function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end plr = game:service'Players'.LocalPlayer plrgui = plr.PlayerGui char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera anim = char:findFirstChild("Animate") local sound = Instance.new("Sound", char) sound.Volume = 1 sound.Looped = true sound.Name = "Sound" SoundsList = {} function newSound(name, id, pitch, puush) if not puush == true then puush = false end if puush then table.insert(SoundsList, {["Name"]=name, ["ID"]="puush("..id..")", ["Pitch"]=pitch or 1}) else table.insert(SoundsList, {["Name"]=name, ["ID"]=id, ["Pitch"]=pitch or 1}) end end newSound("Saints Row IV Theme (puush asset)", "9jVEX", 1, true) newSound("Lemon Tree - Fool's Garden (puush asset)", "9jVD9", 1, true) newSound("What is Love", "142544487") newSound("Martin Garrix - Animals", "142370129") newSound("The Proclaimers - 500 Miles", "151371405") newSound("Avicii - Wake me up", "142603004") newSound("Hip Hop - Jeff Syndicate", "27697735", 3) newSound("Alice Deejay - Better Off Alone", "142397452") newSound("BBBFF - My Little Pony", "142605535") newSound("Intro - My Little Pony", "142626518") newSound("Bangarang - Skrillex", "142319852") newSound("Surfin' Bird ", "145567707") newSound("You've been trolled", "142633540") newSound('Disco Star - Spongebob video game', '144906669') newSound("Europe - The Final Countdown", "142859512") newSound("LMFAO - Party Rock Anthem", "145262991") newSound("Darude - Sandstorm", "142401311", .53) newSound('Skrillex - Fire', '150137157') newSound('Spongebob - Goofy Goober Rock', '142396943') newSound('The Slenderman song (Comedy)', '142776228') newSound('Avicii - Levels', "148424799") newSound('Erectin\' a river', '145849454') newSound('TTC - Fat cat Adventures [Glitch Hop]', '142808748') newSound('Thrift Shop - Macklemore', '155119191') newSound('Five Nights At Freddys 2 Song', '192043328') local function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end function RemoveDisco() char:findFirstChild'DiscoBox':remove() gui:remove() sound:stop() end function BeginPlacingDisco() -- 1 - DiscoBox local obj1 = Instance.new("Model") obj1.Name = "DiscoBox" obj1.Parent = char -- 2 - DiscTop obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(-34.5000038, 3.09000182, -48.5)) * CFrame.Angles(-0, 0, -0) obj2.FormFactor = Enum.FormFactor.Custom obj2.TopSurface = Enum.SurfaceType.Smooth obj2.BottomSurface = Enum.SurfaceType.Smooth obj2.Material = Enum.Material.SmoothPlastic obj2.Size = Vector3.new(3, 0.200000003, 3) obj2.BrickColor = BrickColor.new("Dark stone grey") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Block obj2.Name = "DiscTop" obj2.Parent = obj1 -- 3 - Mesh obj3 = Instance.new("CylinderMesh") obj3.Scale = Vector3.new(0.200000003, 1.04999995, 0.200000003) obj3.Parent = obj2 -- 4 - Part-to-Part Strong Joint obj4 = Instance.new("ManualWeld") obj4.Part0 = DiscTop obj4.Part1 = Part obj4.Name = "Part-to-Part Strong Joint" obj4.Parent = obj2 -- 5 - Disc obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(-34.5, 3.08999991, -48.5)) * CFrame.Angles(-0, 0, -0) obj5.FormFactor = Enum.FormFactor.Custom obj5.TopSurface = Enum.SurfaceType.Smooth obj5.BottomSurface = Enum.SurfaceType.Smooth obj5.Material = Enum.Material.Sand obj5.Size = Vector3.new(3, 0.200000003, 3) obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "Disc" obj5.Parent = obj1 -- 6 - Mesh obj6 = Instance.new("CylinderMesh") obj6.Scale = Vector3.new(0.899999976, 1, 0.899999976) obj6.Parent = obj5 -- 7 - Part-to-Part Strong Joint obj7 = Instance.new("ManualWeld") obj7.Part0 = Disc obj7.Part1 = Part obj7.Name = "Part-to-Part Strong Joint" obj7.Parent = obj5 -- 8 - Part obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(-37.5, 2.88999987, -49.5)) * CFrame.Angles(-0, 0, -0) obj8.FormFactor = Enum.FormFactor.Custom obj8.TopSurface = Enum.SurfaceType.Smooth obj8.BottomSurface = Enum.SurfaceType.Smooth obj8.Material = Enum.Material.SmoothPlastic obj8.Size = Vector3.new(1, 0.200000003, 1) obj8.BrickColor = BrickColor.new("Mid gray") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Parent = obj1 -- 9 - Mesh obj9 = Instance.new("CylinderMesh") obj9.Scale = Vector3.new(0.5, 1.04999995, 0.5) obj9.Parent = obj8 -- 10 - Part-to-Part Strong Joint obj10 = Instance.new("ManualWeld") obj10.Part0 = Part obj10.Part1 = Part obj10.Name = "Part-to-Part Strong Joint" obj10.Parent = obj8 -- 11 - Part obj11 = Instance.new("Part") obj11.CFrame = CFrame.new(Vector3.new(-36.5, 2.88999987, -49.5)) * CFrame.Angles(-0, 0, -0) obj11.FormFactor = Enum.FormFactor.Custom obj11.TopSurface = Enum.SurfaceType.Smooth obj11.BottomSurface = Enum.SurfaceType.Smooth obj11.Material = Enum.Material.SmoothPlastic obj11.Size = Vector3.new(1, 0.200000003, 1) obj11.BrickColor = BrickColor.new("Mid gray") obj11.Friction = 0.30000001192093 obj11.Shape = Enum.PartType.Block obj11.Parent = obj1 -- 12 - Mesh obj12 = Instance.new("CylinderMesh") obj12.Scale = Vector3.new(0.400000006, 1.04999995, 0.400000006) obj12.Parent = obj11 -- 13 - Bar obj13 = Instance.new("Part") obj13.CFrame = CFrame.new(Vector3.new(-37.0000114, 3.09000063, -50.5)) * CFrame.Angles(-0, 0, -0) obj13.FormFactor = Enum.FormFactor.Custom obj13.TopSurface = Enum.SurfaceType.Smooth obj13.BottomSurface = Enum.SurfaceType.Smooth obj13.Material = Enum.Material.SmoothPlastic obj13.Size = Vector3.new(7.99999905, 0.200000003, 1) obj13.BrickColor = BrickColor.new("Really black") obj13.Friction = 0.30000001192093 obj13.Shape = Enum.PartType.Block obj13.Parent = obj1 -- 14 - Part-to-Part Strong Joint obj14 = Instance.new("ManualWeld") obj14.Part0 = Part obj14.Part1 = nil obj14.Name = "Part-to-Part Strong Joint" obj14.Parent = obj13 -- 15 - Part-to-Part Strong Joint obj15 = Instance.new("ManualWeld") obj15.Part0 = Part obj15.Part1 = nil obj15.Name = "Part-to-Part Strong Joint" obj15.Parent = obj13 -- 16 - Mesh obj16 = Instance.new("BlockMesh") obj16.Scale = Vector3.new(0.899999976, 1.04999995, 0.200000003) obj16.Parent = obj13 -- 17 - Box obj17 = Instance.new("Part") obj17.CFrame = CFrame.new(Vector3.new(-37, 1.49000001, -49)) * CFrame.Angles(-0, 0, -0) obj17.FormFactor = Enum.FormFactor.Symmetric obj17.TopSurface = Enum.SurfaceType.Smooth obj17.BottomSurface = Enum.SurfaceType.Smooth obj17.Material = Enum.Material.SmoothPlastic obj17.Size = Vector3.new(8, 3, 4) obj17.BrickColor = BrickColor.new("Dark stone grey") obj17.Friction = 0.30000001192093 obj17.Shape = Enum.PartType.Block obj17.Name = "Box" obj17.Parent = obj1 -- 18 - Part-to-Part Strong Joint obj18 = Instance.new("ManualWeld") obj18.Part0 = Box obj18.Part1 = Part obj18.Name = "Part-to-Part