if setclipboard then setclipboard("https://discord.gg/QyTujFeJmc") end local p=game.Players.LocalPlayer local RS=game:GetService("RunService") local SG=game:GetService("StarterGui") local UIS=game:GetService("UserInputService") local cam=workspace.CurrentCamera local execPos=nil local gui=Instance.new("ScreenGui",p:WaitForChild("PlayerGui")) gui.Name="FE_BTOOLS_GUI" gui.ResetOnSpawn=false gui.IgnoreGuiInset=true local redBlocks={} local hatMap={} local selectedBlock=nil local orbitCount=6 local controlBlock=nil local viewToControl=false local accToBlockMap={} local function notify(t,m) pcall(function()SG:SetCore("SendNotification",{Title=t,Text=m,Icon="rbxassetid://8027925475",Duration=3})end) end local function makeBlock(pos) local b=Instance.new("Part") b.Size=Vector3.new(1,1,1) b.Anchored=true b.CanCollide=false b.Material=Enum.Material.Neon b.Color=Color3.fromRGB(255,0,0) b.Name="RedBlock" b.Position=pos b.Parent=workspace local force=Instance.new("BodyForce",b) force.Force=Vector3.new(0,b:GetMass()*workspace.Gravity,0) return b end local function createRedBlocks() local rootPos=p.Character and p.Character:FindFirstChild("HumanoidRootPart")and p.Character.HumanoidRootPart.Position or Vector3.new(0,5,0) for i=1,orbitCount do local offset=Vector3.new(math.random(-5,5),math.random(1,4),math.random(-5,5)) local block=makeBlock(rootPos+offset) table.insert(redBlocks,block) end end local function attach(acc,block) local base=acc:FindFirstChildWhichIsA("BasePart") if not base then return end local a0=Instance.new("Attachment",base) local a1=Instance.new("Attachment",block) local ap=Instance.new("AlignPosition",base) ap.Attachment0=a0 ap.Attachment1=a1 ap.Responsiveness=9999 ap.MaxForce=1e20 ap.ApplyAtCenterOfMass=true local ao=Instance.new("AlignOrientation",base) ao.Attachment0=a0 ao.Attachment1=a1 ao.Responsiveness=9999 ao.MaxTorque=1e20 local bf=Instance.new("BodyForce",base) bf.Force=Vector3.new(0,base:GetMass()*workspace.Gravity,0) hatMap[acc]={block=block,ap=ap,ao=ao,a0=a0,a1=a1,bf=bf} end local function assignAccessories(char) hatMap={} local accessories={} for _,acc in pairs(char:GetChildren())do if acc:IsA("Accessory")then table.insert(accessories,acc)end end for i,acc in ipairs(accessories)do local id=acc.Name local block=accToBlockMap[id] if not block or not block.Parent then local assignedBlocks={} for _,b in pairs(accToBlockMap)do assignedBlocks[b]=true end for _,candidateBlock in ipairs(redBlocks)do if not assignedBlocks[candidateBlock] then block=candidateBlock break end end if not block then block=redBlocks[((#accToBlockMap)%#redBlocks)+1] end accToBlockMap[id]=block end attach(acc,block) end end local function updatePositions() for acc,data in pairs(hatMap)do if acc.Parent==nil then hatMap[acc]=nil continue end local block=data.block data.a1.WorldCFrame=block.CFrame end end local function freezePlayer(char) local hum=char:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed=0 hum.JumpPower=0 hum.PlatformStand=true end end local function onCharacterAdded(char) task.spawn(function() local hum=char:WaitForChild("Humanoid",5) local hrp=char:WaitForChild("HumanoidRootPart",5) if not execPos and hrp then execPos=hrp.Position end if hum and hrp and execPos then repeat task.wait() until hum.Health>0 hrp.CFrame=CFrame.new(execPos) task.wait(0.5) hum.Health=0 end freezePlayer(char) assignAccessories(char) task.spawn(function() while char and char:FindFirstChildOfClass("Humanoid") and char.Humanoid.Health>0 do updatePositions() task.wait(0.001) end end) end) end p.CharacterAdded:Connect(onCharacterAdded) if p.Character then onCharacterAdded(p.Character) end task.spawn(function() while true do task.wait(0.8) if p.Character and p.Character:FindFirstChildOfClass("Humanoid") then p.Character.Humanoid.Health=0 end end end) local frame=Instance.new("Frame",gui) frame.Size=UDim2.new(0,220,0,170) frame.Position=UDim2.new(0,20,1,-190) frame.BackgroundColor3=Color3.new(0,0,0) frame.BackgroundTransparency=0.3 frame.Active=true frame.Draggable=true local function makeBtn(txt,pos,func) local b=Instance.new("TextButton",frame) b.Size=UDim2.new(0,40,0,40) b.Position=pos b.Text=txt b.BackgroundColor3=Color3.fromRGB(60,60,60) b.TextColor3=Color3.new(1,1,1) b.TextScaled=true b.MouseButton1Click:Connect(func) return b end makeBtn("↑",UDim2.new(0,80,0,10),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,1,0) end end) makeBtn("↓",UDim2.new(0,80,0,120),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,-1,0) end end) makeBtn("←",UDim2.new(0,30,0,65),function()if selectedBlock then selectedBlock.Position+=Vector3.new(-1,0,0) end end) makeBtn("→",UDim2.new(0,130,0,65),function()if selectedBlock then selectedBlock.Position+=Vector3.new(1,0,0) end end) makeBtn("Z-",UDim2.new(0,30,0,30),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,0,-1) end end) makeBtn("Z+",UDim2.new(0,130,0,30),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,0,1) end end) makeBtn("↻",UDim2.new(0,30,0,120),function()if selectedBlock then selectedBlock.Orientation+=Vector3.new(0,15,0) end end) makeBtn("↺",UDim2.new(0,130,0,120),function()if selectedBlock then selectedBlock.Orientation+=Vector3.new(0,-15,0) end end) makeBtn("Rndm",UDim2.new(0,80,0,65),function() if #redBlocks>0 then if selectedBlock then selectedBlock.Color=Color3.fromRGB(255,0,0) end selectedBlock=redBlocks[math.random(1,#redBlocks)] selectedBlock.Color=Color3.fromRGB(255,128,0) end end) for _,block in pairs(redBlocks)do block.Touched:Connect(function() if selectedBlock then selectedBlock.Color=Color3.fromRGB(255,0,0) end selectedBlock=block selectedBlock.Color=Color3.fromRGB(255,128,0) end) end task.spawn(function() while true do task.wait(0.1) if p.Character then freezePlayer(p.Character) end end end) UIS.InputBegan:Connect(function(i,g) if i.KeyCode==Enum.KeyCode.Q and not g then if controlBlock then controlBlock:Destroy() end controlBlock=Instance.new("Part",workspace) controlBlock.Anchored=true controlBlock.CanCollide=false controlBlock.Transparency=0.88 controlBlock.Size=Vector3.new(3,1,3) controlBlock.Material=Enum.Material.ForceField controlBlock.BrickColor=BrickColor.new("Lime green") controlBlock.Position=p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character.HumanoidRootPart.Position or Vector3.new(0,5,0) cam.CameraSubject=controlBlock end end) createRedBlocks() notify("made by me gaming","accessories bound by redblock")