-- Load WindUI local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"))() -- Localization setup local Localization = WindUI:Localization({ Enabled = true, Prefix = "loc:", DefaultLanguage = "en", Translations = { ["en"] = { ["SCRIPT_TITLE"] = "Dara Hub", ["WELCOME"] = "Made by: Pnsdg And Yomka", ["FEATURES"] = "Features", ["Player_TAB"] = "Player", ["VISUALS_TAB"] = "Visuals", ["ESP_TAB"] = "ESP", ["SETTINGS_TAB"] = "Settings", ["MISC_TAB"] = "Misc", ["UTILITY_TAB"] = "Utility", ["INFINITE_JUMP"] = "Infinite Jump", ["JUMP_METHOD"] = "Infinite Jump Method", ["FLY"] = "Fly", ["FLY_SPEED"] = "Fly Speed", ["TPWALK"] = "TP WALK", ["TPWALK_VALUE"] = "TPWALK VALUE", ["JUMP_HEIGHT"] = "Jump Height", ["JUMP_POWER"] = "Jump Height", ["ANTI_AFK"] = "Anti AFK", ["FULL_BRIGHT"] = "FullBright", ["NO_FOG"] = "Remove Fog", ["SPEED_HACK"] = "Speed Hack", ["PLAYER_NAME_ESP"] = "Player Name ESP", ["PLAYER_BOX_ESP"] = "Player Box ESP", ["BOX_TYPE"] = "Box Type", ["PLAYER_TRACER"] = "Player Tracer", ["PLAYER_DISTANCE_ESP"] = "Player Distance ESP", ["HIGHLIGHTS"] = "Highlights", ["SAVE_CONFIG"] = "Save Configuration", ["LOAD_CONFIG"] = "Load Configuration", ["THEME_SELECT"] = "Select Theme", ["TRANSPARENCY"] = "Window Transparency" } } }) -- Set WindUI properties WindUI.TransparencyValue = 0.2 WindUI:SetTheme("Dark") -- Create WindUI window local Window = WindUI:CreateWindow({ Title = "loc:SCRIPT_TITLE", Icon = "rocket", Author = "loc:WELCOME", Folder = "GameHackUI", Size = UDim2.fromOffset(580, 490), Theme = "Dark", HidePanelBackground = false, Acrylic = false, HideSearchBar = false, SideBarWidth = 200, User = { Enabled = true, Anonymous = true, Callback = function() end } }) local keybindFile = "keybind_config.txt" local function getCleanKeyName(keyCode) local keyString = tostring(keyCode) return keyString:gsub("Enum%.KeyCode%.", "") end local function saveKeybind(keyCode) writefile(keybindFile, tostring(keyCode)) end local function loadKeybind() if isfile(keybindFile) then local savedKey = readfile(keybindFile) for _, key in pairs(Enum.KeyCode:GetEnumItems()) do if tostring(key) == savedKey then return key end end end return Enum.KeyCode.RightControl end local initialKey = loadKeybind() local initialKeyName = getCleanKeyName(initialKey) Window:SetToggleKey(initialKey) -- Services local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local MarketplaceService = game:GetService("MarketplaceService") local VirtualUser = game:GetService("VirtualUser") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local workspace = game:GetService("Workspace") local HttpService = game:GetService("HttpService") local originalGameGravity = workspace.Gravity local player = Players.LocalPlayer local placeId = game.PlaceId local jobId = game.JobId local playerGui = player:WaitForChild("PlayerGui") -- Fling Features Setup workspace.FallenPartsDestroyHeight = 0/0 game:GetService("CoreGui").RobloxGui["CoreScripts/NetworkPause"]:Destroy() local flingActive = false local hiddenfling = false local AntiFlingEnabled = false local AntiKillPartsEnabled = false local processedPlayers = {} local currentInput = "" local SteppedConnection = nil local isNoclipEnabled = false local flingMode = 1 local isStrengthened = false local connections_strength = {} local originalProperties = {} local spawnpointActive = false local savedPosition = nil local needsRespawn = false local respawnConnection = nil local as = false local XenoAntiFlingEnabled = false local XenoAntiFlingConnection = nil local infinitePositionEnabled = false local savedInfinitePosition = nil local infinitePositionConnection = nil local positionTolerance = 0.1 local afdEnabled = false local afdConnections = {} local noSitEnabled = false local movePart = nil local currentPos = Vector3.new() local currentYaw = 0 local rotateSmooth = 0.2 local joystickGui = nil local InvisEnabled = false local InvisCooldown = false local InvisSeat = nil local antiRagdollEnabled = false local antiRagdollDisconnectFunc = nil local fpdProtectionEnabled = false local fpdProtectionConnection = nil local oldNewIndex = nil local wasFlingActiveBeforeFPD = false local localPlayer = Players.LocalPlayer local featureStates = { InfiniteJump = false, Fly = false, TPWALK = false, JumpBoost = false, AntiAFK = false, FullBright = false, NoFog = false, SpeedHack = false, FlySpeed = 5, TpwalkValue = 1, JumpPower = 5, JumpMethod = "Hold", Speed = 16, PlayerESP = { name = false, box = false, tracer = false, distance = false, highlights = false, boxType = "2D" } } local flying = false local bodyVelocity, bodyGyro local ToggleTpwalk = false local TpwalkConnection local AntiAFKConnection local isJumpHeld = false local antiAFKConnection = nil local playerEspElements = {} local espConnection local function getServerLink() return "https://www.roblox.com/games/" .. placeId .. "/" .. jobId end local function rejoinServer() TeleportService:TeleportToPlaceInstance(placeId, jobId, player) end local function serverHop() local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?sortOrder=Asc&limit=100")) local randomServer = servers.data[math.random(1, #servers.data)] TeleportService:TeleportToPlaceInstance(placeId, randomServer.id, player) end local function hopToSmallServer() local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. placeId .. "/servers/Public?sortOrder=Asc&limit=100")) table.sort(servers.data, function(a, b) return a.playing < b.playing end) if servers.data[1] then TeleportService:TeleportToPlaceInstance(placeId, servers.data[1].id, player) end end local function startAntiAFK() if antiAFKConnection then return end antiAFKConnection = RunService.Heartbeat:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end local function stopAntiAFK() if antiAFKConnection then antiAFKConnection:Disconnect() antiAFKConnection = nil end end local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") local camera = workspace.CurrentCamera local flySpeed = 5 local function startFlying() if not character or not humanoid or not rootPart then return end flying = true bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = rootPart bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.CFrame = rootPart.CFrame bodyGyro.Parent = rootPart humanoid.PlatformStand = true end local function stopFlying() flying = false if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end humanoid.PlatformStand = false end local function updateFly() if not flying or not bodyVelocity or not bodyGyro then return end local camCFrame = camera.CFrame local direction = Vector3.new(0, 0, 