--[[ no ui sadly maybe not even working :( you can use it for whatever you want, me no gatekeeping ;) ]] setclipboard("https://discord.gg/GreJFg5qEY") local Cooldown = 0.1 local TrackCount = 1 local BondCount = 0 local TrackPassed = false local FoundLobby = false if game.PlaceId == 116495829188952 then local CreateParty = game:GetService("ReplicatedStorage"):WaitForChild("Shared"):WaitForChild("CreatePartyClient") local HRP = game.Players.LocalPlayer.Character.HumanoidRootPart while task.wait(Cooldown) do if FoundLobby == false then print("Finding Lobby...") for i,v in pairs(game:GetService("Workspace").TeleportZones:GetChildren()) do if v.Name == "TeleportZone" and v.BillboardGui.StateLabel.Text == "Waiting for players..." then print("Lobby Found!") HRP.CFrame = v.ZoneContainer.CFrame FoundLobby = true task.wait(1) CreateParty:FireServer({["maxPlayers"] = 1}) end end end end elseif game.PlaceId == 70876832253163 then local StartingTrack = game:GetService("Workspace").RailSegments:FindFirstChild("RailSegment") local CollectBond = game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("ActivateObjectClient") local Items = game:GetService("Workspace").RuntimeItems local HRP = game.Players.LocalPlayer.Character.HumanoidRootPart HRP.Anchored = true while task.wait(Cooldown) do if TrackPassed == false then print("Teleporting to track", TrackCount) TrackPassed = true end HRP.CFrame = StartingTrack.Guide.CFrame + Vector3.new(0,250,0) if StartingTrack.NextTrack.Value ~= nil then StartingTrack = StartingTrack.NextTrack.Value TrackCount += 1 else game:GetService("TeleportService"):Teleport(116495829188952, game:GetService("Players").LocalPlayer) end repeat for i,v in pairs(Items:GetChildren()) do if v.Name == "Bond" or v.Name == "BondCalculated" then spawn(function() for i = 1, 1000 do pcall(function() v.Part.CFrame = HRP.CFrame end) end CollectBond:FireServer(v) end) if v.Name == "Bond" then BondCount += 1 print("Got", BondCount, "Bonds") v.Name = "BondCalculated" end end end task.wait() until Items:FindFirstChild("Bond") == nil TrackPassed = false end en