local UIS = game:GetService("UserInputService") local Toggled = false local key = Enum.KeyCode.U local function rakhook(packet) if packet.PacketId == 0x1B then local data = packet.AsBuffer buffer.writeu32(data, 1, 0xFFFFFFFF) packet:SetData(data) end end UIS.InputBegan:Connect(function(obj) if obj.KeyCode ~= key then return end if Toggled then print("Untoggled") raknet.remove_send_hook(rakhook) else print("Toggled") raknet.add_send_hook(rakhook) end Toggled = not Toggled end)