0) local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then local forwardVector = camCFrame.LookVector local rightVector = camCFrame.RightVector local forwardComponent = moveDirection:Dot(forwardVector) * forwardVector local rightComponent = moveDirection:Dot(rightVector) * rightVector direction = direction + (forwardComponent + rightComponent).Unit * moveDirection.Magnitude end if UserInputService:IsKeyDown(Enum.KeyCode.Space) or humanoid.Jump then direction = direction + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then direction = direction - Vector3.new(0, 1, 0) end bodyVelocity.Velocity = direction.Magnitude > 0 and direction.Unit * (flySpeed * 16) or Vector3.new(0, 0, 0) bodyGyro.CFrame = camCFrame end local updateFlyConnection = RunService.RenderStepped:Connect(updateFly) -- Fling Functions local function manageStrength(character, enable) if not character or not character:IsA("Model") then return end for _, conn in pairs(connections_strength) do conn:Disconnect() end connections_strength = {} if enable then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then if not originalProperties[part] then originalProperties[part] = part.CustomPhysicalProperties or PhysicalProperties.new(0.7, 0.3, 0.5) end part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) table.insert(connections_strength, part:GetPropertyChangedSignal("CustomPhysicalProperties"):Connect(function() if isStrengthened then local current = part.CustomPhysicalProperties if not current or current.Density < 100 then part.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5) end end end)) end end else for part, props in pairs(originalProperties) do if part:IsA("BasePart") and part.Parent then part.CustomPhysicalProperties = props end end originalProperties = {} end end local function setupSpawnpoint() localPlayer.CharacterAdded:Connect(function(character) if not spawnpointActive then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end task.wait(0.01) if savedPosition then rootPart.CFrame = savedPosition needsRespawn = false end end) RunService.Stepped:Connect(function() local character = localPlayer.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if spawnpointActive and humanoid and humanoid.Health <= 0 then if rootPart then savedPosition = rootPart.CFrame needsRespawn = true end end end) end local function dobv(v, char) local undo = false if as then if v:IsA("BodyAngularVelocity") then undo = true v:Destroy() elseif v:IsA("BodyGyro") and v.MaxTorque ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.D ~= 500 and v.D ~= 50 and v.P ~= 90000 then undo = true v:Destroy() elseif v:IsA("BodyVelocity") and v.MaxForce ~= Vector3.new(8999999488, 8999999488, 8999999488) and v.Velocity ~= Vector3.new(0,0,0) then undo = true v:Destroy() elseif v:IsA("BasePart") then v.ChildAdded:Connect(function(v2) dobv(v2, char) end) end if undo and char and char:FindFirstChild("Humanoid") then char.Humanoid.Sit = false char.Humanoid.PlatformStand = false end end end local function dc(c) for i,v in pairs(c:GetChildren()) do dobv(v, c) for i,v in pairs(v:GetChildren()) do dobv(v, c) end end c.ChildAdded:Connect(function(v) dobv(v, c) end) end local function toggleXenoAntiFling(state) XenoAntiFlingEnabled = state if state then XenoAntiFlingConnection = game:GetService("RunService").Stepped:Connect(function() pcall(function() local players = game:GetService("Players"):GetPlayers() local plr = game:GetService("Players").LocalPlayer for _, p in pairs(players) do if p ~= plr and p.Character then for _, v in pairs(p.Character:GetChildren()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false v.Velocity = Vector3.new(0,0,0) v.RotVelocity = Vector3.new(0,0,0) v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Massless = true elseif v:IsA("Accessory") then v.Handle.CanCollide = false v.Handle.Velocity = Vector3.new(0,0,0) v.Handle.RotVelocity = Vector3.new(0,0,0) v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Handle.Massless = true end end) end end end end) end) else if XenoAntiFlingConnection then XenoAntiFlingConnection:Disconnect() XenoAntiFlingConnection = nil end end end local function handleRespawn() if not infinitePositionEnabled or not savedInfinitePosition then return end local rootPart = localPlayer.Character:WaitForChild("HumanoidRootPart", 1) if rootPart then task.wait(0.0001) rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end local function checkPosition() if not infinitePositionEnabled or not savedInfinitePosition then return end if flingActive then return end local character = localPlayer.Character if not character then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then task.wait(0.0001) if infinitePositionEnabled and not flingActive and character.Parent and rootPart then if (rootPart.Position - savedInfinitePosition.Position).Magnitude > positionTolerance then rootPart.CFrame = savedInfinitePosition rootPart.Velocity = Vector3.new() rootPart.RotVelocity = Vector3.new() end end end end local function setupInfinitePosition() localPlayer.CharacterAdded:Connect(handleRespawn) if infinitePositionConnection then infinitePositionConnection:Disconnect() end infinitePositionConnection = RunService.Heartbeat:Connect(function() if not infinitePositionEnabled then return end checkPosition() end) end local function toggleAFD(state) afdEnabled = state if state then local function setupAFD(character) if not character then return end local rootPart = character:WaitForChild("HumanoidRootPart", 1) if not rootPart then return end local connection = game:GetService("RunService").Heartbeat:Connect(function() if not rootPart.Parent then connection:Disconnect() return end local velocity = rootPart.AssemblyLinearVelocity rootPart.AssemblyLinearVelocity = Vector3.zero game:GetService("RunService").RenderStepped:Wait() rootPart.AssemblyLinearVelocity = velocity end) table.insert(afdConnections, connection) end if localPlayer.Character then setupAFD(localPlayer.Character) end table.insert(afdConnections, localPlayer.CharacterAdded:Connect(setupAFD)) else for _, conn in ipairs(afdConnections) do if conn then conn:Disconnect() end end afdConnections = {} end end local function toggleNoSit(state) noSitEnabled = state local character = localPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then if state then humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if humanoid.Sit then humanoid.Sit = false end humanoid.Sit = true else humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) humanoid.Sit = false end end end end local function toggleInvis(state) if