local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local ZixyESP = loadstring(game:HttpGet('https://raw.githubusercontent.com/zixypy/zixyx/refs/heads/main/zixyesp.txt'))() local esp = ZixyESP.new() --// Cache untuk Aimbot local select = select local pcall, getgenv, next, Vector2, mathclamp, type, mousemoverel = select(1, pcall, getgenv, next, Vector2.new, math.clamp, type, mousemoverel or (Input and Input.MouseMove)) --// Preventing Multiple Processes untuk Aimbot pcall(function() if getgenv().Aimbot then getgenv().Aimbot.Functions:Exit() end end) --// Environment untuk Aimbot getgenv().Aimbot = {} local Environment = getgenv().Aimbot --// Services untuk Aimbot local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer --// Variables untuk Aimbot local RequiredDistance, Typing, Running, Animation, ServiceConnections = 2000, false, false, nil, {} --// Script Settings untuk Aimbot Environment.Settings = { Enabled = true, TeamCheck = false, AliveCheck = true, WallCheck = false, -- Laggy Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target ThirdPerson = true, -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) ThirdPersonSensitivity = 0.7, -- Boundary: 0.1 - 5 TriggerKey = "MouseButton2", Toggle = false, LockPart = "Head" -- Body part to lock on } Environment.FOVSettings = { Enabled = true, Visible = true, Amount = 90, Color = Color3.fromRGB(255, 255, 255), LockedColor = Color3.fromRGB(255, 70, 70), Transparency = 0.5, Sides = 60, Thickness = 1, Filled = false } Environment.FOVCircle = Drawing.new("Circle") --// Functions untuk Aimbot local function CancelLock() Environment.Locked = nil if Animation then Animation:Cancel() end Environment.FOVCircle.Color = Environment.FOVSettings.Color end local function GetClosestPlayer() if not Environment.Locked then RequiredDistance = (Environment.FOVSettings.Enabled and Environment.FOVSettings.Amount or 2000) for _, v in next, Players:GetPlayers() do if v ~= LocalPlayer then if v.Character and v.Character:FindFirstChild(Environment.Settings.LockPart) and v.Character:FindFirstChildOfClass("Humanoid") then if Environment.Settings.TeamCheck and v.Team == LocalPlayer.Team then continue end if Environment.Settings.AliveCheck and v.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then continue end if Environment.Settings.WallCheck and #(Camera:GetPartsObscuringTarget({v.Character[Environment.Settings.LockPart].Position}, v.Character:GetDescendants())) > 0 then continue end local Vector, OnScreen = Camera:WorldToViewportPoint(v.Character[Environment.Settings.LockPart].Position) local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude if Distance < RequiredDistance and OnScreen then RequiredDistance = Distance Environment.Locked = v end end end end elseif (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).X, Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).Y)).Magnitude > RequiredDistance then CancelLock() end end --// Typing Check untuk Aimbot ServiceConnections.TypingStartedConnection = UserInputService.TextBoxFocused:Connect(function() Typing = true end) ServiceConnections.TypingEndedConnection = UserInputService.TextBoxFocusReleased:Connect(function() Typing = false end) --// Main Function untuk Aimbot local function LoadAimbot() ServiceConnections.RenderSteppedConnection = RunService.RenderStepped:Connect(function() if Environment.FOVSettings.Enabled and Environment.Settings.Enabled then Environment.FOVCircle.Radius = Environment.FOVSettings.Amount Environment.FOVCircle.Thickness = Environment.FOVSettings.Thickness Environment.FOVCircle.Filled = Environment.FOVSettings.Filled Environment.FOVCircle.NumSides = Environment.FOVSettings.Sides Environment.FOVCircle.Color = Environment.FOVSettings.Color Environment.FOVCircle.Transparency = Environment.FOVSettings.Transparency Environment.FOVCircle.Visible = Environment.FOVSettings.Visible Environment.FOVCircle.Position = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) else Environment.FOVCircle.Visible = false end if Running and Environment.Settings.Enabled then GetClosestPlayer() if Environment.Locked then if Environment.Settings.ThirdPerson then Environment.Settings.ThirdPersonSensitivity = mathclamp(Environment.Settings.ThirdPersonSensitivity, 0.1, 5) local Vector = Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position) mousemoverel((Vector.X - UserInputService:GetMouseLocation().X) * Environment.Settings.ThirdPersonSensitivity, (Vector.Y - UserInputService:GetMouseLocation().Y) * Environment.Settings.ThirdPersonSensitivity) else if Environment.Settings.Sensitivity > 0 then Animation = TweenService:Create(Camera, TweenInfo.new(Environment.Settings.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)}) Animation:Play() else Camera.CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position) end end Environment.FOVCircle.Color = Environment.FOVSettings.LockedColor end end end) ServiceConnections.InputBeganConnection = UserInputService.InputBegan:Connect(function(Input) if not Typing then pcall(function() if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then if Environment.Settings.Toggle then Running = not Running if not Running then CancelLock() end else Running = true end end end) pcall(function() if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then if Environment.Settings.Toggle then Running = not Running if not Running then CancelLock() end else Running = true end end end) end end) ServiceConnections.InputEndedConnection = UserInputService.InputEnded:Connect(function(Input) if not Typing then if not Environment.Settings.Toggle then pcall(function() if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then Running = false; CancelLock() end end) pcall(function() if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then Running = false; CancelLock() end end) end end end) end --// Functions untuk Aimbot Environment.Functions = {} function Environment.Functions:Exit() for _, v in next, ServiceConnections do v:Disconnect() end if Environment.FOVCircle.Remove then Environment.FOVCircle:Remove() end getgenv().Aimbot.Functions = nil getgenv().Aimbot = nil end function Environment.Functions:Restart() for _, v in next, ServiceConnections do v:Disconnect() end LoadAimbot() end function Environment.Functions:ResetSettings() Environment.Settings = { Enabled = true, TeamCheck = false, AliveCheck = true, WallCheck = false, Sensitivity = 0, ThirdPerson = false, ThirdPersonSensitivity = 3, TriggerKey = "MouseButton2", Toggle = false, LockPart = "Head" } Environment.FOVSettings = { Enabled = true, Visible = true, Amount = 90, Color = Color3.fromRGB(255, 255, 255), LockedColor = Color3.fromRGB(255, 70, 70), Transparency = 0.5, Sides = 60, Thickness = 1, Filled = false } end --// Load Aimbot LoadAimbot() ThemeManager:SetFolder('KoLiongESP') SaveManager:SetFolder('KoLiongESP') ThemeManager:SaveDefault('Tokyo Night') local Window = Library:CreateWindow({ Title = 'KoLiongESP + Aimbot | By Koko Ahliong', Center = true, AutoShow = true, TabPadding = 8, MenuFadeTime = 0.2, }) local Tabs = { Visuals = Window:AddTab('Visuals'), Aimbot = Window:AddTab('Aimbot'), Settings = Window:AddTab('Settings'), } -- Visuals Group local VisualsGroup = Tabs.Visuals:AddLeftGroupbox('ESP Controls') -- Box ESP VisualsGroup:AddToggle('BoxESPToggle', { Text = 'Box ESP', Default = false, Callback = function(Value) if Value then esp:InitiateBox(Color3.new(0.403922, 0.349020, 0.701961)) else esp.State.BoxEnabled = false end end, }) VisualsGroup:AddLabel('Box Color'):AddColorPicker('BoxColorPicker', { Default = Color3.new(0.403922, 0.349020, 0.701961), Callback = function(Value) esp.Config.BoxColor = Value for _, espObj in pairs(esp.Caches.BoxCache) do espObj.Box.Color = Value end end, }) -- Name ESP VisualsGroup:AddToggle('NameESPToggle', { Text = 'Name