-- Create the ScreenGui local gui = gethui() -- Gets the hidden UI layer -- Create the ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = gui -- Create the exit button local exitButton = Instance.new("TextButton") exitButton.Name = "ExitButton" exitButton.Text = "Exit Game" exitButton.Size = UDim2.new(0, 100, 0, 50) exitButton.Position = UDim2.new(1, -110, 0, 10) exitButton.AnchorPoint = Vector2.new(1, 0) exitButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) exitButton.TextColor3 = Color3.fromRGB(255, 255, 255) exitButton.Font = Enum.Font.SourceSansBold exitButton.TextSize = 18 exitButton.Parent = screenGui -- Add corner radius to the button local cornerRadius = Instance.new("UICorner") cornerRadius.CornerRadius = UDim.new(0, 8) cornerRadius.Parent = exitButton -- Function to exit the game local function exitGame() game:Shutdown() end -- Connect the button click to the exit function exitButton.MouseButton1Click:Connect(exitGame)