Strong Joint" obj18.Parent = obj17 -- 19 - Part-to-Part Strong Joint obj19 = Instance.new("ManualWeld") obj19.Part0 = Box obj19.Part1 = Disc obj19.Name = "Part-to-Part Strong Joint" obj19.Parent = obj17 -- 20 - Part-to-Part Strong Joint obj20 = Instance.new("ManualWeld") obj20.Part0 = Box obj20.Part1 = Disc2 obj20.Name = "Part-to-Part Strong Joint" obj20.Parent = obj17 -- 21 - Part-to-Part Strong Joint obj21 = Instance.new("ManualWeld") obj21.Part0 = Box obj21.Part1 = DiscTop2 obj21.Name = "Part-to-Part Strong Joint" obj21.Parent = obj17 -- 22 - Part-to-Part Strong Joint obj22 = Instance.new("ManualWeld") obj22.Part0 = Box obj22.Part1 = DiscTop obj22.Name = "Part-to-Part Strong Joint" obj22.Parent = obj17 -- 23 - Part-to-Part Strong Joint obj23 = Instance.new("ManualWeld") obj23.Part0 = Box obj23.Part1 = Part obj23.Name = "Part-to-Part Strong Joint" obj23.Parent = obj17 -- 24 - Part-to-Part Strong Joint obj24 = Instance.new("ManualWeld") obj24.Part0 = Box obj24.Part1 = Part obj24.Name = "Part-to-Part Strong Joint" obj24.Parent = obj17 -- 25 - Part-to-Part Strong Joint obj25 = Instance.new("ManualWeld") obj25.Part0 = Box obj25.Part1 = Part obj25.Name = "Part-to-Part Strong Joint" obj25.Parent = obj17 -- 26 - Box-to-Part Strong Joint obj26 = Instance.new("ManualWeld") obj26.Part0 = Box obj26.Part1 = Slider obj26.Name = "Box-to-Part Strong Joint" obj26.Parent = obj17 -- 27 - Box-to-Part Strong Joint obj27 = Instance.new("ManualWeld") obj27.Part0 = Box obj27.Part1 = Slider2 obj27.Name = "Box-to-Part Strong Joint" obj27.Parent = obj17 -- 28 - Part obj28 = Instance.new("Part") obj28.CFrame = CFrame.new(Vector3.new(-37.5, 2.88999987, -48.5)) * CFrame.Angles(-0, 0, -0) obj28.FormFactor = Enum.FormFactor.Custom obj28.TopSurface = Enum.SurfaceType.Smooth obj28.BottomSurface = Enum.SurfaceType.Smooth obj28.Material = Enum.Material.SmoothPlastic obj28.Size = Vector3.new(1, 0.200000003, 1) obj28.BrickColor = BrickColor.new("Bright red") obj28.Friction = 0.30000001192093 obj28.Shape = Enum.PartType.Block obj28.Parent = obj1 -- 29 - Mesh obj29 = Instance.new("CylinderMesh") obj29.Scale = Vector3.new(0.5, 1.04999995, 0.5) obj29.Parent = obj28 -- 30 - Part-to-Part Strong Joint obj30 = Instance.new("ManualWeld") obj30.Part0 = Part obj30.Part1 = Part obj30.Name = "Part-to-Part Strong Joint" obj30.Parent = obj28 -- 31 - Part-to-Part Strong Joint obj31 = Instance.new("ManualWeld") obj31.Part0 = Part obj31.Part1 = Part obj31.Name = "Part-to-Part Strong Joint" obj31.Parent = obj28 -- 32 - Part obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(-37, 3.09000087, -50.5)) * CFrame.Angles(-0, 0, -0) obj32.FormFactor = Enum.FormFactor.Custom obj32.TopSurface = Enum.SurfaceType.Smooth obj32.BottomSurface = Enum.SurfaceType.Smooth obj32.Material = Enum.Material.SmoothPlastic obj32.Size = Vector3.new(8, 0.200000003, 1) obj32.BrickColor = BrickColor.new("Dark stone grey") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Block obj32.Parent = obj1 -- 33 - Part-to-Part Strong Joint obj33 = Instance.new("ManualWeld") obj33.Part0 = Part obj33.Part1 = Disc obj33.Name = "Part-to-Part Strong Joint" obj33.Parent = obj32 -- 34 - Part-to-Part Strong Joint obj34 = Instance.new("ManualWeld") obj34.Part0 = Part obj34.Part1 = Disc2 obj34.Name = "Part-to-Part Strong Joint" obj34.Parent = obj32 -- 35 - Part-to-Part Strong Joint obj35 = Instance.new("ManualWeld") obj35.Part0 = Part obj35.Part1 = DiscTop2 obj35.Name = "Part-to-Part Strong Joint" obj35.Parent = obj32 -- 36 - Part-to-Part Strong Joint obj36 = Instance.new("ManualWeld") obj36.Part0 = Part obj36.Part1 = DiscTop obj36.Name = "Part-to-Part Strong Joint" obj36.Parent = obj32 -- 37 - Part obj37 = Instance.new("Part") obj37.CFrame = CFrame.new(Vector3.new(-36.5, 2.88999987, -48.5)) * CFrame.Angles(-0, 0, -0) obj37.FormFactor = Enum.FormFactor.Custom obj37.TopSurface = Enum.SurfaceType.Smooth obj37.BottomSurface = Enum.SurfaceType.Smooth obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(1, 0.200000003, 1) obj37.BrickColor = BrickColor.new("Bright red") obj37.Friction = 0.30000001192093 obj37.Shape = Enum.PartType.Block obj37.Parent = obj1 -- 38 - Mesh obj38 = Instance.new("CylinderMesh") obj38.Scale = Vector3.new(0.699999988, 1.04999995, 0.699999988) obj38.Parent = obj37 -- 39 - Part-to-Part Strong Joint obj39 = Instance.new("ManualWeld") obj39.Part0 = Part obj39.Part1 = Part obj39.Name = "Part-to-Part Strong Joint" obj39.Parent = obj37 -- 40 - Part-to-Part Strong Joint obj40 = Instance.new("ManualWeld") obj40.Part0 = Part obj40.Part1 = Part obj40.Name = "Part-to-Part Strong Joint" obj40.Parent = obj37 -- 41 - Part obj41 = Instance.new("Part") obj41.CFrame = CFrame.new(Vector3.new(-37.5, 2.88999963, -47.5)) * CFrame.Angles(-0, 0, -0) obj41.FormFactor = Enum.FormFactor.Custom obj41.TopSurface = Enum.SurfaceType.Smooth obj41.BottomSurface = Enum.SurfaceType.Smooth obj41.Material = Enum.Material.SmoothPlastic obj41.Size = Vector3.new(1, 0.200000003, 1) obj41.BrickColor = BrickColor.new("Bright blue") obj41.Friction = 0.30000001192093 obj41.Shape = Enum.PartType.Block obj41.Parent = obj1 -- 42 - Mesh obj42 = Instance.new("CylinderMesh") obj42.Scale = Vector3.new(0.5, 1.04999995, 0.5) obj42.Parent = obj41 -- 43 - Part-to-Part Strong Joint obj43 = Instance.new("ManualWeld") obj43.Part0 = Part obj43.Part1 = Part obj43.Name = "Part-to-Part Strong Joint" obj43.Parent = obj41 -- 44 - Part obj44 = Instance.new("Part") obj44.CFrame = CFrame.new(Vector3.new(-36.5, 2.88999963, -47.5)) * CFrame.Angles(-0, 0, -0) obj44.FormFactor = Enum.FormFactor.Custom obj44.TopSurface = Enum.SurfaceType.Smooth obj44.BottomSurface = Enum.SurfaceType.Smooth obj44.Material = Enum.Material.SmoothPlastic obj44.Size = Vector3.new(1, 0.200000003, 1) obj44.BrickColor = BrickColor.new("Bright blue") obj44.Friction = 0.30000001192093 obj44.Shape = Enum.PartType.Block obj44.Parent = obj1 -- 45 - Mesh obj45 = Instance.new("CylinderMesh") obj45.Scale = Vector3.new(0.200000003, 1.04999995, 0.200000003) obj45.Parent = obj44 -- 46 - Part-to-Part Strong Joint obj46 = Instance.new("ManualWeld") obj46.Part0 = Part obj46.Part1 = Part obj46.Name = "Part-to-Part Strong Joint" obj46.Parent = obj44 -- 47 - Part obj47 = Instance.new("Part") obj47.CFrame = CFrame.new(Vector3.new(-39.5000038, 2.88999963, -46.5)) * CFrame.Angles(-0, 0, -0) obj47.FormFactor = Enum.FormFactor.Custom obj47.TopSurface = Enum.SurfaceType.Smooth obj47.BottomSurface = Enum.SurfaceType.Smooth obj47.Material = Enum.Material.SmoothPlastic obj47.Size = Vector3.new(3.00000048, 0.200000003, 1) obj47.BrickColor = BrickColor.new("Really black") obj47.Friction = 