local UserInputService = game:GetService("UserInputService") local function removeBodyMovers(target) for _, descendant in ipairs(target:GetDescendants()) do if descendant:IsA("BodyMover") then descendant:Destroy() end end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.M then removeBodyMovers(workspace) end end)