-- ESP Script for Eternal Nights Animatronics with Speed -- Simple executor-friendly version local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer -- ESP Configuration local ESPEnabled = true local HighlightTransparency = 0.5 local TextSize = 14 -- Speed Configuration local SpeedEnabled = true local CustomSpeed = 100 -- Animatronic colors local AnimatronicColors = { ["Golden Freddy"] = Color3.fromRGB(255, 165, 0), -- Orange (check this FIRST) ["Freddy"] = Color3.fromRGB(139, 69, 19), -- Brown ["Foxy"] = Color3.fromRGB(255, 0, 0), -- Red ["Bonnie"] = Color3.fromRGB(0, 100, 255), -- Blue ["Chica"] = Color3.fromRGB(255, 255, 0), -- Yellow ["Puppet"] = Color3.fromRGB(128, 0, 128), -- Purple ["Cupcake"] = Color3.fromRGB(255, 192, 203) -- Pink } -- Storage for ESP objects local ESPObjects = {} -- Function to create highlight local function createHighlight(model, color) local highlight = Instance.new("Highlight") highlight.FillColor = color highlight.OutlineColor = color highlight.FillTransparency = HighlightTransparency highlight.OutlineTransparency = 0 highlight.Parent = model return highlight end -- Function to create BillboardGui with name local function createNameTag(model, name, color) local head = model:FindFirstChild("Head") or model:FindFirstChild("HumanoidRootPart") or model.PrimaryPart if not head then return nil end local billboard = Instance.new("BillboardGui") billboard.Name = "ESPNameTag" billboard.Adornee = head billboard.Size = UDim2.new(0, 100, 0, 40) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.Parent = head local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = name textLabel.TextColor3 = color textLabel.TextStrokeTransparency = 0.5 textLabel.TextSize = TextSize textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = billboard return billboard end -- Function to get animatronic name from model (FIXED for Golden Freddy) local function getAnimatronicName(model) local modelName = model.Name:lower() -- Check for Golden Freddy FIRST (before regular Freddy) if modelName:find("golden") then return "Golden Freddy" end -- Then check other animatronics if modelName:find("freddy") then return "Freddy" elseif modelName:find("foxy") then return "Foxy" elseif modelName:find("bonnie") then return "Bonnie" elseif modelName:find("chica") then return "Chica" elseif modelName:find("puppet") then return "Puppet" elseif modelName:find("cupcake") then return "Cupcake" end return nil end -- Function to add ESP to animatronic local function addESP(model) if ESPObjects[model] then return end local animatronicName = getAnimatronicName(model) if not animatronicName then return end local color = AnimatronicColors[animatronicName] local highlight = createHighlight(model, color) local nameTag = createNameTag(model, animatronicName, color) ESPObjects[model] = { highlight = highlight, nameTag = nameTag } print("ESP Added: " .. animatronicName .. " (Color: " .. (animatronicName == "Golden Freddy" and "Orange" or animatronicName == "Freddy" and "Brown" or "Other") .. ")") end -- Function to remove ESP from animatronic local function removeESP(model) if ESPObjects[model] then if ESPObjects[model].highlight then ESPObjects[model].highlight:Destroy() end if ESPObjects[model].nameTag then ESPObjects[model].nameTag:Destroy() end ESPObjects[model] = nil end end -- Function to scan workspace for animatronics local function scanWorkspace() for _, descendant in pairs(workspace:GetDescendants()) do if descendant:IsA("Model") and descendant:FindFirstChildOfClass("Humanoid") then if getAnimatronicName(descendant) then addESP(descendant) end end end end -- Function to apply speed to character local function applySpeed(character) if not SpeedEnabled then return end local humanoid = character:WaitForChild("Humanoid", 5) if humanoid then humanoid.WalkSpeed = CustomSpeed print("Speed applied: " .. CustomSpeed) end end -- Function to setup character (ESP and Speed) local function onCharacterAdded(character) applySpeed(character) -- Keep speed at 100 constantly local humanoid = character:WaitForChild("Humanoid", 5) if humanoid then humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if SpeedEnabled and humanoid.WalkSpeed ~= CustomSpeed then humanoid.WalkSpeed = CustomSpeed end end) end end -- Initial scan scanWorkspace() -- Apply speed to current character if exists if LocalPlayer.Character then onCharacterAdded(LocalPlayer.Character) end -- Listen for character respawn (auto-enable speed after death) LocalPlayer.CharacterAdded:Connect(onCharacterAdded) -- Listen for new animatronics workspace.DescendantAdded:Connect(function(descendant) if ESPEnabled and descendant:IsA("Model") then wait(0.1) -- Wait for model to fully load if descendant:FindFirstChildOfClass("Humanoid") and getAnimatronicName(descendant) then addESP(descendant) end end end) -- Listen for removed animatronics workspace.DescendantRemoving:Connect(function(descendant) if descendant:IsA("Model") and ESPObjects[descendant] then removeESP(descendant) end end) -- Update ESP distance display and enforce speed loop RunService.RenderStepped:Connect(function() -- Update ESP if ESPEnabled then for model, espData in pairs(ESPObjects) do if model and model.Parent and espData.nameTag then local rootPart = model:FindFirstChild("HumanoidRootPart") or model.PrimaryPart if rootPart and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local distance = (LocalPlayer.Character.HumanoidRootPart.Position - rootPart.Position).Magnitude local animName = getAnimatronicName(model) espData.nameTag.TextLabel.Text = string.format("%s [%.0fm]", animName, distance) end end end end -- Enforce speed loop if SpeedEnabled and LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid and humanoid.WalkSpeed ~= CustomSpeed then humanoid.WalkSpeed = CustomSpeed end end end) print("ESP & Speed Loaded!") print("ESP Colors: Red=Foxy | Blue=Bonnie | Yellow=Chica") print("Brown=Freddy | Orange=Golden Freddy | Purple=Puppet | Pink=Cupcake") print("Custom Speed: " .. CustomSpeed .. " (Auto-enabled on respawn)")