All Scripts: Day Game Mode - game.Lighting.Brightness = 2 Gui, Frame, Button.. Transparency - script.Parent.Parent.Frame.Transparency = 1 Workspace Message - h = Instance.new("hint", game.workspace) h.text = "Text" InterFace Hide - script.Parent.Parent.Frame.Visble = false / true Torso Script - game.Workspace.YOURNAMEHERE.Head.Mesh.MeshType = "Torso" Humanoid Reset Destroy - player = game:service("Players").LocalPlayer function onTouched() if (c[i].className == "Humanoid") then c[i]:remove() end end end end Fly Script - game.Workspace.Part.Anchored = true if game.Workspace.Part.Anchored == true then wait(10) game.Workspace.Part.Anchored = false if game.Players.LocalPlayer.Character.Humanoid.Seated == true then --[ Detects if your humanoid is currently sitting or not ]-- if game.Players.LocalPlayer.Character.Humanoid.SeatPart.Anchored == true then --[ It then detects if the SeatPart is Anchored ]-- game.Players.LocalPlayer.Character.Humanoid.SeatPart.Anchored = false --[ Changes the value to false so now the seat is UnAnchored ]-- end end if game.Players.LocalPlayer.Character.Humanoid.Seated == true then game.Players.LocalPlayer.Humanoid.RootPart.Anchored = true game.Players.LocalPlayer.PlayerScripts.ControlScript.Disabled = true -- I think this disables you from moving though end end game:GetService('Players').LocalPlayer.Character.Humanoid.Name = "Humanoida" repeat wait() until game:GetService"Players".LocalPlayer and game:GetService"Players".LocalPlayer.Character and game:GetService"Players".LocalPlayer.Character:findFirstChild("UpperTorso") and game:GetService"Players".LocalPlayer.Character:findFirstChild("Humanoida") local mouse = game:GetService"Players".LocalPlayer:GetMouse() repeat wait() until mouse local plr = game:GetService"Players".LocalPlayer local torso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 100 local speed = 0 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() --plr.Character.Humanoida.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() --plr.Character.Humanoida.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() Print script - print ("Hello, World") Thanks!!!