local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local function getf3x() for _, v in ipairs(game:GetDescendants()) do if v.Name == "SyncAPI" and v.Parent then return v.Parent end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") return end local remote = f3x:WaitForChild("SyncAPI").ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MovePart(part, newcf) local args = { [1] = "SyncMove", [2] = { [1] = { Part = part, CFrame = newcf } } } _(args) end local function particlebymo0pkiddlol(tbl) local ids = tbl[1] while true do task.wait(0.21) for _, plr in ipairs(game.Players:GetPlayers()) do local char = plr.Character if not char then continue end local head = char:FindFirstChild("Head") local humanoid = char:FindFirstChild("Humanoid") if not head or not humanoid or humanoid.Health <= 0 then continue end local id = ids[math.random(1, #ids)] local spawnPosition = head.CFrame * CFrame.new(0, 3.5, 0) task.spawn(function() CreatePart(spawnPosition, workspace) task.wait(0.02) for _, v in workspace:GetChildren() do if v:IsA("Part") and (v.Position - spawnPosition.Position).Magnitude < 1 then SetName(v, "Particles by mo0pkidd") Resize(v, Vector3.new(4, 4, 0.1), v.CFrame) MovePart(v, v.CFrame) SetCollision(v, false) SetAnchor(true, v) local faces = { Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right } for _, face in ipairs(faces) do SpawnDecal(v, face) AddDecal(v, id, face) end local spreadX = math.random(-2, 2) local spreadZ = math.random(-2, 2) for i = 1, 25 do if v.Parent then local move = CFrame.new( spreadX * 0.3, 0.6, spreadZ * 0.3 ) MovePart(v, v.CFrame * move) task.wait(0.005) end end delete(v) break end end end) end end end particlebymo0pkiddlol({{"YOU ID", "YOU ID2"}})