local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlashingHelloGui" screenGui.IgnoreGuiInset = true screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0.1, 0, 0.05, 0) -- Small portion of the screen frame.Position = UDim2.new(0.30, 0, 0.3, 0) frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.BorderSizePixel = 0 frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = screenGui local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Position = UDim2.new(0, 0, 0, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "WASSUP NIGGA" textLabel.TextColor3 = Color3.new(0, 0, 0) textLabel.TextScaled = true textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = frame screenGui.Parent = player:WaitForChild("PlayerGui") local colors = {Color3.new(1,1,1), Color3.new(0,0,0)} local textColors = {Color3.new(0,0,0), Color3.new(1,1,1)} local flashInterval = 0.09 local moveInterval = 1 local totalTime = 1488 local elapsed = 0 local colorIndex = 1 -- Function to move frame to a random position local function moveFrame() local minX, maxX = 0.15, 0.85 local minY, maxY = 0.1, 0.8 local newX = math.random() * (maxX - minX) + minX local newY = math.random() * (maxY - minY) + minY local tween = TweenService:Create(frame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(newX, 0, newY, 0) }) tween:Play() end -- Main loop spawn(function() while elapsed < totalTime do -- Flash color colorIndex = 3 - colorIndex frame.BackgroundColor3 = colors[colorIndex] textLabel.TextColor3 = textColors[colorIndex] -- Move frame occasionally if math.fmod(elapsed, moveInterval) < flashInterval then moveFrame() end task.wait(flashInterval) elapsed = elapsed + flashInterval end screenGui:Destroy() end) local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlashingHelloGui" screenGui.IgnoreGuiInset = true screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0.1, 0, 0.05, 0) -- Small portion of the screen frame.Position = UDim2.new(0.30, 0, 0.3, 0) frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.BorderSizePixel = 0 frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = screenGui local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Position = UDim2.new(0, 0, 0, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "WASSUP NIGGA" textLabel.TextColor3 = Color3.new(0, 0, 0) textLabel.TextScaled = true textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = frame screenGui.Parent = player:WaitForChild("PlayerGui") local colors = {Color3.new(1,1,1), Color3.new(0,0,0)} local textColors = {Color3.new(0,0,0), Color3.new(1,1,1)} local flashInterval = 0.09 local moveInterval = 1 local totalTime = 1488 local elapsed = 0 local colorIndex = 1 -- Function to move frame to a random position local function moveFrame() local minX, maxX = 0.15, 0.85 local minY, maxY = 0.1, 0.8 local newX = math.random() * (maxX - minX) + minX local newY = math.random() * (maxY - minY) + minY local tween = TweenService:Create(frame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Position = UDim2.new(newX, 0, newY, 0) }) tween:Play() end -- Main loop spawn(function() while elapsed < totalTime do -- Flash color colorIndex = 3 - colorIndex frame.BackgroundColor3 = colors[colorIndex] textLabel.TextColor3 = textColors[colorIndex] -- Move frame occasionally if math.fmod(elapsed, moveInterval) < flashInterval then moveFrame() end task.wait(flashInterval) elapsed = elapsed + flashInterval end screenGui:Destroy() end) local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlashingHelloGui" screenGui.IgnoreGuiInset = true screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0.1, 0, 0.05, 0) -- Small portion of the screen frame.Position = UDim2.new(0.30, 0, 0.3, 0) frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.BorderSizePixel = 0 frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = screenGui local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Position = UDim2.new(0, 0, 0, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "WASSUP NIGGA" textLabel.TextColor3 = Color3.new(0, 0, 0) textLabel.TextScaled = true textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = frame screenGui.Parent = player:WaitForChild("PlayerGui") local color