ESP', Default = false, Callback = function(Value) esp:InitiateName(Value) end, }) -- Distance ESP VisualsGroup:AddToggle('DistanceESPToggle', { Text = 'Distance ESP', Default = false, Callback = function(Value) esp:InitiateDistance(Value) end, }) -- Skeleton ESP VisualsGroup:AddToggle('SkeletonESPToggle', { Text = 'Skeleton ESP', Default = false, Callback = function(Value) if Value then esp:InitiateSkeleton(Color3.new(0.403922, 0.349020, 0.701961)) else esp.State.SkeletonEnabled = false end end, }) VisualsGroup:AddLabel('Skeleton Color'):AddColorPicker('SkeletonColorPicker', { Default = Color3.new(0.403922, 0.349020, 0.701961), Callback = function(Value) esp.Config.SkeletonColor = Value for _, skeleton in pairs(esp.Caches.SkeletonCache) do for _, line in pairs(skeleton) do line.Color = Value end end end, }) -- Health Text ESP VisualsGroup:AddToggle('HealthTextESPToggle', { Text = 'Health Text ESP', Default = false, Callback = function(Value) esp:InitiateHealthText(Value) end, }) -- Health Bar ESP VisualsGroup:AddToggle('HealthBarESPToggle', { Text = 'Health Bar ESP', Default = false, Callback = function(Value) esp:InitiateHealthBar(Value) end, }) -- Tracer ESP VisualsGroup:AddToggle('TracerESPToggle', { Text = 'Tracer ESP', Default = false, Callback = function(Value) if Value then esp:InitiateTracer(Color3.new(0.403922, 0.349020, 0.701961), esp.Config.TracerOrigin) else esp.State.TracerEnabled = false end end, }) VisualsGroup:AddLabel('Tracer Color'):AddColorPicker('TracerColorPicker', { Default = Color3.new(0.403922, 0.349020, 0.701961), Callback = function(Value) esp.Config.TracerColor = Value for _, tracer in pairs(esp.Caches.TracerCache) do tracer.Color = Value end end, }) VisualsGroup:AddDropdown('TracerOriginDropdown', { Text = 'Tracer Origin', Default = 'Bottom Screen', Values = {'Bottom Screen', 'Cursor', 'Top Screen'}, Callback = function(Value) esp.Config.TracerOrigin = Value end, }) -- Chams VisualsGroup:AddToggle('ChamsToggle', { Text = 'Chams', Default = false, Callback = function(Value) if Value then esp:InitiateChams(Color3.new(1, 0, 0)) else esp.State.ChamsEnabled = false end end, }) VisualsGroup:AddLabel('Chams Color'):AddColorPicker('ChamsColorPicker', { Default = Color3.new(1, 0, 0), Callback = function(Value) esp.Config.ChamsColor = Value for _, chams in pairs(esp.Caches.ChamsCache) do chams.FillColor = Value end end, }) -- Team Check VisualsGroup:AddToggle('TeamCheckToggle', { Text = 'Team Check', Default = true, Callback = function(Value) esp:TeamCheck(Value) end, }) -- ESP Distance VisualsGroup:AddSlider('ESPDistanceSlider', { Text = 'ESP Distance', Default = 325, Min = 100, Max = 1000, Rounding = 0, Suffix = ' studs', Callback = function(Value) esp:SetDistance(Value) end, }) -- Aimbot Group local AimbotGroup = Tabs.Aimbot:AddLeftGroupbox('Aimbot Controls') -- Aimbot Toggle AimbotGroup:AddToggle('AimbotToggle', { Text = 'Enable Aimbot', Default = true, Callback = function(Value) Environment.Settings.Enabled = Value end, }) -- Team Check untuk Aimbot AimbotGroup:AddToggle('AimbotTeamCheck', { Text = 'Team Check', Default = false, Callback = function(Value) Environment.Settings.TeamCheck = Value end, }) -- Alive Check untuk Aimbot AimbotGroup:AddToggle('AimbotAliveCheck', { Text = 'Alive Check', Default = true, Callback = function(Value) Environment.Settings.AliveCheck = Value end, }) -- Wall Check untuk Aimbot AimbotGroup:AddToggle('AimbotWallCheck', { Text = 'Wall Check', Default = false, Callback = function(Value) Environment.Settings.WallCheck = Value end, }) -- Toggle Mode untuk Aimbot AimbotGroup:AddToggle('AimbotToggleMode', { Text = 'Toggle Mode', Default = false, Callback = function(Value) Environment.Settings.Toggle = Value end, }) -- Third Person Mode untuk Aimbot AimbotGroup:AddToggle('AimbotThirdPerson', { Text = 'Third Person Mode', Default = true, Callback = function(Value) Environment.Settings.ThirdPerson = Value end, }) -- Sensitivity untuk Aimbot AimbotGroup:AddSlider('AimbotSensitivity', { Text = 'Sensitivity', Default = 0, Min = 0, Max = 1, Rounding = 2, Callback = function(Value) Environment.Settings.Sensitivity = Value end, }) -- Third Person Sensitivity untuk Aimbot AimbotGroup:AddSlider('AimbotThirdPersonSensitivity', { Text = 'Third Person Sensitivity', Default = 0.7, Min = 0.1, Max = 5, Rounding = 1, Callback = function(Value) Environment.Settings.ThirdPersonSensitivity = Value end, }) -- Lock Part untuk Aimbot AimbotGroup:AddDropdown('AimbotLockPart', { Text = 'Lock Part', Default = 'Head', Values = {'Head', 'HumanoidRootPart', 'Torso'}, Callback = function(Value) Environment.Settings.LockPart = Value end, }) -- Trigger Key untuk Aimbot AimbotGroup:AddDropdown('AimbotTriggerKey', { Text = 'Trigger Key', Default = 'MouseButton2', Values = {'MouseButton2', 'MouseButton1', 'LeftShift', 'RightShift', 'Q', 'E', 'R', 'F'}, Callback = function(Value) Environment.Settings.TriggerKey = Value end, }) -- FOV Settings Group untuk Aimbot local FOVGroup = Tabs.Aimbot:AddRightGroupbox('FOV Settings') -- FOV Toggle FOVGroup:AddToggle('FOVToggle', { Text = 'Show FOV', Default = true, Callback = function(Value) Environment.FOVSettings.Visible = Value end, }) -- FOV Enabled FOVGroup:AddToggle('FOVEnabled', { Text = 'FOV Enabled', Default = true, Callback = function(Value) Environment.FOVSettings.Enabled = Value end, }) -- FOV Amount FOVGroup:AddSlider('FOVAmount', { Text = 'FOV Amount', Default = 90, Min = 10, Max = 500, Rounding = 0, Callback = function(Value) Environment.FOVSettings.Amount = Value end, }) -- FOV Color FOVGroup:AddLabel('FOV Color'):AddColorPicker('FOVColor', { Default = Color3.fromRGB(255, 255, 255), Callback = function(Value) Environment.FOVSettings.Color = Value end, }) -- FOV Locked Color FOVGroup:AddLabel('FOV Locked Color'):AddColorPicker('FOVLockedColor', { Default = Color3.fromRGB(255, 70, 70), Callback = function(Value) Environment.FOVSettings.LockedColor = Value end, }) -- FOV Transparency FOVGroup:AddSlider('FOVTransparency', { Text = 'FOV Transparency', Default = 0.5, Min = 0, Max = 1, Rounding = 2, Callback = function(Value) Environment.FOVSettings.Transparency = Value end, }) -- FOV Sides FOVGroup:AddSlider('FOVSides', { Text = 'FOV Sides', Default = 60, Min = 3, Max = 100, Rounding = 0, Callback = function(Value) Environment.FOVSettings.Sides = Value end, }) -- FOV Thickness FOVGroup:AddSlider('FOVThickness', { Text = 'FOV Thickness', Default = 1, Min = 1, Max = 10, Rounding = 0, Callback = function(Value) Environment.FOVSettings.Thickness = Value end, }) -- FOV Filled FOVGroup:AddToggle('FOVFilled', { Text = 'FOV Filled', Default = false, Callback = function(Value) Environment.FOVSettings.Filled = Value end, }) -- Settings Group local SettingsGroup = Tabs.Settings:AddLeftGroupbox('Menu') SettingsGroup:AddButton({ Text = 'Unload', Func = function() -- Unload Aimbot if Environment.Functions then Environment.Functions:Exit() end -- Unload ESP esp:Destroy() Library:Unload() end, Tooltip = 'Unloads the script, ESP, and Aimbot', }) SettingsGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Text = 'Menu keybind:', Default = 'RightShift', NoUI = true, }) -- Initialize ESP esp:Initialize() -- Set up Library Library.ToggleKeybind = Options.MenuKeybind Library:SetWatermarkVisibility(false) Library:SetWatermark('KoLiongESP + Aimbot | Made by Koko Ahliong') Library:OnUnload(function() -- Unload Aimbot if Environment.Functions then Environment.Functions:Exit() end -- Unload ESP esp:Destroy() Library.Unloaded = true end) ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) SaveManager:BuildConfigSection(Tabs.Settings) ThemeManager:ApplyToTab(Tabs.Settings) SaveManager:LoadAutoloadConfig() Library:Notify( 'ESP + Aimbot Loaded', 'KoLiongESP and Aimbot are ready! Press RightShift to toggle GUI.', 5 )