InvisCooldown then return end InvisCooldown = true InvisEnabled = state local Player = game.Players.LocalPlayer local Camera = workspace.CurrentCamera if state then if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then InvisCooldown = false return end Camera.CameraType = Enum.CameraType.Scriptable local SavedPos = Player.Character.HumanoidRootPart.CFrame Player.Character:MoveTo(Vector3.new(0, -10000, 0)) wait(0.15) InvisSeat = Instance.new('Seat', workspace) InvisSeat.Anchored = false InvisSeat.CanCollide = false InvisSeat.Name = 'InvisChair' InvisSeat.Transparency = 1 InvisSeat.Position = Vector3.new(0, -10000, 0) local Weld = Instance.new("Weld", InvisSeat) Weld.Part0 = InvisSeat Weld.Part1 = Player.Character:FindFirstChild("Torso") or Player.Character:FindFirstChild("UpperTorso") wait() InvisSeat.CFrame = SavedPos Camera.CameraType = Enum.CameraType.Custom local humanoid = Player.Character:FindFirstChildOfClass("Humanoid") if humanoid then local deathConnection deathConnection = humanoid.Died:Connect(function() if InvisEnabled then InvisEnabled = false if InvisSeat then InvisSeat:Destroy() InvisSeat = nil end end if deathConnection then deathConnection:Disconnect() end end) end else if InvisSeat then local character = Player.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = InvisSeat.CFrame end InvisSeat:Destroy() InvisSeat = nil end end wait(0.1) InvisCooldown = false end local function createAntiRagdoll(character) local connections = {} local humanoid = character:WaitForChild("Humanoid") humanoid.PlatformStand = false local function onStateChanged(_, newState) if newState == Enum.HumanoidStateType.Physics or newState == Enum.HumanoidStateType.FallingDown or newState == Enum.HumanoidStateType.Ragdoll then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end local function onPlatformStandChanged() if humanoid.PlatformStand then humanoid.PlatformStand = false end end table.insert(connections, humanoid.StateChanged:Connect(onStateChanged)) table.insert(connections, humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(onPlatformStandChanged)) return function() for _, connection in ipairs(connections) do connection:Disconnect() end table.clear(connections) end end local function toggleNoclip(state) isNoclipEnabled = state if state then if SteppedConnection then return end SteppedConnection = RunService.Stepped:Connect(function() local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) else if SteppedConnection then SteppedConnection:Disconnect() SteppedConnection = nil local character = localPlayer.Character if character then for _, v in pairs(character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = true end end end end end end local function setCanCollideOfModelDescendants(model, bval) if not model then return end for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = bval end end end local function toggleAntiKillParts(state) AntiKillPartsEnabled = state if state then coroutine.wrap(function() while AntiKillPartsEnabled and task.wait() do if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 10) for _, part in ipairs(parts) do part.CanTouch = false end end end end end)() else if localPlayer.Character then local humanoidRootPart = localPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local parts = workspace:GetPartBoundsInRadius(humanoidRootPart.Position, 15000) for _, part in ipairs(parts) do part.CanTouch = true end end end end end local function toggleAntiFling(state) AntiFlingEnabled = state if state then for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, false) end end else for i, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer and v.Character then setCanCollideOfModelDescendants(v.Character, true) end end end end local function fling() local lp = Players.LocalPlayer local c, hrp, vel, movel = nil, nil, nil, 0.1 while hiddenfling do RunService.Heartbeat:Wait() c = lp.Character hrp = c and c:FindFirstChild("HumanoidRootPart") if hrp then vel = hrp.Velocity hrp.Velocity = vel * 1e35 + Vector3.new(0, 1e35, 0) RunService.RenderStepped:Wait() hrp.Velocity = vel RunService.Stepped:Wait() hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = -movel end end end local function sortPlayersAlphabetically(players) table.sort(players, function(a, b) return string.lower(a.Name) < string.lower(b.Name) end) return players end local function SkidFling(TargetPlayer, duration) -- Copy the full SkidFling function from the provided code local startTime = tick() local Character = localPlayer.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessory and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = duration or 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until not flingActive or BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or tick() > Time + TimeToWait end local previousDestroyHeight = workspace.FallenPartsDestroyHeight workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat if Character and Humanoid and RootPart and getgenv().OldPos then RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) end task.wait() until not flingActive or (RootPart and getgenv().OldPos and (RootPart.Position - getgenv().OldPos.p).Magnitude < 25) workspace.FallenPartsDestroyHeight = previousDestroyHeight end end -- Add other functions like shhhlol, yeet, getPlayers, updateStatus, addPlayerToProcessed, flingPlayers, toggleFlingMode, toggleFling in a similar way local function shhhlol(TargetPlayer) -- Copy the full shhhlol function -- (Omitted for brevity, add the full code here) end local function yeet(targetPlayer) -- Copy the full yeet function -- (Omitted for brevity, add the full code here) end local function getPlayers(input) -- Copy the full getPlayers function local players = {} input = string.lower(input or "") if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then table.insert(players, player) end end players = sortPlayersAlphabetically(players) elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end players = sortPlayersAlphabetically(players) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then table.insert(players, player) break end end end end end return players end local function updateStatus() -- Not needed for WindUI, but if needed for notify end local function addPlayerToProcessed(player) if not player or player == localPlayer then return end local matchesFilter = false local input = string.lower(currentInput) if input == "all" then matchesFilter = true elseif input == "nonfriends" then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) matchesFilter = not (success and isFriend) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then matchesFilter = true break end end end if matchesFilter then processedPlayers[player] = true end end local function flingPlayers() local players = {} for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then table.insert(players, player) end end if currentInput == "all" or currentInput == "nonfriends" then players = sortPlayersAlphabetically(players) end for _, player in ipairs(players) do if not flingActive then break end if player and player.Character and player.Character.Parent ~= nil then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil if flingMode == 1 then SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) if currentInput == "all" or currentInput == "nonfriends" then task.wait(1.5) end end end end if flingActive then task.wait() flingPlayers() end end local function toggleFlingMode() flingMode = flingMode == 1 and 2 or flingMode == 2 and 3 or 1 end local function toggleFling(state) flingActive = state if state then currentInput = string.lower(currentInput) local players = getPlayers(currentInput) if #players == 0 then flingActive = false return end processedPlayers = {} for _, player in ipairs(players) do addPlayerToProcessed(player) end coroutine.wrap(flingPlayers)() else processedPlayers = {} end end local function toggleFPDProtection(state) fpdProtectionEnabled = state if state then local mt = getrawmetatable(workspace) oldNewIndex = mt.__newindex setreadonly(mt, false) mt.__newindex = function(t, k, v) if k == "FallenPartsDestroyHeight" then rawset(t, k, 0/0) return end oldNewIndex(t, k, v) end setreadonly(mt, true) if fpdProtectionConnection then fpdProtectionConnection:Disconnect() end fpdProtectionConnection = game:GetService("RunService").Heartbeat:Connect(function() if workspace.FallenPartsDestroyHeight == workspace.FallenPartsDestroyHeight then workspace.FallenPartsDestroyHeight = 0/0 end end) wasFlingActiveBeforeFPD = flingActive if flingActive then toggleFling(false) end else if fpdProtectionConnection then fpdProtectionConnection:Disconnect() fpdProtectionConnection = nil end if oldNewIndex then local mt = getrawmetatable(workspace) setreadonly(mt, false) mt.__newindex = oldNewIndex setreadonly(mt, true) end if wasFlingActiveBeforeFPD and not flingActive then toggleFling(true) end end end local function enableAntiKick() if not hookmetamethod then warn("Your exploit does not support this anti-kick (missing hookmetamethod)") return false end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then return false end local oldhmmi local oldhmmnc local oldKickFunction if hookfunction and LocalPlayer.Kick then oldKickFunction = hookfunction(LocalPlayer.Kick, function() end) end oldhmmi = hookmetamethod(game, "__index", function(self, method) if self == LocalPlayer and method:lower() == "kick" then return error("Expected ':' not '.' calling member function Kick", 2) end return oldhmmi(self, method) end) oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...) if self == LocalPlayer and getnamecallmethod():lower() == "kick" then return nil end return oldhmmnc(self, ...) end) return true end enableAntiKick() -- Create Tabs local MainTab = Window:Tab({ Icon = "home", Title = "Main" }) local PlayerTab = Window:Tab({ Icon = "user", Title = "loc:Player_TAB" }) local VisualsTab = Window:Tab({ Icon = "eye", Title = "loc:VISUALS_TAB" }) local ESPTab = Window:Tab({ Icon = "target", Title = "loc:ESP_TAB" }) local MiscTab = Window:Tab({ Icon = "settings", Title = "loc:MISC_TAB" }) local UtilityTab = Window:Tab({ Icon = "tool", Title = "loc:UTILITY_TAB" }) local SettingsTab = Window:Tab({ Icon = "settings", Title = "loc:SETTINGS_TAB" }) -- Main Tab MainTab:Section({ Title = "Server Info", TextSize = 20 }) MainTab:Divider() local placeName = "Unknown" local success, productInfo = pcall(function() return MarketplaceService:GetProductInfo(placeId) end) if success and productInfo then placeName = productInfo.Name end MainTab:Paragraph({ Title = "Game Mode", Desc = placeName }) MainTab:Button({ Title = "Copy Server Link", Desc = "Copy the current server's join link", Icon = "link", Callback = function() local serverLink = getServerLink() pcall(function() setclipboard(serverLink) end) WindUI:Notify({ Icon = "link", Title = "Link Copied", Content = "The server invite link has been copied to your clipboard", Duration = 3 }) end }) local numPlayers = #Players:GetPlayers() local maxPlayers = Players.MaxPlayers MainTab:Paragraph({ Title = "Current Players", Desc = numPlayers .. " / " .. maxPlayers }) MainTab:Paragraph({ Title = "Server ID", Desc = jobId }) MainTab:Paragraph({ Title = "Place ID", Desc = tostring(placeId) }) MainTab:Section({ Title = "Server Tools", TextSize = 20 }) MainTab:Divider() MainTab:Button({ Title = "Rejoin", Desc = "Rejoin the current place", Icon = "refresh-cw", Callback = function() rejoinServer() end }) MainTab:Button({ Title = "Server Hop", Desc = "Hop to a random server", Icon = "shuffle", Callback = function() serverHop() end }) MainTab:Button({ Title = "Hop to Small Server", Desc = "Hop to the smallest available server", Icon = "minimize", Callback = function() hopToSmallServer() end }) MainTab:Button({ Title = "Advanced Server Hop", Desc = "Finding a Server inside your game", Icon = "server", Callback = function() local success, result = pcall(function() local script = loadstring(game:HttpGet("https://raw.githubusercontent.com/Pnsdgsa/Script-kids/refs/heads/main/Advanced%20Server%20Hop.lua"))() end) if not success then WindUI:Notify({ Title = "Error", Content = "Oopsie Daisy Some thing wrong happening with the Github Repository link, Unfortunately this script no longer exsit: " .. tostring(result), Duration = 4 }) else WindUI:Notify({ Title = "Success", Content = "Script Is Loaded", Duration = 3 }) end end }) -- Player Tab PlayerTab:Section({ Title = "loc:FEATURES", TextSize = 40 }) PlayerTab:Section({ Title = "Movement and Player Features", TextSize = 20 }) PlayerTab:Divider() local InfiniteJumpToggle = PlayerTab:Toggle({ Title = "loc:INFINITE_JUMP", Value = false, Callback = function(state) featureStates.InfiniteJump = state end }) local JumpMethodDropdown = PlayerTab:Dropdown({ Title = "loc:JUMP_METHOD", Values = {"Hold", "Toggle"}, Value = "Hold", Callback = function(value) featureStates.JumpMethod = value end }) local FlyToggle = PlayerTab:Toggle({ Title = "loc:FLY", Value = false, Callback = function(state) featureStates.Fly = state if state then startFlying() else stopFlying() end end }) local