-- Create a ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create a Frame for the GUI local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0.5, -100, 0.5, -50) frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) frame.BorderSizePixel = 0 frame.Parent = screenGui -- Add UICorner to the Frame for rounded corners local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 10) uiCorner.Parent = frame -- Create a TextBox for input local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0, 180, 0, 30) textBox.Position = UDim2.new(0, 10, 0, 10) textBox.Text = "Enter coordinates (x,y,z)" textBox.Parent = frame -- Create a TextButton to submit coordinates local submitButton = Instance.new("TextButton") submitButton.Size = UDim2.new(0, 180, 0, 30) submitButton.Position = UDim2.new(0, 10, 0, 50) submitButton.Text = "Highlight" submitButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) submitButton.BorderSizePixel = 0 submitButton.Parent = frame -- Add UICorner to the TextButton for rounded corners local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0, 10) buttonCorner.Parent = submitButton -- Function to create a shiny square at the given coordinates local function createHighlight(x, y, z) local part = Instance.new("Part") part.Size = Vector3.new(4, 1, 4) -- Size of the square part.Position = Vector3.new(x, y + 0.5, z) -- Position it slightly above the ground part.Anchored = true part.Material = Enum.Material.Neon -- Make it shiny part.BrickColor = BrickColor.new("Really red") -- Color of the square part.Parent = game.Workspace -- Make the part transparent after some time wait(5) for i = 0, 1, 0.1 do part.Transparency = i wait(0.1) end part:Destroy() end -- Function to highlight coordinates local function highlightCoordinates() local coords = textBox.Text local coordTable = {} for coord in coords:gmatch("%d+") do table.insert(coordTable, tonumber(coord)) end if #coordTable == 3 then createHighlight(coordTable[1], coordTable[2], coordTable[3]) else print("Please enter valid coordinates in the format: x,y,z") end end -- Connect the button to the function submitButton.MouseButton1Click:Connect(highlightCoordinates) -- Function to toggle the visibility of the main GUI local function toggleGui() frame.Visible = not frame.Visible end -- Create a Button to toggle the GUI local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 100, 0, 50) toggleButton.Position = UDim2.new(0, 0, 0, 0) -- Top left corner toggleButton.Text = "Toggle GUI" toggleButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) toggleButton.BorderSizePixel = 0 toggleButton.Parent = screenGui -- Add UICorner to the Toggle Button for rounded corners local toggleButtonCorner = Instance.new("UICorner") toggleButtonCorner.CornerRadius = UDim.new(0, 10) toggleButtonCorner.Parent = toggleButton -- Connect the button to the toggle function toggleButton.MouseButton1Click:Connect(toggleGui)