local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "🪽FunScripts🪽", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "🪽FunScripts🪽", LoadingSubtitle = "by Benjamin", Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "FunscriptsGuiFF1" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Key System", Subtitle = "To Verify your not a bot, Please type: Key1109888", Note = "Key is required to continue!", -- Use this to tell the user how to get a key FileName = "Keyforent1r11", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Key1109888"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🏡 Home 🏡", nil) -- Title, Image local MainSection = Tab:CreateSection("Fun Stuff") Rayfield:Notify({ Title = "Welcome!", Content = "Enjoy!", Duration = 6.5, Image = nil, }) local Button = MainTab:CreateButton({ Name = "Jump Forever", Callback = function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end, }) local Slider = MainTab:CreateSlider({ Name = "Walkspeed", Range = {0, 500}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.Walkspeed = (Value) end, })