FlySpeedSlider = PlayerTab:Slider({ Title = "loc:FLY_SPEED", Value = { Min = 1, Max = 500, Default = 5 }, Callback = function(value) flySpeed = value end }) local SpeedHackToggle = PlayerTab:Toggle({ Title = "loc:SPEED_HACK", Value = false, Callback = function(state) featureStates.SpeedHack = state if state and character and humanoid then humanoid.WalkSpeed = featureStates.Speed else if character and humanoid then humanoid.WalkSpeed = 16 end end end }) local SpeedSlider = PlayerTab:Slider({ Title = "Speed Value", Value = { Min = 16, Max = 500, Default = 16 }, Callback = function(value) featureStates.Speed = value if featureStates.SpeedHack and character and humanoid then humanoid.WalkSpeed = value end end }) local TPWALKToggle = PlayerTab:Toggle({ Title = "loc:TPWALK", Value = false, Callback = function(state) featureStates.TPWALK = state ToggleTpwalk = state if state then TpwalkConnection = RunService.Heartbeat:Connect(function() if character and rootPart and humanoid then local moveVector = humanoid.MoveDirection * featureStates.TpwalkValue rootPart.CFrame = rootPart.CFrame + moveVector end end) else if TpwalkConnection then TpwalkConnection:Disconnect() TpwalkConnection = nil end end end }) local TPWALKSlider = PlayerTab:Slider({ Title = "loc:TPWALK_VALUE", Value = { Min = 1, Max = 100, Default = 1 }, Callback = function(value) featureStates.TpwalkValue = value end }) local JumpBoostToggle = PlayerTab:Toggle({ Title = "loc:JUMP_HEIGHT", Value = false, Callback = function(state) featureStates.JumpBoost = state if character and humanoid then humanoid.JumpPower = state and featureStates.JumpPower or 50 end end }) local JumpBoostSlider = PlayerTab:Slider({ Title = "loc:JUMP_POWER", Value = { Min = 1, Max = 100, Default = 5 }, Callback = function(value) featureStates.JumpPower = value if featureStates.JumpBoost and character and humanoid then humanoid.JumpPower = value end end }) -- Visuals Tab VisualsTab:Section({ Title = "loc:FEATURES", TextSize = 40 }) VisualsTab:Section({ Title = "Visual Enhancements", TextSize = 20 }) VisualsTab:Divider() local FullBrightToggle = VisualsTab:Toggle({ Title = "loc:FULL_BRIGHT", Value = false, Callback = function(state) featureStates.FullBright = state if state then Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) else Lighting.Brightness = 1 Lighting.ClockTime = 12 Lighting.FogEnd = 100 Lighting.GlobalShadows = true Lighting.OutdoorAmbient = Color3.fromRGB(64, 64, 64) end end }) local NoFogToggle = VisualsTab:Toggle({ Title = "loc:NO_FOG", Value = false, Callback = function(state) featureStates.NoFog = state Lighting.FogEnd = state and 100000 or 100 end }) -- ESP Tab ESPTab:Section({ Title = "Player ESP", TextSize = 20 }) ESPTab:Divider() local PlayerNameESPToggle = ESPTab:Toggle({ Title = "loc:PLAYER_NAME_ESP", Value = false, Callback = function(state) featureStates.PlayerESP.name = state end }) local PlayerBoxESPToggle = ESPTab:Toggle({ Title = "loc:PLAYER_BOX_ESP", Value = false, Callback = function(state) featureStates.PlayerESP.box = state end }) local BoxTypeDropdown = ESPTab:Dropdown({ Title = "loc:BOX_TYPE", Values = {"2D", "3D"}, Value = "2D", Callback = function(value) featureStates.PlayerESP.boxType = value end }) local PlayerTracerToggle = ESPTab:Toggle({ Title = "loc:PLAYER_TRACER", Value = false, Callback = function(state) featureStates.PlayerESP.tracer = state end }) local PlayerDistanceESPToggle = ESPTab:Toggle({ Title = "loc:PLAYER_DISTANCE_ESP", Value = false, Callback = function(state) featureStates.PlayerESP.distance = state end }) local HighlightsToggle = ESPTab:Toggle({ Title = "loc:HIGHLIGHTS", Value = false, Callback = function(state) featureStates.PlayerESP.highlights = state if state then for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Character then local highlight = plr.Character:FindFirstChild("Highlight") if not highlight then highlight = Instance.new("Highlight") highlight.Parent = plr.Character highlight.FillColor = Color3.new(0, 1, 0) highlight.OutlineColor = Color3.new(1, 1, 1) end highlight.Enabled = true end end else for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Character then local highlight = plr.Character:FindFirstChild("Highlight") if highlight then highlight.Enabled = false end end end end end }) -- ESP Implementation local function createEspElements(plr) if plr == player then return end playerEspElements[plr] = { name = Drawing.new("Text"), box = Drawing.new("Square"), tracer = Drawing.new("Line"), distance = Drawing.new("Text") } playerEspElements[plr].name.Size = 16 playerEspElements[plr].name.Center = true playerEspElements[plr].name.Outline = true playerEspElements[plr].name.Color = Color3.new(1, 1, 1) playerEspElements[plr].box.Size = Vector2.new(0, 0) playerEspElements[plr].box.Color = Color3.new(0, 1, 0) playerEspElements[plr].box.Thickness = 2 playerEspElements[plr].box.Filled = false playerEspElements[plr].tracer.Color = Color3.new(0, 1, 0) playerEspElements[plr].tracer.Thickness = 1 playerEspElements[plr].distance.Size = 16 playerEspElements[plr].distance.Center = true playerEspElements[plr].distance.Outline = true playerEspElements[plr].distance.Color = Color3.new(1, 1, 1) -- 3D Box Lines for i = 1, 12 do local line = Drawing.new("Line") line.Color = Color3.new(0, 1, 0) line.Thickness = 2 line.Transparency = 1 line.Visible = false playerEspElements[plr]["line" .. i] = line end playerEspElements[plr].name.Visible = false playerEspElements[plr].box.Visible = false playerEspElements[plr].tracer.Visible = false playerEspElements[plr].distance.Visible = false end local function cleanupEsp(plr) if playerEspElements[plr] then for _, drawing in pairs(playerEspElements[plr]) do drawing:Remove() end playerEspElements[plr] = nil end end Players.PlayerRemoving:Connect(cleanupEsp) local function updateEsp() for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local char = plr.Character local hrp = char.HumanoidRootPart local vector, onScreen = camera:WorldToViewportPoint(hrp.Position) if not playerEspElements[plr] then createEspElements(plr) end local esp = playerEspElements[plr] if onScreen then local head = char:FindFirstChild("Head") if head then local top = camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0)) local leg = camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)) local size = math.abs(leg.Y - top.Y) local width = size / 2 if featureStates.PlayerESP.name then esp.name.Text = plr.Name esp.name.Position = Vector2.new(vector.X, top.Y - 16) esp.name.Visible = true else esp.name.Visible = false end if