-- Death Note wow local LMG2L = {}; -- Players.CoffeLover764.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false -- Players.CoffeLover764.PlayerGui.ScreenGui.ImageLabel LMG2L["ImageLabel_2"] = Instance.new("ImageLabel", LMG2L["ScreenGui_1"]); LMG2L["ImageLabel_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); -- LMG2L["ImageLabel_2"]["ImageContent"] = ; LMG2L["ImageLabel_2"]["Image"] = [[rbxassetid://73470724125691]]; LMG2L["ImageLabel_2"]["Size"] = UDim2.new(0, 332, 0, 240); LMG2L["ImageLabel_2"]["Position"] = UDim2.new(0, 678, 0, 202); local camera = workspace.CurrentCamera local frame = LMG2L["ImageLabel_2"] local baseResolution = Vector2.new(1920,1080) local basePosition = Vector2.new(678,202) local function updatePosition() local size = camera.ViewportSize frame.Position = UDim2.new(0.32, basePosition.X * (size.X/baseResolution.X), 0.25, basePosition.Y * (size.Y/baseResolution.Y)) end updatePosition() camera:GetPropertyChangedSignal("ViewportSize"):Connect(updatePosition) -- Players.CoffeLover764.PlayerGui.ScreenGui.ImageLabel.TextButton LMG2L["TextButton_3"] = Instance.new("TextButton", LMG2L["ImageLabel_2"]); LMG2L["TextButton_3"]["BorderSizePixel"] = 0; LMG2L["TextButton_3"]["TextSize"] = 23; LMG2L["TextButton_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Nunito.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["TextButton_3"]["BackgroundTransparency"] = 1; LMG2L["TextButton_3"]["Size"] = UDim2.new(0, 24, 0, 16); LMG2L["TextButton_3"]["Text"] = [[X]]; LMG2L["TextButton_3"]["Position"] = UDim2.new(0, 2, 0, 6); -- Players.CoffeLover764.PlayerGui.ScreenGui.ImageLabel.-- type here LMG2L["-- type here_4"] = Instance.new("TextBox", LMG2L["ImageLabel_2"]); LMG2L["-- type here_4"]["Name"] = [[-- type here]]; LMG2L["-- type here_4"]["TextXAlignment"] = Enum.TextXAlignment.Left; LMG2L["-- type here_4"]["PlaceholderColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["-- type here_4"]["BorderSizePixel"] = 0; LMG2L["-- type here_4"]["TextSize"] = 15; LMG2L["-- type here_4"]["TextYAlignment"] = Enum.TextYAlignment.Top; LMG2L["-- type here_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["-- type here_4"]["FontFace"] = Font.new([[rbxasset://fonts/families/Guru.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); LMG2L["-- type here_4"]["PlaceholderText"] = [[- type here]]; LMG2L["-- type here_4"]["Size"] = UDim2.new(0, 154, 0, 236); LMG2L["-- type here_4"]["Position"] = UDim2.new(0, 186, 0, 26); LMG2L["-- type here_4"]["Text"] = [[]]; LMG2L["-- type here_4"]["BackgroundTransparency"] = 1; LMG2L["-- type here_4"]["TextWrapped"] = true LMG2L["-- type here_4"]["MultiLine"] = true local Players = game:GetService("Players") LMG2L["TextButton_3"].MouseButton1Click:Connect(function() LMG2L["ScreenGui_1"]:Destroy() end) LMG2L["-- type here_4"].FocusLost:Connect(function(enterPressed) if enterPressed then local name = LMG2L["-- type here_4"].Text local target = Players:FindFirstChild(name) if target and target.Character and target.Character:FindFirstChild("Humanoid") then task.delay(5,function() if target.Character and target.Character:FindFirstChild("Humanoid") then target.Character.Humanoid.Health = 0 end end) end end end) local UIS = game:GetService("UserInputService") local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) return LMG2L["ScreenGui_1"], require;