--[[ Licensed under the MIT License (see LICENSE file for full details). Copyright (c) 2025 MrY7zz LEGAL NOTICE: You are REQUIRED to retain this license header under the terms of the MIT License. Removing or modifying this notice may violate copyright law. ]] --// BY MrY7zz if not game:IsLoaded() then game.Loaded:Wait() end --// Check configdoc.md for settings documentation --// Below are the settings -- SETTINGS -- local settings = _G settings["Use default animations"] = true settings["Local character transparency level"] = 1 settings["Disable character scripts"] = true settings["Fake character should collide"] = true settings["Parent real character to fake character"] = false settings["Respawn character"] = true settings["Instant respawn"] = false settings["Hide HumanoidRootPart"] = false settings["PermaDeath fake character"] = true settings["R15 Reanimate"] = false settings["Click Fling"] = false settings["Anti-Fling"] = true settings["Hide RootPart Distance"] = CFrame.new(255, 255, 0) settings["Allow tool equipping"] = false --// Placeholder settings["Client sided display mode"] = 1 --// If you will see the fake character, or the real character, 1 = real character (default), 2 = fake character settings["Fallback prompt"] = true --// Enable or disable the annoying fallback prompt if your game is not whitelisted settings["Respawn mode"] = "ServerBreakJoints" settings["Names to exclude from transparency"] = { --[[ example: ["HumanoidRootPart"] = true, ["Left Arm"] = true ]] } --// Settings end loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/CurrentAngleV4/refs/heads/main/v4.lua"))()