local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "EzTeAm11", LoadingTitle = "EzTeAm11 Loading", LoadingSubtitle = "by Talosti", ConfigurationSaving = { Enabled = false }, Discord = { Enabled = false }, KeySystem = true, KeySettings = { Title = "Key System", Subtitle = "Enter your key", Note = "Get the key from the official link", FileName = "TKey", SaveKey = true, GrabKeyFromSite = true, Key = {"https://pastebin.com/raw/WfpzVKAD"} } }) local MainTab = Window:CreateTab("Main Features", nil) local InfiniteJumpEnabled = false local SpinSpeed = 0 local FlySpeed = 0 local Flying = false local FlyConnection local FlingTarget = nil local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local function GetPlayerNames() local list = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then table.insert(list, player.Name) end end return list end MainTab:CreateButton({ Name = "Give F3X Tools (Global)", Callback = function() local Success, Error = pcall(function() loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)() end) if not Success then Rayfield:Notify({ Title = "Error", Content = "Could not load F3X tools. Executor issue.", Duration = 5, Image = 4483362458 }) end end, }) MainTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 300}, Increment = 1, CurrentValue = 16, Flag = "WalkSpeedSlider", Callback = function(Value) local character = LocalPlayer.Character if character and character:FindFirstChildOfClass("Humanoid") then character:FindFirstChildOfClass("Humanoid").WalkSpeed = Value end end, }) MainTab:CreateSlider({ Name = "JumpPower", Range = {50, 300}, Increment = 1, CurrentValue = 50, Flag = "JumpPowerSlider", Callback = function(Value) local character = LocalPlayer.Character if character and character:FindFirstChildOfClass("Humanoid") then local humanoid = character:FindFirstChildOfClass("Humanoid") humanoid.UseJumpPower = true humanoid.JumpPower = Value end end, }) MainTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJumpToggle", Callback = function(Value) InfiniteJumpEnabled = Value end, }) MainTab:CreateSlider({ Name = "Spin Bot Speed", Range = {0, 300}, Increment = 1, CurrentValue = 0, Flag = "SpinSpeedSlider", Callback = function(Value) SpinSpeed = Value end }) MainTab:CreateSlider({ Name = "Fly Speed", Range = {0, 300}, Increment = 1, CurrentValue = 0, Flag = "FlySpeedSlider", Callback = function(Value) FlySpeed = Value if FlySpeed > 0 then if not Flying then Flying = true local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart local camera = workspace.CurrentCamera FlyConnection = RunService.Heartbeat:Connect(function() if not Flying or not character or not character:Parent() then if FlyConnection then FlyConnection:Disconnect() end return end local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = true end local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit hrp.Velocity = moveDirection * FlySpeed else hrp.Velocity = Vector3.new(0, 0, 0) end end) end end else Flying = false if FlyConnection then FlyConnection:Disconnect() end local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = false end end end end }) local PlayerDropdown = MainTab:CreateDropdown({ Name = "Fling Target Player", Options = GetPlayerNames(), CurrentOption = "", MultipleOptions = false, Flag = "FlingDropdown", Callback = function(Option) FlingTarget = Option[1] or Option end, }) MainTab:CreateButton({ Name = "Refresh Player List", Callback = function() PlayerDropdown:Refresh(GetPlayerNames()) end, }) MainTab:CreateButton({ Name = "Fling Player", Callback = function() if FlingTarget and FlingTarget ~= "" then local targetPlayer = Players:FindFirstChild(FlingTarget) local character = LocalPlayer.Character if targetPlayer and targetPlayer.Character and character then local hrp = character:FindFirstChild("HumanoidRootPart") local targetHrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChildOfClass("Humanoid") if hrp and targetHrp and humanoid then local originalCFrame = hrp.CFrame local originalVelocity = hrp.Velocity local originalRotVelocity = hrp.RotVelocity local bodyAngularVelocity = Instance.new("BodyAngularVelocity") bodyAngularVelocity.MaxTorque = Vector3.new(1e9, 1e9, 1e9) bodyAngularVelocity.AngularVelocity = Vector3.new(0, 99999, 0) bodyAngularVelocity.Parent = hrp local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = hrp humanoid.PlatformStand = true local collisionConnection = RunService.Stepped:Connect(function() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local teleportConnection = RunService.Heartbeat:Connect(function() if targetHrp and targetHrp.Parent then hrp.Velocity = Vector3.new(9999, 9999, 9999) hrp.CFrame = targetHrp.CFrame * CFrame.new(0, -1.5, 0) end end) task.wait(2.5) teleportConnection:Disconnect() collisionConnection:Disconnect() bodyAngularVelocity:Destroy() bodyVelocity:Destroy() humanoid.PlatformStand = false task.wait(0.1) hrp.CFrame = originalCFrame hrp.Velocity = originalVelocity hrp.RotVelocity = originalRotVelocity for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end end end, }) game:GetService("UserInputService").JumpRequest:Connect(function() if InfiniteJumpEnabled then local character = LocalPlayer.Character if character and character:FindFirstChildOfClass("Humanoid") then character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping") end end end) game:GetService("RunService").RenderStepped:Connect(function() if SpinSpeed > 0 then local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(SpinSpeed / 10), 0) end end end) Players.PlayerAdded:Connect(function() PlayerDropdown:Refresh(GetPlayerNames()) end) Players.PlayerRemoving:Connect(function() PlayerDropdown:Refresh(GetPlayerNames()) end)