-- OP Destroyer Hub local player = game.Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Name = "DestroyerHub" screenGui.Parent = player.PlayerGui -- Main Frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 450, 0, 550) mainFrame.Position = UDim2.new(0.5, -225, 0.5, -275) mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) mainFrame.BorderSizePixel = 3 mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0) mainFrame.Visible = false mainFrame.Parent = screenGui -- Draggable Functionality local dragging, dragStart, startPos mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mainFrame.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- Open/Close Button local openButton = Instance.new("TextButton") openButton.Size = UDim2.new(0, 200, 0, 50) openButton.Position = UDim2.new(0.5, -100, 0.9, 0) openButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) openButton.Text = "Open Destroyer Hub" openButton.Parent = screenGui openButton.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible end) -- Script Buttons (10 OP Scripts) local scripts = { {"Super Speed", function() player.Character.Humanoid.WalkSpeed = 200 end}, {"High Jump", function() player.Character.Humanoid.JumpPower = 200 end}, {"God Mode", function() player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.Health = math.huge end}, {"Kill All", function() for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("Humanoid") then v.Character.Humanoid.Health = 0 end end end}, {"Invisibility", function() for _, part in pairs(player.Character:GetChildren()) do if part:IsA("BasePart") then part.Transparency = 1 end end player.Character.HumanoidRootPart.Anchored = true end}, {"Explode Player", function() local explosion = Instance.new("Explosion") explosion.Position = player.Character.HumanoidRootPart.Position explosion.BlastRadius = 20 explosion.BlastPressure = 500000 explosion.Parent = workspace end}, {"Teleport to Player", function() local target = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())] if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then player.Character:SetPrimaryPartCFrame(target.Character.HumanoidRootPart.CFrame) end end}, {"Gravity Control", function() game.Workspace.Gravity = 0 wait(5) game.Workspace.Gravity = 196.2 end}, {"Fly", function() local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.new(0, 50, 0) bodyVelocity.Parent = player.Character.HumanoidRootPart wait(5) bodyVelocity:Destroy() end}, {"Destroy Map", function() for _, obj in pairs(workspace:GetChildren()) do if obj:IsA("BasePart") then obj:Destroy() end end end} } -- Add Buttons for Scripts for i, scriptData in ipairs(scripts) do local button = Instance.new("TextButton") button.Size = UDim2.new(0, 400, 0, 40) button.Position = UDim2.new(0.5, -200, 0, (i - 1) * 45 + 10) button.BackgroundColor3 = Color3.fromRGB(0, 255, 0) button.Text = scriptData[1] button.Parent = mainFrame button.MouseButton1Click:Connect(scriptData[2]) end