local imageId = "rbxassetid://120650579249448" local SoundId = "rbxassetid://911882720" local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local originalDecals = {} local originalTextures = {} local originalMeshTextures = {} local originalPlayerClothes = {} local originalSkybox = {} local addedTextures = {} local function createLabel(text, size, color) local lbl = Instance.new("TextLabel") lbl.Size = size lbl.BackgroundTransparency = 0.7 lbl.BackgroundColor3 = color lbl.BorderSizePixel = 0 lbl.Font = Enum.Font.Code lbl.TextColor3 = Color3.new(0,1,0) lbl.TextStrokeColor3 = Color3.new(0,0.8,0) lbl.TextStrokeTransparency = 0 lbl.Text = text lbl.TextScaled = true return lbl end local function createButton(text) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 180, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(0, 255, 0) btn.BackgroundTransparency = 0.8 btn.BorderSizePixel = 0 btn.Font = Enum.Font.Code btn.TextColor3 = Color3.new(0, 1, 0) btn.TextStrokeColor3 = Color3.new(0, 0.8, 0) btn.TextStrokeTransparency = 0 btn.Text = text btn.TextScaled = true btn.AutoButtonColor = false btn.MouseEnter:Connect(function() btn.BackgroundTransparency = 0.3 btn.TextColor3 = Color3.fromRGB(0,255,128) end) btn.MouseLeave:Connect(function() btn.BackgroundTransparency = 0.8 btn.TextColor3 = Color3.fromRGB(0,255,0) end) return btn end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "AxomHackerPanel" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = PlayerGui local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 220, 0, 350) Frame.Position = UDim2.new(0.05,0,0.2,0) Frame.BackgroundColor3 = Color3.fromRGB(10, 30, 10) Frame.BorderSizePixel = 2 Frame.BorderColor3 = Color3.fromRGB(0, 255, 0) Frame.Parent = ScreenGui local closeBtn = createButton("X") closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(255, 0, 0) closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.TextStrokeColor3 = Color3.new(0.8, 0, 0) closeBtn.TextScaled = true closeBtn.Parent = Frame closeBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) local dragging, dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = Frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) Frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) local Title = createLabel("Axom Hack × V1", UDim2.new(1,0,0,50), Color3.fromRGB(0, 100, 0)) Title.Parent = Frame local ButtonsFrame = Instance.new("Frame") ButtonsFrame.Size = UDim2.new(1, -20, 1, -110) ButtonsFrame.Position = UDim2.new(0, 10, 0, 55) ButtonsFrame.BackgroundTransparency = 1 ButtonsFrame.Parent = Frame local UIListLayout = Instance.new("UIListLayout") UIListLayout.Parent = ButtonsFrame UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 10) local function getTileSize(dim) return math.clamp(dim / 10, 5, 20) end local function isBigPart(part) local threshold = 30 return (part.Size.X > threshold or part.Size.Y > threshold or part.Size.Z > threshold) end local function changeAllLand() for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("Decal") then if not obj:IsDescendantOf(LocalPlayer.Character) then if not originalDecals[obj] then originalDecals[obj] = obj.Texture end obj.Texture = imageId end elseif obj:IsA("Texture") then if not obj:IsDescendantOf(LocalPlayer.Character) then if not originalTextures[obj] then originalTextures[obj] = obj.Texture end obj.Texture = imageId end elseif obj:IsA("MeshTexture") then if not obj:IsDescendantOf(LocalPlayer.Character) then if not originalMeshTextures[obj] then originalMeshTextures[obj] = obj.TextureId end obj.TextureId = imageId end elseif obj:IsA("Part") or obj:IsA("UnionOperation") or obj:IsA("MeshPart") then if not obj:IsDescendantOf(LocalPlayer.Character) and not Players:GetPlayerFromCharacter(obj.Parent) then for _, child in pairs(obj:GetChildren()) do if child:IsA("Decal") then if not originalDecals[child] then originalDecals[child] = child.Texture end child.Texture = imageId elseif child:IsA("Texture") then if not originalTextures[child] then originalTextures[child] = child.Texture end child.Texture = imageId end end local faces = {Enum.NormalId.Top,Enum.NormalId.Bottom,Enum.NormalId.Left,Enum.NormalId.Right,Enum.NormalId.Front,Enum.NormalId.Back} for _, face in pairs(faces) do local found = false for _, child in pairs(obj:GetChildren()) do if (child:IsA("Texture") or child:IsA("Decal")) and child.Face == face then found = true break end end if not found then local tex = Instance.new("Texture") tex.Texture = imageId tex.Face = face local size = obj.Size if isBigPart(obj) then if face == Enum.NormalId.Top or face == Enum.NormalId.Bottom then tex.StudsPerTileU = getTileSize(size.X) tex.StudsPerTileV = getTileSize(size.Z) elseif face == Enum.NormalId.Left or face == Enum.NormalId.Right then tex.StudsPerTileU = getTileSize(size.Z) tex.StudsPerTileV = getTileSize(size.Y) elseif face == Enum.NormalId.Front or face == Enum.NormalId.Back then tex.StudsPerTileU = getTileSize(size.X) tex.StudsPerTileV = getTileSize(size.Y) end else if face == Enum.NormalId.Top or face == Enum.NormalId.Bottom then tex.StudsPerTileU = size.X tex.StudsPerTileV = size.Z elseif face == Enum.NormalId.Left or face == Enum.NormalId.Right then