.Material.SmoothPlastic, Reflectance = 0, Transparency = 1, BrickColor = BrickColor.new(Color), Name = "Effect", Size = Vector3.new(0,0,0), Anchored = true, CFrame = CF.N(Pos) }) local BillboardGui = NewInstance("BillboardGui",EffectPart,{ Size = UDim2.new(1.25, 0, 1.25, 0), Adornee = EffectPart, }) local TextLabel = NewInstance("TextLabel",BillboardGui,{ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Arcade", TextColor3 = Color, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency=0, TextScaled = true, }) S.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = workspace delay(0, function() Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) local Frames = (Time / Rate) for Frame = 1, Frames do swait() local Percent = (Frame / Frames) TextLabel.TextTransparency = Percent TextLabel.TextStrokeTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end)() end function Kill(whom) if(whom.Name ~= 'Nebula_Zorua')then local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil coroutine.wrap(SoulSteal)(whom,isPlr) for _,v in next, whom:children() do if(v:IsA'BasePart')then v.Parent = Effects v:ClearAllChildren() v.Anchored = true v.CanCollide = false v.Transparency = 1 local dust = NewInstance("ParticleEmitter",v,{ Color = ColorSequence.new(C3.N(1,1,1)), LightEmission=0, LightInfluence=1, Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)}, Texture="rbxassetid://284205403", Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}, Lifetime = NumberRange.new(1), Rate=150, Acceleration = V3.N(0,10,0), Speed = NumberRange.new(5), Enabled = true }) delay(1, function() dust.Enabled = false S.Debris:AddItem(v,2) end) end end else warn"nope. nawt happenin'" end end function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult) if(who)then local hum = who:FindFirstChildOfClass'Humanoid' local Damage = 0 local canHit = true if(hum)then for _, p in pairs(Hit) do if p[1] == hum then if(time() - p[2] < 0.4) then canHit = false else Hit[_] = nil end end end if(canHit)then table.insert(Hit,{hum,time()}) if(GetTorso(who))then Sound(GetTorso(who),406913243,1,10,false,true,true) end if(hum.Health >= math.huge)then Kill(who) if(who:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color) end else local player = S.Players:GetPlayerFromCharacter(who) if(Type == "Fire")then --idk.. else local c = Instance.new("ObjectValue",hum) c.Name = "creator" c.Value = Plr game:service'Debris':AddItem(c,0.35) local Crit = false if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then Crit = true Damage = 0 end Damage = Damage*((Souls/5)+1) if(who:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color)) end if(hum.Health - Damage <= 0)then Kill(who) else hum.Health = hum.Health - Damage if(Type == 'Knockback' and GetTorso(who))then local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit local body = NewInstance('BodyVelocity',GetTorso(who),{ P = 500, maxForce = V3.N(math.huge,0,math.huge), velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05 }) game:service'Debris':AddItem(body,.5) elseif(Type == "Electric")then if(M.RNG(1,100) >= critChance)then if(who:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color) end local asd = hum.WalkSpeed/2 hum.WalkSpeed = asd local paralyzed = true coroutine.wrap(function() while paralyzed do swait(25) if(M.RNG(1,25) == 1)then if(who:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color) end hum.PlatformStand = true end end end)() delay(4, function() paralyzed = false hum.WalkSpeed = hum.WalkSpeed + asd end) end elseif(Type == 'Knockdown' and GetTorso(who))then local rek = GetTorso(who) hum.PlatformStand = true delay(1,function() hum.PlatformStand = false end) local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit local bodvol = NewInstance("BodyVelocity",rek,{ velocity = angle * Knock, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), }) local rl = NewInstance("BodyAngularVelocity",rek,{ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), }) game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) end end end end end end end end function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult) for _,v in next, getRegion(where,range,{Char}) do if(v.Name ~= 'Nebula_Zorua')then if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult) end end end end function AOEKill(where,range) for _,v in next, getRegion(where,range,{Char,Effects}) do local succ,alive = pcall(function() return v.Parent:FindFirstChildOfClass'Humanoid'.Health > 0 end) if(v.Name ~= 'Nebula_Zorua')then if(v.Parent and alive == true)then coroutine.wrap(Kill)(v.Parent) end