0.30000001192093 obj47.Shape = Enum.PartType.Block obj47.Parent = obj1 -- 48 - Part-to-Part Strong Joint obj48 = Instance.new("ManualWeld") obj48.Part0 = Part obj48.Part1 = nil obj48.Name = "Part-to-Part Strong Joint" obj48.Parent = obj47 -- 49 - Part-to-Part Strong Joint obj49 = Instance.new("ManualWeld") obj49.Part0 = Part obj49.Part1 = nil obj49.Name = "Part-to-Part Strong Joint" obj49.Parent = obj47 -- 50 - Mesh obj50 = Instance.new("BlockMesh") obj50.Scale = Vector3.new(0.899999976, 1.04999995, 0.200000003) obj50.Parent = obj47 -- 51 - Part obj51 = Instance.new("Part") obj51.CFrame = CFrame.new(Vector3.new(-34.5, 2.88999963, -46.5)) * CFrame.Angles(-0, 0, -0) obj51.FormFactor = Enum.FormFactor.Custom obj51.TopSurface = Enum.SurfaceType.Smooth obj51.BottomSurface = Enum.SurfaceType.Smooth obj51.Material = Enum.Material.SmoothPlastic obj51.Size = Vector3.new(3.00000048, 0.200000003, 1) obj51.BrickColor = BrickColor.new("Really black") obj51.Friction = 0.30000001192093 obj51.Shape = Enum.PartType.Block obj51.Parent = obj1 -- 52 - Part-to-Part Strong Joint obj52 = Instance.new("ManualWeld") obj52.Part0 = Part obj52.Part1 = nil obj52.Name = "Part-to-Part Strong Joint" obj52.Parent = obj51 -- 53 - Part-to-Part Strong Joint obj53 = Instance.new("ManualWeld") obj53.Part0 = Part obj53.Part1 = nil obj53.Name = "Part-to-Part Strong Joint" obj53.Parent = obj51 -- 54 - Mesh obj54 = Instance.new("BlockMesh") obj54.Scale = Vector3.new(0.899999976, 1.04999995, 0.200000003) obj54.Parent = obj51 -- 55 - DiscTop2 obj55 = Instance.new("Part") obj55.CFrame = CFrame.new(Vector3.new(-39.5, 3.09000063, -48.5)) * CFrame.Angles(-0, 0, -0) obj55.FormFactor = Enum.FormFactor.Custom obj55.TopSurface = Enum.SurfaceType.Smooth obj55.BottomSurface = Enum.SurfaceType.Smooth obj55.Material = Enum.Material.SmoothPlastic obj55.Size = Vector3.new(3, 0.200000003, 3) obj55.BrickColor = BrickColor.new("Dark stone grey") obj55.Friction = 0.30000001192093 obj55.Shape = Enum.PartType.Block obj55.Name = "DiscTop2" obj55.Parent = obj1 -- 56 - Mesh obj56 = Instance.new("CylinderMesh") obj56.Scale = Vector3.new(0.200000003, 1.04999995, 0.200000003) obj56.Parent = obj55 -- 57 - Part-to-Part Strong Joint obj57 = Instance.new("ManualWeld") obj57.Part0 = DiscTop2 obj57.Part1 = Part obj57.Name = "Part-to-Part Strong Joint" obj57.Parent = obj55 -- 58 - Disc2 obj58 = Instance.new("Part") obj58.CFrame = CFrame.new(Vector3.new(-39.5, 3.08999991, -48.5)) * CFrame.Angles(-0, 0, -0) obj58.FormFactor = Enum.FormFactor.Custom obj58.TopSurface = Enum.SurfaceType.Smooth obj58.BottomSurface = Enum.SurfaceType.Smooth obj58.Material = Enum.Material.Sand obj58.Size = Vector3.new(3, 0.200000003, 3) obj58.BrickColor = BrickColor.new("Black") obj58.Friction = 0.30000001192093 obj58.Shape = Enum.PartType.Block obj58.Name = "Disc2" obj58.Parent = obj1 -- 59 - Mesh obj59 = Instance.new("CylinderMesh") obj59.Scale = Vector3.new(0.899999976, 1, 0.899999976) obj59.Parent = obj58 -- 60 - Part-to-Part Strong Joint obj60 = Instance.new("ManualWeld") obj60.Part0 = Disc2 obj60.Part1 = Part obj60.Name = "Part-to-Part Strong Joint" obj60.Parent = obj58 -- 61 - Part obj61 = Instance.new("Part") obj61.CFrame = CFrame.new(Vector3.new(-37, 2.69000006, -46.5)) * CFrame.Angles(-0, 0, -0) obj61.FormFactor = Enum.FormFactor.Custom obj61.TopSurface = Enum.SurfaceType.Smooth obj61.BottomSurface = Enum.SurfaceType.Smooth obj61.Material = Enum.Material.SmoothPlastic obj61.Size = Vector3.new(8, 0.600000024, 1) obj61.BrickColor = BrickColor.new("Dark stone grey") obj61.Friction = 0.30000001192093 obj61.Shape = Enum.PartType.Block obj61.Parent = obj1 -- 62 - Slider2 obj62 = Instance.new("Part") obj62.CFrame = CFrame.new(Vector3.new(-38.7000237, 2.89000058, -46.5)) * CFrame.Angles(-0, 0, -0) obj62.FormFactor = Enum.FormFactor.Custom obj62.TopSurface = Enum.SurfaceType.Smooth obj62.BottomSurface = Enum.SurfaceType.Smooth obj62.Material = Enum.Material.SmoothPlastic obj62.Size = Vector3.new(0.200000152, 0.200000003, 1) obj62.BrickColor = BrickColor.new("Dark stone grey") obj62.Friction = 0.30000001192093 obj62.Shape = Enum.PartType.Block obj62.Name = "Slider2" obj62.Parent = obj1 -- 63 - Part-to-Part Strong Joint obj63 = Instance.new("ManualWeld") obj63.Part0 = Slider2 obj63.Part1 = nil obj63.Name = "Part-to-Part Strong Joint" obj63.Parent = obj62 -- 64 - Part-to-Part Strong Joint obj64 = Instance.new("ManualWeld") obj64.Part0 = Slider2 obj64.Part1 = nil obj64.Name = "Part-to-Part Strong Joint" obj64.Parent = obj62 -- 65 - Mesh obj65 = Instance.new("BlockMesh") obj65.Scale = Vector3.new(0.899999976, 1.45000005, 0.5) obj65.Parent = obj62 -- 66 - Slider obj66 = Instance.new("Part") obj66.CFrame = CFrame.new(Vector3.new(-34.6999969, 2.88999987, -46.5)) * CFrame.Angles(-0, 0, -0) obj66.FormFactor = Enum.FormFactor.Custom obj66.TopSurface = Enum.SurfaceType.Smooth obj66.BottomSurface = Enum.SurfaceType.Smooth obj66.Material = Enum.Material.SmoothPlastic obj66.Size = Vector3.new(0.200000152, 0.200000003, 1) obj66.BrickColor = BrickColor.new("Dark stone grey") obj66.Friction = 0.30000001192093 obj66.Shape = Enum.PartType.Block obj66.Name = "Slider" obj66.Parent = obj1 -- 67 - Part-to-Part Strong Joint obj67 = Instance.new("ManualWeld") obj67.Part0 = Slider obj67.Part1 = nil obj67.Name = "Part-to-Part Strong Joint" obj67.Parent = obj66 -- 68 - Part-to-Part Strong Joint obj68 = Instance.new("ManualWeld") obj68.Part0 = Slider obj68.Part1 = nil obj68.Name = "Part-to-Part Strong Joint" obj68.Parent = obj66 -- 69 - Mesh obj69 = Instance.new("BlockMesh") obj69.Scale = Vector3.new(0.899999976, 1.45000005, 0.5) obj69.Parent = obj66 for i,v in pairs(obj1:children()) do v.Anchored = true v.Locked = true end function Recursive(Model) local Stuff = {} local function Recur(Targ) for i,v in pairs(Targ:getChildren()) do table.insert(Stuff,v) Recur(v) end end Recur(Model) return Stuff end function MoveModel(Model,CF) local Center = Model:getModelCFrame() local Offsets = {} for i,v in pairs (Recursive(Model)) do if v:IsA("BasePart") then Offsets[v] = CF*Center:toObjectSpace(v.CFrame) end end for i,v in pairs(Offsets) do i.CFrame = v end end MoveModel(obj1, torso.CFrame*CFrame.new(0,-1.5,-3)) local value = 0 local Slider2CFrame = obj62.CFrame local SliderCFrame = obj66.CFrame local colur = 0 local hue = 0 local DiscoLight = Instance.new('PointLight', obj2) DiscoLight.Range = 0 game:service'RunService'.RenderStepped:connect(function() if obj1.Parent ~= char then return end if sound.IsPlaying then hue = ((hue+5)%360) colur = HSV(hue,.8,.8) DiscoLight.Color = Color3.new(colur.r, colur.g, colur.b) DiscoLight.Range = 60 value = (value % 360) + math.random() obj13.Color = Color3.new(colur.r, colur.g, colur.b) obj58.CFrame = obj58.CFrame * CFrame.Angles(0, .05, 0) obj5.CFrame = obj5.CFrame * CFrame.Angles(0, .05, 0) obj62.CFrame = Slider2CFrame * CFrame.new(math.sin(value)*.25, 0, 0) obj66.CFrame = SliderCFrame * CFrame.new(-math.sin(value)*.25, 0, 0) else DiscoLight.Range = 0 obj13.Color = Color3.new() end end) local function createText(parent, msg, line, size, func) local textLabel if func then textLabel = Instance.new("TextButton", parent) else textLabel = Instance.new("TextLabel", parent) end textLabel.Text = msg textLabel.Name = "List" if size ~= true then textLabel.TextScaled = false textLabel.FontSize = 'Size14' elseif size == true then textLabel.TextScaled = true end textLabel.BackgroundColor = BrickColor.new'Olive' textLabel.BackgroundTransparency = .9 textLabel.TextColor = BrickColor.White() textLabel.TextStrokeTransparency = 0.65 textLabel.Size = UDim2.new(1, 0, 0, 25) textLabel.TextXAlignment = 'Left' textLabel.Position = UDim2.new(0, 0, 0, (line-1)*25) if func then textLabel.MouseButton1Down:connect(function() local r,e = ypcall(function() func(plr) end) if e then print(e) end end) end end gui = Instance.new('ScreenGui', plrgui) gui.Name = '�Mixer' wait() local dragframe = Instance.new('Frame', gui) dragframe.Size = UDim2.new(0, 598, 0, 18) dragframe.BackgroundColor = BrickColor.new'Dark stone grey' dragframe.Position = UDim2.new(0, gui.AbsoluteSize.X - gui.AbsoluteSize.X/2 - 300, 0, 10) dragframe.Active = true dragframe.Draggable = true dragframe.ZIndex = 3 dragframe.BorderSizePixel = 0 local mainframe = Instance.new('Frame', dragframe) mainframe.Size = UDim2.new(0, 600, 0, 415) mainframe.Position = UDim2.new(0, -1, 0, -1) mainframe.BackgroundColor = BrickColor.new'Olive' local CPframe = Instance.new('ScrollingFrame', mainframe) CPframe.Size = UDim2.new(0, 470, 0, 22) CPframe.Position = UDim2.new(0, 130, 0, 50) CPframe.BackgroundColor = BrickColor.new'Dark stone grey' CPframe.ScrollBarThickness = 0 local CP = Instance.new('TextLabel', CPframe) CP.Size = UDim2.new(1,0,0,22) CP.BackgroundTransparency = 1 CP.ZIndex = 7 CP.FontSize = 'Size18' CP.TextColor3 = Color3.new(1,1,1) CP.TextStrokeTransparency = 0 CP.TextXAlignment = 'Left' CP.Text = 'Playing /-/ None' local oldCPframePos local scrollframe = Instance.new('ScrollingFrame', mainframe) scrollframe.Size = UDim2.new(0, 590, 0, 330) scrollframe.Position = UDim2.new(0, 5, 0, 80) scrollframe.BackgroundColor = BrickColor.new'Olive' scrollframe.CanvasSize = UDim2.new(0, 590, 0, 25*#SoundsList) local playbutton = Instance.new('TextButton', mainframe) playbutton.Size = UDim2.new(0, 50, 0, 50) playbutton.Position = UDim2.new(0, 10, 0, 25) playbutton.BackgroundColor3 = Color3.new(0,1,0) playbutton.Text = ">" playbutton.TextScaled = true playbutton.TextColor3 = Color3.new(1,1,1) playbutton.TextStrokeTransparency = 0 playbutton.MouseButton1Down:connect(function() game:service'ContentProvider':Preload(sound.SoundId) sound:play() local r,e = ypcall(function() CP.Text = 'Playing /-/ '..game:service'MarketplaceService':GetProductInfo(sound.SoundId:match("%d+")).Name end) if e then CP.Text = 'Playing /-/ Unknown asset' end wait() CPframe.CanvasSize = UDim2.new(0, CP.TextBounds.X, 0, 0) end) local stopbutton = Instance.new('TextButton', mainframe) stopbutton.Size = UDim2.new(0, 50, 0, 50) stopbutton.Position = UDim2.new(0, 70, 0, 25) stopbutton.BackgroundColor3 = Color3.new(1,0,0) stopbutton.Text = "=" stopbutton.TextScaled = true stopbutton.TextColor3 = Color3.new(1,1,1) stopbutton.TextStrokeTransparency = 0 stopbutton.MouseButton1Down:connect(function() sound:stop() CP.Text = 'Playing /-/ None' CPframe.CanvasPosition = Vector2.new() end) local idbox = Instance.new('TextBox', mainframe) idbox.Size = UDim2.new(0, 100, 0, 22) idbox.Position = UDim2.new(0, 130, 0, 25) idbox.Text = 'Insert ID here' idbox.BackgroundTransparency = .5 idbox.TextScaled = true idbox.TextXAlignment = 'Left' idbox.BackgroundColor3 = BrickColor.new'Olive'.Color idbox.TextColor3 = Color3.new() idbox.TextStrokeTransparency = 0 local submit = Instance.new('TextButton', mainframe) submit.Size = UDim2.new(0, 50, 0, 22) submit.Position = UDim2.new(0, 240, 0, 25) submit.BackgroundColor3 = Color3.new(.2,.5,.4) submit.Text = "Submit ID" submit.TextScaled = false submit.TextColor3 = Color3.new(1,1,1) submit.TextStrokeTransparency = 0 submit.MouseButton1Down:connect(function() if idbox.Text == 'Insert ID here' then return end sound:stop() sound.SoundId = "rbxassetid://"..tonumber(idbox.Text:match("%d+")) newSound(game:service'MarketplaceService':GetProductInfo(idbox.Text:match("%d+")).Name..' /-ID-/ '..idbox.Text:match("%d+"), idbox.Text:match("%d+")) createText(scrollframe, game:service'MarketplaceService':GetProductInfo(idbox.Text:match("%d+")).Name.." /-ID-/ "..idbox.Text:match("%d+"), #scrollframe:children()+1, false, function() sound.SoundId = "rbxassetid://"..idbox.Text:match("%d+") end) scrollframe.CanvasSize = UDim2.new(0, 590, 0, 25*#SoundsList) idbox.Text = 'Insert ID here' end) local minimize = Instance.new('TextButton', dragframe) minimize.Size = UDim2.new(0, 16, 0, 16) minimize.Position = UDim2.new(0, 582, 0, 1) minimize.BackgroundColor = BrickColor.new'Dark stone grey' minimize.Text = '-' minimize.TextYAlignment = 'Bottom' minimize.ZIndex = 3 minimize.TextColor3 = Color3.new(1,1,1) local maximize = Instance.new('TextButton', gui) maximize.Size = UDim2.new(0, 30, 0, 30) maximize.Position = UDim2.new(0, gui.AbsoluteSize.X-30, 0, gui.AbsoluteSize.Y-30) maximize.BackgroundColor = BrickColor.new'Dark stone grey' maximize.Text = '=' maximize.Visible = false maximize.TextColor3 = Color3.new(1,1,1) minimize.MouseButton1Down:connect(function() dragframe.Visible = false maximize.Visible = true end) maximize.MouseButton1Down:connect(function() dragframe.Visible = true maximize.Visible = false end) for i,v in pairs(SoundsList) do createText(scrollframe, v.Name.." /-ID-/ "..v["ID"], i, false, function() sound:stop() sound.SoundId = "rbxassetid://"..v["ID"] sound.Pitch = v["Pitch"] end) end while wait(0) do if CP.TextBounds.X > 470 then if CPframe.CanvasPosition == oldCPframePos and not (CPframe.CanvasPosition.X >= CP.TextBounds.X-471) then CPframe.CanvasPosition = CPframe.CanvasPosition + Vector2.new(1, 0) elseif (CPframe.CanvasPosition.X >= CP.TextBounds.X-471)then wait(3) CPframe.CanvasPosition = Vector2.new() wait(1) end oldCPframePos = CPframe.CanvasPosition end end end mouse.KeyDown:connect(function(k) if k == 'r' then activated = not activated if activated then BeginPlacingDisco() else RemoveDisco() end end end)