local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) ---------------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- hed.face.Texture = "rbxassetid://227969918" char["Body Colors"].HeadColor = BrickColor.new("Pastel brown") char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown") char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown") ---------------------------------------------------- ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" end) ---------------------------------------------------- --------------nico local fartids={251309043,251309043} local timer=false local debris=game:GetService("Debris") local char=game.Players.LocalPlayer.Character for i = 1,3,2 do local asdf=Instance.new("Part",char) asdf.Shape="Ball" asdf.Locked=true asdf.FormFactor="Custom" asdf.Material="SmoothPlastic" asdf.BrickColor=BrickColor.new(1030) asdf.Size=Vector3.new(.4,.4,.4) local weld=Instance.new("Weld",char) weld.Part0=char.Torso weld.Part1=asdf weld.C0=CFrame.new((i-2)/2.5,-.9,.4) end function crap() if timer==false then timer=true local char=game.Players.LocalPlayer.Character local crap=Instance.new("Part",Workspace) crap.FormFactor="Custom" crap.BrickColor=BrickColor.new(25) crap.Material="Grass" crap.Size=Vector3.new(1.2,0.4,0.4) local snd=Instance.new("Sound",char) snd.SoundId="rbxassetid://" .. tostring(fartids[math.random(1,#fartids)]) snd.Volume=2 snd:Play() debris:AddItem(snd,snd.TimeLength) local smk=Instance.new("Smoke",crap) smk.Color=BrickColor.new(25).Color debris:AddItem(smk,2.5) for i = 0.15,1.3,.02 do local weld=Instance.new("Weld",crap) weld.Part0=char.Torso weld.Part1=crap weld.C0=CFrame.new(0,-.9,i)*CFrame.Angles(0,math.rad(90),0) wait() end local crapCFrame=crap.CFrame crap:Destroy() for i = 0,1.2,0.4 do local newCrap=Instance.new("Part",Workspace) newCrap.FormFactor="Custom" newCrap.BrickColor=BrickColor.new(25) newCrap.Material="Grass" newCrap.Size=Vector3.new(.4,.4,.4) newCrap.CFrame=crapCFrame*CFrame.new(i-1,0,0) end timer=false end end game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key) if string.lower(key)=="x" then crap() end end) do --CFrame lerp local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end do --the animating plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") anim = char:findFirstChild("Animate") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera if anim then anim:Destroy() end local rm = Instance.new("Motor", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Motor", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Motor", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Motor", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) rj.C0 = CFrame.new() rj.C1 = CFrame.new() local sound = Instance.new("Sound", head) sound.SoundId = "http://www.roblox.com/asset/?id=130797915" sound.Volume = 0.8 sound.Looped = true local speed = 0.3 local angle = 0 local sitting = false local humanwalk = false local anglespeed = 1 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 neckc0 = neck.C0 local controllerService = game:GetService("ControllerService") local controller = controllerService:GetChildren()[1] controller.Parent = nil while wait() do angle = (angle % 100) + anglespeed/10 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = CFrame.new() local ncf = neckc0 local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:findPartOnRay(rayz, char) if not hitz then if sound.IsPlaying then sound:stop() end if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0) rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0) rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0) rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0) else ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0) rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0) rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0) lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0) rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) end elseif humanoid.Sit then if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=150794704" then anglespeed = 6 ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then anglespeed = 4 ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then anglespeed = 2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) else anglespeed = 1/2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then anglespeed = 6 ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5)) llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then anglespeed = 2 ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5)) llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then anglespeed = 3 ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5)) llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1)) else if humanwalk then anglespeed = 1/4 ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0) rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5)) llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5)) else anglespeed = 1/2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) end end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then if sound.IsPlaying then sound:stop() end if humanwalk then anglespeed = 4 ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0) rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02) rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5)) llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5)) else anglespeed = 4 ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0) rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5)) lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5)) rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025) llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025) end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then if sound.IsPlaying then sound:stop() end if humanwalk then anglespeed = 5 ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0) rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0) rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02) lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02) rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) else anglespeed = 5.5 ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0) rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0) rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5)) lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5)) rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025) llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025) end end rm.C0 = clerp(rm.C0,rscf,speed) lm.C0 = clerp(lm.C0,lscf,speed) rj.C0 = clerp(rj.C0,rjcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) end end