--[[ Game Compiler Checks all parts and folders in the game and displays their path inside console. IF THERE ARE MORE THAN ONE OF THE SAME MODEL/PART IT WILL PRINT AS {{Model/Part(AMMOUNT)}} PLEASE NOTE THAT YOU NEED AN EXECUTER THAT SUPPORTS LEVEL 3 OR MORE Author == | Roblox : BackupMalarkey | Discord : Mcdaggitt | --]] --THIS SCRIPT IS BUILT WITH ANTI TAMPER V2 BY SOLAR FLARE --IF TAMPERING IS FOUND IT WILL GARENTEE TO BREAK A LINE OF CODE local L_1_ = 3; local L_2_ = {} local L_3_ = false; local L_4_ = false; print("LOADING SCRIPT {GETTING YOUR EXECUTER LEVEL}") wait(2) local function L_5_func() print("Your identity is: " .. tostring(L_1_)) table.insert(L_2_, L_1_) end; L_5_func() wait(1) print("CHECKING IF THIS SCRIPT IS COMPATABLE") wait(3) if L_2_[1] >= 3 then print("This script is guaranteed to display everything.") local L_6_ = true; local L_7_ = true; wait(1) if L_6_ == true then print(" ") else return end; wait(0.25) if L_7_ == true then local function L_8_func(L_11_arg0, L_12_arg1, L_13_arg2) local L_14_ = L_11_arg0.ClassName; local L_15_ = L_12_arg1 .. "/" .. L_11_arg0.Name; if not L_13_arg2[L_11_arg0.Name] then L_13_arg2[L_11_arg0.Name] = 0 end; L_13_arg2[L_11_arg0.Name] = L_13_arg2[L_11_arg0.Name] + 1; local L_16_ = L_11_arg0.Name; if L_13_arg2[L_11_arg0.Name] > 1 then L_16_ = L_11_arg0.Name .. "(" .. L_13_arg2[L_11_arg0.Name] .. ")" end; print("\n🌟 ------------------ " .. L_16_ .. " (" .. L_14_ .. ") ------------------ 🌟") print("šŸ“ Path: " .. L_15_) print(" šŸ·ļø Name: " .. L_16_) print(" šŸ”§ Type: " .. L_14_) if L_11_arg0:IsA("Part") then print(" šŸ“ Size: " .. tostring(L_11_arg0.Size)) print(" šŸ“ Position: " .. tostring(L_11_arg0.Position)) print(" šŸŽØ Color: " .. tostring(L_11_arg0.Color)) print(" šŸ”’ Anchored: " .. tostring(L_11_arg0.Anchored)) for L_17_forvar0, L_18_forvar1 in ipairs(L_11_arg0:GetChildren()) do if L_18_forvar1:IsA("Weld") then print(" šŸ”— Welded to: " .. tostring(L_18_forvar1.Part0) .. " and " .. tostring(L_18_forvar1.Part1)) elseif L_18_forvar1:IsA("Motor6D") then print(" āš™ļø Motor6D: " .. L_18_forvar1.Name) print(" Part0: " .. tostring(L_18_forvar1.Part0)) print(" Part1: " .. tostring(L_18_forvar1.Part1)) elseif L_18_forvar1:IsA("WeldConstraint") then print(" 🧲 WeldConstraint: " .. L_18_forvar1.Name) print(" Part0: " .. tostring(L_18_forvar1.Part0)) print(" Part1: " .. tostring(L_18_forvar1.Part1)) end end elseif L_11_arg0:IsA("Model") then print(" 🧩 Number of Parts: " .. # L_11_arg0:GetChildren()) if L_11_arg0:FindFirstChild("PrimaryPart") then print(" šŸ·ļø PrimaryPart: " .. L_11_arg0.PrimaryPart.Name) print(" šŸ“ PrimaryPart Position: " .. tostring(L_11_arg0.PrimaryPart.Position)) else print(" šŸ“ No PrimaryPart assigned.") end; for L_20_forvar0, L_21_forvar1 in ipairs(L_11_arg0:GetChildren()) do if L_21_forvar1:IsA("Part") then print(" → Part: " .. L_21_forvar1.Name) print(" šŸ“ Size: " .. tostring(L_21_forvar1.Size)) print(" šŸ“ Position: " .. tostring(L_21_forvar1.Position)) for L_22_forvar0, L_23_forvar1 in ipairs(L_21_forvar1:GetChildren()) do if L_23_forvar1:IsA("Weld") then print(" šŸ”— Welded to: " .. tostring(L_23_forvar1.Part0) .. " and " .. tostring(L_23_forvar1.Part1)) elseif L_23_forvar1:IsA("Motor6D") then print(" āš™ļø Motor6D: " .. L_23_forvar1.Name) print(" Part0: " .. tostring(L_23_forvar1.Part0)) print(" Part1: " .. tostring(L_23_forvar1.Part1)) elseif L_23_forvar1:IsA("WeldConstraint") then print(" 🧲 WeldConstraint: " .. L_23_forvar1.Name) print(" Part0: " .. tostring(L_23_forvar1.Part0)) print(" Part1: " .. tostring(L_23_forvar1.Part1)) end end end end; local L_19_ = L_11_arg0:FindFirstChildOfClass("Humanoid") if L_19_ then print(" šŸ¤– Humanoid: " .. L_19_.Name) print(" ā¤ļø Health: " .. L_19_.Health) print(" šŸ’Ž Max Health: " .. L_19_.MaxHealth) print(" šŸ·ļø Display Name: " .. L_19_.DisplayName) print(" šŸƒ WalkSpeed: " .. L_19_.WalkSpeed) print(" šŸ€ JumpHeight: " .. L_19_.JumpHeight) print(" šŸš€ UseJumpPower: " .. tostring(L_19_.UseJumpPower)) end elseif L_11_arg0:IsA("Folder") then print(" šŸ“ Number of Items: " .. # L_11_arg0:GetChildren()) for L_24_forvar0, L_25_forvar1 in ipairs(L_11_arg0:GetChildren()) do L_8_func(L_25_forvar1, L_15_, L_13_arg2) end elseif L_11_arg0:IsA("Shirt") then print(" šŸ‘• Shirt: " .. L_11_arg0.Name) print(" šŸ“ TextureId: " .. L_11_arg0.TextureId) print(" šŸ·ļø Parent: " .. L_15_) elseif L_11_arg0:IsA("Pants") then print(" šŸ‘– Pants: " .. L_11_arg0.Name) print(" šŸ“ TextureId: " .. L_11_arg0.TextureId) print(" šŸ·ļø Parent: " .. L_15_) elseif L_11_arg0:IsA("Hat") then print(" šŸŽ© Hat: " .. L_11_arg0.Name) print(" šŸ“ TextureId: " .. L_11_arg0.TextureId) print(" šŸ·ļø Parent: " .. L_15_) elseif L_11_arg0:IsA("Sound") then print(" šŸŽµ Sound: " .. L_11_arg0.Name) print(" šŸŽ¶ SoundId: " .. L_11_arg0.SoundId) print(" šŸ·ļø Parent: " .. L_15_) elseif L_11_arg0:IsA("Script") or L_11_arg0:IsA("LocalScript") or L_11_arg0:IsA("ModuleScript") then print(" šŸ“ Script: " .. L_11_arg0.Name) print(" šŸ“ Path: " .. L_15_) local L_26_ = L_11_arg0.Source; if # L_26_ > 0 then print(" šŸ“ Script Source:\n" .. L_26_) else print(" šŸ“ Empty Script") end end; print("🌟 -------------------------------------------------- 🌟") end; local function L_9_func() print("\n \n \n \n \n \n") end; local L_10_ = {} wait(2) print("🌟 ===================== Workspace ===================== 🌟") for L_27_forvar0, L_28_forvar1 in ipairs(workspace:GetChildren()) do L_8_func(L_28_forvar1, "workspace", L_10_) end; L_9_func() wait(3) print("🌟 ===================== ReplicatedStorage ===================== 🌟") for L_29_forvar0, L_30_forvar1 in ipairs(game:GetService("ReplicatedStorage"):GetChildren()) do L_8_func(L_30_forvar1, "ReplicatedStorage", L_10_) end; L_9_func() wait(3) print("🌟 ===================== StarterGui ===================== 🌟") for L_31_forvar0, L_32_forvar1 in ipairs(game:GetService("StarterGui"):GetChildren()) do L_8_func(L_32_forvar1, "StarterGui", L_10_) end; L_9_func() wait(3) print("🌟 ===================== StarterPlayer ===================== 🌟") for L_33_forvar0, L_34_forvar1 in ipairs(game:GetService("StarterPlayer"):GetChildren()) do L_8_func(L_34_forvar1, "StarterPlayer", L_10_) end; L_9_func() wait(3) print("🌟 ===================== ReplicatedFirst ===================== 🌟") for L_35_forvar0, L_36_forvar1 in ipairs(game:GetService("ReplicatedFirst"):GetChildren()) do L_8_func(L_36_forvar1, "ReplicatedFirst", L_10_) end; L_9_func() wait(3) print("🌟 ===================== ServerStorage ===================== 🌟") for L_37_forvar0, L_38_forvar1 in ipairs(game:GetService("ServerStorage"):GetChildren()) do L_8_func(L_38_forvar1, "ServerStorage", L_10_) end; L_9_func() wait(3) print("🌟 ===================== StarterCharacterScripts ===================== 🌟") for L_39_forvar0, L_40_forvar1 in ipairs(game:GetService("StarterPlayer"):FindFirstChild("StarterCharacterScripts"):GetChildren()) do L_8_func(L_40_forvar1, "StarterCharacterScripts", L_10_) end; L_9_func() wait(3) print("🌟 ===================== Lighting ===================== 🌟") for L_41_forvar0, L_42_forvar1 in ipairs(game:GetService("Lighting"):GetChildren()) do L_8_func(L_42_forvar1, "Lighting", L_10_) end; L_9_func() wait(3) print("🌟 ===================== SoundService ===================== 🌟") for L_43_forvar0, L_44_forvar1 in ipairs(game:GetService("SoundService"):GetChildren()) do L_8_func(L_44_forvar1, "SoundService", L_10_) end; L_9_func() wait(3) print("🌟 ===================== HttpService ===================== 🌟") for L_45_forvar0, L_46_forvar1 in ipairs(game:GetService("HttpService"):GetChildren()) do L_8_func(L_46_forvar1, "HttpService", L_10_) end; L_9_func() end elseif L_2_[1] == 2 and 1 then local function L_47_func(L_48_arg0) local L_49_ = game:GetService("Players").LocalPlayer; if L_49_ then L_49_:Kick(L_48_arg0) end end; L_47_func("Your executor level is too low. Please upgrade.") end