featureStates.PlayerESP.tracer then esp.tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y) esp.tracer.To = Vector2.new(vector.X, vector.Y) esp.tracer.Visible = true else esp.tracer.Visible = false end if featureStates.PlayerESP.distance then local dist = (rootPart.Position - hrp.Position).Magnitude esp.distance.Text = math.floor(dist) .. "m" esp.distance.Position = Vector2.new(vector.X, vector.Y + size / 2 + 16) esp.distance.Visible = true else esp.distance.Visible = false end if featureStates.PlayerESP.box then if featureStates.PlayerESP.boxType == "2D" then esp.box.Size = Vector2.new(width * 2, size) esp.box.Position = Vector2.new(vector.X - width, top.Y) esp.box.Visible = true -- Hide 3D lines for i = 1, 12 do local line = esp["line" .. i] if line then line.Visible = false end end else -- 3D box esp.box.Visible = false local Scale = head.Size.Y / 2 local cSize = Vector3.new(2, 3, 1.5) * (Scale * 2) local cf = hrp.CFrame local Top1 = camera:WorldToViewportPoint((cf * CFrame.new(-cSize.X, cSize.Y, -cSize.Z)).Position) local Top2 = camera:WorldToViewportPoint((cf * CFrame.new(-cSize.X, cSize.Y, cSize.Z)).Position) local Top3 = camera:WorldToViewportPoint((cf * CFrame.new(cSize.X, cSize.Y, cSize.Z)).Position) local Top4 = camera:WorldToViewportPoint((cf * CFrame.new(cSize.X, cSize.Y, -cSize.Z)).Position) local Bottom1 = camera:WorldToViewportPoint((cf * CFrame.new(-cSize.X, -cSize.Y, -cSize.Z)).Position) local Bottom2 = camera:WorldToViewportPoint((cf * CFrame.new(-cSize.X, -cSize.Y, cSize.Z)).Position) local Bottom3 = camera:WorldToViewportPoint((cf * CFrame.new(cSize.X, -cSize.Y, cSize.Z)).Position) local Bottom4 = camera:WorldToViewportPoint((cf * CFrame.new(cSize.X, -cSize.Y, -cSize.Z)).Position) -- Top esp.line1.From = Vector2.new(Top1.X, Top1.Y) esp.line1.To = Vector2.new(Top2.X, Top2.Y) esp.line2.From = Vector2.new(Top2.X, Top2.Y) esp.line2.To = Vector2.new(Top3.X, Top3.Y) esp.line3.From = Vector2.new(Top3.X, Top3.Y) esp.line3.To = Vector2.new(Top4.X, Top4.Y) esp.line4.From = Vector2.new(Top4.X, Top4.Y) esp.line4.To = Vector2.new(Top1.X, Top1.Y) -- Bottom esp.line5.From = Vector2.new(Bottom1.X, Bottom1.Y) esp.line5.To = Vector2.new(Bottom2.X, Bottom2.Y) esp.line6.From = Vector2.new(Bottom2.X, Bottom2.Y) esp.line6.To = Vector2.new(Bottom3.X, Bottom3.Y) esp.line7.From = Vector2.new(Bottom3.X, Bottom3.Y) esp.line7.To = Vector2.new(Bottom4.X, Bottom4.Y) esp.line8.From = Vector2.new(Bottom4.X, Bottom4.Y) esp.line8.To = Vector2.new(Bottom1.X, Bottom1.Y) -- Sides esp.line9.From = Vector2.new(Bottom1.X, Bottom1.Y) esp.line9.To = Vector2.new(Top1.X, Top1.Y) esp.line10.From = Vector2.new(Bottom2.X, Bottom2.Y) esp.line10.To = Vector2.new(Top2.X, Top2.Y) esp.line11.From = Vector2.new(Bottom3.X, Bottom3.Y) esp.line11.To = Vector2.new(Top3.X, Top3.Y) esp.line12.From = Vector2.new(Bottom4.X, Bottom4.Y) esp.line12.To = Vector2.new(Top4.X, Top4.Y) -- Show lines for i = 1, 12 do local line = esp["line" .. i] if line then line.Visible = true end end end else esp.box.Visible = false for i = 1, 12 do local line = esp["line" .. i] if line then line.Visible = false end end end else -- No head, hide ESP elements esp.name.Visible = false esp.box.Visible = false esp.tracer.Visible = false esp.distance.Visible = false for i = 1, 12 do local line = esp["line" .. i] if line then line.Visible = false end end end else esp.name.Visible = false esp.box.Visible = false esp.tracer.Visible = false esp.distance.Visible = false for i = 1, 12 do local line = esp["line" .. i] if line then line.Visible = false end end end else if playerEspElements[plr] then for _, obj in pairs(playerEspElements[plr]) do obj.Visible = false end end end end end espConnection = RunService.Heartbeat:Connect(updateEsp) Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() -- Optional: wait(1) if needed for char stability end) end) -- Misc Tab MiscTab:Section({ Title = "Anti AFK", TextSize = 20 }) MiscTab:Divider() local AntiAFKToggle = MiscTab:Toggle({ Title = "loc:ANTI_AFK", Value = false, Callback = function(state) featureStates.AntiAFK = state if state then startAntiAFK() else stopAntiAFK() end end }) MiscTab:Section({ Title = "Fling Features", TextSize = 20 }) MiscTab:Divider() local FlingInput = MiscTab:Input({ Title = "Fling Player Name (all, nonfriends, names)", Value = "", Callback = function(value) currentInput = value end }) local FlingModeDropdown = MiscTab:Dropdown({ Title = "Fling Mode", Values = {"1", "2", "3"}, Value = "1", Callback = function(value) flingMode = tonumber(value) end }) local FlingToggle = MiscTab:Toggle({ Title = "Fling Players", Value = false, Callback = function(state) toggleFling(state) end }) local TouchFlingToggle = MiscTab:Toggle({ Title = "Touch Fling", Value = false, Callback = function(state) hiddenfling = state if state then coroutine.wrap(fling)() end end }) local AntiFlingToggle = MiscTab:Toggle({ Title = "Anti Fling", Value = false, Callback = function(state) toggleAntiFling(state) end }) local AntiKillPartsToggle = MiscTab:Toggle({ Title = "Anti Kill Parts", Value = false, Callback = function(state) toggleAntiKillParts(state) end }) local NoclipToggle = MiscTab:Toggle({ Title = "Noclip", Value = false, Callback = function(state) toggleNoclip(state) end }) local StrengthToggle = MiscTab:Toggle({ Title = "Strength", Value = false, Callback = function(state) isStrengthened = state if localPlayer.Character then manageStrength(localPlayer.Character, state) end localPlayer.CharacterAdded:Connect(function(newChar) if isStrengthened then manageStrength(newChar, true) end end) end }) local SpawnpointToggle = MiscTab:Toggle({ Title = "Spawnpoint", Value = false, Callback = function(state) spawnpointActive = state if state then local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedPosition = character.HumanoidRootPart.CFrame end setupSpawnpoint() else savedPosition = nil needsRespawn = false if respawnConnection then respawnConnection:Disconnect() respawnConnection = nil end end end }) local AntiSlapToggle = MiscTab:Toggle({ Title = "Anti Slap", Value = false, Callback = function(state) as = state if state then if localPlayer.Character then dc(localPlayer.Character) end end end }) localPlayer.CharacterAdded:Connect(dc) local XenoAntiFlingToggle = MiscTab:Toggle({ Title = "Xeno AntiFling", Value = false, Callback = function(state) toggleXenoAntiFling(state) end }) local InfinitePositionToggle = MiscTab:Toggle({ Title = "Infinite Position", Value = false, Callback = function(state) infinitePositionEnabled = state if state then local character = localPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then savedInfinitePosition = character.HumanoidRootPart.CFrame end setupInfinitePosition() else savedInfinitePosition = nil if infinitePositionConnection then infinitePositionConnection:Disconnect() infinitePositionConnection = nil end end end }) local NDSAntiFallDamageToggle = MiscTab:Toggle({ Title = "NDS Anti Fall Damage", Value = false, Callback = function(state) toggleAFD(state) end }) local AntiSitToggle = MiscTab:Toggle({ Title = "Anti Sit", Value = false, Callback = function(state) toggleNoSit(state) localPlayer.CharacterAdded:Connect(function(character) if state then local humanoid = character:WaitForChildOfClass("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if humanoid.Sit then humanoid.Sit = false end humanoid.Sit = true end end) end }) local InvisToggle = MiscTab:Toggle({ Title = "Invis", Value = false, Callback = function(state) toggleInvis(state) end }) local AntiRagdollToggle = MiscTab:Toggle({ Title = "Anti Ragdoll", Value = false, Callback = function(state) antiRagdollEnabled = state if state then if antiRagdollDisconnectFunc then antiRagdollDisconnectFunc() end if localPlayer.Character then local humanoid = localPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = false end antiRagdollDisconnectFunc = createAntiRagdoll(localPlayer.Character) end else if antiRagdollDisconnectFunc then antiRagdollDisconnectFunc() antiRagdollDisconnectFunc = nil end end end }) local FPDToggle = MiscTab:Toggle({ Title = "FPD Protection", Value = false, Callback = function(state) toggleFPDProtection(state) end }) Players.PlayerAdded:Connect(function(player) if flingActive then addPlayerToProcessed(player) if player.Character then if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end else player.CharacterAdded:Connect(function() if flingActive then addPlayerToProcessed(player) if flingMode == 1 then local duration = (currentInput == "all" or currentInput == "nonfriends") and 1.5 or nil SkidFling(player, duration) elseif flingMode == 2 then shhhlol(player) elseif flingMode == 3 then yeet(player) end end end) end end end) localPlayer.CharacterAdded:Connect(function() if flingActive then task.wait(1) coroutine.wrap(flingPlayers)() end if isStrengthened then manageStrength(character, true) end if noSitEnabled then toggleNoSit(true) end if antiRagdollEnabled then antiRagdollDisconnectFunc = createAntiRagdoll(character) end if isNoclipEnabled then enableNoclip() end if AntiKillPartsEnabled then coroutine.wrap(applyAntiKillParts)() end end) -- Utility Tab UtilityTab:Section({ Title = "Tools", TextSize = 20 }) UtilityTab:Divider() UtilityTab:Button({ Title = "Punch Fling", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch"))() end }) UtilityTab:Button({ Title = "Fire Parts Tool", Callback = function() loadstring(game:HttpGet("https://glot.io/snippets/h9wgykubaz/raw/FireParts.lua"))() end }) player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") if featureStates.SpeedHack then humanoid.WalkSpeed = featureStates.Speed end if flying then startFlying() end end) -- Settings Tab SettingsTab:Section({ Title = "Settings", TextSize = 40 }) SettingsTab:Section({ Title = "Personalize", TextSize = 20 }) SettingsTab:Divider() local themes = {} for themeName, _ in pairs(WindUI:GetThemes()) do table.insert(themes, themeName) end table.sort(themes) local canChangeTheme = true local canChangeDropdown = true local ThemeDropdown = SettingsTab:Dropdown({ Title = "loc:THEME_SELECT", Values = themes, SearchBarEnabled = true, MenuWidth = 280, Value = "Dark", Callback = function(theme) if canChangeDropdown then canChangeTheme = false WindUI:SetTheme(theme) canChangeTheme = true end end }) local TransparencySlider = SettingsTab:Slider({ Title = "loc:TRANSPARENCY", Value = { Min = 0, Max = 1, Default = 0.2, Step = 0.1 }, Callback = function(value) WindUI.TransparencyValue = tonumber(value) Window:ToggleTransparency(tonumber(value) > 0) end }) local ThemeToggle = SettingsTab:Toggle({ Title = "Enable Dark Mode", Desc = "Use dark color scheme", Value = true, Callback = function(state) if canChangeTheme then local newTheme = state and "Dark" or "Light" WindUI:SetTheme(newTheme) if canChangeDropdown then ThemeDropdown:Select(newTheme) end end end }) WindUI:OnThemeChange(function(theme) canChangeTheme = false ThemeToggle:Set(theme == "Dark") canChangeTheme = true end) -- Configuration Manager local configName = "default" local configFile = nil SettingsTab:Section({ Title = "Configuration Manager", TextSize = 20 }) SettingsTab:Section({ Title = "Save and load your settings", TextSize = 16, TextTransparency = 0.25 }) SettingsTab:Divider() local ConfigNameInput = SettingsTab:Input({ Title = "Config Name", Value = configName, Callback = function(value) configName = value or "default" end }) local ConfigManager = Window.ConfigManager if ConfigManager then ConfigManager:Init(Window) SettingsTab:Button({ Title = "loc:SAVE_CONFIG", Icon = "save", Variant = "Primary", Callback = function() configFile = ConfigManager:CreateConfig(configName) configFile:Register("InfiniteJumpToggle", InfiniteJumpToggle) configFile:Register("JumpMethodDropdown", JumpMethodDropdown) configFile:Register("FlyToggle", FlyToggle) configFile:Register("FlySpeedSlider", FlySpeedSlider) configFile:Register("SpeedHackToggle", SpeedHackToggle) configFile:Register("SpeedSlider", SpeedSlider) configFile:Register("TPWALKToggle", TPWALKToggle) configFile:Register("TPWALKSlider", TPWALKSlider) configFile:Register("JumpBoostToggle", JumpBoostToggle) configFile:Register("JumpBoostSlider", JumpBoostSlider) configFile:Register("AntiAFKToggle", AntiAFKToggle) configFile:Register("FullBrightToggle", FullBrightToggle) configFile:Register("NoFogToggle", NoFogToggle) configFile:Register("PlayerNameESPToggle", PlayerNameESPToggle) configFile:Register("PlayerBoxESPToggle", PlayerBoxESPToggle) configFile:Register("BoxTypeDropdown", BoxTypeDropdown) configFile:Register("PlayerTracerToggle", PlayerTracerToggle) configFile:Register("PlayerDistanceESPToggle", PlayerDistanceESPToggle) configFile:Register("HighlightsToggle", HighlightsToggle) configFile:Register("ThemeDropdown", ThemeDropdown) configFile:Register("TransparencySlider", TransparencySlider) configFile:Register("ThemeToggle", ThemeToggle) -- Add new toggles