end end end function AOEHeal(where,range,amount) local healed = {} for _,v in next, getRegion(where,range,{Char}) do local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) if(hum and not healed[hum])then hum.Health = hum.Health + amount if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) end end end end --// Attack Functions \\-- function Slash() Attack = true NeutralAnims = false local sound = Sound(Knife,437475935,1,5,false,true,false) for i = 0, 2, 0.1 do swait() local Alpha = .2 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0343287587, 0.00629056804, 0.0572580174, 0.943793893, 0.00207689893, 0.330528289, 1.0000764e-06, 0.99998033, -0.00628630351, -0.330534875, 0.00593330665, 0.943775296),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.021652732, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498511612, -0.990985274, 0.0154910646, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.32692134, 0.474511296, -0.0055731535, 0.934981823, 0.354351997, 0.0156129003, -0.354479939, 0.93504262, 0.00628374517, -0.0123721063, -0.0114096552, 0.999858379),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.12629449, 0.369358033, -0.486052871, 0.490151912, 0.65154773, 0.57899636, 0.721657813, 0.0691910982, -0.688783586, -0.488836735, 0.755445719, -0.436280251),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.0118216109, 1.49854016, -0.0795068145, 0.943793833, 0.0190048125, -0.329988182, 0.00207654224, 0.997985244, 0.0634154305, 0.330528468, -0.0605363287, 0.94185257),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) end KTrail.Enabled = true sound:Play() for i = 0, 2.5, 0.1 do swait() AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1) local Alpha = .25 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0352100767, 0.00629066909, -0.0097481478, 0.817972422, -0.00361463916, -0.575246274, -1.74103582e-06, 0.99998033, -0.00628598873, 0.575257719, 0.00514276745, 0.817956269),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.0216572341, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498511702, -0.990985274, 0.0154905058, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.32694602, 0.474510223, -0.00555660389, 0.934981823, 0.354351729, 0.0156157613, -0.354479671, 0.935042739, 0.00628153514, -0.012375474, -0.0114085823, 0.999858379),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.23906493, 0.406229913, 0.00231830776, 0.49015066, -0.849889755, 0.193494052, 0.721655607, 0.520183682, 0.456752002, -0.488841236, -0.0842411816, 0.868295968),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.0315471888, 1.49887729, -0.0257819965, 0.817972481, -0.0330747738, 0.574305832, -0.00361499586, 0.998030663, 0.0626262054, -0.575246155, -0.0533026271, 0.81624186),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) end KTrail.Enabled = false Attack = false NeutralAnims = true end Mouse.Button1Down:connect(function() if(Attack)then return end Slash() end) Mouse.KeyDown:connect(function(k) if(Attack)then return end if(k == 'z')then AOEKill(Root.CFrame.p,25) end -- TODO: Animation and effects if(k == 'q')then WalkSpeed = (WalkSpeed == 8 and 32 or 8) end end) function Refuse() Attack = true warn("B u t i t r e f u s e d.") local oMH = MaxHealth MaxHealth = "inf" Hum.MaxHealth = "inf" Hum.Health = "inf" Char.Parent = nil Hum:destroy() if(not _G.RefusedAnimation)then _G.RefusedAnimation = true local Soul; function Soul(where,decalId) local destroy = false local soul = NewInstance("Part",workspace) soul.Name = "Soul" soul.Transparency=1 soul.Size = V3.N(2,2,.05) soul.Anchored=true soul.CanCollide=false soul.CFrame = where local heartF = NewInstance("Decal",soul,{Face=Enum.NormalId.Front,Texture="rbxassetid://"..decalId}) local heartB = NewInstance("Decal",soul,{Face=Enum.NormalId.Back,Texture="rbxassetid://"..decalId}) return soul,heartF,heartB end local owo = Root.CFrame local s,f,b = Soul(owo,1569347904) swait(60) local snd = Sound(s,862552636,1,5,false,false,false) snd:Play() f.Texture = "rbxassetid://1569348344" b.Texture = "rbxassetid://1569348344" swait(15) snd:Stop() swait(60) print'lol' for i = 0, 6, .1 do swait() s.CFrame = owo * CF.N(M.RNG(-50,50)/100,M.RNG(-50,50)/100,M.RNG(-50,50)/100) end local snd = Sound(s,862552636,1,5,false,false,false) snd:Play() s.CFrame = owo f.Texture = "rbxassetid://1569347904" b.Texture = "rbxassetid://1569347904" swait(15) snd:Stop() swait(60) print("why are you reading these?") end RJ.Parent = Char LS.Parent = Char RS.Parent = Char LH.Parent = Char RH.Parent = Char NK.Parent = Char LArm.Parent = Char RArm.Parent = Char LLeg.Parent = Char LArm.Parent = Char Root.Parent = Char Torso.Parent = Char Head.Parent = Char Knife.Parent = Char Hair.Parent = Char HW.Parent = Char HW2.Parent = Char REye:destroy() LEye:destroy() for _,v in next, Char:children() do if(v.Name == 'ShadowFace')then v:destroy() end end LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false) LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N()) LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)}) REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false) REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N()) REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)}) for i = 1, 35 do local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false) FACE.Transparency = 0+(i-1)/35.2 FACE.Name = 'ShadowFace' Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)}) --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) end Hum = NewInstance("Humanoid",Char,{DisplayDistanceType='None'}) ConnectHum() MaxHealth = oMH Hum.MaxHealth = MaxHealth Hum.Health = MaxHealth swait(5) Char.Parent = workspace Attack = false end function ConnectHum() Hum.Died:connect(Refuse) end ConnectHum() --// Wrap it all up \\-- while true do swait() Sine = Sine + Change if(not Music)then Music = Sound(Torso,MusicID,1,3,true,false,true) Music.Name = 'Music' end Music.Pitch = 1 Music.Volume = 5 Music.SoundId = "rbxassetid://"..MusicID Music.Parent = Torso Music:Resume() local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char) local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") if(not Effects or not Effects.Parent)then Effects = IN("Model",Char) Effects.Name = "Effects" end Hum.WalkSpeed = WalkSpeed if(State == 'Walk')then if(Hum.WalkSpeed >= 24)then local wsVal = 22 / (Hum.WalkSpeed/16) local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1) Change = 2 RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha) LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha) else Change = .9 local wsVal = 8 / (Hum.WalkSpeed/8) local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1) LH.C1 = LH.C1:lerp(CF.N(0,1-.2*M.C(Sine/wsVal)/2,.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))-M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0-3*M.C(Sine/wsVal)),0,0),Alpha) RH.C1 = RH.C1:lerp(CF.N(0,1+.2*M.C(Sine/wsVal)/2,-.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+3*M.C(Sine/wsVal)),0,0),Alpha) end else RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1) LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1) end local face = Head:FindFirstChild'face' if(not face)then NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"}) else face.Texture = "rbxassetid://404306534" end RArm.BrickColor = BrickColor.new'Pastel brown' LArm.BrickColor = BrickColor.new'Pastel brown' RLeg.BrickColor = BrickColor.new'Pastel brown' LLeg.BrickColor = BrickColor.new'Pastel brown' Torso.BrickColor = BrickColor.new'Pastel brown' Head.BrickColor = BrickColor.new'Pastel brown' Hum.Name = 'Chara' if(Hum.MaxHealth ~= MaxHealth)then Hum.MaxHealth = MaxHealth end Hum.DisplayDistanceType='None' if(NeutralAnims)then if(State == 'Idle')then Change = 1 local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) -- idle elseif(State == 'Walk')then if(Hum.WalkSpeed >= 24)then local wsVal = 22 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) RJ.C0 = RJ.C0:lerp(CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15),M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5+15*M.S(Sine/wsVal))),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5+15*M.S(Sine/wsVal))),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(15),0,0),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) else local wsVal = 8 / (Hum.WalkSpeed/8) local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1) RJ.C0 = RJ.C0:lerp(CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-5*M.S(Sine/wsVal)/2),0),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-25*M.S(Sine/wsVal)),0,M.R(5-5*M.S(Sine/wsVal))),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+25*M.S(Sine/wsVal)),0,M.R(-5-5*M.S(Sine/wsVal))),Alpha) NK.C0 = NK.C0:lerp(NKC0,Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) end elseif(State == 'Jump' or State == 'Fall')then if(Walking)then local Alpha = .2 RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) else local Alpha = .2 RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha) HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha) end elseif(State == 'Paralyzed')then -- paralyzed elseif(State == 'Sit')then -- sit end end end