local Lighting = game:GetService("Lighting") Lighting.ClockTime = 20.2 Lighting.FogEnd = 800 Lighting.FogStart = 100 Lighting.FogColor = Color3.fromRGB(20, 20, 35) Lighting.Ambient = Color3.fromRGB(50, 50, 65) Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 50) Lighting.Brightness = 1 Lighting.EnvironmentDiffuseScale = 0.5 Lighting.EnvironmentSpecularScale = 0.25 Lighting.GlobalShadows = true Lighting.ExposureCompensation = 0.2 for _, v in pairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Sky") then v:Destroy() end end local sky = Instance.new("Sky") sky.Name = "CinematicNightSky" sky.SkyboxBk = "rbxassetid://401664839" sky.SkyboxDn = "rbxassetid://401664862" sky.SkyboxFt = "rbxassetid://401664960" sky.SkyboxLf = "rbxassetid://401665016" sky.SkyboxRt = "rbxassetid://401665079" sky.SkyboxUp = "rbxassetid://401665129" sky.StarCount = 3000 sky.SunAngularSize = 0 sky.MoonAngularSize = 11 sky.CelestialBodiesShown = true sky.Parent = Lighting local cc = Instance.new("ColorCorrectionEffect") cc.Name = "CinematicFix" cc.Brightness = 0.05 cc.Contrast = 0.4 cc.Saturation = -0.15 cc.TintColor = Color3.fromRGB(150, 170, 230) cc.Parent = Lighting local bloom = Instance.new("BloomEffect") bloom.Intensity = 0.25 bloom.Size = 15 bloom.Threshold = 1 bloom.Parent = Lighting local dof = Instance.new("DepthOfFieldEffect") dof.FarIntensity = 0.03 dof.FocusDistance = 85 dof.InFocusRadius = 120 dof.NearIntensity = 0.03 dof.Parent = Lighting local rays = Instance.new("SunRaysEffect") rays.Intensity = 0.012 rays.Spread = 0.75 rays.Parent = Lighting local blur = Instance.new("BlurEffect") blur.Size = 4 blur.Parent = Lighting