local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function dropAllItems() local backpack = player:FindFirstChild("Backpack") if backpack then local items = backpack:GetChildren() for _, item in pairs(items) do if item:IsA("Tool") then item.Parent = game.Workspace local handle = item:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, -5) end end end end local toolInHand = character:FindFirstChildOfClass("Tool") if toolInHand then toolInHand.Parent = game.Workspace end end dropAllItems()