tex.StudsPerTileU = size.Z tex.StudsPerTileV = size.Y elseif face == Enum.NormalId.Front or face == Enum.NormalId.Back then tex.StudsPerTileU = size.X tex.StudsPerTileV = size.Y end end tex.Parent = obj table.insert(addedTextures, tex) end end end end end end local function changeSkybox() if #originalSkybox == 0 then for _, obj in pairs(Lighting:GetChildren()) do if obj:IsA("Sky") then table.insert(originalSkybox, obj:Clone()) end end end for _, obj in pairs(Lighting:GetChildren()) do if obj:IsA("Sky") then obj:Destroy() end end local newSky = Instance.new("Sky") newSky.SkyboxBk = imageId newSky.SkyboxDn = imageId newSky.SkyboxFt = imageId newSky.SkyboxLf = imageId newSky.SkyboxRt = imageId newSky.SkyboxUp = imageId newSky.Parent = Lighting end local function changePlayersClothes() for _, plr in pairs(Players:GetPlayers()) do local char = plr.Character if char then if not originalPlayerClothes[plr] then originalPlayerClothes[plr] = {Shirt = {}, Pants = {}} for _, item in pairs(char:GetChildren()) do if item:IsA("Shirt") then originalPlayerClothes[plr].Shirt[item] = item.ShirtTemplate elseif item:IsA("Pants") then originalPlayerClothes[plr].Pants[item] = item.PantsTemplate end end end for _, item in pairs(char:GetChildren()) do if item:IsA("Shirt") then item.ShirtTemplate = imageId elseif item:IsA("Pants") then item.PantsTemplate = imageId end end for _, acc in pairs(char:GetChildren()) do if acc:IsA("Accessory") then local handle = acc:FindFirstChild("Handle") if handle then for _, child in pairs(handle:GetChildren()) do if child:IsA("Decal") or child:IsA("Texture") then child:Destroy() end end local faces = {Enum.NormalId.Top,Enum.NormalId.Bottom,Enum.NormalId.Left,Enum.NormalId.Right,Enum.NormalId.Front,Enum.NormalId.Back} for _, face in pairs(faces) do local tex = Instance.new("Texture") tex.Texture = imageId tex.Face = face local size = handle.Size if isBigPart(handle) then if face == Enum.NormalId.Top or face == Enum.NormalId.Bottom then tex.StudsPerTileU = getTileSize(size.X) tex.StudsPerTileV = getTileSize(size.Z) elseif face == Enum.NormalId.Left or face == Enum.NormalId.Right then tex.StudsPerTileU = getTileSize(size.Z) tex.StudsPerTileV = getTileSize(size.Y) elseif face == Enum.NormalId.Front or face == Enum.NormalId.Back then tex.StudsPerTileU = getTileSize(size.X) tex.StudsPerTileV = getTileSize(size.Y) end else if face == Enum.NormalId.Top or face == Enum.NormalId.Bottom then tex.StudsPerTileU = size.X tex.StudsPerTileV = size.Z elseif face == Enum.NormalId.Left or face == Enum.NormalId.Right then tex.StudsPerTileU = size.Z tex.StudsPerTileV = size.Y elseif face == Enum.NormalId.Front or face == Enum.NormalId.Back then tex.StudsPerTileU = size.X tex.StudsPerTileV = size.Y end end tex.Parent = handle end end end end end end end local function resetEverything() for obj, texture in pairs(originalDecals) do if obj and obj.Parent then obj.Texture = texture or "" end end for obj, texture in pairs(originalTextures) do if obj and obj.Parent then obj.Texture = texture or "" end end for _, tex in pairs(addedTextures) do if tex and tex.Parent then tex:Destroy() end end addedTextures = {} for obj, texture in pairs(originalMeshTextures) do if obj and obj.Parent then obj.TextureId = texture or "" end end for plr, clothes in pairs(originalPlayerClothes) do local char = plr.Character if char then for shirtItem, template in pairs(clothes.Shirt) do if shirtItem and shirtItem.Parent then shirtItem.ShirtTemplate = template or "" end end for pantsItem, template in pairs(clothes.Pants) do if pantsItem and pantsItem.Parent then pantsItem.PantsTemplate = template or "" end end end end for _, obj in pairs(Lighting:GetChildren()) do if obj:IsA("Sky") then obj:Destroy() end end for _, sky in pairs(originalSkybox) do sky:Clone().Parent = Lighting end originalDecals = {} originalTextures = {} originalMeshTextures = {} originalPlayerClothes = {} originalSkybox = {} end local function jumpscare() local scareGui = Instance.new("ScreenGui") scareGui.Name = "JumpscareGui" scareGui.ResetOnSpawn = false scareGui.Parent = PlayerGui local imgLabel = Instance.new("ImageLabel") imgLabel.Size = UDim2.new(1,0,1,0) imgLabel.Position = UDim2.new(0,0,0,0) imgLabel.BackgroundTransparency = 1 imgLabel.Image = imageId imgLabel.Parent = scareGui local sound = Instance.new("Sound") sound.SoundId = SoundId sound.Volume = 1 sound.Looped = false sound.Parent = scareGui sound:Play() delay(5, function() if scareGui then scareGui:Destroy() end end) end local btnDecalSpam = createButton("Decal Spam") btnDecalSpam.Parent = ButtonsFrame btnDecalSpam.MouseButton1Click:Connect(changeAllLand) local btnSkybox = createButton("Skybox") btnSkybox.Parent = ButtonsFrame btnSkybox.MouseButton1Click:Connect(changeSkybox) local btnPlayersSpam = createButton("Players Spam") btnPlayersSpam.Parent = ButtonsFrame btnPlayersSpam.MouseButton1Click:Connect(changePlayersClothes) local btnJumpscare = createButton("Jumpscare Image") btnJumpscare.Parent = ButtonsFrame btnJumpscare.MouseButton1Click:Connect(jumpscare) local btnReset = createButton("Reset Everything") btnReset.Parent = ButtonsFrame btnReset.MouseButton1Click:Connect(resetEverything)