local plr = game.Players.LocalPlayer local rn = game:GetService("RunService") rn.RenderStepped:Connect(function() if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.FloorMaterial ~= Enum.Material.Air and plr.Character.Humanoid.Jump == true then plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end)