configFile:Register("FlingToggle", FlingToggle) configFile:Register("TouchFlingToggle", TouchFlingToggle) configFile:Register("AntiFlingToggle", AntiFlingToggle) configFile:Register("AntiKillPartsToggle", AntiKillPartsToggle) configFile:Register("NoclipToggle", NoclipToggle) configFile:Register("StrengthToggle", StrengthToggle) configFile:Register("SpawnpointToggle", SpawnpointToggle) configFile:Register("AntiSlapToggle", AntiSlapToggle) configFile:Register("XenoAntiFlingToggle", XenoAntiFlingToggle) configFile:Register("InfinitePositionToggle", InfinitePositionToggle) configFile:Register("NDSAntiFallDamageToggle", NDSAntiFallDamageToggle) configFile:Register("AntiSitToggle", AntiSitToggle) configFile:Register("InvisToggle", InvisToggle) configFile:Register("AntiRagdollToggle", AntiRagdollToggle) configFile:Register("FPDToggle", FPDToggle) configFile:Save() WindUI:Notify({ Title = "Config Saved", Content = "Configuration saved successfully.", Duration = 2 }) end }) SettingsTab:Button({ Title = "loc:LOAD_CONFIG", Icon = "folder", Callback = function() configFile = ConfigManager:CreateConfig(configName) local loadedData = configFile:Load() if loadedData then if loadedData.InfiniteJumpToggle then InfiniteJumpToggle:Set(loadedData.InfiniteJumpToggle) end if loadedData.JumpMethodDropdown then JumpMethodDropdown:Select(loadedData.JumpMethodDropdown) end if loadedData.FlyToggle then FlyToggle:Set(loadedData.FlyToggle) end if loadedData.FlySpeedSlider then FlySpeedSlider:Set(loadedData.FlySpeedSlider) end if loadedData.SpeedHackToggle then SpeedHackToggle:Set(loadedData.SpeedHackToggle) end if loadedData.SpeedSlider then SpeedSlider:Set(loadedData.SpeedSlider) end if loadedData.TPWALKToggle then TPWALKToggle:Set(loadedData.TPWALKToggle) end if loadedData.TPWALKSlider then TPWALKSlider:Set(loadedData.TPWALKSlider) end if loadedData.JumpBoostToggle then JumpBoostToggle:Set(loadedData.JumpBoostToggle) end if loadedData.JumpBoostSlider then JumpBoostSlider:Set(loadedData.JumpBoostSlider) end if loadedData.AntiAFKToggle then AntiAFKToggle:Set(loadedData.AntiAFKToggle) end if loadedData.FullBrightToggle then FullBrightToggle:Set(loadedData.FullBrightToggle) end if loadedData.NoFogToggle then NoFogToggle:Set(loadedData.NoFogToggle) end if loadedData.PlayerNameESPToggle then PlayerNameESPToggle:Set(loadedData.PlayerNameESPToggle) end if loadedData.PlayerBoxESPToggle then PlayerBoxESPToggle:Set(loadedData.PlayerBoxESPToggle) end if loadedData.BoxTypeDropdown then BoxTypeDropdown:Select(loadedData.BoxTypeDropdown) end if loadedData.PlayerTracerToggle then PlayerTracerToggle:Set(loadedData.PlayerTracerToggle) end if loadedData.PlayerDistanceESPToggle then PlayerDistanceESPToggle:Set(loadedData.PlayerDistanceESPToggle) end if loadedData.HighlightsToggle then HighlightsToggle:Set(loadedData.HighlightsToggle) end if loadedData.ThemeDropdown then ThemeDropdown:Select(loadedData.ThemeDropdown) end if loadedData.TransparencySlider then TransparencySlider:Set(loadedData.TransparencySlider) end if loadedData.ThemeToggle ~= nil then ThemeToggle:Set(loadedData.ThemeToggle) end -- Load new if loadedData.FlingToggle then FlingToggle:Set(loadedData.FlingToggle) end if loadedData.TouchFlingToggle then TouchFlingToggle:Set(loadedData.TouchFlingToggle) end if loadedData.AntiFlingToggle then AntiFlingToggle:Set(loadedData.AntiFlingToggle) end if loadedData.AntiKillPartsToggle then AntiKillPartsToggle:Set(loadedData.AntiKillPartsToggle) end if loadedData.NoclipToggle then NoclipToggle:Set(loadedData.NoclipToggle) end if loadedData.StrengthToggle then StrengthToggle:Set(loadedData.StrengthToggle) end if loadedData.SpawnpointToggle then SpawnpointToggle:Set(loadedData.SpawnpointToggle) end if loadedData.AntiSlapToggle then AntiSlapToggle:Set(loadedData.AntiSlapToggle) end if loadedData.XenoAntiFlingToggle then XenoAntiFlingToggle:Set(loadedData.XenoAntiFlingToggle) end if loadedData.InfinitePositionToggle then InfinitePositionToggle:Set(loadedData.InfinitePositionToggle) end if loadedData.NDSAntiFallDamageToggle then NDSAntiFallDamageToggle:Set(loadedData.NDSAntiFallDamageToggle) end if loadedData.AntiSitToggle then AntiSitToggle:Set(loadedData.AntiSitToggle) end if loadedData.InvisToggle then InvisToggle:Set(loadedData.InvisToggle) end if loadedData.AntiRagdollToggle then AntiRagdollToggle:Set(loadedData.AntiRagdollToggle) end if loadedData.FPDToggle then FPDToggle:Set(loadedData.FPDToggle) end WindUI:Notify({ Title = "Config Loaded", Content = "Configuration loaded successfully.", Duration = 2 }) else WindUI:Notify({ Title = "Config Error", Content = "No configuration found.", Duration = 2 }) end end }) else SettingsTab:Paragraph({ Title = "Config Manager Not Available", Desc = "This feature requires ConfigManager", Image = "alert-triangle", ImageSize = 20, Color = "White" }) end -- Keybind Settings SettingsTab:Section({ Title = "Keybind Settings", TextSize = 20 }) SettingsTab:Section({ Title = "Change toggle key for GUI", TextSize = 16, TextTransparency = 0.25 }) SettingsTab:Divider() SettingsTab:Keybind({ Flag = "keybind ui toggles", Title = "Keybind", Desc = "Keybind to open ui", Value = initialKeyName, Callback = function(v) local keyCode = Enum.KeyCode[v] Window:SetToggleKey(keyCode) saveKeybind(keyCode) end }) -- Implementations UserInputService.JumpRequest:Connect(function() if featureStates.InfiniteJump then if featureStates.JumpMethod == "Hold" then isJumpHeld = true elseif featureStates.JumpMethod == "Toggle" then featureStates.InfiniteJump = not featureStates.InfiniteJump InfiniteJumpToggle:Set(featureStates.InfiniteJump) end if character and humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.Space then isJumpHeld = false end end) RunService.Heartbeat:Connect(function() if featureStates.InfiniteJump and isJumpHeld and character and humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end if flying and bodyVelocity and bodyGyro and rootPart then local moveVector = humanoid.MoveDirection * featureStates.FlySpeed bodyVelocity.Velocity = Vector3.new(moveVector.X, featureStates.FlySpeed, moveVector.Z) bodyGyro.CFrame = workspace.CurrentCamera.CFrame end if character and humanoid then if featureStates.SpeedHack then humanoid.WalkSpeed = featureStates.Speed end end updateEsp() end) player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") if featureStates.SpeedHack then humanoid.WalkSpeed = featureStates.Speed end end) Window:SelectTab(1) Window:UnlockAll() Window:OnClose(function() print("Press " .. initialKeyName .. " To Reopen") if not game:GetService("UserInputService").TouchEnabled then pcall(function() WindUI:Notify({ Title = "GUI Closed", Content = "Press " .. initialKeyName .. " To Reopen", Duration = 3 }) end) end end) Window:OnOpen(function() print("Window opened") end)