local Players = game:GetService("Players") local player = Players.LocalPlayer local loopThread = nil local function fixCharacter(char) if loopThread then task.cancel(loopThread) loopThread = nil end local humanoid = char:WaitForChild("Humanoid", 10) if not humanoid then return end loopThread = task.spawn(function() while humanoid and humanoid.Parent do pcall(function() if not humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping) then humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) end if humanoid.UseJumpPower then if humanoid.JumpPower <= 0 then humanoid.JumpPower = 50 end else if humanoid.JumpHeight <= 0 then humanoid.JumpHeight = 7.2 end end end) task.wait(2) end end) end local char = player.Character or player.CharacterAdded:Wait() fixCharacter(char) player.CharacterAdded:Connect(fixCharacter)