---fe player gui --By Team c00lGuy007a wait(0.5) -- Local Player local p = game.Players.LocalPlayer -- Instance Objects local BasicGui = Instance.new('ScreenGui',p.PlayerGui) local FrameGui = Instance.new('Frame',BasicGui) local Button1 = Instance.new('TextButton',FrameGui) local Button2 = Instance.new('TextButton',FrameGui) local Button3 = Instance.new('TextButton',FrameGui) local Button4 = Instance.new('TextButton',FrameGui) local Button5 = Instance.new('TextButton',FrameGui) local Button6 = Instance.new('TextButton',FrameGui) local NameGui = Instance.new('TextLabel',FrameGui) local UIStroke1 = Instance.new('UIStroke',Button1) local UIStroke2 = Instance.new('UIStroke',Button2) local UIStroke3 = Instance.new('UIStroke',Button3) local UIStroke4 = Instance.new('UIStroke',Button4) local UIStroke5 = Instance.new('UIStroke',Button5) local UIStroke6 = Instance.new('UIStroke',Button6) --Name Objects BasicGui.Name = "BasicGui" FrameGui.Name = "FrameGui" Button1.Name = "Button1" Button2.Name = "Button2" Button3.Name = "Button3" Button4.Name = "Button4" Button5.Name = "Button5" Button6.Name = "Button6" NameGui.Name = "NameGui" --Object Visible FrameGui.Visible = true Button1.Visible = true Button2.Visible = true Button3.Visible = true Button4.Visible = true Button5.Visible = true Button6.Visible = true NameGui.Visible = true --Background Color FrameGui.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button1.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button2.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button3.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button4.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button5.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) Button6.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) NameGui.BackgroundColor3 = Color3.new(0.0784314, 0.0823529, 0.0980392) --Background Transparency FrameGui.BackgroundTransparency = 0 Button1.BackgroundTransparency = 0 Button2.BackgroundTransparency = 0 Button3.BackgroundTransparency = 0 Button4.BackgroundTransparency = 0 Button5.BackgroundTransparency = 0 Button6.BackgroundTransparency = 0 NameGui.BackgroundTransparency = 0 --Background Size FrameGui.Size = UDim2.new(0, 250,0, 348) Button1.Size = UDim2.new(0, 250,0, 43) Button2.Size = UDim2.new(0, 250,0, 43) Button3.Size = UDim2.new(0, 250,0, 42) Button4.Size = UDim2.new(0, 250,0, 40) Button5.Size = UDim2.new(0, 250,0, 40) Button6.Size = UDim2.new(0, 250,0, 40) NameGui.Size = UDim2.new(0, 250,0, 44) --Background Position FrameGui.Position = UDim2.new(0.03, 0,0.399, 0) Button1.Position = UDim2.new(0, 0,0.126, 0) Button2.Position = UDim2.new(0, 0,0.267, 0) Button3.Position = UDim2.new(0, 0,0.411, 0) Button4.Position = UDim2.new(0, 0,0.552, 0) Button5.Position = UDim2.new(0, 0,0.685, 0) Button6.Position = UDim2.new(0, 0,0.818, 0) NameGui.Position = UDim2.new(0, 0,0, 0) --Object Text Color Button1.TextColor3 = Color3.new(1, 1, 1) Button2.TextColor3 = Color3.new(1, 1, 1) Button3.TextColor3 = Color3.new(1, 1, 1) Button4.TextColor3 = Color3.new(1, 1, 1) Button5.TextColor3 = Color3.new(1, 1, 1) Button6.TextColor3 = Color3.new(1, 1, 1) NameGui.TextColor3 = Color3.new(1, 1, 1) --Object Text Button1.Text = "+ Speed" Button2.Text = "- Speed" Button3.Text = "Float" Button4.Text = "Health" Button5.Text = "Chicken Arm" Button6.Text = "Disco Mesh" NameGui.Text = "Fe Player Gui" --Object TextSize Button1.TextSize = 24 Button2.TextSize = 24 Button3.TextSize = 24 Button4.TextSize = 24 Button5.TextSize = 24 Button6.TextSize = 24 NameGui.TextSize = 24 --UIStroke Object local UIStroke1 = Instance.new("UIStroke") UIStroke1.Parent = FrameGui UIStroke1.Thickness = 3 UIStroke1.Color = Color3.new(1, 0, 0) local UIStroke2 = Instance.new("UIStroke") UIStroke2.Parent = Button1 UIStroke2.Thickness = 3 UIStroke2.Color = Color3.new(1, 0, 0) local UIStroke3 = Instance.new("UIStroke") UIStroke3.Parent = Button2 UIStroke3.Thickness = 3 UIStroke3.Color = Color3.new(1, 0, 0) local UIStroke4 = Instance.new("UIStroke") UIStroke4.Parent = Button3 UIStroke4.Thickness = 3 UIStroke4.Color = Color3.new(1, 0, 0) local UIStroke5 = Instance.new("UIStroke") UIStroke5.Parent = Button4 UIStroke5.Thickness = 3 UIStroke5.Color = Color3.new(1, 0, 0) local UIStroke6 = Instance.new("UIStroke") UIStroke6.Parent = Button5 UIStroke6.Thickness = 3 UIStroke6.Color = Color3.new(1, 0, 0) --Speed Function Button1.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + 5 end) --Minus Speed Function Button2.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed - 5 end) --Float Function Button3.MouseButton1Down:connect(function() local name = game.Players.LocalPlayer.Name local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.BrickColor = BrickColor.new("White") p.BrickColor = BrickColor.new(104) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end end) --Health Function Button4.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth end) --Chicken Arm Function Button5.MouseButton1Down:connect(function() local Chicken = game.Players.LocalPlayer.Name game.Workspace[Chicken].Torso["Left Shoulder"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) game.Workspace[Chicken].Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, 0) game.Workspace[Chicken].Torso["Right Shoulder"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) game.Workspace[Chicken].Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, 0) end) --Disco Mesh Function Button6.MouseButton1Down:connect(function() --Mesh Disco plr = game.Players.LocalPlayer.Name meshes = {"Brick","Cylinder","Head","Sphere","Torso","Wedge"} h = game.Workspace[plr].Head.Mesh t = Instance.new("SpecialMesh",game.Workspace[plr].Torso) la = Instance.new("SpecialMesh",game.Workspace[plr]["Left Arm"]) ra = Instance.new("SpecialMesh",game.Workspace[plr]["Right Arm"]) ll = Instance.new("SpecialMesh",game.Workspace[plr]["Left Leg"]) rl = Instance.new("SpecialMesh",game.Workspace[plr]["Right Leg"]) while true do wait(0.1) h.MeshType = meshes[math.random(1,#meshes)] h.Parent.BrickColor = BrickColor.Random() t.MeshType = meshes[math.random(1,#meshes)] t.Parent.BrickColor = BrickColor.Random() la.MeshType = meshes[math.random(1,#meshes)] la.Parent.BrickColor = BrickColor.Random() ra.MeshType = meshes[math.random(1,#meshes)] ra.Parent.BrickColor = BrickColor.Random() ll.MeshType = meshes[math.random(1,#meshes)] ll.Parent.BrickColor = BrickColor.Random() rl.MeshType = meshes[math.random(1,#meshes)] rl.Parent.BrickColor = BrickColor.Random() end end)