-- All the needed GUI elements local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() local window = library:Window("Highlight Users") -- All the needed variables local Players = game:GetService("Players") local RunService = game:GetService("RunService") local localPlayer = Players.LocalPlayer local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") -- The CoHub text.. OFC window:Label("Made from the CoHub team") -- ESP Logic local espEnabled = false local function applyESP(player) if player == localPlayer then return end if not player.Character then return end if player.Character:FindFirstChild("ESP_Highlight") then return end local highlight = Instance.new("Highlight") highlight.Name = "ESP_Highlight" highlight.Adornee = player.Character highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Parent = player.Character end local function removeESP(player) if player.Character then local highlight = player.Character:FindFirstChild("ESP_Highlight") if highlight then highlight:Destroy() end end end local function updateESPState() for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then if espEnabled then applyESP(player) else removeESP(player) end end end end Players.PlayerAdded:Connect(function(player) if player == localPlayer then return end player.CharacterAdded:Connect(function() repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart") if espEnabled then applyESP(player) end end) end) for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then player.CharacterAdded:Connect(function() repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart") if espEnabled then applyESP(player) end end) if player.Character and espEnabled then applyESP(player) end end end -- ESP Toggle window:Toggle("ESP Toggle", false, function(bool) espEnabled = bool updateESPState() end) -- XRAY Logic local xrayEnabled = false local originalTransparency = {} local function toggleXray(enable) xrayEnabled = enable for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and not obj:IsDescendantOf(Players) then if enable then if not originalTransparency[obj] then originalTransparency[obj] = obj.Transparency end obj.Transparency = 0.6 else if originalTransparency[obj] ~= nil then obj.Transparency = originalTransparency[obj] end end end end if not enable then originalTransparency = {} -- Clear memory end end window:Label("Use 'Q' to turn on head-aimbot") -- XRAY Toggle window:Toggle("Xray", false, function(bool) toggleXray(bool) end) window:Button("Close GUI", function() -- Close the GUI button window:Destroy() -- Destroy the GUI window so it wont come back after respawn end) local enabled = false UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Q then enabled = not enabled end end) function getClosestPlayer() local closest, minDist = nil, math.huge for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then local head = player.Character.Head.Position local screenPos, onScreen = Camera:WorldToViewportPoint(head) if onScreen then local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude if dist < minDist then minDist = dist closest = player end end end end return closest end RunService.RenderStepped:Connect(function() if not enabled then return end local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild("Head") then local head = target.Character.Head.Position Camera.CFrame = CFrame.new(Camera.CFrame.Position, head) end end)