-- LocalScript inside ScreenGui local Players = game:Service("Players") local UserInputService = game:Service("UserInputService") local ReplicatedStorage = game:Service("ReplicatedStorage") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() local mainFrame = script.Parent.MainFrame -- Adjust path to your frame local toggleButton = mainFrame.ToggleButton local statusLabel = mainFrame.StatusLabel local flying = false -- Make sure to create a RemoteEvent named "ToggleFlightEvent" in ReplicatedStorage local toggleFlightEvent = ReplicatedStorage:WaitForChild("ToggleFlightEvent") local function updateUI() if flying then statusLabel.Text = "SYSTEM: ACTIVE" statusLabel.TextColor3 = Color3.fromRGB(0, 255, 255) -- Cyan glow toggleButton.Text = "DISABLE" else statusLabel.Text = "SYSTEM: STANDBY" statusLabel.TextColor3 = Color3.fromRGB(255, 50, 50) -- Dim red toggleButton.Text = "ENGAGE" end end toggleButton.MouseButton1Click:Connect(function() flying = not flying updateUI() -- Tell the server to turn flight forces on/off toggleFlightEvent:FireServer(flying) end) -- Optional: Update UI speed display based on assembly linear velocity local speedLabel = mainFrame:FindFirstChild("SpeedLabel") if speedLabel then game:Service("RunService").RenderStepped:Connect(function() local root = character:FindFirstChild("HumanoidRootPart") if root and flying then local speed = math.floor(root.AssemblyLinearVelocity.Magnitude) speedLabel.Text = "VELOCITY: " .. speed .. " ST/S" else speedLabel.Text = "VELOCITY: 0 ST/S" end end) end -- Script in ServerScriptService local ReplicatedStorage = game:Service("ReplicatedStorage") local toggleFlightEvent = Instance.new("RemoteEvent") toggleFlightEvent.Name = "ToggleFlightEvent" toggleFlightEvent.Parent = ReplicatedStorage local FLIGHT_SPEED = 50 toggleFlightEvent.OnServerEvent:Connect(function(player, isFlying) local character = player.Character if not character then return end local root = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChildOfClass("Humanoid") if not root or not humanoid then return end if isFlying then -- Switch humanoid state so animations don't trip out humanoid:ChangeState(Enum.HumanoidStateType.Physics) -- Create physics forces for stable flight local attachment = root:FindFirstChild("FlightAttachment") or Instance.new("Attachment") attachment.Name = "FlightAttachment" attachment.Parent = root local linearVelocity = root:FindFirstChild("FlightVelocity") or Instance.new("LinearVelocity") linearVelocity.Name = "FlightVelocity" linearVelocity.Attachment0 = attachment -- Align force relative to the player's camera/look vector linearVelocity.RelativeTo = Enum.ActuatorRelativeTo.World linearVelocity.MaxForce = math.huge linearVelocity.VectorVelocity = Vector3.new(0, 0, 0) linearVelocity.Parent = root -- Loop to update flight direction based on where character faces task.spawn(function() while isFlying and root and root.Parent do -- basic hover movement or directional tracking local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then linearVelocity.VectorVelocity = moveDirection * FLIGHT_SPEED else linearVelocity.VectorVelocity = Vector3.new(0, 0, 0) -- Hover still end task.wait() end end) else -- Clean up forces when disabling if root:FindFirstChild("FlightVelocity") then root.FlightVelocity:Destroy() end if root:FindFirstChild("FlightAttachment") then root.FlightAttachment:Destroy() end humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) -- LocalScript inside Electrodynamics ScreenGui local Players = game:Service("Players") local RunService = game:Service("RunService") local UserInputService = game:Service("UserInputService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local mainFrame = script.Parent.MainFrame local toggleButton = mainFrame.ToggleButton local statusLabel = mainFrame.StatusLabel local isFlying = false local flySpeed = 70 local dsyncIntensity = 5000 -- Adjusts the velocity spikes for replication breakdown -- Setup flight variables local camera = workspace.CurrentCamera toggleButton.MouseButton1Click:Connect(function() isFlying = not isFlying if isFlying then statusLabel.Text = "SYSTEM: ENGAGED [DSYNC]" statusLabel.TextColor3 = Color3.fromRGB(0, 255, 150) -- Volatile neon green toggleButton.Text = "TERMINATE" humanoid.PlatformStand = true else statusLabel.Text = "SYSTEM: STANDBY" statusLabel.TextColor3 = Color3.fromRGB(255, 50, 50) toggleButton.Text = "ENGAGE" humanoid.PlatformStand = false root.AssemblyLinearVelocity = Vector3.new(0, 0, 0) end end) -- Combined Flight & D-Sync Loop RunService.RenderStepped:Connect(function() if not isFlying or not root then return end -- 1. Directional Flight Calculation local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + camera.CFrame.RightVector end -- Normalize movement vector if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit end -- 2. Apply Flight Position Update root.CFrame = root.CFrame + (moveDirection * flySpeed * 0.016) -- 3. The D-Sync Injector -- Alternating massive velocities breaks physics interpolation on the server if tick() % 0.04 < 0.02 then root.AssemblyLinearVelocity = Vector3.new(dsyncIntensity, dsyncIntensity, dsyncIntensity) else root.AssemblyLinearVelocity = Vector3.new(-dsyncIntensity, -dsyncIntensity, -dsyncIntensity) end end) -- Track character resets player.CharacterAdded:Connect(function(newChar) character = newChar root = newChar:WaitForChild("HumanoidRootPart") humanoid = newChar:WaitForChild("Humanoid") isFlying = false end)